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Joel Leibo

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
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10

NeurIPS Conference 2025 Conference Paper

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

  • Chandler Smith
  • Marwa Abdulhai
  • Manfred Díaz
  • Marko Tesic
  • Rakshit Trivedi
  • Sasha Vezhnevets
  • Lewis Hammond
  • Jesse Clifton

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.

NeurIPS Conference 2019 Conference Paper

Generalization of Reinforcement Learners with Working and Episodic Memory

  • Meire Fortunato
  • Melissa Tan
  • Ryan Faulkner
  • Steven Hansen
  • Adrià Puigdomènech Badia
  • Gavin Buttimore
  • Charles Deck
  • Joel Leibo

Memory is an important aspect of intelligence and plays a role in many deep reinforcement learning models. However, little progress has been made in understanding when specific memory systems help more than others and how well they generalize. The field also has yet to see a prevalent consistent and rigorous approach for evaluating agent performance on holdout data. In this paper, we aim to develop a comprehensive methodology to test different kinds of memory in an agent and assess how well the agent can apply what it learns in training to a holdout set that differs from the training set along dimensions that we suggest are relevant for evaluating memory-specific generalization. To that end, we first construct a diverse set of memory tasks that allow us to evaluate test-time generalization across multiple dimensions. Second, we develop and perform multiple ablations on an agent architecture that combines multiple memory systems, observe its baseline models, and investigate its performance against the task suite.

NeurIPS Conference 2019 Conference Paper

Interval timing in deep reinforcement learning agents

  • Ben Deverett
  • Ryan Faulkner
  • Meire Fortunato
  • Gregory Wayne
  • Joel Leibo

The measurement of time is central to intelligent behavior. We know that both animals and artificial agents can successfully use temporal dependencies to select actions. In artificial agents, little work has directly addressed (1) which architectural components are necessary for successful development of this ability, (2) how this timing ability comes to be represented in the units and actions of the agent, and (3) whether the resulting behavior of the system converges on solutions similar to those of biology. Here we studied interval timing abilities in deep reinforcement learning agents trained end-to-end on an interval reproduction paradigm inspired by experimental literature on mechanisms of timing. We characterize the strategies developed by recurrent and feedforward agents, which both succeed at temporal reproduction using distinct mechanisms, some of which bear specific and intriguing similarities to biological systems. These findings advance our understanding of how agents come to represent time, and they highlight the value of experimentally inspired approaches to characterizing agent abilities.

AAAI Conference 2018 Conference Paper

Deep Q-learning From Demonstrations

  • Todd Hester
  • Matej Vecerik
  • Olivier Pietquin
  • Marc Lanctot
  • Tom Schaul
  • Bilal Piot
  • Dan Horgan
  • John Quan

Deep reinforcement learning (RL) has achieved several high profile successes in difficult decision-making problems. However, these algorithms typically require a huge amount of data before they reach reasonable performance. In fact, their performance during learning can be extremely poor. This may be acceptable for a simulator, but it severely limits the applicability of deep RL to many real-world tasks, where the agent must learn in the real environment. In this paper we study a setting where the agent may access data from previous control of the system. We present an algorithm, Deep Q-learning from Demonstrations (DQfD), that leverages small sets of demonstration data to massively accelerate the learning process even from relatively small amounts of demonstration data and is able to automatically assess the necessary ratio of demonstration data while learning thanks to a prioritized replay mechanism. DQfD works by combining temporal difference updates with supervised classification of the demonstrator’s actions. We show that DQfD has better initial performance than Prioritized Dueling Double Deep Q-Networks (PDD DQN) as it starts with better scores on the first million steps on 41 of 42 games and on average it takes PDD DQN 83 million steps to catch up to DQfD’s performance. DQfD learns to out-perform the best demonstration given in 14 of 42 games. In addition, DQfD leverages human demonstrations to achieve state-of-the-art results for 11 games. Finally, we show that DQfD performs better than three related algorithms for incorporating demonstration data into DQN.

NeurIPS Conference 2018 Conference Paper

Inequity aversion improves cooperation in intertemporal social dilemmas

  • Edward Hughes
  • Joel Leibo
  • Matthew Phillips
  • Karl Tuyls
  • Edgar Dueñez-Guzman
  • Antonio García Castañeda
  • Iain Dunning
  • Tina Zhu

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist.

NeurIPS Conference 2017 Conference Paper

A multi-agent reinforcement learning model of common-pool resource appropriation

  • Julien Pérolat
  • Joel Leibo
  • Vinicius Zambaldi
  • Charles Beattie
  • Karl Tuyls
  • Thore Graepel

Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based on non-cooperative game theory predict that self-interested agents will generally fail to find socially positive equilibria---a phenomenon called the tragedy of the commons. However, in reality, human societies are sometimes able to discover and implement stable cooperative solutions. Decades of behavioral game theory research have sought to uncover aspects of human behavior that make this possible. Most of that work was based on laboratory experiments where participants only make a single choice: how much to appropriate. Recognizing the importance of spatial and temporal resource dynamics, a recent trend has been toward experiments in more complex real-time video game-like environments. However, standard methods of non-cooperative game theory can no longer be used to generate predictions for this case. Here we show that deep reinforcement learning can be used instead. To that end, we study the emergent behavior of groups of independently learning agents in a partially observed Markov game modeling common-pool resource appropriation. Our experiments highlight the importance of trial-and-error learning in common-pool resource appropriation and shed light on the relationship between exclusion, sustainability, and inequality.

AAAI Conference 2016 Conference Paper

How Important Is Weight Symmetry in Backpropagation?

  • Qianli Liao
  • Joel Leibo
  • Tomaso Poggio

Gradient backpropagation (BP) requires symmetric feedforward and feedback connections—the same weights must be used for forward and backward passes. This “weight transport problem” (Grossberg 1987) is thought to be one of the main reasons to doubt BP’s biologically plausibility. Using 15 different classification datasets, we systematically investigate to what extent BP really depends on weight symmetry. In a study that turned out to be surprisingly similar in spirit to Lillicrap et al. ’s demonstration (Lillicrap et al. 2014) but orthogonal in its results, our experiments indicate that: (1) the magnitudes of feedback weights do not matter to performance (2) the signs of feedback weights do matter—the more concordant signs between feedforward and their corresponding feedback connections, the better (3) with feedback weights having random magnitudes and 100% concordant signs, we were able to achieve the same or even better performance than SGD. (4) some normalizations/stabilizations are indispensable for such asymmetric BP to work, namely Batch Normalization (BN) (Ioffe and Szegedy 2015) and/or a “Batch Manhattan” (BM) update rule.

NeurIPS Conference 2016 Conference Paper

Using Fast Weights to Attend to the Recent Past

  • Jimmy Ba
  • Geoffrey Hinton
  • Volodymyr Mnih
  • Joel Leibo
  • Catalin Ionescu

Until recently, research on artificial neural networks was largely restricted to systems with only two types of variable: Neural activities that represent the current or recent input and weights that learn to capture regularities among inputs, outputs and payoffs. There is no good reason for this restriction. Synapses have dynamics at many different time-scales and this suggests that artificial neural networks might benefit from variables that change slower than activities but much faster than the standard weights. These ``fast weights'' can be used to store temporary memories of the recent past and they provide a neurally plausible way of implementing the type of attention to the past that has recently proven helpful in sequence-to-sequence models. By using fast weights we can avoid the need to store copies of neural activity patterns.

NeurIPS Conference 2013 Conference Paper

Learning invariant representations and applications to face verification

  • Qianli Liao
  • Joel Leibo
  • Tomaso Poggio

One approach to computer object recognition and modeling the brain's ventral stream involves unsupervised learning of representations that are invariant to common transformations. However, applications of these ideas have usually been limited to 2D affine transformations, e. g. , translation and scaling, since they are easiest to solve via convolution. In accord with a recent theory of transformation-invariance, we propose a model that, while capturing other common convolutional networks as special cases, can also be used with arbitrary identity-preserving transformations. The model's wiring can be learned from videos of transforming objects---or any other grouping of images into sets by their depicted object. Through a series of successively more complex empirical tests, we study the invariance/discriminability properties of this model with respect to different transformations. First, we empirically confirm theoretical predictions for the case of 2D affine transformations. Next, we apply the model to non-affine transformations: as expected, it performs well on face verification tasks requiring invariance to the relatively smooth transformations of 3D rotation-in-depth and changes in illumination direction. Surprisingly, it can also tolerate clutter transformations'' which map an image of a face on one background to an image of the same face on a different background. Motivated by these empirical findings, we tested the same model on face verification benchmark tasks from the computer vision literature: Labeled Faces in the Wild, PubFig and a new dataset we gathered---achieving strong performance in these highly unconstrained cases as well. "

NeurIPS Conference 2011 Conference Paper

Why The Brain Separates Face Recognition From Object Recognition

  • Joel Leibo
  • Jim Mutch
  • Tomaso Poggio

Many studies have uncovered evidence that visual cortex contains specialized regions involved in processing faces but not other object classes. Recent electrophysiology studies of cells in several of these specialized regions revealed that at least some of these regions are organized in a hierarchical manner with viewpoint-specific cells projecting to downstream viewpoint-invariant identity-specific cells (Freiwald and Tsao 2010). A separate computational line of reasoning leads to the claim that some transformations of visual inputs that preserve viewed object identity are class-specific. In particular, the 2D images evoked by a face undergoing a 3D rotation are not produced by the same image transformation (2D) that would produce the images evoked by an object of another class undergoing the same 3D rotation. However, within the class of faces, knowledge of the image transformation evoked by 3D rotation can be reliably transferred from previously viewed faces to help identify a novel face at a new viewpoint. We show, through computational simulations, that an architecture which applies this method of gaining invariance to class-specific transformations is effective when restricted to faces and fails spectacularly when applied across object classes. We argue here that in order to accomplish viewpoint-invariant face identification from a single example view, visual cortex must separate the circuitry involved in discounting 3D rotations of faces from the generic circuitry involved in processing other objects. The resulting model of the ventral stream of visual cortex is consistent with the recent physiology results showing the hierarchical organization of the face processing network.