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Jonathan Sorg

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
2 author rows

Possible papers

7

AAMAS Conference 2012 Conference Paper

Strong Mitigation: Nesting Search for Good Policies Within Search for Good Reward

  • Jeshua Bratman
  • Satinder Singh
  • Richard Lewis
  • Jonathan Sorg

Recent work has defined an optimal reward problem (ORP) in which an agent designer, with an objective reward function that \emph{evaluates} an agent's behavior, has a choice of what reward function to build into a learning or planning agent to \emph{guide} its behavior. Existing results on ORP show \emph{weak mitigation} of limited computational resources, i. e. , the existence of reward functions so that agents when guided by them do better than when guided by the objective reward function. These existing results ignore the cost of finding such good reward functions. We define a nested optimal reward and control architecture that achieves \emph{strong mitigation} of limited computational resources. We show empirically that the designer is better off using a new architecture that spends some of its limited resources learning a good reward function instead of using all of its resources to optimize its behavior with respect to the objective reward function.

AAAI Conference 2011 Conference Paper

Optimal Rewards versus Leaf-Evaluation Heuristics in Planning Agents

  • Jonathan Sorg
  • Satinder Singh
  • Richard Lewis

Planning agents often lack the computational resources needed to build full planning trees for their environments. Agent designers commonly overcome this finite-horizon approximation by applying an evaluation function at the leaf-states of the planning tree. Recent work has proposed an alternative approach for overcoming computational constraints on agent design: modify the reward function. In this work, we compare this reward design approach to the common leaf-evaluation heuristic approach for improving planning agents. We show that in many agents, the reward design approach strictly subsumes the leaf-evaluation approach, i. e. , there exists a reward function for every leaf-evaluation heuristic that leads to equivalent behavior, but the converse is not true. We demonstrate that this generality leads to improved performance when an agent makes approximations in addition to the finite-horizon approximation. As part of our contribution, we extend PGRD, an online reward design algorithm, to develop reward design algorithms for Sparse Sampling and UCT, two algorithms capable of planning in large state spaces.

AAMAS Conference 2010 Conference Paper

Linear Options

  • Jonathan Sorg
  • Satinder Singh

Learning, planning, and representing knowledge in large state spaces at multiple levels of temporal abstraction are key, long-standing challenges for building flexible autonomous agents. The options framework provides a formal mechanism for specifying and learning reusable temporally-extended skills. Although past work has demonstrated the benefit of acting according to options in large state spaces, one of the central advantages of temporal abstraction - the ability to plan using a temporally abstract model - remains a challenging problem when the number of environment states is large or infinite. In this work, we develop a knowledge construct, the linear option, which is capable of modeling temporally abstract dynamics in large state spaces. We show that planning with a linear expectation model of an option's dynamics converges to a fixed point with low Temporal Difference (TD) error. Next, building on recent work on linear feature selection, we show conditions under which a linear feature set is sufficient for accurately representing the value function of an option policy. We extend this result to show conditions under which multiple options may be repeatedly composed to create new options with accurate linear models. Finally, we demonstrate linear option learning and planning algorithms in a simulated robot environment.

NeurIPS Conference 2010 Conference Paper

Reward Design via Online Gradient Ascent

  • Jonathan Sorg
  • Richard Lewis
  • Satinder Singh

Recent work has demonstrated that when artificial agents are limited in their ability to achieve their goals, the agent designer can benefit by making the agent's goals different from the designer's. This gives rise to the optimization problem of designing the artificial agent's goals---in the RL framework, designing the agent's reward function. Existing attempts at solving this optimal reward problem do not leverage experience gained online during the agent's lifetime nor do they take advantage of knowledge about the agent's structure. In this work, we develop a gradient ascent approach with formal convergence guarantees for approximately solving the optimal reward problem online during an agent's lifetime. We show that our method generalizes a standard policy gradient approach, and we demonstrate its ability to improve reward functions in agents with various forms of limitations.

UAI Conference 2010 Conference Paper

Variance-Based Rewards for Approximate Bayesian Reinforcement Learning

  • Jonathan Sorg
  • Satinder Singh 0001
  • Richard L. Lewis

The explore–exploit dilemma is one of the central challenges in Reinforcement Learning (RL). Bayesian RL solves the dilemma by providing the agent with information in the form of a prior distribution over environments; however, full Bayesian planning is intractable. Planning with the mean MDP is a common myopic approximation of Bayesian planning. We derive a novel reward bonus that is a function of the posterior distribution over environments, which, when added to the reward in planning with the mean MDP, results in an agent which explores efficiently and effectively. Although our method is similar to existing methods when given an uninformative or unstructured prior, unlike existing methods, our method can exploit structured priors. We prove that our method results in a polynomial sample complexity and empirically demonstrate its advantages in a structured exploration task.

AAMAS Conference 2009 Conference Paper

Transfer via Soft Homomorphisms

  • Jonathan Sorg
  • Satinder Singh

The field of transfer learning aims to speed up learning across multiple related tasks by transferring knowledge between source and target tasks. Past work has shown that when the tasks are specified as Markov Decision Processes (MDPs), a function that maps states in the target task to similar states in the source task can be used to transfer many types of knowledge. Current approaches for autonomously learning such functions are inefficient or require domain knowledge and lack theoretical guarantees of performance. We devise a novel approach that learns a stochastic mapping between tasks. Using this mapping, we present two algorithms for autonomous transfer learning – one that has strong convergence guarantees and another approximate method that learns online from experience. Extending existing work on MDP homomorphisms, we present theoretical guarantees for the quality of a transferred value function.

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