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Jinning Li

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6 papers
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6

AAMAS Conference 2024 Conference Paper

Quantifying Agent Interaction in Multi-agent Reinforcement Learning for Cost-efficient Generalization

  • Yuxin Chen
  • Chen Tang
  • Ran Tian
  • Chenran Li
  • Jinning Li
  • Masayoshi Tomizuka
  • Wei Zhan

Generalization in Multi-agent Reinforcement Learning (MARL) is challenging. Introducing a diverse set of co-play agents typically boosts the agent’s generalization to unseen co-players. However, the extent to which an agent is influenced by co-players varies across scenarios and environments; thus, the improvement in generalization introduced by diversifying co-players also varies. In this work, we introduce Level of Influence (LoI), a novel metric measuring the interaction intensity among agents within a given scenario and environment. We show that LoI can effectively predict the disparities in the benefits of diversifying co-player distribution across scenarios, offering insights into optimizing training cost for varied situations. The code is available at: https: //github. com/ ThomasChen98/Level-of-Influence.

RLJ Journal 2024 Journal Article

Quantifying Interaction Level Between Agents Helps Cost-efficient Generalization in Multi-agent Reinforcement Learning

  • Yuxin Chen
  • Chen Tang
  • Thomas Tian
  • Chenran Li
  • Jinning Li
  • Masayoshi Tomizuka
  • Wei Zhan

Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which unseen co-players influence an agent depends on the agent's policy and the specific scenario. A quantitative examination of this relationship sheds light on how to effectively train agents for diverse scenarios. In this study, we present the Level of Influence (LoI), a metric quantifying the interaction intensity among agents within a given scenario and environment. We observe that, generally, a more diverse set of co-play agents during training enhances the generalization performance of the ego agent; however, this improvement varies across distinct scenarios and environments. LoI proves effective in predicting these improvement disparities within specific scenarios. Furthermore, we introduce a LoI-guided resource allocation method tailored to train a set of policies for diverse scenarios under a constrained budget. Our results demonstrate that strategic resource allocation based on LoI can achieve higher performance than uniform allocation under the same computation budget. The code is available at: https://github.com/ThomasChen98/Level-of-Influence.

RLC Conference 2024 Conference Paper

Quantifying Interaction Level Between Agents Helps Cost-efficient Generalization in Multi-agent Reinforcement Learning

  • Yuxin Chen
  • Chen Tang
  • Thomas Tian
  • Chenran Li
  • Jinning Li
  • Masayoshi Tomizuka
  • Wei Zhan

Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which unseen co-players influence an agent depends on the agent's policy and the specific scenario. A quantitative examination of this relationship sheds light on how to effectively train agents for diverse scenarios. In this study, we present the Level of Influence (LoI), a metric quantifying the interaction intensity among agents within a given scenario and environment. We observe that, generally, a more diverse set of co-play agents during training enhances the generalization performance of the ego agent; however, this improvement varies across distinct scenarios and environments. LoI proves effective in predicting these improvement disparities within specific scenarios. Furthermore, we introduce a LoI-guided resource allocation method tailored to train a set of policies for diverse scenarios under a constrained budget. Our results demonstrate that strategic resource allocation based on LoI can achieve higher performance than uniform allocation under the same computation budget. The code is available at: https: //github. com/ThomasChen98/Level-of-Influence.

NeurIPS Conference 2023 Conference Paper

Reconciling Competing Sampling Strategies of Network Embedding

  • Yuchen Yan
  • Baoyu Jing
  • Lihui Liu
  • Ruijie Wang
  • Jinning Li
  • Tarek Abdelzaher
  • Hanghang Tong

Network embedding plays a significant role in a variety of applications. To capture the topology of the network, most of the existing network embedding algorithms follow a sampling training procedure, which maximizes the similarity (e. g. , embedding vectors' dot product) between positively sampled node pairs and minimizes the similarity between negatively sampled node pairs in the embedding space. Typically, close node pairs function as positive samples while distant node pairs are usually considered as negative samples. However, under different or even competing sampling strategies, some methods champion sampling distant node pairs as positive samples to encapsulate longer distance information in link prediction, whereas others advocate adding close nodes into the negative sample set to boost the performance of node recommendation. In this paper, we seek to understand the intrinsic relationships between these competing strategies. To this end, we identify two properties (discrimination and monotonicity) that given any node pair proximity distribution, node embeddings should embrace. Moreover, we quantify the empirical error of the trained similarity score w. r. t. the sampling strategy, which leads to an important finding that the discrimination property and the monotonicity property for all node pairs can not be satisfied simultaneously in real-world applications. Guided by such analysis, a simple yet novel model (SENSEI) is proposed, which seamlessly fulfills the discrimination property and the partial monotonicity within the top-$K$ ranking list. Extensive experiments show that SENSEI outperforms the state-of-the-arts in plain network embedding.

NeurIPS Conference 2022 Conference Paper

Learning to Sample and Aggregate: Few-shot Reasoning over Temporal Knowledge Graphs

  • Ruijie Wang
  • Zheng Li
  • Dachun Sun
  • Shengzhong Liu
  • Jinning Li
  • Bing Yin
  • Tarek Abdelzaher

In this paper, we investigate a realistic but underexplored problem, called few-shot temporal knowledge graph reasoning, that aims to predict future facts for newly emerging entities based on extremely limited observations in evolving graphs. It offers practical value in applications that need to derive instant new knowledge about new entities in temporal knowledge graphs (TKGs) with minimal supervision. The challenges mainly come from the few-shot and time shift properties of new entities. First, the limited observations associated with them are insufficient for training a model from scratch. Second, the potentially dynamic distributions from the initially observable facts to the future facts ask for explicitly modeling the evolving characteristics of new entities. We correspondingly propose a novel Meta Temporal Knowledge Graph Reasoning (MetaTKGR) framework. Unlike prior work that relies on rigid neighborhood aggregation schemes to enhance low-data entity representation, MetaTKGR dynamically adjusts the strategies of sampling and aggregating neighbors from recent facts for new entities, through temporally supervised signals on future facts as instant feedback. Besides, such a meta temporal reasoning procedure goes beyond existing meta-learning paradigms on static knowledge graphs that fail to handle temporal adaptation with large entity variance. We further provide a theoretical analysis and propose a temporal adaptation regularizer to stabilize the meta temporal reasoning over time. Empirically, extensive experiments on three real-world TKGs demonstrate the superiority of MetaTKGR over eight state-of-the-art baselines by a large margin.

IJCAI Conference 2019 Conference Paper

Scribble-to-Painting Transformation with Multi-Task Generative Adversarial Networks

  • Jinning Li
  • Yexiang Xue

We propose the Dual Scribble-to-Painting Network (DSP-Net), which is able to produce artistic paintings based on user-generated scribbles. In scribble-to-painting transformation, a neural net has to infer additional details of the image, given relatively sparse information contained in the outlines of the scribble. Therefore, it is more challenging than classical image style transfer, in which the information content is reduced from photos to paintings. Inspired by the human cognitive process, we propose a multi-task generative adversarial network, which consists of two jointly trained neural nets -- one for generating artistic images and the other one for semantic segmentation. We demonstrate that joint training on these two tasks brings in additional benefit. Experimental result shows that DSP-Net outperforms state-of-the-art models both visually and quantitatively. In addition, we publish a large dataset for scribble-to-painting transformation.

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