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Jiaolong Yang

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11 papers
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Possible papers

11

NeurIPS Conference 2025 Conference Paper

MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details

  • Ruicheng Wang
  • Sicheng Xu
  • Yue Dong
  • Yu Deng
  • Jianfeng Xiang
  • Zelong Lv
  • Guangzhong Sun
  • Xin Tong

We propose MoGe-2, an advanced open-domain geometry estimation model that recovers a metric-scale 3D point map of a scene from a single image. Our method builds upon the recent monocular geometry estimation approach, MoGe, which predicts affine-invariant point maps with unknown scales. We explore effective strategies to extend MoGe for metric geometry prediction without compromising the relative geometry accuracy provided by the affine-invariant point representation. Additionally, we discover that noise and errors in real data diminish fine-grained detail in the predicted geometry. We address this by developing a data refinement approach that filters and completes real data using sharp synthetic labels, significantly enhancing the granularity of the reconstructed geometry while maintaining the overall accuracy. We train our model on a large corpus of mixed datasets and conducted comprehensive evaluations, demonstrating its superior performance in achieving accurate relative geometry, precise metric scale, and fine-grained detail recovery -- capabilities that no previous methods have simultaneously achieved.

ICML Conference 2025 Conference Paper

PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis

  • Sunghwan Hong
  • Jaewoo Jung
  • Heeseong Shin
  • Jisang Han
  • Jiaolong Yang
  • Chong Luo 0001
  • Seungryong Kim

We consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further extend it to offer a practical solution that relaxes common assumptions such as dense image views, accurate camera poses, and substantial image overlaps. We achieve this through identifying and addressing unique challenges arising from the use of pixel-aligned 3DGS: misaligned 3D Gaussians across different views induce noisy or sparse gradients that destabilize training and hinder convergence, especially when above assumptions are not met. To mitigate this, we employ pre-trained monocular depth estimation and visual correspondence models to achieve coarse alignments of 3D Gaussians. We then introduce lightweight, learnable modules to refine depth and pose estimates from the coarse alignments, improving the quality of 3D reconstruction and novel view synthesis. Furthermore, the refined estimates are leveraged to estimate geometry confidence scores, which assess the reliability of 3D Gaussian centers and condition the prediction of Gaussian parameters accordingly. Extensive evaluations on large-scale real-world datasets demonstrate that PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices. We will make the code and weights publicly available.

ICRA Conference 2025 Conference Paper

Robust Optical Transceiver Manipulation in Cluttered Cable Environments Using 3D Scene Understanding and Planning

  • Iason Sarantopoulos
  • Chenyu Liu
  • Bohong Weng
  • Sicheng Xu
  • Yizhong Zhang
  • Jiaolong Yang
  • Xin Tong 0001
  • Fabian Otto

Robotic manipulation in cluttered environments presents significant challenges, particularly when the clutter includes thin, deformable objects like cables, which complicate perception and decision-making processes. In the context of datacenters, the automation of networking tasks often involves the manipulation of optical transceivers within densely packed cable configurations. Such environments are characterized by an abundance of delicate, overlapping, and intersecting cables, leading to frequent occlusions. This paper introduces an innovative system designed for the manipulation of optical transceivers in environments cluttered by cables. Our integrated approach combines advanced 3D scene understanding with a heuristic-based pushing policy to effectively manipulate optical transceivers amidst clutter. The system's perception component utilizes image segmentation and 3D reconstruction to accurately model the transceivers and surrounding cables. Meanwhile, the planning aspect employs a search algorithm with task-specific heuristics, to navigate the gripper, displace obstructing cables, and safely achieve a precise pre-grasp position in front of the target transceiver. We have conducted extensive evaluations of our methodology in both simulated and real-world settings, demonstrating its high success rates, robustness, and proficiency in addressing the unique challenges posed by cable-occluded environments within datacenters.

NeurIPS Conference 2025 Conference Paper

VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image

  • Sicheng Xu
  • Guojun Chen
  • Jiaolong Yang
  • Yizhong Zhang
  • Yu Deng
  • Stephen Lin
  • Baining Guo

We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars.

NeurIPS Conference 2025 Conference Paper

VideoVLA: Video Generators Can Be Generalizable Robot Manipulators

  • Yichao Shen
  • Fangyun Wei
  • Zhiying Du
  • Yaobo Liang
  • Yan Lu
  • Jiaolong Yang
  • Nanning Zheng
  • Baining Guo

Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy—forecasting both actions and their visual consequences—explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.

NeurIPS Conference 2024 Conference Paper

GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling

  • Bowen Zhang
  • Yiji Cheng
  • Jiaolong Yang
  • Chunyu Wang
  • Feng Zhao
  • Yansong Tang
  • Dong Chen
  • Baining Guo

We introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly degrades the modeling power of the representation, or are spatially unstructured, making them difficult to integrate with mainstream 3D diffusion methods. We derive GaussianCube by first using a novel densification-constrained Gaussian fitting algorithm, which yields high-accuracy fitting using a fixed number of free Gaussians, and then rearranging these Gaussians into a predefined voxel grid via Optimal Transport. Since GaussianCube is a structured grid representation, it allows us to use standard 3D U-Net as our backbone in diffusion modeling without elaborate designs. More importantly, the high-accuracy fitting of the Gaussians allows us to achieve a high-quality representation with orders of magnitude fewer parameters than previous structured representations for comparable quality, ranging from one to two orders of magnitude. The compactness of GaussianCube greatly eases the difficulty of 3D generative modeling. Extensive experiments conducted on unconditional and class-conditioned object generation, digital avatar creation, and text-to-3D synthesis all show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a highly accurate and versatile radiance representation for 3D generative modeling.

NeurIPS Conference 2024 Conference Paper

VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time

  • Sicheng Xu
  • Guojun Chen
  • Yu-Xiao Guo
  • Jiaolong Yang
  • Chong Li
  • Zhenyu Zang
  • Yizhong Zhang
  • Xin Tong

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

AAAI Conference 2023 Conference Paper

FreeEnricher: Enriching Face Landmarks without Additional Cost

  • Yangyu Huang
  • Xi Chen
  • Jongyoo Kim
  • Hao Yang
  • Chong Li
  • Jiaolong Yang
  • Dong Chen

Recent years have witnessed significant growth of face alignment. Though dense facial landmark is highly demanded in various scenarios, e.g., cosmetic medicine and facial beautification, most works only consider sparse face alignment. To address this problem, we present a framework that can enrich landmark density by existing sparse landmark datasets, e.g., 300W with 68 points and WFLW with 98 points. Firstly, we observe that the local patches along each semantic contour are highly similar in appearance. Then, we propose a weakly-supervised idea of learning the refinement ability on original sparse landmarks and adapting this ability to enriched dense landmarks. Meanwhile, several operators are devised and organized together to implement the idea. Finally, the trained model is applied as a plug-and-play module to the existing face alignment networks. To evaluate our method, we manually label the dense landmarks on 300W testset. Our method yields state-of-the-art accuracy not only in newly-constructed dense 300W testset but also in the original sparse 300W and WFLW testsets without additional cost.

NeurIPS Conference 2022 Conference Paper

AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatars

  • Yue Wu
  • Yu Deng
  • Jiaolong Yang
  • Fangyun Wei
  • Qifeng Chen
  • Xin Tong

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them from synthesizing video animations indistinguishable from real ones. Recently, 3D-aware GANs extend 2D GANs for explicit disentanglement of camera pose by leveraging 3D scene representations. These methods can well preserve the 3D consistency of the generated images across different views, yet they cannot achieve fine-grained control over other attributes, among which facial expression control is arguably the most useful and desirable for face animation. In this paper, we propose an animatable 3D-aware GAN for multiview consistent face animation generation. The key idea is to decompose the 3D representation of the 3D-aware GAN into a template field and a deformation field, where the former represents different identities with a canonical expression, and the latter characterizes expression variations of each identity. To achieve meaningful control over facial expressions via deformation, we propose a 3D-level imitative learning scheme between the generator and a parametric 3D face model during adversarial training of the 3D-aware GAN. This helps our method achieve high-quality animatable face image generation with strong visual 3D consistency, even though trained with only unstructured 2D images. Extensive experiments demonstrate our superior performance over prior works. Project page: \url{https: //yuewuhkust. github. io/AniFaceGAN/

IJCAI Conference 2021 Conference Paper

Disentangled Face Attribute Editing via Instance-Aware Latent Space Search

  • Yuxuan Han
  • Jiaolong Yang
  • Ying Fu

Recent works have shown that a rich set of semantic directions exist in the latent space of Generative Adversarial Networks (GANs), which enables various facial attribute editing applications. However, existing methods may suffer poor attribute variation disentanglement, leading to unwanted change of other attributes when altering the desired one. The semantic directions used by existing methods are at attribute level, which are difficult to model complex attribute correlations, especially in the presence of attribute distribution bias in GAN's training set. In this paper, we propose a novel framework (IALS) that performs Instance-Aware Latent-Space Search to find semantic directions for disentangled attribute editing. The instance information is injected by leveraging the supervision from a set of attribute classifiers evaluated on the input images. We further propose a Disentanglement-Transformation (DT) metric to quantify the attribute transformation and disentanglement efficacy and find the optimal control factor between attribute-level and instance-specific directions based on it. Experimental results on both GAN-generated and real-world images collectively show that our method outperforms state-of-the-art methods proposed recently by a wide margin. Code is available at https: //github. com/yxuhan/IALS.

AAAI Conference 2019 Conference Paper

Deep Single-View 3D Object Reconstruction with Visual Hull Embedding

  • Hanqing Wang
  • Jiaolong Yang
  • Wei Liang
  • Xin Tong

3D object reconstruction is a fundamental task of many robotics and AI problems. With the aid of deep convolutional neural networks (CNNs), 3D object reconstruction has witnessed a significant progress in recent years. However, possibly due to the prohibitively high dimension of the 3D object space, the results from deep CNNs are often prone to missing some shape details. In this paper, we present an approach which aims to preserve more shape details and improve the reconstruction quality. The key idea of our method is to leverage object mask and pose estimation from CNNs to assist the 3D shape learning by constructing a probabilistic singleview visual hull inside of the network. Our method works by first predicting a coarse shape as well as the object pose and silhouette using CNNs, followed by a novel 3D refinement CNN which refines the coarse shapes using the constructed probabilistic visual hulls. Experiment on both synthetic data and real images show that embedding a single-view visual hull for shape refinement can significantly improve the reconstruction quality by recovering more shapes details and improving shape consistency with the input image.

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