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Jianan Wang

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19 papers
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19

AAAI Conference 2025 Conference Paper

CoCoCo: Improving Text-Guided Video Inpainting for Better Consistency, Controllability and Compatibility

  • Bojia Zi
  • Shihao Zhao
  • Xianbiao Qi
  • Jianan Wang
  • Yukai Shi
  • Qianyu Chen
  • Bin Liang
  • Rong Xiao

Video inpainting is a crucial task with diverse applications, including fine-grained video editing, video recovery, and video dewatermarking. However, most existing video inpainting methods primarily focus on visual content completion while neglecting text information. There are only a limited number of text-guided video inpainting techniques, and these techniques struggle with maintaining visual quality and exhibit poor semantic representation capabilities. In this paper, we introduce CoCoCo, a text-guided video inpainting diffusion framework. To address the aforementioned challenges, we enhance both the training data and model structure. Specifically, we devise an instance-aware region selection strategy for masked area sampling and develop a novel motion block that incorporates efficient 3D full attention and textual cross attention. Additionally, our CoCoCo framework can be seamlessly integrated with various personalized text-to-image diffusion models through a delicate training-free transfer mechanism. Comprehensive experiments demonstrate that CoCoCo can create high-quality visual content with enhanced temporal consistency, improved text controllability, and better compatibility with personalized image models.

IJCAI Conference 2025 Conference Paper

Code-BT: A Code-Driven Approach to Behavior Tree Generation for Robot Tasks Planning with Large Language Models

  • Siyang Zhang
  • Bin Li
  • Jingtao Qi
  • Xueying Wang
  • Fu Li
  • Jianan Wang
  • En Zhu
  • Jinjing Sun

Behavior trees(BTs) provide a systematic and structured control architecture extensively employed in game AI and robotic behavior control, owing to their modularity, reactivity, and reusability. Nonetheless, manual BTs design requires significant expertise and becomes inefficient as task complexity increases. Recent automation technologies have avoided manual work, but often have high application barriers and face challenges in adapting to new tasks, making it difficult to easily configure them to specific requirements. Code-BT introduces a novel approach that utilizes large language models(LLMs) to automatically generate BTs, representing the task planning process as the process of coding and organizing sequences. By retrieving control flow information from the generated code, BTs can be efficiently constructed to address the complexity and diversity of task planning challenges. Rather than relying on manual design, Code-BT uses task instructions to guide the selection of relevant APIs, and then systematically assembles these APIs into modular code to align with the BTs structure. Finally, action sequences and control logic are extracted from the generated code to construct the BTs. Our approach not only ensures the automation of BTs generation but also guarantees the scalability and adaptability for long-term tasks. Experimental results demonstrate that Code-BT substantially improves LLM performance in BTs generation, achieving improvements ranging from16. 67% to 29. 17%.

AAAI Conference 2025 Conference Paper

HeGTa: Leveraging Heterogeneous Graph-enhanced Large Language Models for Few-shot Complex Table Understanding

  • Rihui Jin
  • Yu Li
  • Guilin Qi
  • Nan Hu
  • Yuan-Fang Li
  • Jiaoyan Chen
  • Jianan Wang
  • Yongrui Chen

Table Understanding (TU) has achieved promising advancements, but it faces the challenges of the scarcity of manually labeled tables and the presence of complex table structures. To address these challenges, we propose HeGTa, a heterogeneous graph (HG)-enhanced large language model (LLM) designed for few-shot TU tasks. This framework aligns structural table semantics with the LLM's parametric knowledge through soft prompts and instruction tuning. It also addresses complex tables with a multi-task pre-training scheme, incorporating three novel multi-granularity self-supervised HG pre-text tasks. We empirically demonstrate the effectiveness of HeGTa, showing that it outperforms the SOTA for few-shot complex TU on several benchmarks.

NeurIPS Conference 2025 Conference Paper

MiniMax-Remover: Taming Bad Noise Helps Video Object Removal

  • Bojia Zi
  • Weixuan Peng
  • Xianbiao Qi
  • Jianan Wang
  • Shihao Zhao
  • Rong Xiao
  • Kam-Fai Wong

Recent advances in video diffusion models have driven rapid progress in video editing techniques. However, video object removal, a critical subtask of video editing, remains challenging due to issues such as hallucinated objects and visual artifacts. Furthermore, existing methods often rely on computationally expensive sampling procedures and classifier-free guidance (CFG), resulting in slow inference. To address these limitations, we propose MiniMax-Remover, a novel two-stage video object removal approach. Motivated by the observation that text condition is not best suited for this task, we simplify the pretrained video generation model by removing textual input and cross-attention layers. In this way, we obtain a more lightweight and efficient model architecture in the first stage. In the second stage, we proposed a minimax optimization strategy to further distill the remover with the successful videos produced by stage-1 model. Specifically, the inner maximization identifies adversarial input noise ("bad noise'') that leads to failure removals, while the outer minimization trains the model to generate high-quality removal results even under such challenging conditions. As a result, our method achieves a state-of-the-art video object removal results using as few as 6 sampling steps without CFG usage. Extensive experiments demonstrate the effectiveness and superiority of MiniMax-Remover compared to existing methods. Codes and Videos are available at: https: //minimax-remover. github. io.

AAAI Conference 2025 Conference Paper

R^2-Art: Category-Level Articulation Pose Estimation from Single RGB Image via Cascade Render Strategy

  • Li Zhang
  • Haonan Jiang
  • Yukang Huo
  • Yan Zhong
  • Jianan Wang
  • Xue Wang
  • Rujing Wang
  • Liu Liu

Human life is filled with articulated objects. Previous works for estimating the pose of category-level articulated objects rely on costly 3D point clouds or RGB-D images. In this paper, our goal is to estimate category-level articulation poses from a single RGB image, where we propose R2-Art, a novel category-level Articulation pose estimation framework from a single RGB image and a cascade Render strategy. Given an RGB image as input, R2-Art estimates per-part 6D pose for the articulation. Specifically, we design parallel regression branches tailored to generate camera-to-root translation and rotation. Using the predicted joint states, we perform PC prior transformation and deformation with a joint-centric modeling approach. For further refinement, a cascade render strategy is proposed for projecting the 3D deformed prior onto the 2D mask. Extensive experiments are provided to validate our R2-Art on various datasets ranging from synthetic datasets to real-world scenarios, demonstrating the superior performance and robustness of the R2-Art. We believe that this work has the potential to be applied in many fields including robotics, embodied intelligence, and augmented reality.

ICLR Conference 2025 Conference Paper

Unposed Sparse Views Room Layout Reconstruction in the Age of Pretrain Model

  • Yaxuan Huang
  • Xili Dai
  • Jianan Wang
  • Xianbiao Qi
  • Yixing Yuan
  • Xiangyu Yue 0001

Room layout estimation from multiple-perspective images is poorly investigated due to the complexities that emerge from multi-view geometry, which requires muti-step solutions such as camera intrinsic and extrinsic estimation, image matching, and triangulation. However, in 3D reconstruction, the advancement of recent 3D foundation models such as DUSt3R has shifted the paradigm from the traditional multi-step structure-from-motion process to an end-to-end single-step approach. To this end, we introduce Plane-DUSt3R, a novel method for multi-view room layout estimation leveraging the 3D foundation model DUSt3R. Plane-DUSt3R incorporates the DUSt3R framework and fine-tunes on a room layout dataset (Structure3D) with a modified objective to estimate structural planes. By generating uniform and parsimonious results, Plane-DUSt3R enables room layout estimation with only a single post-processing step and 2D detection results. Unlike previous methods that rely on single-perspective or panorama image, Plane-DUSt3R extends the setting to handle multiple-perspective images. Moreover, it offers a streamlined, end-to-end solution that simplifies the process and reduces error accumulation. Experimental results demonstrate that Plane-DUSt3R not only outperforms state-of-the-art methods on the synthetic dataset but also proves robust and effective on in the wild data with different image styles such as cartoon. Our code is available at: https://github.com/justacar/Plane-DUSt3R

ICLR Conference 2024 Conference Paper

DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation

  • Yukun Huang
  • Jianan Wang
  • Yukai Shi
  • Boshi Tang
  • Xianbiao Qi
  • Lei Zhang 0001

Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled 3D content creation by optimizing a randomly initialized differentiable 3D representation with score distillation. However, the optimization process suffers slow convergence and the resultant 3D models often exhibit two limitations: (a) quality concerns such as missing attributes and distorted shape and texture; (b) extremely low diversity comparing to text-guided image synthesis. In this paper, we show that the conflict between the 3D optimization process and uniform timestep sampling in score distillation is the main reason for these limitations. To resolve this conflict, we propose to prioritize timestep sampling with monotonically non-increasing functions, which aligns the 3D optimization process with the sampling process of diffusion model. Extensive experiments show that our simple redesign significantly improves 3D content creation with faster convergence, better quality and diversity.

AAAI Conference 2024 Short Paper

MRMLREC: A Two-Stage Approach for Addressing Data Sparsity in MOOC Video Recommendation (Student Abstract)

  • Ye Zhang
  • Yanqi Gao
  • Yupeng Zhou
  • Jianan Wang
  • Minghao Yin

With the abundance of learning resources available on massive open online courses (MOOCs) platforms, the issue of interactive data sparsity has emerged as a significant challenge.This paper introduces MRMLREC, an efficient MOOC video recommendation which consists of two main stages: multi-relational representation and multi-level recommendation, aiming to solve the problem of data sparsity. In the multi-relational representation stage, MRMLREC adopts a tripartite approach, constructing relational graphs based on temporal sequences, courses-videos relation, and knowledge concepts-video relation. These graphs are processed by a Graph Convolution Network (GCN) and two variant Graph Attention Networks (GAT) to derive representations. A variant of the Long Short-Term Memory Network (LSTM) then integrates these multi-dimensional data to enhance the overall representation. The multi-level recommendation stage introduces three prediction tasks at varying levels—courses, knowledge concepts, and videos—to mitigate data sparsity and improve the interpretability of video recommendations. Beam search (BS) is employed to identify top-β items at each level, refining the subsequent level's search space and enhancing recommendation efficiency. Additionally, an optional layer offers both personalization and diversification modes, ensuring variety in recommended videos and maintaining learner engagement. Comprehensive experiments demonstrate the effectiveness of MRMLREC on two real-world instances from Xuetang X.

ICLR Conference 2024 Conference Paper

Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts

  • Xinhua Cheng
  • Tianyu Yang 0003
  • Jianan Wang
  • Yu Li 0003
  • Lei Zhang 0001
  • Jian Zhang 0018
  • Li Yuan 0007

Recent text-to-3D generation methods achieve impressive 3D content creation capacity thanks to the advances in image diffusion models and optimizing strategies. However, current methods struggle to generate correct 3D content for a complex prompt in semantics, i.e., a prompt describing multiple interacted objects binding with different attributes. In this work, we propose a general framework named Progressive3D, which decomposes the entire generation into a series of locally progressive editing steps to create precise 3D content for complex prompts, and we constrain the content change to only occur in regions determined by user-defined region prompts in each editing step. Furthermore, we propose an overlapped semantic component suppression technique to encourage the optimization process to focus more on the semantic differences between prompts. Extensive experiments demonstrate that the proposed Progressive3D framework generates precise 3D content for prompts with complex semantics through progressive editing steps and is general for various text-to-3D methods driven by different 3D representations.

NeurIPS Conference 2024 Conference Paper

Rethinking 3D Convolution in $\ell_p$-norm Space

  • Li Zhang
  • Yan Zhong
  • Jianan Wang
  • Zhe Min
  • Rujing Wang
  • Liu Liu

Convolution is a fundamental operation in the 3D backbone. However, under certain conditions, the feature extraction ability of traditional convolution methods may be weakened. In this paper, we introduce a new convolution method based on $\ell_p$-norm. For theoretical support, we prove the universal approximation theorem for $\ell_p$-norm based convolution, and analyze the robustness and feasibility of $\ell_p$-norms in 3D point cloud tasks. Concretely, $\ell_{\infty}$-norm based convolution is prone to feature loss. $\ell_2$-norm based convolution is essentially a linear transformation of the traditional convolution. $\ell_1$-norm based convolution is an economical and effective feature extractor. We propose customized optimization strategies to accelerate the training process of $\ell_1$-norm based Nets and enhance the performance. Besides, a theoretical guarantee is given for the convergence by \textit{regret} argument. We apply our methods to classic networks and conduct related experiments. Experimental results indicate that our approach exhibits competitive performance with traditional CNNs, with lower energy consumption and instruction latency.

ICLR Conference 2024 Conference Paper

TOSS: High-quality Text-guided Novel View Synthesis from a Single Image

  • Yukai Shi
  • Jianan Wang
  • He Cao
  • Boshi Tang
  • Xianbiao Qi
  • Tianyu Yang 0003
  • Yukun Huang
  • Shilong Liu 0004

In this paper, we present TOSS, which introduces text to the task of novel view synthesis (NVS) from just a single RGB image. While Zero123 has demonstrated impressive zero-shot open-set NVS capabilities, it treats NVS as a pure image-to-image translation problem. This approach suffers from the challengingly under-constrained nature of single-view NVS: the process lacks means of explicit user control and often result in implausible NVS generations. To address this limitation, TOSS uses text as high-level semantic information to constrain the NVS solution space. TOSS fine-tunes text-to-image Stable Diffusion pre-trained on large-scale text-image pairs and introduces modules specifically tailored to image and camera pose conditioning, as well as dedicated training for pose correctness and preservation of fine details. Comprehensive experiments are conducted with results showing that our proposed TOSS outperforms Zero123 with higher-quality NVS results and faster convergence. We further support these results with comprehensive ablations that underscore the effectiveness and potential of the introduced semantic guidance and architecture design.

NeurIPS Conference 2023 Conference Paper

DreamWaltz: Make a Scene with Complex 3D Animatable Avatars

  • Yukun Huang
  • Jianan Wang
  • Ailing Zeng
  • He CAO
  • Xianbiao Qi
  • Yukai Shi
  • Zheng-Jun Zha
  • Lei Zhang

We present DreamWaltz, a novel framework for generating and animating complex 3D avatars given text guidance and parametric human body prior. While recent methods have shown encouraging results for text-to-3D generation of common objects, creating high-quality and animatable 3D avatars remains challenging. To create high-quality 3D avatars, DreamWaltz proposes 3D-consistent occlusion-aware Score Distillation Sampling (SDS) to optimize implicit neural representations with canonical poses. It provides view-aligned supervision via 3D-aware skeleton conditioning which enables complex avatar generation without artifacts and multiple faces. For animation, our method learns an animatable 3D avatar representation from abundant image priors of diffusion model conditioned on various poses, which could animate complex non-rigged avatars given arbitrary poses without retraining. Extensive evaluations demonstrate that DreamWaltz is an effective and robust approach for creating 3D avatars that can take on complex shapes and appearances as well as novel poses for animation. The proposed framework further enables the creation of complex scenes with diverse compositions, including avatar-avatar, avatar-object and avatar-scene interactions. See https: //dreamwaltz3d. github. io/ for more vivid 3D avatar and animation results.

ICLR Conference 2023 Conference Paper

LipsFormer: Introducing Lipschitz Continuity to Vision Transformers

  • Xianbiao Qi
  • Jianan Wang
  • Yihao Chen
  • Yukai Shi
  • Lei Zhang 0001

We present a Lipschitz continuous Transformer, called LipsFormer, to pursue training stability both theoretically and empirically for Transformer-based models. In contrast to previous practical tricks that address training instability by learning rate warmup, layer normalization, attention formulation, and weight initialization, we show that Lipschitz continuity is a more essential property to ensure training stability. In LipsFormer, we replace unstable Transformer component modules with Lipschitz continuous counterparts: CenterNorm instead of LayerNorm, spectral initialization instead of Xavier initialization, scaled cosine similarity attention instead of dot-product attention, and weighted residual shortcut. We prove that these introduced modules are Lipschitz continuous and derive an upper bound on the Lipschitz constant of LipsFormer. Our experiments show that LipsFormer allows stable training of deep Transformer architectures without the need of careful learning rate tuning such as warmup, yielding a faster convergence and better generalization. As a result, on the ImageNet 1K dataset, LipsFormer-Tiny training for 100 epochs without learning rate warmup attains a top-1 accuracy of 81.6\% which is higher than Swin Transformer-Tiny training for 300 epochs with warmup. Moreover, LipsFormer-Tiny training for 300 epochs achieves a top-1 accuracy of 83.5\% with 4.7G FLOPs and 24M parameters.

AAAI Conference 2023 Conference Paper

Multi-View MOOC Quality Evaluation via Information-Aware Graph Representation Learning

  • Lu Jiang
  • Yibin Wang
  • Jianan Wang
  • Pengyang Wang
  • Minghao Yin

In this paper, we study the problem of MOOC quality evaluation that is essential for improving the course materials, promoting students' learning efficiency, and benefiting user services. While achieving promising performances, current works still suffer from the complicated interactions and relationships of entities in MOOC platforms. To tackle the challenges, we formulate the problem as a course representation learning task based, and develop an Information-aware Graph Representation Learning(IaGRL) for multi-view MOOC quality evaluation. Specifically, We first build a MOOC Heterogeneous Network (HIN) to represent the interactions and relationships among entities in MOOC platforms. And then we decompose the MOOC HIN into multiple single-relation graphs based on meta-paths to depict multi-view semantics of courses. The course representation learning can be further converted to a multi-view graph representation task. Different from traditional graph representation learning, the learned course representations are expected to match the following three types of validity: (1) the agreement on expressiveness between the raw course portfolio and the learned course representations; (2) the consistency between the representations in each view and the unified representations; (3) the alignment between the course and MOOC platform representations. Therefore, we propose to exploit mutual information for preserving the validity of course representations. We conduct extensive experiments over real-world MOOC datasets to demonstrate the effectiveness of our proposed method.

AAAI Conference 2021 Conference Paper

Gated Linear Networks

  • Joel Veness
  • Tor Lattimore
  • David Budden
  • Avishkar Bhoopchand
  • Christopher Mattern
  • Agnieszka Grabska-Barwinska
  • Eren Sezener
  • Jianan Wang

This paper presents a new family of backpropagation-free neural architectures, Gated Linear Networks (GLNs). What distinguishes GLNs from contemporary neural networks is the distributed and local nature of their credit assignment mechanism; each neuron directly predicts the target, forgoing the ability to learn feature representations in favor of rapid online learning. Individual neurons are able to model nonlinear functions via the use of data-dependent gating in conjunction with online convex optimization. We show that this architecture gives rise to universal learning capabilities in the limit, with effective model capacity increasing as a function of network size in a manner comparable with deep ReLU networks. Furthermore, we demonstrate that the GLN learning mechanism possesses extraordinary resilience to catastrophic forgetting, performing almost on par to an MLP with dropout and Elastic Weight Consolidation on standard benchmarks.

YNIMG Journal 2021 Journal Article

Glymphatic clearance function in patients with cerebral small vessel disease

  • Wenhua Zhang
  • Ying Zhou
  • Jianan Wang
  • Xiaoxian Gong
  • Zhicai Chen
  • Xuting Zhang
  • Jinsong Cai
  • Siyan Chen

Few studies have focused on the connection between glymphatic dysfunction and cerebral small vessel disease (CSVD), partially due to the lack of non-invasive methods to measure glymphatic function. We established modified index for diffusion tensor image analysis along the perivascular space (mALPS-index), which was calculated on diffusion tensor image (DTI), compared it with the classical detection of glymphatic clearance function calculated on Glymphatic MRI after intrathecal administration of gadolinium (study 1), and analyzed the relationship between CSVD imaging markers and mALPS-index in CSVD patients from the CIRCLE study (ClinicalTrials.gov ID: NCT03542734) (study 2). Among 39 patients included in study 1, mALPS-index were significantly related to glymphatic clearance function calculated on Glymphatic MRI ( r = -0.772~-0.844, p < 0.001). A total of 330 CSVD patients were included in study 2. Severer periventricular and deep white matter hyperintensities (β = -0.332, p < 0.001; β = -0.293, p < 0.001), number of lacunas (β = -0.215, p < 0.001), number of microbleeds (β = -0.152, p = 0.005), and severer enlarged perivascular spaces in basal ganglia (β = -0.223, p < 0.001) were related to mALPS-index. Our results indicated that non-invasive mALPS-index might represent glymphatic clearance function, which could be applied in clinic in future. Glymphatic clearance function might play a role in the development of CSVD.

NeurIPS Conference 2020 Conference Paper

A Combinatorial Perspective on Transfer Learning

  • Jianan Wang
  • Eren Sezener
  • David Budden
  • Marcus Hutter
  • Joel Veness

Human intelligence is characterized not only by the capacity to learn complex skills, but the ability to rapidly adapt and acquire new skills within an ever-changing environment. In this work we study how the learning of modular solutions can allow for effective generalization to both unseen and potentially differently distributed data. Our main postulate is that the combination of task segmentation, modular learning and memory-based ensembling can give rise to generalization on an exponentially growing number of unseen tasks. We provide a concrete instantiation of this idea using a combination of: (1) the Forget-Me-Not Process, for task segmentation and memory based ensembling; and (2) Gated Linear Networks, which in contrast to contemporary deep learning techniques use a modular and local learning mechanism. We demonstrate that this system exhibits a number of desirable continual learning properties: robustness to catastrophic forgetting, no negative transfer and increasing levels of positive transfer as more tasks are seen. We show competitive performance against both offline and online methods on standard continual learning benchmarks.

NeurIPS Conference 2020 Conference Paper

Online Learning in Contextual Bandits using Gated Linear Networks

  • Eren Sezener
  • Marcus Hutter
  • David Budden
  • Jianan Wang
  • Joel Veness

We introduce a new and completely online contextual bandit algorithm called Gated Linear Contextual Bandits (GLCB). This algorithm is based on Gated Linear Networks (GLNs), a recently introduced deep learning architecture with properties well-suited to the online setting. Leveraging data-dependent gating properties of the GLN we are able to estimate prediction uncertainty with effectively zero algorithmic overhead. We empirically evaluate GLCB compared to 9 state-of-the-art algorithms that leverage deep neural networks, on a standard benchmark suite of discrete and continuous contextual bandit problems. GLCB obtains mean first-place despite being the only online method, and we further support these results with a theoretical study of its convergence properties.

NeurIPS Conference 2019 Conference Paper

Learning Object Bounding Boxes for 3D Instance Segmentation on Point Clouds

  • Bo Yang
  • Jianan Wang
  • Ronald Clark
  • Qingyong Hu
  • Sen Wang
  • Andrew Markham
  • Niki Trigoni

We propose a novel, conceptually simple and general framework for instance segmentation on 3D point clouds. Our method, called 3D-BoNet, follows the simple design philosophy of per-point multilayer perceptrons (MLPs). The framework directly regresses 3D bounding boxes for all instances in a point cloud, while simultaneously predicting a point-level mask for each instance. It consists of a backbone network followed by two parallel network branches for 1) bounding box regression and 2) point mask prediction. 3D-BoNet is single-stage, anchor-free and end-to-end trainable. Moreover, it is remarkably computationally efficient as, unlike existing approaches, it does not require any post-processing steps such as non-maximum suppression, feature sampling, clustering or voting. Extensive experiments show that our approach surpasses existing work on both ScanNet and S3DIS datasets while being approximately 10x more computationally efficient. Comprehensive ablation studies demonstrate the effectiveness of our design.

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