Arrow Research search

Author name cluster

Jiakai Sun

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
1 author row

Possible papers

4

AAAI Conference 2024 Conference Paper

ArtBank: Artistic Style Transfer with Pre-trained Diffusion Model and Implicit Style Prompt Bank

  • Zhanjie Zhang
  • Quanwei Zhang
  • Wei Xing
  • Guangyuan Li
  • Lei Zhao
  • Jiakai Sun
  • Zehua Lan
  • Junsheng Luan

Artistic style transfer aims to repaint the content image with the learned artistic style. Existing artistic style transfer methods can be divided into two categories: small model-based approaches and pre-trained large-scale model-based approaches. Small model-based approaches can preserve the content strucuture, but fail to produce highly realistic stylized images and introduce artifacts and disharmonious patterns; Pre-trained large-scale model-based approaches can generate highly realistic stylized images but struggle with preserving the content structure. To address the above issues, we propose ArtBank, a novel artistic style transfer framework, to generate highly realistic stylized images while preserving the content structure of the content images. Specifically, to sufficiently dig out the knowledge embedded in pre-trained large-scale models, an Implicit Style Prompt Bank (ISPB), a set of trainable parameter matrices, is designed to learn and store knowledge from the collection of artworks and behave as a visual prompt to guide pre-trained large-scale models to generate highly realistic stylized images while preserving content structure. Besides, to accelerate training the above ISPB, we propose a novel Spatial-Statistical-based self-Attention Module (SSAM). The qualitative and quantitative experiments demonstrate the superiority of our proposed method over state-of-the-art artistic style transfer methods. Code is available at https://github.com/Jamie-Cheung/ArtBank.

AAAI Conference 2024 Conference Paper

Attack Deterministic Conditional Image Generative Models for Diverse and Controllable Generation

  • Tianyi Chu
  • Wei Xing
  • Jiafu Chen
  • Zhizhong Wang
  • Jiakai Sun
  • Lei Zhao
  • Haibo Chen
  • Huaizhong Lin

Existing generative adversarial network (GAN) based conditional image generative models typically produce fixed output for the same conditional input, which is unreasonable for highly subjective tasks, such as large-mask image inpainting or style transfer. On the other hand, GAN-based diverse image generative methods require retraining/fine-tuning the network or designing complex noise injection functions, which is computationally expensive, task-specific, or struggle to generate high-quality results. Given that many deterministic conditional image generative models have been able to produce high-quality yet fixed results, we raise an intriguing question: is it possible for pre-trained deterministic conditional image generative models to generate diverse results without changing network structures or parameters? To answer this question, we re-examine the conditional image generation tasks from the perspective of adversarial attack and propose a simple and efficient plug-in projected gradient descent (PGD) like method for diverse and controllable image generation. The key idea is attacking the pre-trained deterministic generative models by adding a micro perturbation to the input condition. In this way, diverse results can be generated without any adjustment of network structures or fine-tuning of the pre-trained models. In addition, we can also control the diverse results to be generated by specifying the attack direction according to a reference text or image. Our work opens the door to applying adversarial attack to low-level vision tasks, and experiments on various conditional image generation tasks demonstrate the effectiveness and superiority of the proposed method.

AAAI Conference 2024 Conference Paper

PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping

  • Jiafu Chen
  • Wei Xing
  • Jiakai Sun
  • Tianyi Chu
  • Yiling Huang
  • Boyan Ji
  • Lei Zhao
  • Huaizhong Lin

3D scene stylization refers to transform the appearance of a 3D scene to match a given style image, ensuring that images rendered from different viewpoints exhibit the same style as the given style image, while maintaining the 3D consistency of the stylized scene. Several existing methods have obtained impressive results in stylizing 3D scenes. However, the mod- els proposed by these methods need to be re-trained when applied to a new scene. In other words, their models are cou- pled with a specific scene and cannot adapt to arbitrary other scenes. To address this issue, we propose a novel 3D scene stylization framework to transfer an arbitrary style to an ar- bitrary scene, without any style-related or scene-related re- training. Concretely, we first map the appearance of the 3D scene into a 2D style pattern space, which realizes complete disentanglement of the geometry and appearance of the 3D scene and makes our model be generalized to arbitrary 3D scenes. Then we stylize the appearance of the 3D scene in the 2D style pattern space via a prompt-based 2D stylization al- gorithm. Experimental results demonstrate that our proposed framework is superior to SOTA methods in both visual qual- ity and generalization.

IJCAI Conference 2023 Conference Paper

VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs

  • Jiakai Sun
  • Zhanjie Zhang
  • Jiafu Chen
  • Guangyuan Li
  • Boyan Ji
  • Lei Zhao
  • Wei Xing

Neural Radiance Fields (NeRF) has shown great success in novel view synthesis due to its state-of-the-art quality and flexibility. However, NeRF requires dense input views (tens to hundreds) and a long training time (hours to days) for a single scene to generate high-fidelity images. Although using the voxel grids to represent the radiance field can significantly accelerate the optimization process, we observe that for sparse inputs, the voxel grids are more prone to overfitting to the training views and will have holes and floaters, which leads to artifacts. In this paper, we propose VGOS, an approach for fast (3-5 minutes) radiance field reconstruction from sparse inputs (3-10 views) to address these issues. To improve the performance of voxel-based radiance field in sparse input scenarios, we propose two methods: (a) We introduce an incremental voxel training strategy, which prevents overfitting by suppressing the optimization of peripheral voxels in the early stage of reconstruction. (b) We use several regularization techniques to smooth the voxels, which avoids degenerate solutions. Experiments demonstrate that VGOS achieves state-of-the-art performance for sparse inputs with super-fast convergence. Code will be available at https: //github. com/SJoJoK/VGOS.

v2026.09.13