RLDM Conference 2015 Conference Abstract
- Pierre-Luc Bacon
- Emmanuel Bengio
- Joelle Pineau
- Doina Precup
Deep learning has become the state-of-art tool in many applications, but the evaluation and train- ing of such models is very time-consuming and expensive. Dropout has been used in order to make the computations sparse (by not involving all units), as well as to regularize the models. In typical dropout, nodes are dropped uniformly at random. Our goal is to use reinforcement learning in order to design better, more informed dropout policies, which are data-dependent. We cast the problem of learning activation- dependent dropout policies as a reinforcement learning problem. We propose a reward function motivated by information theory, which captures the idea of wanting to have parsimonious activations while main- taining prediction accuracy. We develop policy gradient algorithms for learning policies that optimize this loss function and present encouraging empirical results showing that this approach improves the speed of computation without significantly impacting the quality of the approximation. Poster M55*: Escaping Groundhog Day James MacGlashan*, Brown University; Michael Littman, Brown University; Stefanie Tellex, Brown Uni- versity The dominant approaches to reinforcement learning rely on a fixed state-action space and reward function that the agent is trying to maximize. During training, the agent is repeatedly reset to a predefined initial state or set of initial states. For example, in the classic RL Mountain Car domain, the agent starts at some point in the valley, continues until it reaches the top of the valley and then resets to somewhere else in the same valley. Learning in this regime is akin to the learning problem faced by Bill Murray in the 1993 movie Groundhog Day in which he repeatedly relives the same day, until he discovers the optimal policy and escapes to the next day. In a more realistic formulation for an RL agent, every day is a new day that may have similarities to the previous day, but the agent never encounters the same state twice. This formulation is a natural fit for robotics problems in which a robot is placed in a room in which it has never previously been, but has seen similar rooms with similar objects in the past. We formalize this problem as optimizing a learning or planning algorithm for a set of environments drawn from a distribution and present two sets of results for learning under these settings. First, we present goal-based action priors for learning how to accelerate planning in environments drawn from the distribution from a training set of environments drawn from the same distribution. Second, we present sample-optimized Rademacher complexity, which is a formal mechanism for assessing the risk in choosing a learning algorithm tuned on a training set drawn from the distribution for use on the entire distribution.