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Jitendra Malik

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

61 papers
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61

ICML Conference 2025 Conference Paper

AutoEval Done Right: Using Synthetic Data for Model Evaluation

  • Pierre Boyeau
  • Anastasios N. Angelopoulos
  • Tianle Li
  • Nir Yosef
  • Jitendra Malik
  • Michael I. Jordan

The evaluation of machine learning models using human-labeled validation data can be expensive and time-consuming. AI-labeled synthetic data can be used to decrease the number of human annotations required for this purpose in a process called autoevaluation. We suggest efficient and statistically principled algorithms for this purpose that improve sample efficiency while remaining unbiased.

NeurIPS Conference 2025 Conference Paper

DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy

  • Yuran Wang
  • Ruihai Wu
  • Yue Chen
  • Jiarui Wang
  • Jiaqi Liang
  • Ziyu Zhu
  • Haoran Geng
  • Jitendra Malik

Garment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https: //wayrise. github. io/DexGarmentLab/.

ICRA Conference 2025 Conference Paper

From Simple to Complex Skills: The Case of In-Hand Object Reorientation

  • Haozhi Qi
  • Brent Yi
  • Mike Lambeta
  • Yi Ma 0001
  • Roberto Calandra
  • Jitendra Malik

Learning policies in simulation and transferring them to the real world has become a promising approach in dexterous manipulation. However, bridging the sim-to-real gap for each new task requires substantial human effort, such as careful reward engineering, hyperparameter tuning, and system identification. In this work, we present a system that leverages low-level skills to address these challenges for more complex tasks. Specifically, we introduce a hierarchical policy for in-hand object reorientation based on previously acquired rotation skills. This hierarchical policy learns to select which low-level skill to execute based on feedback from both the environment and the low-level skill policies themselves. Compared to learning from scratch, the hierarchical policy is more robust to out-of-distribution changes and transfers easily from simulation to real-world environments. Additionally, we propose a generalizable object pose estimator that uses proprioceptive information, low-level skill predictions, and control errors as inputs to estimate the object's pose over time. We demonstrate that our system can reorient objects, including symmetrical and textureless ones, to a desired pose.

ICRA Conference 2025 Conference Paper

Hand-Object Interaction Pretraining from Videos

  • Himanshu Singh 0002
  • Antonio Loquercio
  • Carmelo Sferrazza
  • Jane Wu
  • Haozhi Qi
  • Pieter Abbeel
  • Jitendra Malik

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human hand and the manipulated object in a shared 3D space and retargeting human motions to robot actions. Generative modeling on this data gives us a task-agnostic base policy. This policy captures a general yet flexible manipulation prior. We empirically demonstrate that finetuning this policy, with both reinforcement learning (RL) and behavior cloning (BC), enables sample-efficient adaptation to downstream tasks and simultaneously improves robustness and generalizability compared to prior approaches. Qualitative experiments are available at: https://hgaurav2k.github.io/hop/.

TMLR Journal 2025 Journal Article

Interactive Task Planning with Language Models

  • Boyi Li
  • Philipp Wu
  • Pieter Abbeel
  • Jitendra Malik

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals or distinct tasks, even during execution. However, most traditional methods require predefined module design, which makes it hard to generalize to different goals. Recent large language model based approaches can allow for more open-ended planning but often require heavy prompt engineering or domain specific pretrained models. To tackle this, we propose a simple framework that achieves interactive task planning with language models by incorporating both high-level planning and low-level skill execution through function calling, leveraging pretrained vision models to ground the scene in language. We verify the robustness of our system on the real world task of making milk tea drinks. Our system is able to generate novel high-level instructions for unseen objectives and successfully accomplishes user tasks. Furthermore, when the user sends a new request, our system is able to replan accordingly with precision based on the new request, task guidelines and previously executed steps. Our approach is easy to adapt to different tasks by merely substituting the task guidelines, without the need for additional complex prompt engineering.

ICRA Conference 2025 Conference Paper

Learning In-Hand Translation Using Tactile Skin with Shear and Normal Force Sensing

  • Jessica Yin
  • Haozhi Qi
  • Jitendra Malik
  • James H. Pikul
  • Mark Yim
  • Tess Lee Hellebrekers

Recent progress in reinforcement learning (RL) and tactile sensing has significantly advanced dexterous manipulation. However, these methods often utilize simplified tactile signals due to the gap between tactile simulation and the real world. We introduce a sensor model for tactile skin that enables zero-shot sim-to-real transfer of ternary shear and binary normal forces. Using this model, we develop an RL policy that leverages sliding contact for dexterous inhand translation. We conduct extensive real-world experiments to assess how tactile sensing facilitates policy adaptation to various unseen object properties and robot hand orientations. We demonstrate that our 3-axis tactile policies consistently outperform baselines that use only shear forces, only normal forces, or only proprioception. Videos and details available on the project website.

ICRA Conference 2025 Conference Paper

Learning Visuotactile Skills With Two Multifingered Hands

  • Toru Lin
  • Yu Zhang
  • Qiyang Li
  • Haozhi Qi
  • Brent Yi
  • Sergey Levine
  • Jitendra Malik

Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist: the lack of an affordable and accessible teleoperation system suitable for a dual-arm setup with multifingered hands, and the scarcity of multifingered hand hardware equipped with touch sensing. To tackle the first challenge, we develop HATO, a low-cost hands-arms teleoperation system that leverages off-the-shelf electronics, complemented with a software suite that enables efficient data collection; the comprehensive software suite also supports multimodal data processing, scalable policy learning, and smooth policy deployment. To tackle the latter challenge, we introduce a novel hardware adaptation by repurposing two prosthetic hands equipped with touch sensors for research. Using visuotactile data collected from our system, we learn skills to complete long-horizon, high-precision tasks which are difficult to achieve without multifingered dexterity and touch feedback. Furthermore, we empirically investigate the effects of dataset size, sensing modality, and visual input preprocessing on policy learning. Our results mark a promising step forward in bimanual multifingered manipulation from visuotactile data. Videos, code, and datasets can be found here.

ICML Conference 2025 Conference Paper

OTTER: A Vision-Language-Action Model with Text-Aware Visual Feature Extraction

  • Huang Huang
  • Fangchen Liu
  • Letian Fu
  • Tingfan Wu
  • Mustafa Mukadam
  • Jitendra Malik
  • Ken Goldberg
  • Pieter Abbeel

Vision-Language-Action (VLA) models aim to predict robotic actions based on visual observations and language instructions. Existing approaches require fine-tuning pre-trained vision-language models (VLMs) as visual and language features are independently fed into downstream policies, degrading the pre-trained semantic alignments. We propose OTTER, a novel VLA architecture that leverages these existing alignments through explicit, text-aware visual feature extraction. Instead of processing all visual features, OTTER selectively extracts and passes only task-relevant visual features that are semantically aligned with the language instruction to the policy transformer. This allows OTTER to keep the pre-trained vision-language encoders frozen. Thereby, OTTER preserves and utilizes the rich semantic understanding learned from large-scale pre-training, enabling strong zero-shot generalization capabilities. In simulation and real-world experiments, OTTER significantly outperforms existing VLA models, demonstrating strong zero-shot generalization to novel objects and environments. Video, code, checkpoints, and dataset: https: //ottervla. github. io/.

NeurIPS Conference 2025 Conference Paper

Whole-Body Conditioned Egocentric Video Prediction

  • Yutong Bai
  • Danny Tran
  • Amir Bar
  • Yann LeCun
  • Trevor Darrell
  • Jitendra Malik

We train models to predict ego-centric video from human actions (PEVA), given the past video and an action represented by the relative 3D body pose. By conditioning on kinematic pose trajectories, structured by the joint hierarchy of the body, our model learns to simulate how physical human actions shape the environment from a first-person point of view. We train an auto-regressive conditional diffusion transformer on Nymeria, a large-scale dataset of real-world egocentric video and body pose capture. We further design a hierarchical evaluation protocol with increasingly challenging tasks, enabling a comprehensive analysis of the model’s embodied prediction and control abilities. Our work represents an initial attempt to tackle the challenges of modeling complex real-world environments and embodied agent behaviors with video prediction from the perspective of a human.

TMLR Journal 2025 Journal Article

Wolf: Dense Video Captioning with a World Summarization Framework

  • Boyi Li
  • Ligeng Zhu
  • Ran Tian
  • Shuhan Tan
  • Yuxiao Chen
  • Yao Lu
  • Yin Cui
  • Sushant Veer

We propose Wolf, a WOrLd summarization Framework for accurate video captioning. Wolf is an automated captioning framework that adopts a mixture-of-experts approach, leveraging complementary strengths of Vision Language Models (VLMs). By utilizing both image and video models, our framework captures different levels of information and summarizes them efficiently. Our approach can be applied to enhance video understanding, auto-labeling, and captioning. To evaluate caption quality, we introduce CapScore, an LLM-based metric to assess the similarity and quality of generated captions compared to the ground truth captions. We further build four human-annotated datasets in three domains: autonomous driving, general scenes, and robotics, to facilitate comprehensive comparisons. We show that Wolf achieves superior captioning performance compared to state-of-the-art approaches from the research community (VILA1.5, CogAgent) and commercial solutions (Gemini-Pro-1.5, GPT-4V). For instance, in comparison with GPT-4V, Wolf improves CapScore (caption quality) by 55.6% and CapScore (caption similarity) by 77.4% on challenging driving videos. Finally, we establish a benchmark for video captioning and introduce a leaderboard, aiming to accelerate advancements in video understanding, captioning, and data alignment.

ICRA Conference 2024 Conference Paper

Conformal Decision Theory: Safe Autonomous Decisions from Imperfect Predictions

  • Jordan Lekeufack
  • Anastasios N. Angelopoulos
  • Andrea Bajcsy
  • Michael I. Jordan
  • Jitendra Malik

We introduce Conformal Decision Theory, a framework for producing safe autonomous decisions despite imperfect machine learning predictions. Examples of such decisions are ubiquitous, from robot planning algorithms that rely on pedestrian predictions, to calibrating autonomous manufacturing to exhibit high throughput and low error, to the choice of trusting a nominal policy versus switching to a safe backup policy at run-time. The decisions produced by our algorithms are safe in the sense that they come with provable statistical guarantees of having low risk without any assumptions on the world model whatsoever; the observations need not be I. I. D. and can even be adversarial. The theory extends results from conformal prediction to calibrate decisions directly, without requiring the construction of prediction sets. Experiments demonstrate the utility of our approach in robot motion planning around humans and robot manufacturing.

ICRA Conference 2024 Conference Paper

Conformal Policy Learning for Sensorimotor Control under Distribution Shifts

  • Huang Huang
  • Satvik Sharma
  • Antonio Loquercio
  • Anastasios N. Angelopoulos
  • Ken Goldberg
  • Jitendra Malik

This paper focuses on the problem of detecting and reacting to changes in the distribution of a sensorimotor controller’s observables. The key idea is the design of policies that can take conformal quantiles as input, to detect distribution shifts with formal statistical guarantees, which we define as conformal policy learning. We show how to design such policies by using conformal quantiles to switch between base policies with different characteristics, e. g. safety or speed, or directly augmenting a policy observation with a quantile and training it with reinforcement learning. Theoretically, we show that such policies achieve the formal convergence guarantees in finite time. In addition, we thoroughly evaluate their advantages and limitations on two use cases: simulated autonomous driving and active perception with a physical quadruped. Empirical results demonstrate that our approach outperforms five baselines. It is also the simplest of the baseline strategies besides one ablation. Being easy to use, flexible, and with formal guarantees, our work demonstrates how conformal prediction can be an effective tool for sensorimotor learning under uncertainty.

ICLR Conference 2024 Conference Paper

Habitat 3. 0: A Co-Habitat for Humans, Avatars, and Robots

  • Xavier Puig
  • Eric Undersander
  • Andrew Szot
  • Mikael Dallaire Cote
  • Tsung-Yen Yang
  • Ruslan Partsey
  • Ruta Desai
  • Alexander Clegg

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3.

NeurIPS Conference 2024 Conference Paper

Humanoid Locomotion as Next Token Prediction

  • Ilija Radosavovic
  • Bike Zhang
  • Baifeng Shi
  • Jathushan Rajasegaran
  • Sarthak Kamat
  • Trevor Darrell
  • Koushil Sreenath
  • Jitendra Malik

We cast real-world humanoid control as a next token prediction problem, akin to predicting the next word in language. Our model is a causal transformer trained via autoregressive prediction of sensorimotor sequences. To account for the multi-modal nature of the data, we perform prediction in a modality-aligned way, and for each input token predict the next token from the same modality. This general formulation enables us to leverage data with missing modalities, such as videos without actions. We train our model on a dataset of sequences from a prior neural network policy, a model-based controller, motion capture, and YouTube videos of humans. We show that our model enables a real humanoid robot to walk in San Francisco zero-shot. Our model can transfer to the real world even when trained on only 27 hours of walking data, and can generalize to commands not seen during training. These findings suggest a promising path toward learning challenging real-world control tasks by generative modeling of sensorimotor sequences.

ICRA Conference 2024 Conference Paper

Learning Vision-based Pursuit-Evasion Robot Policies

  • Andrea Bajcsy
  • Antonio Loquercio
  • Ashish Kumar 0007
  • Jitendra Malik

Learning strategic robot behavior—like that required in pursuit-evasion interactions—under real-world constraints is extremely challenging. It requires exploiting the dynamics of the interaction, and planning through both physical state and latent intent uncertainty. In this paper, we transform this intractable problem into a supervised learning problem, where a fully-observable robot policy generates supervision for a partially-observable one. We find that the quality of the supervision signal for the partially-observable pursuer policy depends on two key factors: the balance of diversity and optimality of the evader’s behavior, and the strength of the modeling assumptions in the fully-observable policy. We deploy our policy on a physical quadruped robot with an RGB-D camera on pursuit-evasion interactions in the wild. Despite all the challenges, the sensing constraints bring about creativity: the robot is pushed to gather information when uncertain, predict intent from noisy measurements, and anticipate in order to intercept.

ICRA Conference 2024 Conference Paper

Manipulator as a Tail: Promoting Dynamic Stability for Legged Locomotion

  • Huang Huang
  • Antonio Loquercio
  • Ashish Kumar 0007
  • Neerja Thakkar
  • Ken Goldberg
  • Jitendra Malik

For locomotion, is an arm on a legged robot a liability or an asset for locomotion? Biological systems evolved additional limbs beyond legs that facilitates postural control. This work shows how a manipulator can be an asset for legged locomotion at high speeds or under external perturbations, where the arm serves beyond manipulation. Since the system has 15 degrees of freedom (twelve for the legged robot and three for the arm), off-the-shelf reinforcement learning (RL) algorithms struggle to learn effective locomotion policies. Inspired by Bernstein’s neurophysiological theory of animal motor learning, we develop an incremental training procedure that initially freezes some degrees of freedom and gradually releases them, using behaviour cloning (BC) from an early learning procedure to guide optimization in later learning. Simulation experiments show that our policy increases the success rate by up to 61 percentage points over the baselines. Simulation and real robot experiments suggest that our policy learns to use the arm as a "tail" to initiate robot turning at high speeds and to stabilize the quadruped under external perturbations. Quantitatively, in simulation experiments, we cut the failure rate up to 43. 6% during high-speed turning and up to 31. 8% for quadruped under external forces compared to using a locked arm.

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

ICLR Conference 2024 Conference Paper

What Matters to You? Towards Visual Representation Alignment for Robot Learning

  • Thomas Tian
  • Chenfeng Xu
  • Masayoshi Tomizuka
  • Jitendra Malik
  • Andrea Bajcsy

When operating in service of people, robots need to optimize rewards aligned with end-user preferences. Since robots will rely on raw perceptual inputs, their rewards will inevitably use visual representations. Recently there has been excitement in using representations from pre-trained visual models, but key to making these work in robotics is fine-tuning, which is typically done via proxy tasks like dynamics prediction or enforcing temporal cycle-consistency. However, all these proxy tasks bypass the human’s input on what matters to them, exacerbating spurious correlations and ultimately leading to behaviors that are misaligned with user preferences. In this work, we propose that robots should leverage human feedback to align their visual representations with the end-user and disentangle what matters for the task. We propose Representation-Aligned Preference-based Learning (RAPL), a method for solving the visual representation alignment problem and visual reward learning problem through the lens of preference-based learning and optimal transport. Across experiments in X MAGICAL and in robotic manipulation, we find that RAPL’s reward consistently generates preferred robot behaviors with high sample efficiency, and shows strong zero-shot generalization when the visual representation is learned from a different embodiment than the robot’s.

ICML Conference 2024 Conference Paper

xT: Nested Tokenization for Larger Context in Large Images

  • Ritwik Gupta
  • Shufan Li
  • Tyler Zhu
  • Jitendra Malik
  • Trevor Darrell
  • Karttikeya Mangalam

Modern computer vision pipelines handle large images in one of two sub-optimal ways: down-sampling or cropping. These two methods incur significant losses in the amount of information and context present in an image. There are many downstream applications in which global context matters as much as high frequency details, such as in real-world satellite imagery; in such cases researchers have to make the uncomfortable choice of which information to discard. We introduce xT, a simple framework for vision transformers which effectively aggregates global context with local details and can model large images end-to-end on contemporary GPUs. We select a set of benchmark datasets across classic vision tasks which accurately reflect a vision model’s ability to understand truly large images and incorporate fine details over large scales and assess our method’s improvement on them. xT is a streaming, two-stage architecture that adapts existing vision backbones and long sequence language models to effectively model large images without quadratic memory growth. We are able to increase accuracy by up to 8. 6% on challenging classification tasks and F1 score by 11. 6 on context-dependent segmentation on images as large as 29, 000 x 29, 000 pixels.

NeurIPS Conference 2023 Conference Paper

EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding

  • Karttikeya Mangalam
  • Raiymbek Akshulakov
  • Jitendra Malik

We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human curated multiple choice question answer pairs, spanning over 250 hours of real video data, covering a very broad range of natural human activity and behavior. For each question, EgoSchema requires the correct answer to be selected between five given options based on a three-minute-long video clip. While some prior works have proposed video datasets with long clip lengths, we posit that merely the length of the video clip does not truly capture the temporal difficulty of the video task that is being considered. To remedy this, we introduce temporal certificate sets, a general notion for capturing the intrinsic temporal understanding length associated with a broad range of video understanding tasks & datasets. Based on this metric, we find EgoSchema to have intrinsic temporal lengths over 5. 7x longer than the second closest dataset and 10x to 100x longer than any other video understanding dataset. Further, our evaluation of several current state-of-the-art video and language models shows them to be severely lacking in long-term video understanding capabilities. Even models with several billions of parameters achieve QA accuracy less than 33% (random is 20%) on the EgoSchema multi-choice question answering task, while humans achieve about 76% accuracy. We posit that EgoSchema, with its long intrinsic temporal structures and diverse complexity, would serve as a valuable evaluation probe for developing effective long-term video understanding systems in the future. Data and Zero-shot model evaluation code will all be open-sourced under the Ego4D license at http: //egoschema. github. io.

ICML Conference 2023 Conference Paper

Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistles

  • Chaitanya Ryali
  • Yuan-Ting Hu
  • Daniel Bolya
  • Chen Wei 0005
  • Haoqi Fan 0001
  • Po-Yao Huang 0001
  • Vaibhav Aggarwal
  • Arkabandhu Chowdhury

Modern hierarchical vision transformers have added several vision-specific components in the pursuit of supervised classification performance. While these components lead to effective accuracies and attractive FLOP counts, the added complexity actually makes these transformers slower than their vanilla ViT counterparts. In this paper, we argue that this additional bulk is unnecessary. By pretraining with a strong visual pretext task (MAE), we can strip out all the bells-and-whistles from a state-of-the-art multi-stage vision transformer without losing accuracy. In the process, we create Hiera, an extremely simple hierarchical vision transformer that is more accurate than previous models while being significantly faster both at inference and during training. We evaluate Hiera on a variety of tasks for image and video recognition. Our code and models are available at https: //github. com/facebookresearch/hiera.

ICRA Conference 2023 Conference Paper

Learning a Single Near-hover Position Controller for Vastly Different Quadcopters

  • Dingqi Zhang
  • Antonio Loquercio
  • Xiangyu Wu
  • Ashish Kumar 0007
  • Jitendra Malik
  • Mark W. Mueller

This paper proposes an adaptive near-hover position controller for quadcopters, which can be deployed to quadcopters of very different mass, size and motor constants, and also shows rapid adaptation to unknown disturbances during runtime. The core algorithmic idea is to learn a single policy that can adapt online at test time not only to the disturbances applied to the drone, but also to the robot dynamics and hardware in the same framework. We achieve this by training a neural network to estimate a latent representation of the robot and environment parameters, which is used to condition the behaviour of the controller, also represented as a neural network. We train both networks exclusively in simulation with the goal of flying the quadcopters to goal positions and avoiding crashes to the ground. We directly deploy the same controller trained in the simulation without any modifications on two quadcopters in the real world with differences in mass, size, motors, and propellers with mass differing by 4. 5 times. In addition, we show rapid adaptation to sudden and large disturbances up to one-third of the mass of the quadcopters. We perform an extensive evaluation in both simulation and the physical world, where we outperform a state-of-the-art learning-based adaptive controller and a traditional PID controller specifically tuned to each platform individually. Video results can be found at https://youtu.be/U-c-LbTfvoA.

ICRA Conference 2023 Conference Paper

Learning Visual Locomotion with Cross-Modal Supervision

  • Antonio Loquercio
  • Ashish Kumar 0007
  • Jitendra Malik

In this work, we show how to learn a visual walking policy that only uses a monocular RGB camera and proprioception. Since simulating RGB is hard, we necessarily have to learn vision in the real world. We start with a blind walking policy trained in simulation. This policy can traverse some terrains in the real world but often struggles since it lacks knowledge of the upcoming geometry. This can be resolved with the use of vision. We train a visual module in the real world to predict the upcoming terrain with our proposed algorithm Cross-Modal Supervision (CMS). CMS uses time-shifted proprioception to supervise vision and allows the policy to continually improve with more real-world experience. We evaluate our vision-based walking policy over a diverse set of terrains including stairs (up to 19cm high), slippery slopes (inclination of 35°), curbs and tall steps (up to 20cm), and complex discrete terrains. We achieve this performance with less than 30 minutes of real-world data. Finally, we show that our policy can adapt to shifts in the visual field with a limited amount of real-world experience.

NeurIPS Conference 2023 Conference Paper

MAViL: Masked Audio-Video Learners

  • Po-Yao Huang
  • Vasu Sharma
  • Hu Xu
  • Chaitanya Ryali
  • Haoqi Fan
  • Yanghao Li
  • Shang-Wen Li
  • Gargi Ghosh

We present Masked Audio-Video Learners (MAViL) to learn audio-visual representations with three complementary forms of self-supervision: (1) reconstructing masked raw audio and video inputs, (2) intra-modal and inter-modal contrastive learning with masking, and (3) self-training to predict aligned and contextualized audio-video representations learned from the first two objectives. Empirically, MAViL achieves state-of-the-art audio-video classification performance on AudioSet (53. 3 mAP) and VGGSound (67. 1\% accuracy), surpassing recent self-supervised models and supervised models that utilize external labeled data. Notably, pre-training with MAViL not only enhances performance in multimodal classification and retrieval tasks, but it also improves the representations of each modality in isolation, without relying on information from the other modality during uni-modal fine-tuning or inference. The code and models are available at https: //github. com/facebookresearch/MAViL.

ICLR Conference 2023 Conference Paper

Multi-skill Mobile Manipulation for Object Rearrangement

  • Jiayuan Gu
  • Devendra Singh Chaplot
  • Hao Su 0001
  • Jitendra Malik

We study a modular approach to tackle long-horizon mobile manipulation tasks for object rearrangement, which decomposes a full task into a sequence of subtasks. To tackle the entire task, prior work chains multiple stationary manipulation skills with a point-goal navigation skill, which are learned individually on subtasks. Although more effective than monolithic end-to-end RL policies, this framework suffers from compounding errors in skill chaining, e.g., navigating to a bad location where a stationary manipulation skill can not reach its target to manipulate. To this end, we propose that the manipulation skills should include mobility to have flexibility in interacting with the target object from multiple locations and at the same time the navigation skill could have multiple end points which lead to successful manipulation. We operationalize these ideas by implementing mobile manipulation skills rather than stationary ones and training a navigation skill trained with region goal instead of point goal. We evaluate our multi-skill mobile manipulation method M3 on 3 challenging long-horizon mobile manipulation tasks in the Home Assistant Benchmark (HAB), and show superior performance as compared to the baselines.

NeurIPS Conference 2023 Conference Paper

Speculative Decoding with Big Little Decoder

  • Sehoon Kim
  • Karttikeya Mangalam
  • Suhong Moon
  • Jitendra Malik
  • Michael W. Mahoney
  • Amir Gholami
  • Kurt Keutzer

The recent emergence of Large Language Models based on the Transformer architecture has enabled dramatic advancements in the field of Natural Language Processing. However, these models have long inference latency, which limits their deployment and makes them prohibitively expensive for various real-time applications. The inference latency is further exacerbated by autoregressive generative tasks, as models need to run iteratively to generate tokens sequentially without leveraging token-level parallelization. To address this, we propose Big Little Decoder (BiLD), a framework that can improve inference efficiency and latency for a wide range of text generation applications. The BiLD framework contains two models with different sizes that collaboratively generate text. The small model runs autoregressively to generate text with a low inference cost, and the large model is only invoked occasionally to refine the small model’s inaccurate predictions in a non-autoregressive manner. To coordinate the small and large models, BiLD introduces two simple yet effective policies: (1) the fallback policy that determines when to hand control over to the large model; and (2) the rollback policy that determines when the large model needs to correct the small model's inaccurate predictions. To evaluate our framework across different tasks and models, we apply BiLD to various text generation scenarios encompassing machine translation on IWSLT 2017 De-En and WMT 2014 De-En, and summarization on XSUM and CNN/DailyMail. On an NVIDIA T4 GPU, our framework achieves a speedup of up to 2. 12x speedup with minimal generation quality degradation. Furthermore, our framework is fully plug-and-play and can be applied without any modifications in the training process or model architecture. Our code is open-sourced.

NeurIPS Conference 2023 Conference Paper

Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?

  • Arjun Majumdar
  • Karmesh Yadav
  • Sergio Arnaud
  • Jason Ma
  • Claire Chen
  • Sneha Silwal
  • Aryan Jain
  • Vincent-Pierre Berges

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual ‘foundation models’ for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4, 000 hours of egocentric videos from 7 different sources (over 4. 3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10, 000 GPU-hours to train) for the benefit of the research community.

IROS Conference 2022 Conference Paper

Adapting Rapid Motor Adaptation for Bipedal Robots

  • Ashish Kumar 0007
  • Zhongyu Li 0003
  • Jun Zeng 0002
  • Deepak Pathak
  • Koushil Sreenath
  • Jitendra Malik

Recent advances in legged locomotion have en-abled quadrupeds to walk on challenging terrains. However, bipedal robots are inherently more unstable and hence it's harder to design walking controllers for them. In this work, we leverage recent advances in rapid adaptation for locomotion control, and extend them to work on bipedal robots. Similar to existing works, we start with a base policy which produces actions while taking as input an estimated extrinsics vector from an adaptation module. This extrinsics vector contains information about the environment and enables the walking controller to rapidly adapt online. However, the extrinsics estimator could be imperfect, which might lead to poor performance of the base policy which expects a perfect estimator. In this paper, we propose A-RMA (Adapting RMA), which additionally adapts the base policy for the imperfect extrinsics estimator by finetuning it using model-free RL. We demonstrate that A-RMA outperforms a number of RL-based baseline controllers and model-based controllers in simulation, and show zero-shot deployment of a single A-RMA policy to enable a bipedal robot, Cassie, to walk in a variety of different scenarios in the real world beyond what it has seen during training. Videos and results at https://ashish-kmr.github.io/a-rma/

ICML Conference 2022 Conference Paper

Image-to-Image Regression with Distribution-Free Uncertainty Quantification and Applications in Imaging

  • Anastasios N. Angelopoulos
  • Amit Pal Singh Kohli
  • Stephen Bates
  • Michael I. Jordan
  • Jitendra Malik
  • Thayer Alshaabi
  • Srigokul Upadhyayula
  • Yaniv Romano

Image-to-image regression is an important learning task, used frequently in biological imaging. Current algorithms, however, do not generally offer statistical guarantees that protect against a model’s mistakes and hallucinations. To address this, we develop uncertainty quantification techniques with rigorous statistical guarantees for image-to-image regression problems. In particular, we show how to derive uncertainty intervals around each pixel that are guaranteed to contain the true value with a user-specified confidence probability. Our methods work in conjunction with any base machine learning model, such as a neural network, and endow it with formal mathematical guarantees{—}regardless of the true unknown data distribution or choice of model. Furthermore, they are simple to implement and computationally inexpensive. We evaluate our procedure on three image-to-image regression tasks: quantitative phase microscopy, accelerated magnetic resonance imaging, and super-resolution transmission electron microscopy of a Drosophila melanogaster brain.

NeurIPS Conference 2022 Conference Paper

Squeezeformer: An Efficient Transformer for Automatic Speech Recognition

  • Sehoon Kim
  • Amir Gholami
  • Albert Shaw
  • Nicholas Lee
  • Karttikeya Mangalam
  • Jitendra Malik
  • Michael W. Mahoney
  • Kurt Keutzer

The recently proposed Conformer model has become the de facto backbone model for various downstream speech tasks based on its hybrid attention-convolution architecture that captures both local and global features. However, through a series of systematic studies, we find that the Conformer architecture’s design choices are not optimal. After re-examining the design choices for both the macro and micro-architecture of Conformer, we propose Squeezeformer which consistently outperforms the state-of-the-art ASR models under the same training schemes. In particular, for the macro-architecture, Squeezeformer incorporates (i) the Temporal U-Net structure which reduces the cost of the multi-head attention modules on long sequences, and (ii) a simpler block structure of multi-head attention or convolution modules followed up by feed-forward module instead of the Macaron structure proposed in Conformer. Furthermore, for the micro-architecture, Squeezeformer (i) simplifies the activations in the convolutional block, (ii) removes redundant Layer Normalization operations, and (iii) incorporates an efficient depthwise down-sampling layer to efficiently sub-sample the input signal. Squeezeformer achieves state-of-the-art results of 7. 5%, 6. 5%, and 6. 0% word-error-rate (WER) on LibriSpeech test-other without external language models, which are 3. 1%, 1. 4%, and 0. 6% better than Conformer-CTC with the same number of FLOPs. Our code is open-sourced and available online.

NeurIPS Conference 2021 Conference Paper

Active 3D Shape Reconstruction from Vision and Touch

  • Edward Smith
  • David Meger
  • Luis Pineda
  • Roberto Calandra
  • Jitendra Malik
  • Adriana Romero Soriano
  • Michal Drozdzal

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data such as RGB images, depth maps or haptic readings, leaving the active exploration of the shape largely unexplored. In active touch sensing for 3D reconstruction, the goal is to actively select the tactile readings that maximize the improvement in shape reconstruction accuracy. However, the development of deep learning-based active touch models is largely limited by the lack of frameworks for shape exploration. In this paper, we focus on this problem and introduce a system composed of: 1) a haptic simulator leveraging high spatial resolution vision-based tactile sensors for active touching of 3D objects; 2) a mesh-based 3D shape reconstruction model that relies on tactile or visuotactile signals; and 3) a set of data-driven solutions with either tactile or visuotactile priors to guide the shape exploration. Our framework enables the development of the first fully data-driven solutions to active touch on top of learned models for object understanding. Our experiments show the benefits of such solutions in the task of 3D shape understanding where our models consistently outperform natural baselines. We provide our framework as a tool to foster future research in this direction.

ICML Conference 2021 Conference Paper

Differentiable Spatial Planning using Transformers

  • Devendra Singh Chaplot
  • Deepak Pathak
  • Jitendra Malik

We consider the problem of spatial path planning. In contrast to the classical solutions which optimize a new plan from scratch and assume access to the full map with ground truth obstacle locations, we learn a planner from the data in a differentiable manner that allows us to leverage statistical regularities from past data. We propose Spatial Planning Transformers (SPT), which given an obstacle map learns to generate actions by planning over long-range spatial dependencies, unlike prior data-driven planners that propagate information locally via convolutional structure in an iterative manner. In the setting where the ground truth map is not known to the agent, we leverage pre-trained SPTs in an end-to-end framework that has the structure of mapper and planner built into it which allows seamless generalization to out-of-distribution maps and goals. SPTs outperform prior state-of-the-art differentiable planners across all the setups for both manipulation and navigation tasks, leading to an absolute improvement of 7-19%.

NeurIPS Conference 2021 Conference Paper

Habitat 2.0: Training Home Assistants to Rearrange their Habitat

  • Andrew Szot
  • Alexander Clegg
  • Eric Undersander
  • Erik Wijmans
  • Yili Zhao
  • John Turner
  • Noah Maestre
  • Mustafa Mukadam

We introduce Habitat 2. 0 (H2. 0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e. g. cabinets and drawers that can open/close); (ii) H2. 0: a high-performance physics-enabled 3D simulator with speeds exceeding 25, 000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies.

ICLR Conference 2021 Conference Paper

Learning Long-term Visual Dynamics with Region Proposal Interaction Networks

  • Haozhi Qi
  • Xiaolong Wang 0004
  • Deepak Pathak
  • Yi Ma 0001
  • Jitendra Malik

Learning long-term dynamics models is the key to understanding physical common sense. Most existing approaches on learning dynamics from visual input sidestep long-term predictions by resorting to rapid re-planning with short-term models. This not only requires such models to be super accurate but also limits them only to tasks where an agent can continuously obtain feedback and take action at each step until completion. In this paper, we aim to leverage the ideas from success stories in visual recognition tasks to build object representations that can capture inter-object and object-environment interactions over a long range. To this end, we propose Region Proposal Interaction Networks (RPIN), which reason about each object's trajectory in a latent region-proposal feature space. Thanks to the simple yet effective object representation, our approach outperforms prior methods by a significant margin both in terms of prediction quality and their ability to plan for downstream tasks, and also generalize well to novel environments. Code, pre-trained models, and more visualization results are available at https://haozhi.io/RPIN.

NeurIPS Conference 2021 Conference Paper

SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistency

  • Devendra Singh Chaplot
  • Murtaza Dalal
  • Saurabh Gupta
  • Jitendra Malik
  • Russ R. Salakhutdinov

In this paper, we explore how we can build upon the data and models of Internet images and use them to adapt to robot vision without requiring any extra labels. We present a framework called Self-supervised Embodied Active Learning (SEAL). It utilizes perception models trained on internet images to learn an active exploration policy. The observations gathered by this exploration policy are labelled using 3D consistency and used to improve the perception model. We build and utilize 3D semantic maps to learn both action and perception in a completely self-supervised manner. The semantic map is used to compute an intrinsic motivation reward for training the exploration policy and for labelling the agent observations using spatio-temporal 3D consistency and label propagation. We demonstrate that the SEAL framework can be used to close the action-perception loop: it improves object detection and instance segmentation performance of a pretrained perception model by just moving around in training environments and the improved perception model can be used to improve Object Goal Navigation.

IROS Conference 2021 Conference Paper

State-Only Imitation Learning for Dexterous Manipulation

  • Ilija Radosavovic
  • Xiaolong Wang 0004
  • Lerrel Pinto
  • Jitendra Malik

Modern model-free reinforcement learning methods have recently demonstrated impressive results on a number of problems. However, complex domains like dexterous manipulation remain a challenge due to the high sample complexity. To address this, current approaches employ expert demonstrations in the form of state-action pairs, which are difficult to obtain for real-world settings such as learning from videos. In this paper, we move toward a more realistic setting and explore state-only imitation learning. To tackle this setting, we train an inverse dynamics model and use it to predict actions for state-only demonstrations. The inverse dynamics model and the policy are trained jointly. Our method performs on par with state-action approaches and considerably outperforms RL alone. By not relying on expert actions, we are able to learn from demonstrations with different dynamics, morphologies, and objects. Videos available on the ${\text{project page}}$.

NeurIPS Conference 2021 Conference Paper

Tracking People with 3D Representations

  • Jathushan Rajasegaran
  • Georgios Pavlakos
  • Angjoo Kanazawa
  • Jitendra Malik

We present a novel approach for tracking multiple people in video. Unlike past approaches which employ 2D representations, we focus on using 3D representations of people, located in three-dimensional space. To this end, we develop a method, Human Mesh and Appearance Recovery (HMAR) which in addition to extracting the 3D geometry of the person as a SMPL mesh, also extracts appearance as a texture map on the triangles of the mesh. This serves as a 3D representation for appearance that is robust to viewpoint and pose changes. Given a video clip, we first detect bounding boxes corresponding to people, and for each one, we extract 3D appearance, pose, and location information using HMAR. These embedding vectors are then sent to a transformer, which performs spatio-temporal aggregation of the representations over the duration of the sequence. The similarity of the resulting representations is used to solve for associations that assigns each person to a tracklet. We evaluate our approach on the Posetrack, MuPoTs and AVA datasets. We find that 3D representations are more effective than 2D representations for tracking in these settings, and we obtain state-of-the-art performance. Code and results are available at: https: //brjathu. github. io/T3DP.

ICLR Conference 2021 Conference Paper

Uncertainty Sets for Image Classifiers using Conformal Prediction

  • Anastasios N. Angelopoulos
  • Stephen Bates
  • Michael I. Jordan
  • Jitendra Malik

Convolutional image classifiers can achieve high predictive accuracy, but quanti fying their uncertainty remains an unresolved challenge, hindering their deployment in consequential settings. Existing uncertainty quantification techniques, such as Platt scaling, attempt to calibrate the network’s probability estimates, but they do not have formal guarantees. We present an algorithm that modifies any classifier to output a predictive set containing the true label with a user-specified probability, such as 90%. The algorithm is simple and fast like Platt scaling, but provides a formal finite-sample coverage guarantee for every model and dataset. Our method modifies an existing conformal prediction algorithm to give more sta ble predictive sets by regularizing the small scores of unlikely classes after Platt scaling. In experiments on both Imagenet and Imagenet-V2 with ResNet-152 and other classifiers, our scheme outperforms existing approaches, achieving coverage with sets that are often factors of 5 to 10 smaller than a stand-alone Platt scaling baseline.

NeurIPS Conference 2020 Conference Paper

3D Shape Reconstruction from Vision and Touch

  • Edward Smith
  • Roberto Calandra
  • Adriana Romero
  • Georgia Gkioxari
  • David Meger
  • Jitendra Malik
  • Michal Drozdzal

When a toddler is presented a new toy, their instinctual behaviour is to pick it up and inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to multi-modal shape understanding which encourages a similar fusion vision and touch information. To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single- modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) the reconstruction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.

ICML Conference 2020 Conference Paper

Deep Isometric Learning for Visual Recognition

  • Haozhi Qi
  • Chong You
  • Xiaolong Wang 0004
  • Yi Ma 0001
  • Jitendra Malik

Initialization, normalization, and skip connections are believed to be three indispensable techniques for training very deep convolutional neural networks and obtaining state-of-the-art performance. This paper shows that deep vanilla ConvNets without normalization nor skip connections can also be trained to achieve surprisingly good performance on standard image recognition benchmarks. This is achieved by enforcing the convolution kernels to be near isometric during initialization and training, as well as by using a variant of ReLU that is shifted towards being isometric. Further experiments show that if combined with skip connections, such near isometric networks can achieve performances on par with (for ImageNet) and better than (for COCO) the standard ResNet, even without normalization at all. Our code is available at https: //github. com/HaozhiQi/ISONet.

ICML Conference 2020 Conference Paper

Which Tasks Should Be Learned Together in Multi-task Learning?

  • Trevor Standley
  • Amir Zamir
  • Dawn Chen
  • Leonidas J. Guibas
  • Jitendra Malik
  • Silvio Savarese

Many computer vision applications require solving multiple tasks in real-time. A neural network can be trained to solve multiple tasks simultaneously using multi-task learning. This can save computation at inference time as only a single network needs to be evaluated. Unfortunately, this often leads to inferior overall performance as task objectives can compete, which consequently poses the question: which tasks should and should not be learned together in one network when employing multi-task learning? We study task cooperation and competition in several different learning settings and propose a framework for assigning tasks to a few neural networks such that cooperating tasks are computed by the same neural network, while competing tasks are computed by different networks. Our framework offers a time-accuracy trade-off and can produce better accuracy using less inference time than not only a single large multi-task neural network but also many single-task networks.

NeurIPS Conference 2019 Conference Paper

Approximate Feature Collisions in Neural Nets

  • Ke Li
  • Tianhao Zhang
  • Jitendra Malik

Work on adversarial examples has shown that neural nets are surprisingly sensitive to adversarially chosen changes of small magnitude. In this paper, we show the opposite: neural nets could be surprisingly insensitive to adversarially chosen changes of large magnitude. We observe that this phenomenon can arise from the intrinsic properties of the ReLU activation function. As a result, two very different examples could share the same feature activation and therefore the same classification decision. We refer to this phenomenon as feature collision and the corresponding examples as colliding examples. We find that colliding examples are quite abundant: we empirically demonstrate the existence of polytopes of approximately colliding examples in the neighbourhood of practically any example.

IJCAI Conference 2019 Conference Paper

Taskonomy: Disentangling Task Transfer Learning

  • Amir Zamir
  • Alexander Sax
  • William Shen
  • Leonidas Guibas
  • Jitendra Malik
  • Silvio Savarese

Do visual tasks have relationships, or are they unrelated? For instance, could having surface normals simplify estimating the depth of an image? Intuition answers these questions positively, implying existence of a certain structure among visual tasks. Knowing this structure has notable values; it provides a principled way for identifying relationships across tasks, for instance, in order to reuse supervision among tasks with redundancies or solve many tasks in one system without piling up the complexity. We propose a fully computational approach for modeling the transfer learning structure of the space of visual tasks. This is done via finding transfer learning dependencies across tasks in a dictionary of twenty-six 2D, 2. 5D, 3D, and semantic tasks. The product is a computational taxonomic map among tasks for transfer learning, and we exploit it to reduce the demand for labeled data. For example, we show that the total number of labeled datapoints needed for solving a set of 10 tasks can be reduced by roughly 2/3 (compared to training independently) while keeping the performance nearly the same. We provide a set of tools for computing and visualizing this taxonomical structure at http: //taskonomy. vision.

NeurIPS Conference 2018 Conference Paper

Visual Memory for Robust Path Following

  • Ashish Kumar
  • Saurabh Gupta
  • David Fouhey
  • Sergey Levine
  • Jitendra Malik

Humans routinely retrace a path in a novel environment both forwards and backwards despite uncertainty in their motion. In this paper, we present an approach for doing so. Given a demonstration of a path, a first network generates an abstraction of the path. Equipped with this abstraction, a second network then observes the world and decides how to act in order to retrace the path under noisy actuation and a changing environment. The two networks are optimized end-to-end at training time. We evaluate the method in two realistic simulators, performing path following both forwards and backwards. Our experiments show that our approach outperforms both a classical approach to solving this task as well as a number of other baselines.

ICLR Conference 2018 Conference Paper

Zero-Shot Visual Imitation

  • Deepak Pathak
  • Parsa Mahmoudieh
  • Guanghao Luo
  • Pulkit Agrawal 0001
  • Dian Chen 0001
  • Yide Shentu
  • Evan Shelhamer
  • Jitendra Malik

The current dominant paradigm for imitation learning relies on strong supervision of expert actions to learn both 'what' and 'how' to imitate. We pursue an alternative paradigm wherein an agent first explores the world without any expert supervision and then distills its experience into a goal-conditioned skill policy with a novel forward consistency loss. In our framework, the role of the expert is only to communicate the goals (i.e., what to imitate) during inference. The learned policy is then employed to mimic the expert (i.e., how to imitate) after seeing just a sequence of images demonstrating the desired task. Our method is 'zero-shot' in the sense that the agent never has access to expert actions during training or for the task demonstration at inference. We evaluate our zero-shot imitator in two real-world settings: complex rope manipulation with a Baxter robot and navigation in previously unseen office environments with a TurtleBot. Through further experiments in VizDoom simulation, we provide evidence that better mechanisms for exploration lead to learning a more capable policy which in turn improves end task performance. Videos, models, and more details are available at https://pathak22.github.io/zeroshot-imitation/.

ICRA Conference 2017 Conference Paper

Combining self-supervised learning and imitation for vision-based rope manipulation

  • Ashvin Nair
  • Dian Chen 0001
  • Pulkit Agrawal 0001
  • Phillip Isola
  • Pieter Abbeel
  • Jitendra Malik
  • Sergey Levine

Manipulation of deformable objects, such as ropes and cloth, is an important but challenging problem in robotics. We present a learning-based system where a robot takes as input a sequence of images of a human manipulating a rope from an initial to goal configuration, and outputs a sequence of actions that can reproduce the human demonstration, using only monocular images as input. To perform this task, the robot learns a pixel-level inverse dynamics model of rope manipulation directly from images in a self-supervised manner, using about 60K interactions with the rope collected autonomously by the robot. The human demonstration provides a high-level plan of what to do and the low-level inverse model is used to execute the plan. We show that by combining the high and low-level plans, the robot can successfully manipulate a rope into a variety of target shapes using only a sequence of human-provided images for direction.

ICML Conference 2017 Conference Paper

Fast k-Nearest Neighbour Search via Prioritized DCI

  • Ke Li 0011
  • Jitendra Malik

Most exact methods for k-nearest neighbour search suffer from the curse of dimensionality; that is, their query times exhibit exponential dependence on either the ambient or the intrinsic dimensionality. Dynamic Continuous Indexing (DCI) offers a promising way of circumventing the curse and successfully reduces the dependence of query time on intrinsic dimensionality from exponential to sublinear. In this paper, we propose a variant of DCI, which we call Prioritized DCI, and show a remarkable improvement in the dependence of query time on intrinsic dimensionality. In particular, a linear increase in intrinsic dimensionality, or equivalently, an exponential increase in the number of points near a query, can be mostly counteracted with just a linear increase in space. We also demonstrate empirically that Prioritized DCI significantly outperforms prior methods. In particular, relative to Locality-Sensitive Hashing (LSH), Prioritized DCI reduces the number of distance evaluations by a factor of 14 to 116 and the memory consumption by a factor of 21.

NeurIPS Conference 2017 Conference Paper

Learning a Multi-View Stereo Machine

  • Abhishek Kar
  • Christian Häne
  • Jitendra Malik

We present a learnt system for multi-view stereopsis. In contrast to recent learning based methods for 3D reconstruction, we leverage the underlying 3D geometry of the problem through feature projection and unprojection along viewing rays. By formulating these operations in a differentiable manner, we are able to learn the system end-to-end for the task of metric 3D reconstruction. End-to-end learning allows us to jointly reason about shape priors while conforming to geometric constraints, enabling reconstruction from much fewer images (even a single image) than required by classical approaches as well as completion of unseen surfaces. We thoroughly evaluate our approach on the ShapeNet dataset and demonstrate the benefits over classical approaches and recent learning based methods.

ICML Conference 2016 Conference Paper

Fast k-Nearest Neighbour Search via Dynamic Continuous Indexing

  • Ke Li 0011
  • Jitendra Malik

Existing methods for retrieving k-nearest neighbours suffer from the curse of dimensionality. We argue this is caused in part by inherent deficiencies of space partitioning, which is the underlying strategy used by most existing methods. We devise a new strategy that avoids partitioning the vector space and present a novel randomized algorithm that runs in time linear in dimensionality of the space and sub-linear in the intrinsic dimensionality and the size of the dataset and takes space constant in dimensionality of the space and linear in the size of the dataset. The proposed algorithm allows fine-grained control over accuracy and speed on a per-query basis, automatically adapts to variations in data density, supports dynamic updates to the dataset and is easy-to-implement. We show appealing theoretical properties and demonstrate empirically that the proposed algorithm outperforms locality-sensitivity hashing (LSH) in terms of approximation quality, speed and space efficiency.

NeurIPS Conference 2016 Conference Paper

Learning to Poke by Poking: Experiential Learning of Intuitive Physics

  • Pulkit Agrawal
  • Ashvin Nair
  • Pieter Abbeel
  • Jitendra Malik
  • Sergey Levine

We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The robot gathered over 400 hours of experience by executing more than 50K pokes on different objects. We propose a novel approach based on deep neural networks for modeling the dynamics of robot's interactions directly from images, by jointly estimating forward and inverse models of dynamics. The inverse model objective provides supervision to construct informative visual features, which the forward model can then predict and in turn regularize the feature space for the inverse model. The interplay between these two objectives creates useful, accurate models that can then be used for multi-step decision making. This formulation has the additional benefit that it is possible to learn forward models in an abstract feature space and thus alleviate the need of predicting pixels. Our experiments show that this joint modeling approach outperforms alternative methods. We also demonstrate that active data collection using the learned model further improves performance.

NeurIPS Conference 2014 Conference Paper

Grouping-Based Low-Rank Trajectory Completion and 3D Reconstruction

  • Katerina Fragkiadaki
  • Marta Salas
  • Pablo Arbelaez
  • Jitendra Malik

Extracting 3D shape of deforming objects in monocular videos, a task known as non-rigid structure-from-motion (NRSfM), has so far been studied only on synthetic datasets and controlled environments. Typically, the objects to reconstruct are pre-segmented, they exhibit limited rotations and occlusions, or full-length trajectories are assumed. In order to integrate NRSfM into current video analysis pipelines, one needs to consider as input realistic -thus incomplete- tracking, and perform spatio-temporal grouping to segment the objects from their surroundings. Furthermore, NRSfM needs to be robust to noise in both segmentation and tracking, e. g. , drifting, segmentation leaking'', optical flow bleeding'' etc. In this paper, we make a first attempt towards this goal, and propose a method that combines dense optical flow tracking, motion trajectory clustering and NRSfM for 3D reconstruction of objects in videos. For each trajectory cluster, we compute multiple reconstructions by minimizing the reprojection error and the rank of the 3D shape under different rank bounds of the trajectory matrix. We show that dense 3D shape is extracted and trajectories are completed across occlusions and low textured regions, even under mild relative motion between the object and the camera. We achieve competitive results on a public NRSfM benchmark while using fixed parameters across all sequences and handling incomplete trajectories, in contrast to existing approaches. We further test our approach on popular video segmentation datasets. To the best of our knowledge, our method is the first to extract dense object models from realistic videos, such as those found in Youtube or Hollywood movies, without object-specific priors.

NeurIPS Conference 2006 Conference Paper

Image Retrieval and Classification Using Local Distance Functions

  • Andrea Frome
  • Yoram Singer
  • Jitendra Malik

In this paper we introduce and experiment with a framework for learning local perceptual distance functions for visual recognition. We learn a distance function for each training image as a combination of elementary distances between patch-based visual features. We apply these combined local distance functions to the tasks of image retrieval and classification of novel images. On the Caltech 101 object recognition benchmark, we achieve 60. 3% mean recognition across classes using 15 training images per class, which is better than the best published performance by Zhang, et al.

NeurIPS Conference 2005 Conference Paper

Cue Integration for Figure/Ground Labeling

  • Xiaofeng Ren
  • Jitendra Malik
  • Charless Fowlkes

We present a model of edge and region grouping using a conditional random field built over a scale-invariant representation of images to integrate multiple cues. Our model includes potentials that capture low-level similarity, mid-level curvilinear continuity and high-level object shape. Maximum likelihood parameters for the model are learned from human labeled groundtruth on a large collection of horse images using belief propagation. Using held out test data, we quantify the information gained by incorporating generic mid-level cues and high-level shape.

NeurIPS Conference 2004 Conference Paper

An Information Maximization Model of Eye Movements

  • Laura Renninger
  • James Coughlan
  • Preeti Verghese
  • Jitendra Malik

We propose a sequential information maximization model as a general strategy for programming eye movements. The model reconstructs high-resolution visual information from a sequence of fixations, taking into account the fall-off in resolution from the fovea to the periphery. From this framework we get a simple rule for predicting fixation sequences: after each fixation, fixate next at the location that minimizes uncertainty (maximizes information) about the stimulus. By comparing our model performance to human eye movement data and to predictions from a saliency and random model, we demonstrate that our model is best at predicting fixation locations. Modeling additional biological constraints will improve the prediction of fixation sequences. Our results suggest that information maximization is a useful principle for programming eye movements.

NeurIPS Conference 2004 Conference Paper

Learning Hyper-Features for Visual Identification

  • Andras Ferencz
  • Erik Learned-Miller
  • Jitendra Malik

We address the problem of identifying specific instances of a class (cars) from a set of images all belonging to that class. Although we cannot build a model for any particular instance (as we may be provided with only one "training" example of it), we can use information extracted from observ- ing other members of the class. We pose this task as a learning problem, in which the learner is given image pairs, labeled as matching or not, and must discover which image features are most consistent for matching in- stances and discriminative for mismatches. We explore a patch based representation, where we model the distributions of similarity measure- ments defined on the patches. Finally, we describe an algorithm that selects the most salient patches based on a mutual information criterion. This algorithm performs identification well for our challenging dataset of car images, after matching only a few, well chosen patches.

NeurIPS Conference 2002 Conference Paper

Learning to Detect Natural Image Boundaries Using Brightness and Texture

  • David Martin
  • Charless Fowlkes
  • Jitendra Malik

The goal of this work is to accurately detect and localize boundaries in natural scenes using local image measurements. We formulate features that respond to characteristic changes in brightness and texture associated with natural boundaries. In order to combine the information from these features in an optimal way, a classifier is trained using human labeled images as ground truth. We present precision-recall curves showing that the resulting detector outperforms existing approaches.

NeurIPS Conference 2000 Conference Paper

Shape Context: A New Descriptor for Shape Matching and Object Recognition

  • Serge Belongie
  • Jitendra Malik
  • Jan Puzicha

We develop an approach to object recognition based on match(cid: 173) ing shapes and using a resulting measure of similarity in a nearest neighbor classifier. The key algorithmic problem here is that of finding pointwise correspondences between an image shape and a stored prototype shape. We introduce a new shape descriptor, the shape context, which makes this possible, using a simple and robust algorithm. The shape context at a point captures the distri(cid: 173) bution over relative positions of other shape points and thus sum(cid: 173) marizes global shape in a rich, local descriptor. We demonstrate that shape contexts greatly simplify recovery of correspondences between points of two given shapes. Once shapes are aligned, shape contexts are used to define a robust score for measuring shape sim(cid: 173) ilarity. We have used this score in a nearest-neighbor classifier for recognition of hand written digits as well as 3D objects, using exactly the same distance function. On the benchmark MNIST dataset of handwritten digits, this yields an error rate of 0. 63%, outperforming other published techniques.

ICRA Conference 1998 Conference Paper

A Comparative Study of Vision-Based Lateral Control Strategies for Autonomous Highway Driving

  • Jana Kosecka
  • Robert Blasi
  • Camillo J. Taylor
  • Jitendra Malik

This paper will present the results of a comparative study of a set of vision-based control strategies that have been applied to the problem of steering an autonomous vehicle along a highway. The aim of this work has been to further our understanding of the characteristics of various control laws that could be applied to this problem with a view to making informed design decisions. The control strategies that we explored include a lead lag control law, a full-state linear controller and input-output linearizing control law. Each of these control strategies was implemented and tested on our experimental vehicle, a Honda Accord LX, both with and without a curvature feedforward component.

NeurIPS Conference 1996 Conference Paper

Learning Appearance Based Models: Mixtures of Second Moment Experts

  • Christoph Bregler
  • Jitendra Malik

This paper describes a new technique for object recognition based on learning appearance models. The image is decomposed into local regions which are described by a new texture representation called "Generalized Second Mo(cid: 173) ments" that are derived from the output of multiscale, multiorientation filter banks. Class-characteristic local texture features and their global composition is learned by a hierarchical mixture of experts architecture (Jordan & Jacobs). The technique is applied to a vehicle database consisting of 5 general car categories (Sedan, Van with back-doors, Van without back-doors, old Sedan, and Volkswagen Bug). This is a difficult problem with considerable in-class variation. The new technique has a 6. 5% misclassification rate, compared to eigen-images which give 17. 4% misclassification rate, and nearest neighbors which give 15. 7% misclassification rate.

ICRA Conference 1988 Conference Paper

Computing the aspect graph for line drawings of polyhedral objects

  • Ziv Gigus
  • Jitendra Malik

J. J. Koenderink and A. J. van Doorn (1979) introduced aspect graphs as a way of representing 3-D shape for object recognition. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region, the qualitative structure of the line drawing remains the same. The viewing data of an object are the partition of the Gaussian sphere and representative line drawings for each region of the partition. An algorithm is presented for computing the viewing data of polyhedral objects. A full catalog of the visual events that occur for polyhedral objects is provided. >

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