Arrow Research search

Author name cluster

Jiajun Wu

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

70 papers
1 author row

Possible papers

70

AAAI Conference 2026 Conference Paper

10 Open Challenges Steering the Future of Vision-Language-Action Models

  • Soujanya Poria
  • Navonil Majumder
  • Chia-Yu Hung
  • Amir Ali Bagherzadeh
  • Chuan Li
  • Kenneth Kwok
  • Ziwei Wang
  • Cheston Tan

Due to their ability of follow natural language instructions, vision-language-action (VLA) models are increasingly preva- lent in the embodied AI arena, following the widespread suc- cess of their precursors—LLMs and VLMs. In this paper, we discuss 10 principal milestones in the ongoing develop- ment of VLA models—multimodality, reasoning, data, eval- uation, cross-robkot action generalization, efficiency, whole- body coordination, safety, agents, and coordination with hu- mans. Furthermore, we discuss the emerging trends of us- ing spatial understanding, modeling world dynamics, post training, and data synthesis—all aiming to reach these mile- stones. Through these discussions, we hope to bring attention to the research avenues that may accelerate the development of VLA models into wider acceptability.

AAAI Conference 2026 Conference Paper

Discovering Hybrid World Representations with Co-Evolving Foundation Models

  • Jiajun Wu
  • Yunzhi Zhang
  • Hong-Xing Yu
  • Joy Hsu
  • Jiayuan Mao

This perspective article discusses an emerging research direction: to what extent can foundation models yield usable structure for modeling the physical world? We offer a Markovian formulation of structured world models and outline the notion of multi-level hybrid world representations that support compositional structure. We then review and suggest possible discovery paradigms, spanning distillation, interaction-driven continual learning, and ensemble learning.

AAAI Conference 2026 Conference Paper

LLMC+: Benchmarking Vision-Language Model Compression with a plug-and-play Toolkit

  • Chengtao Lv
  • Bilang Zhang
  • Yang Yong
  • Ruihao Gong
  • Yushi Huang
  • Shiqiao Gu
  • Jiajun Wu
  • Yumeng Shi

Large Vision-Language Models (VLMs) exhibit impressive multi-modal capabilities but suffer from prohibitive computational and memory demands, due to their long visual token sequences and massive parameter sizes. To address these issues, recent works have proposed training-free compression methods. However, existing efforts often suffer from three major limitations: (1) Current approaches do not decompose techniques into comparable modules, hindering fair evaluation across spatial and temporal redundancy. (2) Evaluation confined to simple single-turn tasks, failing to reflect performance in realistic scenarios. (3) Isolated use of individual compression techniques, without exploring their joint potential. To overcome these gaps, we introduce LLMC+, a comprehensive VLM compression benchmark with a versatile, plug-and-play toolkit. LLMC+ supports over 20 algorithms across five representative VLM families and enables systematic study of token-level and model-level compression. Our benchmark reveals that: (1) Spatial and temporal redundancies demand distinct technical strategies. (2) Token reduction methods degrade significantly in multi-turn dialogue and detail-sensitive tasks. (3) Combining token and model compression achieves extreme compression with minimal performance loss. We believe LLMC+ will facilitate fair evaluation and inspire future research in efficient VLM.

NeurIPS Conference 2025 Conference Paper

From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries

  • Joy Hsu
  • Emily Jin
  • Jiajun Wu
  • Niloy Mitra

Real-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and challenging task. In this work, we propose FactoredScenes, a framework that synthesizes realistic 3D scenes by leveraging the underlying structure of rooms while learning the variation of object poses from lived-in scenes. We introduce a factored representation that decomposes scenes into hierarchically organized concepts of room programs and object poses. To encode structure, FactoredScenes learns a library of functions capturing reusable layout patterns from which scenes are drawn, then uses large language models to generate high-level programs, regularized by the learned library. To represent scene variations, FactoredScenes learns a program-conditioned model to hierarchically predict object poses, and retrieves and places 3D objects in a scene. We show that FactoredScenes generates realistic, real-world rooms that are difficult to distinguish from real ScanNet scenes.

AAAI Conference 2025 Conference Paper

HVAdam: A Full-Dimension Adaptive Optimizer

  • Yiheng Zhang
  • Shaowu Wu
  • Yuanzhuo Xu
  • Jiajun Wu
  • Shang Xu
  • Steve Drew
  • Xiaoguang Niu

Adaptive optimizers such as Adam and RMSProp have gained attraction in complex neural networks, including generative adversarial networks (GANs) and Transformers, thanks to their stable performance and fast convergence compared to non-adaptive optimizers. A frequently overlooked limitation of adaptive optimizers is that adjusting the learning rate of each dimension individually would ignore the knowledge of the whole loss landscape, resulting in slow updates of parameters, invalidating the learning rate adjustment strategy and eventually leading to widespread insufficient convergence of parameters. In this paper, we propose HVAdam, a novel optimizer that associates all dimensions of the parameters to find a new parameter update direction, leading to a refined parameter update strategy for an increased convergence rate. We validated HVAdam in extensive experiments, showing its faster convergence, higher accuracy, and more stable performance on image classification, image generation, and natural language processing tasks. Particularly, HVAdam achieves a significant improvement on GANs compared with other state-of-the-art methods, especially in Wasserstein-GAN (WGAN) and its improved version with gradient penalty (WGAN-GP).

NeurIPS Conference 2025 Conference Paper

Model-Based Policy Adaptation for Closed-Loop End-to-end Autonomous Driving

  • Haohong Lin
  • Yunzhi Zhang
  • Wenhao Ding
  • Jiajun Wu
  • Ding Zhao

End-to-end (E2E) autonomous driving models have demonstrated strong performance in open-loop evaluations but often suffer from cascading errors and poor generalization in closed-loop settings. To address this gap, we propose Model-based Policy Adaptation (MPA), a general framework that enhances the robustness and safety of pretrained E2E driving agents during deployment. MPA first generates diverse counterfactual trajectories using a geometry-consistent simulation engine, exposing the agent to scenarios beyond the original dataset. Based on this generated data, MPA trains a diffusion-based policy adapter to refine the base policy’s predictions and a multi-step Q value model to evaluate long-term outcomes. At inference time, the adapter proposes multiple trajectory candidates, and the Q value model selects the one with the highest expected utility. Experiments on the nuScenes benchmark using a photorealistic closed-loop simulator demonstrate that MPA significantly improves performance across in-domain, out-of-domain, and safety-critical scenarios. We further investigate how the scale of counterfactual data and inference-time guidance strategies affect overall effectiveness.

NeurIPS Conference 2025 Conference Paper

Seeing the Wind from a Falling Leaf

  • Zhiyuan Gao
  • Jiageng Mao
  • Hong-Xing "Koven" Yu
  • HAOZHE LOU
  • Emily Jia
  • Jernej Barbic
  • Jiajun Wu
  • Yue Wang

A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i. e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observations, e. g. , estimating the wind field by observing a leaf falling to the ground. Our key innovation is an end-to-end differentiable inverse graphics framework, which jointly models object geometry, physical properties, and interactions directly from videos. Through backpropagation, our approach enables the recovery of force representations from object motions. We validate our method on both synthetic and real-world scenarios, and the results demonstrate its ability to infer plausible force fields from videos. Furthermore, we show the potential applications of our approach, including physics-based video generation and editing. We hope our approach sheds light on understanding and modeling the physical process behind pixels, bridging the gap between vision and physics. Please check more video results in our project page https: //chaoren2357. github. io/seeingthewind/.

NeurIPS Conference 2025 Conference Paper

Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals

  • Stefan Stojanov
  • David Wendt
  • Seungwoo Kim
  • Rahul Venkatesh
  • Kevin Feigelis
  • Klemen Kotar
  • Khai Loong Aw
  • Jiajun Wu

Estimating motion primitives from video (e. g. , optical flow and occlusion) is a critically important computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily supervised on synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. A natural solution to transcend these limitations would be to deploy large-scale, self-supervised video models, which can be trained scalably on unrestricted real-world video datasets. However, despite recent progress, motion-primitive extraction from large pretrained video models remains relatively underexplored. In this work, we describe Opt-CWM, a self-supervised flow and occlusion estimation technique from a pretrained video prediction model. Opt-CWM uses ``counterfactual probes'' to extract motion information from a base video model in a zero-shot fashion. The key problem we solve is optimizing the quality of these probes, using a combination of an efficient parameterization of the space counterfactual probes, together with a novel generic sparse-prediction principle for learning the probe-generation parameters in a self-supervised fashion. Opt-CWM achieves state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.

NeurIPS Conference 2025 Conference Paper

Taming generative video models for zero-shot optical flow extraction

  • Seungwoo Kim
  • Khai Loong Aw
  • Klemen Kotar
  • Cristobal Eyzaguirre
  • Wanhee Lee
  • Yunong Liu
  • Jared Watrous
  • Stefan Stojanov

Extracting optical flow from videos remains a core computer vision problem. Motivated by the recent success of large general-purpose models, we ask whether frozen self-supervised video models trained only to predict future frames can be prompted, without fine-tuning, to output flow. Prior attempts to read out depth or illumination from video generators required fine-tuning; that strategy is ill-suited for flow, where labeled data is scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models for zero-shot flow extraction. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recently introduced Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time inference procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback–Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method is competitive with state-of-the-art, task-specific models on the real-world TAP-Vid DAVIS benchmark and the synthetic TAP-Vid Kubric. Our results show that counterfactual prompting of controllable generative video models is an effective alternative to supervised or photometric-loss methods for high-quality flow.

AIJ Journal 2025 Journal Article

The incentive guarantees behind Nash welfare in divisible resources allocation

  • Xiaohui Bei
  • Biaoshuai Tao
  • Jiajun Wu
  • Mingwei Yang

We study the problem of allocating divisible resources among $n$ agents, hopefully in a fair and efficient manner. With the presence of strategic agents, additional incentive guarantees are also necessary, and the problem of designing fair and efficient mechanisms becomes much less tractable. While there are flourishing positive results against strategic agents for homogeneous divisible items, very few of them are known to hold in cake cutting. We show that the Maximum Nash Welfare (MNW) mechanism, which provides desirable fairness and efficiency guarantees and achieves an incentive ratio of $2$ for homogeneous divisible items, also has an incentive ratio of $2$ in cake cutting. Remarkably, this result holds even without the free disposal assumption, which is hard to get rid of in the design of truthful cake cutting mechanisms. Moreover, we show that, for cake cutting, the Partial Allocation (PA) mechanism proposed by Cole et al. (EC'13), which is truthful and $1/e$-MNW for homogeneous divisible items, has an incentive ratio between $[e^{1 / e}, e]$ and when randomization is allowed, can be turned to be truthful in expectation. Given two alternatives for a trade-off between incentive ratio and Nash welfare provided by the MNW and PA mechanisms, we establish an interpolation between them for both cake cutting and homogeneous divisible items. Finally, we study the optimal incentive ratio achievable by envy-free cake cutting mechanisms. We first give an envy-free mechanism for two agents with an incentive ratio of $4 / 3$. Then, we show that any envy-free cake cutting mechanism with the connected pieces constraint has an incentive ratio of $Θ(n)$.

TMLR Journal 2025 Journal Article

Unsupervised Discovery of Object-Centric Neural Fields

  • Rundong Luo
  • Hong-Xing Yu
  • Jiajun Wu

We study inferring 3D object-centric scene representations from a single image. While recent methods have shown potential in unsupervised 3D object discovery, they are limited in generalizing to unseen spatial configurations. This limitation stems from the lack of translation invariance in their 3D object representations. Previous 3D object discovery methods entangle objects’ intrinsic attributes like shape and appearance with their 3D locations. This entanglement hinders learning generalizable 3D object representations. To tackle this bottleneck, we propose the unsupervised discovery of Object-Centric neural Fields (uOCF), which integrates translation invariance into the object representation. To allow learning object-centric representations from limited real-world images, we further introduce an object prior learning method that transfers object-centric prior knowledge from a synthetic dataset. To evaluate our approach, we collect four new datasets, including two real kitchen environments. Extensive experiments show that our approach significantly improves generalization and sample efficiency and enables unsupervised 3D object discovery in real scenes. Notably, uOCF demonstrates zero-shot generalization to unseen objects from a single real image. We attach our code in the supplementary file, and the project page is available at https://red-fairy.github.io/uOCF/

NeurIPS Conference 2025 Conference Paper

VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents

  • Kangrui Wang
  • Pingyue Zhang
  • Zihan Wang
  • Yaning Gao
  • Linjie Li
  • Qineng Wang
  • Hanyang Chen
  • Yiping Lu

A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent’s reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent’s reasoning into StateEstimation (“what is the current state? ”) and TransitionModeling (“what is next? ”) is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModeling Reward to densely rewards the agent’s turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0. 82 on a set of five diverse agent tasks, nearly 3× improvement over its untrained counterpart (0. 21) and surpassing proprietary reasoning models like GPT-5 (0. 75), Gemini 2. 5 Pro (0. 67) and Claude 4. 5 (0. 62). All experiments are supported by our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents across diverse visual environments

TMLR Journal 2025 Journal Article

Visually Descriptive Language Model for Vector Graphics Reasoning

  • Zhenhailong Wang
  • Joy Hsu
  • Xingyao Wang
  • Kuan-Hao Huang
  • Manling Li
  • Jiajun Wu
  • Heng Ji

Despite significant advancements, current large multimodal models (LMMs) struggle to bridge the gap between low-level visual perception—focusing on shapes, sizes, and layouts—and high-level language reasoning involving semantics, events, and logic. This limitation becomes evident in tasks requiring precise visual perception, such as comparing geometric properties or solving visual algorithmic reasoning problems. To study this failure mode, we focus on an important visual domain: vector graphics —images composed purely of 2D objects and shapes, which are prevalent in Web, PC, and Mobile environments. Importantly, we consider rasterized vector graphics without assuming access to their underlying vector code. We identify two key research questions: how can we enable precise visual perception, and how can we facilitate high-level reasoning based on such low-level perceptions? To accurately capture low-level visual details, we explore using SVG for the precise encoding of visual scenes. However, SVGs are not readily interpretable by LLMs or LMMs in a zero-shot manner. To address this challenge, we propose the Visually Descriptive Language Model (VDLM) to build a bridge between low-level visual perception and high-level language reasoning. VDLM learns an intermediate symbolic representation called Primal Visual Description (PVD), which translates raw SVGs into a higher-level abstraction comprising primitive attributes. This abstraction allows for direct interpretation by foundation models for zero-shot generalization to different reasoning tasks. Without any human-annotated data, VDLM leads to significant improvements in state-of-the-art LMMs, such as GPT-4o, across various low-level multimodal perception and reasoning tasks on rasterized vector graphics. Additionally, we provide extensive analyses of VDLM’s performance, showing that our framework offers improved interpretability due to its disentangled perception and reasoning processes. As the first attempt to construct a descriptive intermediate representation for low-level visual reasoning, we also conduct an in-depth error analysis, highlighting remaining limitations and suggesting directions for future research.

NeurIPS Conference 2025 Conference Paper

Web-Scale Collection of Video Data for 4D Animal Reconstruction

  • Brian Nlong Zhao
  • Jiajun Wu
  • Shangzhe Wu

Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of single-view, non-invasive analysis, yet current animal video datasets are limited—offering as few as 2. 4K 15-frame clips and lacking key processing for animal-centric 3D/4D tasks. We introduce an automated pipeline that mines YouTube videos and processes them into object-centric clips, along with auxiliary annotations valuable for downstream tasks like pose estimation, tracking, and 3D/4D reconstruction. Using this pipeline, we amass 30K videos (2M frames)—an order of magnitude more than prior works. To demonstrate its utility, we focus on 4D quadruped animal reconstruction task. To support this task, we present Animal4D, a benchmark of 230 manually filtered sequences with 11K frames showcasing clean, diverse animal motions. We evaluate state-of-the-art model-based and model-free methods on Animal4D, finding that 2D metrics favor the former despite unrealistic 3D shapes, while the latter yields more natural reconstructions but scores lower—revealing a gap in current evaluation. To address this, we enhance a recent model-free approach with sequence-level optimization, establishing the first 4D animal reconstruction baseline. Together, our pipeline, benchmark, and baseline aim to advance large-scale, markerless 4D animal reconstruction and related tasks from in-the-wild videos. Code and datasets are available at https: //github. com/briannlongzhao/Animal-Video-Processing.

AAAI Conference 2024 Conference Paper

CityPulse: Fine-Grained Assessment of Urban Change with Street View Time Series

  • Tianyuan Huang
  • Zejia Wu
  • Jiajun Wu
  • Jackelyn Hwang
  • Ram Rajagopal

Urban transformations have profound societal impact on both individuals and communities at large. Accurately assessing these shifts is essential for understanding their underlying causes and ensuring sustainable urban planning. Traditional measurements often encounter constraints in spatial and temporal granularity, failing to capture real-time physical changes. While street view imagery, capturing the heartbeat of urban spaces in a pedestrian point of view, can add as a high-definition, up-to-date, and on-the-ground visual proxy of urban change. We curate the largest street view time series dataset to date, and propose an end-to-end change detection model to effectively capture physical alterations in the built environment at scale. We demonstrate the effectiveness of our proposed method by benchmark comparisons with previous literature and implementing it at the city-wide level. Our approach has the potential to supplement existing dataset and serve as a fine-grained and accurate assessment of urban change.

RLJ Journal 2024 Journal Article

D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning

  • Rafael Rafailov
  • Kyle Beltran Hatch
  • Anikait Singh
  • Aviral Kumar
  • Laura Smith
  • Ilya Kostrikov
  • Philippe Hansen-Estruch
  • Victor Kolev

Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e.g., length of the horizon, sparsity of rewards) and the parameters of the data (e.g., narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at \url{https://sites.google.com/view/d5rl/}

RLC Conference 2024 Conference Paper

D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning

  • Rafael Rafailov
  • Kyle Beltran Hatch
  • Anikait Singh
  • Aviral Kumar
  • Laura Smith
  • Ilya Kostrikov
  • Philippe Hansen-Estruch
  • Victor Kolev

Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e. g. , length of the horizon, sparsity of rewards) and the parameters of the data (e. g. , narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at \url{https: //sites. google. com/view/d5rl/}

NeurIPS Conference 2024 Conference Paper

Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

  • Manling Li
  • Shiyu Zhao
  • Qineng Wang
  • Kangrui Wang
  • Yu Zhou
  • Sanjana Srivastava
  • Cem Gokmen
  • Tony Lee

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their performance because they are usually applied in different domains, for different purposes, and built based on different inputs and outputs. Furthermore, existing evaluations tend to rely solely on a final success rate, making it difficult to pinpoint what ability is missing in LLMs and where the problem lies, which in turn blocks embodied agents from leveraging LLMs effectively and selectively. To address these limitations, we propose a generalized interface (Embodied Agent Interface) that supports the formalization of various types of tasks and input-output specifications of LLM-based modules. Specifically, it allows us to unify 1) a broad set of embodied decision-making tasks involving both state and temporally extended goals, 2) four commonly-used LLM-based modules for decision making: goal interpretation, subgoal decomposition, action sequencing, and transition modeling, and 3) a collection of fine-grained metrics that break down evaluation into error types, such as hallucination errors, affordance errors, and various types of planning errors. Overall, our benchmark offers a comprehensive assessment of LLMs’ performance for different subtasks, pinpointing the strengths and weaknesses in LLM-powered embodied AI systems and providing insights into the effective and selective use of LLMs in embodied decision making.

NeurIPS Conference 2024 Conference Paper

FactorSim: Generative Simulation via Factorized Representation

  • Fan-Yun Sun
  • S. I. Harini
  • Angela Yi
  • Yihan Zhou
  • Alex Zook
  • Jonathan Tremblay
  • Logan Cross
  • Jiajun Wu

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, user input, or task documentation remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code’s accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (i. e. , accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.

NeurIPS Conference 2024 Conference Paper

HourVideo: 1-Hour Video-Language Understanding

  • Keshigeyan Chandrasegaran
  • Agrim Gupta
  • Lea M. Hadzic
  • Taran Kota
  • Jimming He
  • Cristobal Eyzaguirre
  • Zane Durante
  • Manling Li

We present HourVideo, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception ( recall, tracking ), visual reasoning ( spatial, temporal, predictive, causal, counterfactual ), and navigation ( room-to-room, object retrieval ) tasks. HourVideo includes 500 manually curated egocentric videos from the Ego4D dataset, spanning durations of 20 to 120 minutes, and features 12, 976 high-quality, five-way multiple-choice questions. Benchmarking results reveal that multimodal models, including GPT-4 and LLaVA-NeXT, achieve marginal improvements over random chance. In stark contrast, human experts significantly outperform the state-of-the-art long-context multimodal model, Gemini Pro 1. 5 (85. 0\% vs. 37. 3\%), highlighting a substantial gap in multimodal capabilities. Our benchmark, evaluation toolkit, prompts, and documentation are available at https: //hourvideo. stanford. edu.

NeurIPS Conference 2024 Conference Paper

IKEA Manuals at Work: 4D Grounding of Assembly Instructions on Internet Videos

  • Yunong Liu
  • Cristobal Eyzaguirre
  • Manling Li
  • Shubh Khanna
  • Juan Carlos Niebles
  • Vineeth Ravi
  • Saumitra Mishra
  • Weiyu Liu

Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in videos, essential for a holistic understanding of assembly in 3D space over time. We introduce IKEA Video Manuals, a dataset that features 3D models of furniture parts, instructional manuals, assembly videos from the Internet, and most importantly, annotations of dense spatio-temporal alignments between these data modalities. To demonstrate the utility of IKEA Video Manuals, we present five applications essential for shape assembly: assembly plan generation, part-conditioned segmentation, part-conditioned pose estimation, video object segmentation, and furniture assembly based on instructional video manuals. For each application, we provide evaluation metrics and baseline methods. Through experiments on our annotated data, we highlight many challenges in grounding assembly instructions in videos to improve shape assembly, including handling occlusions, varying viewpoints, and extended assembly sequences.

NeurIPS Conference 2024 Conference Paper

MARPLE: A Benchmark for Long-Horizon Inference

  • Emily Jin
  • Zhuoyi Huang
  • Jan-Philipp Fränken
  • Weiyu Liu
  • Hannah Cha
  • Erik Brockbank
  • Sarah Wu
  • Ruohan Zhang

Reconstructing past events requires reasoning across long time horizons. To figure out what happened, humans draw on prior knowledge about the world and human behavior and integrate insights from various sources of evidence including visual, language, and auditory cues. We introduce MARPLE, a benchmark for evaluating long-horizon inference capabilities using multi-modal evidence. Our benchmark features agents interacting with simulated households, supporting vision, language, and auditory stimuli, as well as procedurally generated environments and agent behaviors. Inspired by classic ``whodunit'' stories, we ask AI models and human participants to infer which agent caused a change in the environment based on a step-by-step replay of what actually happened. The goal is to correctly identify the culprit as early as possible. Our findings show that human participants outperform both traditional Monte Carlo simulation methods and an LLM baseline (GPT-4) on this task. Compared to humans, traditional inference models are less robust and performant, while GPT-4 has difficulty comprehending environmental changes. We analyze factors influencing inference performance and ablate different modes of evidence, finding that all modes are valuable for performance. Overall, our experiments demonstrate that the long-horizon, multimodal inference tasks in our benchmark present a challenge to current models. Project website: https: //marple-benchmark. github. io/.

AAAI Conference 2024 Conference Paper

SkyScript: A Large and Semantically Diverse Vision-Language Dataset for Remote Sensing

  • Zhecheng Wang
  • Rajanie Prabha
  • Tianyuan Huang
  • Jiajun Wu
  • Ram Rajagopal

Remote sensing imagery, despite its broad applications in helping achieve Sustainable Development Goals and tackle climate change, has not yet benefited from the recent advancements of versatile, task-agnostic vision language models (VLMs). A key reason is that the large-scale, semantically diverse image-text dataset required for developing VLMs is still absent for remote sensing images. Unlike natural images, remote sensing images and their associated text descriptions cannot be efficiently collected from the public Internet at scale. In this work, we bridge this gap by using geo-coordinates to automatically connect open, unlabeled remote sensing images with rich semantics covered in OpenStreetMap, and thus construct SkyScript, a comprehensive vision-language dataset for remote sensing images, comprising 2.6 million image-text pairs covering 29K distinct semantic tags. With continual pre-training on this dataset, we obtain a VLM that surpasses baseline models with a 6.2% average accuracy gain in zero-shot scene classification across seven benchmark datasets. It also demonstrates the ability of zero-shot transfer for fine-grained object attribute classification and cross-modal retrieval. We hope this dataset can support the advancement of VLMs for various multi-modal tasks in remote sensing, such as open-vocabulary classification, retrieval, captioning, and text-to-image synthesis.

NeurIPS Conference 2024 Conference Paper

Streaming Detection of Queried Event Start

  • Cristóbal Eyzaguirre
  • Eric Tang
  • Shyamal Buch
  • Adrien Gaidon
  • Jiajun Wu
  • Juan C. Niebles

Robotics, autonomous driving, augmented reality, and many embodied computer vision applications must quickly react to user-defined events unfolding in real time. We address this setting by proposing a novel task for multimodal video understanding---Streaming Detection of Queried Event Start (SDQES). The goal of SDQES is to identify the beginning of a complex event as described by a natural language query, with high accuracy and low latency. We introduce a new benchmark based on the Ego4D dataset, as well as new task-specific metrics to study streaming multimodal detection of diverse events in an egocentric video setting. Inspired by parameter-efficient fine-tuning methods in NLP and for video tasks, we propose adapter-based baselines that enable image-to-video transfer learning, allowing for efficient online video modeling. We evaluate three vision-language backbones and three adapter architectures on both short-clip and untrimmed video settings.

TMLR Journal 2024 Journal Article

Unsupervised 3D Scene Representation Learning via Movable Object Inference

  • Honglin Chen
  • Wanhee Lee
  • Hong-Xing Yu
  • Rahul Mysore Venkatesh
  • Joshua B. Tenenbaum
  • Daniel Bear
  • Jiajun Wu
  • Daniel LK Yamins

Unsupervised, category-agnostic, object-centric 3D representation learning for complex scenes remains an open problem in computer vision. While a few recent methods can discover 3D objects from a single image, they remain struggling on scenes with diverse and complex object configurations as they discover objects mostly by appearance similarity which is insufficient for textured objects. In this work, we propose Movable Object Radiance Fields (MORF), aiming at scaling to complex scenes with diverse categories of objects. Inspired by cognitive science studies of object learning in babies, MORF learns 3D object representations via movable object inference. While obtaining 3D movable object signals requires multi-view videos of moving objects, we propose lifting a 2D movable object inference module that can be unsupervisedly pretrained on monocular videos. Thus, MORF requires only multi-view images of static training scenes. During testing, MORF can discover, reconstruct, and move unseen objects from novel categories, all from a single image of novel scenes. We propose a challenging simulated dataset with a diverse set of textured objects for training and testing. Experiments show that MORF extracts accurate object geometry and supports realistic object and scene reconstruction and editing, significantly outperforming the state-of-the-art.

NeurIPS Conference 2023 Conference Paper

3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

  • Yunhao Ge
  • Hong-Xing Yu
  • Cheng Zhao
  • Yuliang Guo
  • Xinyu Huang
  • Liu Ren
  • Laurent Itti
  • Jiajun Wu

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e. g. , locations, appearances, sizes, etc. ) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https: //gyhandy. github. io/3D-Copy-Paste/.

NeurIPS Conference 2023 Conference Paper

Are These the Same Apple? Comparing Images Based on Object Intrinsics

  • Klemen Kotar
  • Stephen Tian
  • Hong-Xing Yu
  • Dan Yamins
  • Jiajun Wu

The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to measure image similarity purely based on intrinsic object properties that define object identity. This problem has been studied in the computer vision literature as re-identification, though mostly restricted to specific object categories such as people and cars. We propose to extend it to general object categories, exploring an image similarity metric based on object intrinsics. To benchmark such measurements, we collect the Common paired objects Under differenT Extrinsics (CUTE) dataset of 18, 000 images of 180 objects under different extrinsic factors such as lighting, poses, and imaging conditions. While existing methods such as LPIPS and CLIP scores do not measure object intrinsics well, we find that combining deep features learned from contrastive self-supervised learning with foreground filtering is a simple yet effective approach to approximating the similarity. We conduct an extensive survey of pre-trained features and foreground extraction methods to arrive at a strong baseline that best measures intrinsic object-centric image similarity among current methods. Finally, we demonstrate that our approach can aid in downstream applications such as acting as an analog for human subjects and improving generalizable re-identification. Please see our project website at https: //s-tian. github. io/projects/cute/ for visualizations of the data and demos of our metric.

TMLR Journal 2023 Journal Article

DisCo: Improving Compositional Generalization in Visual Reasoning through Distribution Coverage

  • Joy Hsu
  • Jiayuan Mao
  • Jiajun Wu

We present DisCo, a learning paradigm for improving compositional generalization of visual reasoning models by leveraging unlabeled, out-of-distribution images from the test distribution. DisCo has two components. The first is an iterative pseudo-labeling framework with an entropy measure, which effectively labels images of novel attribute compositions paired with randomly sampled questions. The second is a distribution coverage metric, serving as a model selection strategy that approximates generalization capability to test examples drawn from a different attribute combination distribution to the train set, without the use of labeled data from the test distribution. Both components are built on strong empirical evidence of the correlation between the chosen metric and model generalization, and improve distribution coverage on unlabeled images. We apply DisCo to visual question answering, with three backbone networks (FiLM, TbD-net, and the Neuro-Symbolic Concept Learner), and demonstrate that it consistently enhances performance on a variety of compositional generalization tasks with varying levels of train data bias.

NeurIPS Conference 2023 Conference Paper

Disentanglement via Latent Quantization

  • Kyle Hsu
  • William Dorrell
  • James Whittington
  • Jiajun Wu
  • Chelsea Finn

In disentangled representation learning, a model is asked to tease apart a dataset's underlying sources of variation and represent them independently of one another. Since the model is provided with no ground truth information about these sources, inductive biases take a paramount role in enabling disentanglement. In this work, we construct an inductive bias towards encoding to and decoding from an organized latent space. Concretely, we do this by (i) quantizing the latent space into discrete code vectors with a separate learnable scalar codebook per dimension and (ii) applying strong model regularization via an unusually high weight decay. Intuitively, the latent space design forces the encoder to combinatorially construct codes from a small number of distinct scalar values, which in turn enables the decoder to assign a consistent meaning to each value. Regularization then serves to drive the model towards this parsimonious strategy. We demonstrate the broad applicability of this approach by adding it to both basic data-reconstructing (vanilla autoencoder) and latent-reconstructing (InfoGAN) generative models. For reliable evaluation, we also propose InfoMEC, a new set of metrics for disentanglement that is cohesively grounded in information theory and fixes well-established shortcomings in previous metrics. Together with regularization, latent quantization dramatically improves the modularity and explicitness of learned representations on a representative suite of benchmark datasets. In particular, our quantized-latent autoencoder (QLAE) consistently outperforms strong methods from prior work in these key disentanglement properties without compromising data reconstruction.

NeurIPS Conference 2023 Conference Paper

Holistic Evaluation of Text-to-Image Models

  • Tony Lee
  • Michihiro Yasunaga
  • Chenlin Meng
  • Yifan Mai
  • Joon Sung Park
  • Agrim Gupta
  • Yunzhi Zhang
  • Deepak Narayanan

The stunning qualitative improvement of text-to-image models has led to their widespread attention and adoption. However, we lack a comprehensive quantitative understanding of their capabilities and risks. To fill this gap, we introduce a new benchmark, Holistic Evaluation of Text-to-Image Models (HEIM). Whereas previous evaluations focus mostly on image-text alignment and image quality, we identify 12 aspects, including text-image alignment, image quality, aesthetics, originality, reasoning, knowledge, bias, toxicity, fairness, robustness, multilinguality, and efficiency. We curate 62 scenarios encompassing these aspects and evaluate 26 state-of-the-art text-to-image models on this benchmark. Our results reveal that no single model excels in all aspects, with different models demonstrating different strengths. We release the generated images and human evaluation results for full transparency at https: //crfm. stanford. edu/heim/latest and the code at https: //github. com/stanford-crfm/helm, which is integrated with the HELM codebase

NeurIPS Conference 2023 Conference Paper

Inferring Hybrid Neural Fluid Fields from Videos

  • Hong-Xing Yu
  • Yang Zheng
  • Yuan Gao
  • Yitong Deng
  • Bo Zhu
  • Jiajun Wu

We study recovering fluid density and velocity from sparse multiview videos. Existing neural dynamic reconstruction methods predominantly rely on optical flows; therefore, they cannot accurately estimate the density and uncover the underlying velocity due to the inherent visual ambiguities of fluid velocity, as fluids are often shapeless and lack stable visual features. The challenge is further pronounced by the turbulent nature of fluid flows, which calls for properly designed fluid velocity representations. To address these challenges, we propose hybrid neural fluid fields (HyFluid), a neural approach to jointly infer fluid density and velocity fields. Specifically, to deal with visual ambiguities of fluid velocity, we introduce a set of physics-based losses that enforce inferring a physically plausible velocity field, which is divergence-free and drives the transport of density. To deal with the turbulent nature of fluid velocity, we design a hybrid neural velocity representation that includes a base neural velocity field that captures most irrotational energy and a vortex particle-based velocity that models residual turbulent velocity. We show that our method enables recovering vortical flow details. Our approach opens up possibilities for various learning and reconstruction applications centered around 3D incompressible flow, including fluid re-simulation and editing, future prediction, and neural dynamic scene composition. Project website: https: //kovenyu. com/HyFluid/

TMLR Journal 2023 Journal Article

Learning Object-Centric Neural Scattering Functions for Free-viewpoint Relighting and Scene Composition

  • Hong-Xing Yu
  • Michelle Guo
  • Alireza Fathi
  • Yen-Yu Chang
  • Eric Ryan Chan
  • Ruohan Gao
  • Thomas Funkhouser
  • Jiajun Wu

Photorealistic object appearance modeling from 2D images is a constant topic in vision and graphics. While neural implicit methods (such as Neural Radiance Fields) have shown high-fidelity view synthesis results, they cannot relight the captured objects. More recent neural inverse rendering approaches have enabled object relighting, but they represent surface properties as simple BRDFs, and therefore cannot handle translucent objects. We propose Object-Centric Neural Scattering Functions (OSFs) for learning to reconstruct object appearance from only images. OSFs not only support free-viewpoint object relighting, but also can model both opaque and translucent objects. While accurately modeling subsurface light transport for translucent objects can be highly complex and even intractable for neural methods, OSFs learn to approximate the radiance transfer from a distant light to an outgoing direction at any spatial location. This approximation avoids explicitly modeling complex subsurface scattering, making learning a neural implicit model tractable. Experiments on real and synthetic data show that OSFs accurately reconstruct appearances for both opaque and translucent objects, allowing faithful free-viewpoint relighting as well as scene composition. In our supplementary material, we include a video for an overview. Project website with video results: https://kovenyu.com/OSF/

AAAI Conference 2023 Conference Paper

Learning Rational Subgoals from Demonstrations and Instructions

  • Zhezheng Luo
  • Jiayuan Mao
  • Jiajun Wu
  • Tomás Lozano-Pérez
  • Joshua B. Tenenbaum
  • Leslie Pack Kaelbling

We present a framework for learning useful subgoals that support efficient long-term planning to achieve novel goals. At the core of our framework is a collection of rational subgoals (RSGs), which are essentially binary classifiers over the environmental states. RSGs can be learned from weakly-annotated data, in the form of unsegmented demonstration trajectories, paired with abstract task descriptions, which are composed of terms initially unknown to the agent (e.g., collect-wood then craft-boat then go-across-river). Our framework also discovers dependencies between RSGs, e.g., the task collect-wood is a helpful subgoal for the task craft-boat. Given a goal description, the learned subgoals and the derived dependencies facilitate off-the-shelf planning algorithms, such as A* and RRT, by setting helpful subgoals as waypoints to the planner, which significantly improves performance-time efficiency. Project page: https://rsg.csail.mit.edu

AAAI Conference 2023 Conference Paper

Learning to See the Physical World

  • Jiajun Wu

This paper is part of the AAAI-23 New Faculty Highlights. In my presentation, I will introduce my research goal, which is to build machines that see, interact with, and reason about the physical world just like humans. This problem, which we call physical scene understanding, involves three key topics that bridge research in computer science, AI, robotics, cognitive science, and neuroscience: Perception, Physical Interaction, and Reasoning.

NeurIPS Conference 2023 Conference Paper

Model-Based Control with Sparse Neural Dynamics

  • Ziang Liu
  • Genggeng Zhou
  • Jeff He
  • Tobia Marcucci
  • Fei-Fei Li
  • Jiajun Wu
  • Yunzhu Li

Learning predictive models from observations using deep neural networks (DNNs) is a promising new approach to many real-world planning and control problems. However, common DNNs are too unstructured for effective planning, and current control methods typically rely on extensive sampling or local gradient descent. In this paper, we propose a new framework for integrated model learning and predictive control that is amenable to efficient optimization algorithms. Specifically, we start with a ReLU neural model of the system dynamics and, with minimal losses in prediction accuracy, we gradually sparsify it by removing redundant neurons. This discrete sparsification process is approximated as a continuous problem, enabling an end-to-end optimization of both the model architecture and the weight parameters. The sparsified model is subsequently used by a mixed-integer predictive controller, which represents the neuron activations as binary variables and employs efficient branch-and-bound algorithms. Our framework is applicable to a wide variety of DNNs, from simple multilayer perceptrons to complex graph neural dynamics. It can efficiently handle tasks involving complicated contact dynamics, such as object pushing, compositional object sorting, and manipulation of deformable objects. Numerical and hardware experiments show that, despite the aggressive sparsification, our framework can deliver better closed-loop performance than existing state-of-the-art methods.

AAMAS Conference 2023 Conference Paper

Modeling Dynamic Environments with Scene Graph Memory

  • Andrey Kurenkov
  • Michael Lingelbach
  • Tanmay Agarwal
  • Chengshu Li
  • Emily Jin
  • Ruohan Zhang
  • Li Fei-Fei
  • Jiajun Wu

Embodied AI agents operating in dynamic environments often need to predict object locations to make informed decisions. We propose a method for doing this via link prediction on partially observable dynamic graphs. We represent the agent’s accumulated set of observations in a data structure called a Scene Graph Memory (SGM), combine this data structure with a neural net architecture we call Node Edge Predictor (NEP), and show that it can be trained to predict the locations of objects in a variety of environments with diverse object movement dynamics. To evaluate our method, we implement the Dynamic Household Simulator, a novel benchmark which enables sampling of diverse dynamic scene graphs that follow the semantic patterns typically seen at peoples’ homes. We demonstrate that our method outperforms baselines both in terms of quickly adapting to the dynamics of a new scene and in terms of its overall accuracy.

NeurIPS Conference 2023 Conference Paper

Siamese Masked Autoencoders

  • Agrim Gupta
  • Jiajun Wu
  • Jia Deng
  • Fei-Fei Li

Establishing correspondence between images or scenes is a significant challenge in computer vision, especially given occlusions, viewpoint changes, and varying object appearances. In this paper, we present Siamese Masked Autoencoders (SiamMAE), a simple extension of Masked Autoencoders (MAE) for learning visual correspondence from videos. SiamMAE operates on pairs of randomly sampled video frames and asymmetrically masks them. These frames are processed independently by an encoder network, and a decoder composed of a sequence of cross-attention layers is tasked with predicting the missing patches in the future frame. By masking a large fraction (95%) of patches in the future frame while leaving the past frame unchanged, SiamMAE encourages the network to focus on object motion and learn object-centric representations. Despite its conceptual simplicity, features learned via SiamMAE outperform state-of-the-art self-supervised methods on video object segmentation, pose keypoint propagation, and semantic part propagation tasks. SiamMAE achieves competitive results without relying on data augmentation, handcrafted tracking-based pretext tasks, or other techniques to prevent representational collapse.

NeurIPS Conference 2023 Conference Paper

SoundCam: A Dataset for Finding Humans Using Room Acoustics

  • Mason Wang
  • Samuel Clarke
  • Jui-Hsien Wang
  • Ruohan Gao
  • Jiajun Wu

A room’s acoustic properties are a product of the room’s geometry, the objects within the room, and their specific positions. A room’s acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals present in the room. Variations in the positions of objects in a room can effect measurable changes in the room’s acoustic properties, as characterized by the RIR. Existing datasets of RIRs either do not systematically vary positions of objects in an environment, or they consist of only simulated RIRs. We present SoundCam, the largest dataset of unique RIRs from in-the-wild rooms publicly released to date. It includes 5, 000 10-channel real-world measurements of room impulse responses and 2, 000 10-channel recordings of music in three different rooms, including a controlled acoustic lab, an in-the-wild living room, and a conference room, with different humans in positions throughout each room. We show that these measurements can be used for interesting tasks, such as detecting and identifying humans, and tracking their positions.

NeurIPS Conference 2023 Conference Paper

Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

  • Zhengfei Kuang
  • Yunzhi Zhang
  • Hong-Xing Yu
  • Samir Agarwala
  • Elliott / Shangzhe Wu
  • Jiajun Wu

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods. All data, code, and models can be accessed at https: //stanfordorb. github. io/

TMLR Journal 2023 Journal Article

Unsupervised Discovery and Composition of Object Light Fields

  • Cameron Omid Smith
  • Hong-Xing Yu
  • Sergey Zakharov
  • Fredo Durand
  • Joshua B. Tenenbaum
  • Jiajun Wu
  • Vincent Sitzmann

Neural scene representations, both continuous and discrete, have recently emerged as a powerful new paradigm for 3D scene understanding. Recent efforts have tackled unsupervised discovery of object-centric neural scene representations. However, the high cost of ray-marching, exacerbated by the fact that each object representation has to be ray-marched separately, leads to insufficiently sampled radiance fields and thus, noisy renderings, poor framerates, and high memory and time complexity during training and rendering. Here, we propose to represent objects in an object-centric, compositional scene representation as light fields. We propose a novel light field compositor module that enables reconstructing the global light field from a set of object-centric light fields. Dubbed Compositional Object Light Fields (COLF), our method enables unsupervised learning of object-centric neural scene representations, state-of-the-art reconstruction and novel view synthesis performance on standard datasets, and rendering and training speeds at orders of magnitude faster than existing 3D approaches.

NeurIPS Conference 2023 Conference Paper

What’s Left? Concept Grounding with Logic-Enhanced Foundation Models

  • Joy Hsu
  • Jiayuan Mao
  • Josh Tenenbaum
  • Jiajun Wu

Recent works such as VisProg and ViperGPT have smartly composed foundation models for visual reasoning—using large language models (LLMs) to produce programs that can be executed by pre-trained vision-language models. However, they operate in limited domains, such as 2D images, not fully exploiting the generalization of language: abstract concepts like “ left ” can also be grounded in 3D, temporal, and action data, as in moving to your left. This limited generalization stems from these inference-only methods’ inability to learn or adapt pre-trained models to a new domain. We propose the L ogic- E nhanced F ounda T ion Model ( LEFT ), a unified framework that learns to ground and reason with concepts across domains with a differentiable, domain-independent, first-order logic-based program executor. LEFT has an LLM interpreter that outputs a program represented in a general, logic-based reasoning language, which is shared across all domains and tasks. LEFT’s executor then executes the program with trainable domain-specific grounding modules. We show that LEFT flexibly learns concepts in four domains: 2D images, 3D scenes, human motions, and robotic manipulation. It exhibits strong reasoning ability in a wide variety of tasks, including those that are complex and not seen during training, and can be easily applied to new domains.

NeurIPS Conference 2022 Conference Paper

CLEVRER-Humans: Describing Physical and Causal Events the Human Way

  • Jiayuan Mao
  • Xuelin Yang
  • Xikun Zhang
  • Noah Goodman
  • Jiajun Wu

Building machines that can reason about physical events and their causal relationships is crucial for flexible interaction with the physical world. However, most existing physical and causal reasoning benchmarks are exclusively based on synthetically generated events and synthetic natural language descriptions of the causal relationships. This design brings up two issues. First, there is a lack of diversity in both event types and natural language descriptions; second, causal relationships based on manually-defined heuristics are different from human judgments. To address both shortcomings, we present the CLEVRER-Humans benchmark, a video reasoning dataset for causal judgment of physical events with human labels. We employ two techniques to improve data collection efficiency: first, a novel iterative event cloze task to elicit a new representation of events in videos, which we term Causal Event Graphs (CEGs); second, a data augmentation technique based on neural language generative models. We convert the collected CEGs into questions and answers to be consistent with prior work. Finally, we study a collection of baseline approaches for CLEVRER-Humans question-answering, highlighting great challenges set forth by our benchmark.

NeurIPS Conference 2022 Conference Paper

E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance

  • Can Chang
  • Ni Mu
  • Jiajun Wu
  • Ling Pan
  • Huazhe Xu

A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin.

NeurIPS Conference 2022 Conference Paper

Geoclidean: Few-Shot Generalization in Euclidean Geometry

  • Joy Hsu
  • Jiajun Wu
  • Noah Goodman

Euclidean geometry is among the earliest forms of mathematical thinking. While the geometric primitives underlying its constructions, such as perfect lines and circles, do not often occur in the natural world, humans rarely struggle to perceive and reason with them. Will computer vision models trained on natural images show the same sensitivity to Euclidean geometry? Here we explore these questions by studying few-shot generalization in the universe of Euclidean geometry constructions. We introduce Geoclidean, a domain-specific language for Euclidean geometry, and use it to generate two datasets of geometric concept learning tasks for benchmarking generalization judgements of humans and machines. We find that humans are indeed sensitive to Euclidean geometry and generalize strongly from a few visual examples of a geometric concept. In contrast, low-level and high-level visual features from standard computer vision models pretrained on natural images do not support correct generalization. Thus Geoclidean represents a novel few-shot generalization benchmark for geometric concept learning, where the performance of humans and of AI models diverge. The Geoclidean framework and dataset are publicly available for download.

NeurIPS Conference 2022 Conference Paper

IKEA-Manual: Seeing Shape Assembly Step by Step

  • Ruocheng Wang
  • Yunzhi Zhang
  • Jiayuan Mao
  • Ran Zhang
  • Chin-Yi Cheng
  • Jiajun Wu

Human-designed visual manuals are crucial components in shape assembly activities. They provide step-by-step guidance on how we should move and connect different parts in a convenient and physically-realizable way. While there has been an ongoing effort in building agents that perform assembly tasks, the information in human-design manuals has been largely overlooked. We identify that this is due to 1) a lack of realistic 3D assembly objects that have paired manuals and 2) the difficulty of extracting structured information from purely image-based manuals. Motivated by this observation, we present IKEA-Manual, a dataset consisting of 102 IKEA objects paired with assembly manuals. We provide fine-grained annotations on the IKEA objects and assembly manuals, including decomposed assembly parts, assembly plans, manual segmentation, and 2D-3D correspondence between 3D parts and visual manuals. We illustrate the broad application of our dataset on four tasks related to shape assembly: assembly plan generation, part segmentation, pose estimationand 3D part assembly.

NeurIPS Conference 2022 Conference Paper

Interaction Modeling with Multiplex Attention

  • Fan-Yun Sun
  • Isaac Kauvar
  • Ruohan Zhang
  • Jiachen Li
  • Mykel J Kochenderfer
  • Jiajun Wu
  • Nick Haber

Modeling multi-agent systems requires understanding how agents interact. Such systems are often difficult to model because they can involve a variety of types of interactions that layer together to drive rich social behavioral dynamics. Here we introduce a method for accurately modeling multi-agent systems. We present Interaction Modeling with Multiplex Attention (IMMA), a forward prediction model that uses a multiplex latent graph to represent multiple independent types of interactions and attention to account for relations of different strengths. We also introduce Progressive Layer Training, a training strategy for this architecture. We show that our approach outperforms state-of-the-art models in trajectory forecasting and relation inference, spanning three multi-agent scenarios: social navigation, cooperative task achievement, and team sports. We further demonstrate that our approach can improve zero-shot generalization and allows us to probe how different interactions impact agent behavior.

NeurIPS Conference 2022 Conference Paper

MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing

  • Zelun Luo
  • Zane Durante
  • Linden Li
  • Wanze Xie
  • Ruochen Liu
  • Emily Jin
  • Zhuoyi Huang
  • Lun Yu Li

Video-language models (VLMs), large models pre-trained on numerous but noisy video-text pairs from the internet, have revolutionized activity recognition through their remarkable generalization and open-vocabulary capabilities. While complex human activities are often hierarchical and compositional, most existing tasks for evaluating VLMs focus only on high-level video understanding, making it difficult to accurately assess and interpret the ability of VLMs to understand complex and fine-grained human activities. Inspired by the recently proposed MOMA framework, we define activity graphs as a single universal representation of human activities that encompasses video understanding at the activity, sub-activity, and atomic action level. We redefine activity parsing as the overarching task of activity graph generation, requiring understanding human activities across all three levels. To facilitate the evaluation of models on activity parsing, we introduce MOMA-LRG (Multi-Object Multi-Actor Language-Refined Graphs), a large dataset of complex human activities with activity graph annotations that can be readily transformed into natural language sentences. Lastly, we present a model-agnostic and lightweight approach to adapting and evaluating VLMs by incorporating structured knowledge from activity graphs into VLMs, addressing the individual limitations of language and graphical models. We demonstrate strong performance on few-shot activity parsing, and our framework is intended to foster future research in the joint modeling of videos, graphs, and language.

NeurIPS Conference 2022 Conference Paper

Unsupervised Learning of Shape Programs with Repeatable Implicit Parts

  • Boyang Deng
  • Sumith Kulal
  • Zhengyang Dong
  • Congyue Deng
  • Yonglong Tian
  • Jiajun Wu

Shape programs encode shape structures by representing object parts as subroutines and constructing the overall shape by composing these subroutines. This usually involves the reuse of subroutines for repeatable parts, enabling the modeling of correlations among shape elements such as geometric similarity. However, existing learning-based shape programs suffer from limited representation capacity, because they use coarse geometry representations such as geometric primitives and low-resolution voxel grids. Further, their training requires manually annotated ground-truth programs, which are expensive to attain. We address these limitations by proposing Shape Programs with Repeatable Implicit Parts (ProGRIP). Using implicit functions to represent parts, ProGRIP greatly boosts the representation capacity of shape programs while preserving the higher-level structure of repetitions and symmetry. Meanwhile, we free ProGRIP from any inaccessible supervised training via devising a matching-based unsupervised training objective. Our empirical studies show that ProGRIP outperforms existing structured representations in both shape reconstruction fidelity and segmentation accuracy of semantic parts.

AAAI Conference 2021 Conference Paper

Augmenting Policy Learning with Routines Discovered from a Single Demonstration

  • Zelin Zhao
  • Chuang Gan
  • Jiajun Wu
  • Xiaoxiao Guo
  • Joshua B. Tenenbaum

Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routineaugmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning. To discover routines from the demonstration, we first abstract routine candidates by identifying grammar over the demonstrated action trajectory. Then, the best routines measured by length and frequency are selected to form a routine library. We propose to learn policy simultaneously at primitive-level and routine-level with discovered routines, leveraging the temporal structure of routines. Our approach enables imitating expert behavior at multiple temporal scales for imitation learning and promotes reinforcement learning exploration. Extensive experiments on Atari games demonstrate that RAPL improves the state-of-the-art imitation learning method SQIL and reinforcement learning method A2C. Further, we show that discovered routines can generalize to unseen levels and difficulties on the CoinRun benchmark.

NeurIPS Conference 2021 Conference Paper

Grammar-Based Grounded Lexicon Learning

  • Jiayuan Mao
  • Freda Shi
  • Jiajun Wu
  • Roger Levy
  • Josh Tenenbaum

We present Grammar-Based Grounded Language Learning (G2L2), a lexicalist approach toward learning a compositional and grounded meaning representation of language from grounded data, such as paired images and texts. At the core of G2L2 is a collection of lexicon entries, which map each word to a tuple of a syntactic type and a neuro-symbolic semantic program. For example, the word shiny has a syntactic type of adjective; its neuro-symbolic semantic program has the symbolic form $\lambda x. \textit{filter}(x, \textbf{SHINY})$, where the concept SHINY is associated with a neural network embedding, which will be used to classify shiny objects. Given an input sentence, G2L2 first looks up the lexicon entries associated with each token. It then derives the meaning of the sentence as an executable neuro-symbolic program by composing lexical meanings based on syntax. The recovered meaning programs can be executed on grounded inputs. To facilitate learning in an exponentially-growing compositional space, we introduce a joint parsing and expected execution algorithm, which does local marginalization over derivations to reduce the training time. We evaluate G2L2 on two domains: visual reasoning and language-driven navigation. Results show that G2L2 can generalize from small amounts of data to novel compositions of words.

JBHI Journal 2021 Journal Article

Method of Tumor Pathological Micronecrosis Quantification Via Deep Learning From Label Fuzzy Proportions

  • Qiancheng Ye
  • Qi Zhang
  • Yu Tian
  • Tianshu Zhou
  • Hongbin Ge
  • Jiajun Wu
  • Na Lu
  • Xueli Bai

The presence of necrosis is associated with tumor progression and patient outcomes in many cancers, but existing analyses rarely adopt quantitative methods because the manual quantification of histopathological features is too expensive. We aim to accurately identify necrotic regions on hematoxylin and eosin (HE)–stained slides and to calculate the ratio of necrosis with minimal annotations on the images. An adaptive method named Learning from Label Fuzzy Proportions (LLFP) was introduced to histopathological image analysis. Two datasets of liver cancer HE slides were collected to verify the feasibility of the method by training on the internal set using cross validation and performing validation on the external set, along with ensemble learning to improve performance. The models from cross validation performed relatively stably in identifying necrosis, with a Concordance Index of the Slide Necrosis Score (CISNS) of 0. 9165±0. 0089 in the internal test set. The integration model improved the CISNS to 0. 9341 and achieved a CISNS of 0. 8278 on the external set. There were significant differences in survival (p = 0. 0060) between the three groups divided according to the calculated necrosis ratio. The proposed method can build an integration model good at distinguishing necrosis and capable of clinical assistance as an automatic tool to stratify patients with different risks or as a cluster tool for the quantification of histopathological features. We presented a method effective for identifying histopathological features and suggested that the extent of necrosis, especially micronecrosis, in liver cancer is related to patient outcomes.

IJCAI Conference 2021 Conference Paper

Temporal and Object Quantification Networks

  • Jiayuan Mao
  • Zhezheng Luo
  • Chuang Gan
  • Joshua B. Tenenbaum
  • Jiajun Wu
  • Leslie Pack Kaelbling
  • Tomer D. Ullman

We present Temporal and Object Quantification Networks (TOQ-Nets), a new class of neuro-symbolic networks with a structural bias that enables them to learn to recognize complex relational-temporal events. This is done by including reasoning layers that implement finite-domain quantification over objects and time. The structure allows them to generalize directly to input instances with varying numbers of objects in temporal sequences of varying lengths. We evaluate TOQ-Nets on input domains that require recognizing event-types in terms of complex temporal relational patterns. We demonstrate that TOQ-Nets can generalize from small amounts of data to scenarios containing more objects than were present during training and to temporal warpings of input sequences.

IJCAI Conference 2020 Conference Paper

DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs

  • Yunbo Wang
  • Bo Liu
  • Jiajun Wu
  • Yuke Zhu
  • Simon S. Du
  • Li Fei-Fei
  • Joshua B. Tenenbaum

A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processes, one over the real states and the other over the future optimal trajectories, and combine the merits of these two parts in a new model named the DualSMC network. In particular, we first introduce an adversarial particle filter that leverages the adversarial relationship between its internal components. Based on the filtering results, we then propose a planning algorithm that extends the previous SMC planning approach [Piche et al. , 2018] to continuous POMDPs with an uncertainty-dependent policy. Crucially, not only can DualSMC handle complex observations such as image input but also it remains highly interpretable. It is shown to be effective in three continuous POMDP domains: the floor positioning domain, the 3D light-dark navigation domain, and a modified Reacher domain.

NeurIPS Conference 2020 Conference Paper

Learning Physical Graph Representations from Visual Scenes

  • Daniel Bear
  • Chaofei Fan
  • Damian Mrowca
  • Yunzhu Li
  • Seth Alter
  • Aran Nayebi
  • Jeremy Schwartz
  • Li F. Fei-Fei

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of ``Physical Scene Graphs'' (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.

NeurIPS Conference 2020 Conference Paper

Multi-Plane Program Induction with 3D Box Priors

  • Yikai Li
  • Jiayuan Mao
  • Xiuming Zhang
  • Bill Freeman
  • Josh Tenenbaum
  • Noah Snavely
  • Jiajun Wu

We consider two important aspects in understanding and editing images: modeling regular, program-like texture or patterns in 2D planes, and 3D posing of these planes in the scene. Unlike prior work on image-based program synthesis, which assumes the image contains a single visible 2D plane, we present Box Program Induction (BPI), which infers a program-like scene representation that simultaneously models repeated structure on multiple 2D planes, the 3D position and orientation of the planes, and camera parameters, all from a single image. Our model assumes a box prior, i. e. , that the image captures either an inner view or an outer view of a box in 3D. It uses neural networks to infer visual cues such as vanishing points, wireframe lines to guide a search-based algorithm to find the program that best explains the image. Such a holistic, structured scene representation enables 3D-aware interactive image editing operations such as inpainting missing pixels, changing camera parameters, and extrapolate the image contents.

NeurIPS Conference 2019 Conference Paper

Modeling Expectation Violation in Intuitive Physics with Coarse Probabilistic Object Representations

  • Kevin Smith
  • Lingjie Mei
  • Shunyu Yao
  • Jiajun Wu
  • Elizabeth Spelke
  • Josh Tenenbaum
  • Tomer Ullman

From infancy, humans have expectations about how objects will move and interact. Even young children expect objects not to move through one another, teleport, or disappear. They are surprised by mismatches between physical expectations and perceptual observations, even in unfamiliar scenes with completely novel objects. A model that exhibits human-like understanding of physics should be similarly surprised, and adjust its beliefs accordingly. We propose ADEPT, a model that uses a coarse (approximate geometry) object-centric representation for dynamic 3D scene understanding. Inference integrates deep recognition networks, extended probabilistic physical simulation, and particle filtering for forming predictions and expectations across occlusion. We also present a new test set for measuring violations of physical expectations, using a range of scenarios derived from developmental psychology. We systematically compare ADEPT, baseline models, and human expectations on this test set. ADEPT outperforms standard network architectures in discriminating physically implausible scenes, and often performs this discrimination at the same level as people.

NeurIPS Conference 2019 Conference Paper

Visual Concept-Metaconcept Learning

  • Chi Han
  • Jiayuan Mao
  • Chuang Gan
  • Josh Tenenbaum
  • Jiajun Wu

Humans reason with concepts and metaconcepts: we recognize red and blue from visual input; we also understand that they are colors, i. e. , red is an instance of color. In this paper, we propose the visual concept-metaconcept learner (VCML) for joint learning of concepts and metaconcepts from images and associated question-answer pairs. The key is to exploit the bidirectional connection between visual concepts and metaconcepts. Visual representations provide grounding cues for predicting relations between unseen pairs of concepts. Knowing that red and blue are instances of color, we generalize to the fact that green is also an instance of color since they all categorize the hue of objects. Meanwhile, knowledge about metaconcepts empowers visual concept learning from limited, noisy, and even biased data. From just a few examples of purple cubes we can understand a new color purple, which resembles the hue of the cubes instead of the shape of them. Evaluation on both synthetic and real-world datasets validates our claims.

NeurIPS Conference 2018 Conference Paper

3D-Aware Scene Manipulation via Inverse Graphics

  • Shunyu Yao
  • Tzu Ming Hsu
  • Jun-Yan Zhu
  • Jiajun Wu
  • Antonio Torralba
  • Bill Freeman
  • Josh Tenenbaum

We aim to obtain an interpretable, expressive, and disentangled scene representation that contains comprehensive structural and textural information for each object. Previous scene representations learned by neural networks are often uninterpretable, limited to a single object, or lacking 3D knowledge. In this work, we propose 3D scene de-rendering networks (3D-SDN) to address the above issues by integrating disentangled representations for semantics, geometry, and appearance into a deep generative model. Our scene encoder performs inverse graphics, translating a scene into a structured object-wise representation. Our decoder has two components: a differentiable shape renderer and a neural texture generator. The disentanglement of semantics, geometry, and appearance supports 3D-aware scene manipulation, e. g. , rotating and moving objects freely while keeping the consistent shape and texture, and changing the object appearance without affecting its shape. Experiments demonstrate that our editing scheme based on 3D-SDN is superior to its 2D counterpart.

NeurIPS Conference 2018 Conference Paper

Learning to Exploit Stability for 3D Scene Parsing

  • Yilun Du
  • Zhijian Liu
  • Hector Basevi
  • Ales Leonardis
  • Bill Freeman
  • Josh Tenenbaum
  • Jiajun Wu

Human scene understanding uses a variety of visual and non-visual cues to perform inference on object types, poses, and relations. Physics is a rich and universal cue which we exploit to enhance scene understanding. We integrate the physical cue of stability into the learning process using a REINFORCE approach coupled to a physics engine, and apply this to the problem of producing the 3D bounding boxes and poses of objects in a scene. We first show that applying physics supervision to an existing scene understanding model increases performance, produces more stable predictions, and allows training to an equivalent performance level with fewer annotated training examples. We then present a novel architecture for 3D scene parsing named Prim R-CNN, learning to predict bounding boxes as well as their 3D size, translation, and rotation. With physics supervision, Prim R-CNN outperforms existing scene understanding approaches on this problem. Finally, we show that applying physics supervision on unlabeled real images improves real domain transfer of models training on synthetic data.

NeurIPS Conference 2018 Conference Paper

Learning to Reconstruct Shapes from Unseen Classes

  • Xiuming Zhang
  • Zhoutong Zhang
  • Chengkai Zhang
  • Josh Tenenbaum
  • Bill Freeman
  • Jiajun Wu

From a single image, humans are able to perceive the full 3D shape of an object by exploiting learned shape priors from everyday life. Contemporary single-image 3D reconstruction algorithms aim to solve this task in a similar fashion, but often end up with priors that are highly biased by training classes. Here we present an algorithm, Generalizable Reconstruction (GenRe), designed to capture more generic, class-agnostic shape priors. We achieve this with an inference network and training procedure that combine 2. 5D representations of visible surfaces (depth and silhouette), spherical shape representations of both visible and non-visible surfaces, and 3D voxel-based representations, in a principled manner that exploits the causal structure of how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe performs well on single-view shape reconstruction, and generalizes to diverse novel objects from categories not seen during training.

NeurIPS Conference 2018 Conference Paper

Neural-Symbolic VQA: Disentangling Reasoning from Vision and Language Understanding

  • Kexin Yi
  • Jiajun Wu
  • Chuang Gan
  • Antonio Torralba
  • Pushmeet Kohli
  • Josh Tenenbaum

We marry two powerful ideas: deep representation learning for visual recognition and language understanding, and symbolic program execution for reasoning. Our neural-symbolic visual question answering (NS-VQA) system first recovers a structural scene representation from the image and a program trace from the question. It then executes the program on the scene representation to obtain an answer. Incorporating symbolic structure as prior knowledge offers three unique advantages. First, executing programs on a symbolic space is more robust to long program traces; our model can solve complex reasoning tasks better, achieving an accuracy of 99. 8% on the CLEVR dataset. Second, the model is more data- and memory-efficient: it performs well after learning on a small number of training data; it can also encode an image into a compact representation, requiring less storage than existing methods for offline question answering. Third, symbolic program execution offers full transparency to the reasoning process; we are thus able to interpret and diagnose each execution step.

NeurIPS Conference 2018 Conference Paper

Visual Object Networks: Image Generation with Disentangled 3D Representations

  • Jun-Yan Zhu
  • Zhoutong Zhang
  • Chengkai Zhang
  • Jiajun Wu
  • Antonio Torralba
  • Josh Tenenbaum
  • Bill Freeman

Recent progress in deep generative models has led to tremendous breakthroughs in image generation. While being able to synthesize photorealistic images, existing models lack an understanding of our underlying 3D world. Different from previous works built on 2D datasets and models, we present a new generative model, Visual Object Networks (VONs), synthesizing natural images of objects with a disentangled 3D representation. Inspired by classic graphics rendering pipelines, we unravel the image formation process into three conditionally independent factors---shape, viewpoint, and texture---and present an end-to-end adversarial learning framework that jointly models 3D shape and 2D texture. Our model first learns to synthesize 3D shapes that are indistinguishable from real shapes. It then renders the object's 2. 5D sketches (i. e. , silhouette and depth map) from its shape under a sampled viewpoint. Finally, it learns to add realistic textures to these 2. 5D sketches to generate realistic images. The VON not only generates images that are more realistic than the state-of-the-art 2D image synthesis methods but also enables many 3D operations such as changing the viewpoint of a generated image, shape and texture editing, linear interpolation in texture and shape space, and transferring appearance across different objects and viewpoints.

IJCAI Conference 2017 Conference Paper

Cake Cutting: Envy and Truth

  • Xiaohui Bei
  • Ning Chen
  • Guangda Huzhang
  • Biaoshuai Tao
  • Jiajun Wu

We study envy-free cake cutting with strategic agents, where each agent may manipulate his private information in order to receive a better allocation. We focus on piecewise constant utility functions and consider two scenarios: the general setting without any restriction on the allocations and the restricted setting where each agent has to receive a connected piece. We show that no deterministic truthful envy-free mechanism exists in the connected piece scenario, and the same impossibility result for the general setting with some additional mild assumptions on the allocations. Finally, we study a large market model where the economy is replicated and demonstrate that truth-telling converges to a Nash equilibrium.

NeurIPS Conference 2017 Conference Paper

Learning to See Physics via Visual De-animation

  • Jiajun Wu
  • Erika Lu
  • Pushmeet Kohli
  • Bill Freeman
  • Josh Tenenbaum

We introduce a paradigm for understanding physical scenes without human annotations. At the core of our system is a physical world representation that is first recovered by a perception module and then utilized by physics and graphics engines. During training, the perception module and the generative models learn by visual de-animation --- interpreting and reconstructing the visual information stream. During testing, the system first recovers the physical world state, and then uses the generative models for reasoning and future prediction. Even more so than forward simulation, inverting a physics or graphics engine is a computationally hard problem; we overcome this challenge by using a convolutional inversion network. Our system quickly recognizes the physical world state from appearance and motion cues, and has the flexibility to incorporate both differentiable and non-differentiable physics and graphics engines. We evaluate our system on both synthetic and real datasets involving multiple physical scenes, and demonstrate that our system performs well on both physical state estimation and reasoning problems. We further show that the knowledge learned on the synthetic dataset generalizes to constrained real images.

NeurIPS Conference 2017 Conference Paper

MarrNet: 3D Shape Reconstruction via 2.5D Sketches

  • Jiajun Wu
  • Yifan Wang
  • Tianfan Xue
  • Xingyuan Sun
  • Bill Freeman
  • Josh Tenenbaum

3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenge for learning-based approaches, as 3D object annotations in real images are scarce. Previous work chose to train on synthetic data with ground truth 3D information, but suffered from the domain adaptation issue when tested on real data. In this work, we propose an end-to-end trainable framework, sequentially estimating 2. 5D sketches and 3D object shapes. Our disentangled, two-step formulation has three advantages. First, compared to full 3D shape, 2. 5D sketches are much easier to be recovered from a 2D image, and to transfer from synthetic to real data. Second, for 3D reconstruction from the 2. 5D sketches, we can easily transfer the learned model on synthetic data to real images, as rendered 2. 5D sketches are invariant to object appearance variations in real images, including lighting, texture, etc. This further relieves the domain adaptation problem. Third, we derive differentiable projective functions from 3D shape to 2. 5D sketches, making the framework end-to-end trainable on real images, requiring no real-image annotations. Our framework achieves state-of-the-art performance on 3D shape reconstruction.

NeurIPS Conference 2017 Conference Paper

Self-Supervised Intrinsic Image Decomposition

  • Michael Janner
  • Jiajun Wu
  • Tejas Kulkarni
  • Ilker Yildirim
  • Josh Tenenbaum

Intrinsic decomposition from a single image is a highly challenging task, due to its inherent ambiguity and the scarcity of training data. In contrast to traditional fully supervised learning approaches, in this paper we propose learning intrinsic image decomposition by explaining the input image. Our model, the Rendered Intrinsics Network (RIN), joins together an image decomposition pipeline, which predicts reflectance, shape, and lighting conditions given a single image, with a recombination function, a learned shading model used to recompose the original input based off of intrinsic image predictions. Our network can then use unsupervised reconstruction error as an additional signal to improve its intermediate representations. This allows large-scale unlabeled data to be useful during training, and also enables transferring learned knowledge to images of unseen object categories, lighting conditions, and shapes. Extensive experiments demonstrate that our method performs well on both intrinsic image decomposition and knowledge transfer.

NeurIPS Conference 2017 Conference Paper

Shape and Material from Sound

  • Zhoutong Zhang
  • Qiujia Li
  • Zhengjia Huang
  • Jiajun Wu
  • Josh Tenenbaum
  • Bill Freeman

Hearing an object falling onto the ground, humans can recover rich information including its rough shape, material, and falling height. In this paper, we build machines to approximate such competency. We first mimic human knowledge of the physical world by building an efficient, physics-based simulation engine. Then, we present an analysis-by-synthesis approach to infer properties of the falling object. We further accelerate the process by learning a mapping from a sound wave to object properties, and using the predicted values to initialize the inference. This mapping can be viewed as an approximation of human commonsense learned from past experience. Our model performs well on both synthetic audio clips and real recordings without requiring any annotated data. We conduct behavior studies to compare human responses with ours on estimating object shape, material, and falling height from sound. Our model achieves near-human performance.

NeurIPS Conference 2016 Conference Paper

Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling

  • Jiajun Wu
  • Chengkai Zhang
  • Tianfan Xue
  • Bill Freeman
  • Josh Tenenbaum

We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional networks and generative adversarial nets. The benefits of our model are three-fold: first, the use of an adversarial criterion, instead of traditional heuristic criteria, enables the generator to capture object structure implicitly and to synthesize high-quality 3D objects; second, the generator establishes a mapping from a low-dimensional probabilistic space to the space of 3D objects, so that we can sample objects without a reference image or CAD models, and explore the 3D object manifold; third, the adversarial discriminator provides a powerful 3D shape descriptor which, learned without supervision, has wide applications in 3D object recognition. Experiments demonstrate that our method generates high-quality 3D objects, and our unsupervisedly learned features achieve impressive performance on 3D object recognition, comparable with those of supervised learning methods.

NeurIPS Conference 2016 Conference Paper

Visual Dynamics: Probabilistic Future Frame Synthesis via Cross Convolutional Networks

  • Tianfan Xue
  • Jiajun Wu
  • Katherine Bouman
  • Bill Freeman

We study the problem of synthesizing a number of likely future frames from a single input image. In contrast to traditional methods, which have tackled this problem in a deterministic or non-parametric way, we propose a novel approach which models future frames in a probabilistic manner. Our proposed method is therefore able to synthesize multiple possible next frames using the same model. Solving this challenging problem involves low- and high-level image and motion understanding for successful image synthesis. Here, we propose a novel network structure, namely a Cross Convolutional Network, that encodes images as feature maps and motion information as convolutional kernels to aid in synthesizing future frames. In experiments, our model performs well on both synthetic data, such as 2D shapes and animated game sprites, as well as on real-wold video data. We show that our model can also be applied to tasks such as visual analogy-making, and present analysis of the learned network representations.

NeurIPS Conference 2015 Conference Paper

Galileo: Perceiving Physical Object Properties by Integrating a Physics Engine with Deep Learning

  • Jiajun Wu
  • Ilker Yildirim
  • Joseph Lim
  • Bill Freeman
  • Josh Tenenbaum

Humans demonstrate remarkable abilities to predict physical events in dynamic scenes, and to infer the physical properties of objects from static images. We propose a generative model for solving these problems of physical scene understanding from real-world videos and images. At the core of our generative model is a 3D physics engine, operating on an object-based representation of physical properties, including mass, position, 3D shape, and friction. We can infer these latent properties using relatively brief runs of MCMC, which drive simulations in the physics engine to fit key features of visual observations. We further explore directly mapping visual inputs to physical properties, inverting a part of the generative process using deep learning. We name our model Galileo, and evaluate it on a video dataset with simple yet physically rich scenarios. Results show that Galileo is able to infer the physical properties of objects and predict the outcome of a variety of physical events, with an accuracy comparable to human subjects. Our study points towards an account of human vision with generative physical knowledge at its core, and various recognition models as helpers leading to efficient inference.

v2026.09.13