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Jiacheng Wei

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3 papers
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3

AAAI Conference 2026 Conference Paper

Adaptive Piecewise Distillation for Efficient LiDAR Data Generation

  • Ruibo Li
  • Xiaofeng Yang
  • Ze Yang
  • Jiacheng Wei
  • Chunyan Miao
  • Guosheng Lin

LiDAR data generation has emerged as a promising solution to the high cost and limited scalability of real-world LiDAR sensing. Recent diffusion and rectified flow models have demonstrated strong capabilities in synthesizing realistic 3D point clouds; however, their iterative sampling procedures result in significant inference overhead. To address this, we focus on efficient few-step LiDAR generation for both unconditional and multi-modal conditional settings. Specifically, we propose an adaptive piecewise distillation strategy tailored for rectified flow-based LiDAR generation models, where the teacher model’s flow trajectory is adaptively segmented into consecutive intervals, and the student is trained only at the start of each interval to directly predict the velocity toward its endpoint. By sequentially sampling at the start timestep of each interval, our method enables fast few-step generation. Moreover, instead of uniform partitioning, we introduce an adaptive timestep selection strategy that chooses interval boundaries with minimal initial error, thereby reducing the complexity of distillation. Experimental results show that our method achieves comparable or superior performance to state-of-the-art methods in both unconditional and multi-modal conditional LiDAR generation, using only four sampling steps.

NeurIPS Conference 2025 Conference Paper

Puppeteer: Rig and Animate Your 3D Models

  • Chaoyue Song
  • Xiu Li
  • Fan Yang
  • Zhongcong XU
  • Jiacheng Wei
  • Fayao Liu
  • Jiashi Feng
  • Guosheng Lin

Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative AI have revolutionized static 3D model creation, rigging and animation continue to depend heavily on expert intervention. We present \textbf{Puppeteer}, a comprehensive framework that addresses both automatic rigging and animation for diverse 3D objects. Our system first predicts plausible skeletal structures via an auto-regressive transformer that introduces a joint-based tokenization strategy for compact representation and a hierarchical ordering methodology with stochastic perturbation that enhances bidirectional learning capabilities. It then infers skinning weights via an attention-based architecture incorporating topology-aware joint attention that explicitly encodes inter-joint relationships based on skeletal graph distances. Finally, we complement these rigging advances with a differentiable optimization-based animation pipeline that generates stable, high-fidelity animations while being computationally more efficient than existing approaches. Extensive evaluations across multiple benchmarks demonstrate that our method significantly outperforms state-of-the-art techniques in both skeletal prediction accuracy and skinning quality. The system robustly processes diverse 3D content, ranging from professionally designed game assets to AI-generated shapes, producing temporally coherent animations that eliminate the jittering issues common in existing methods.

NeurIPS Conference 2021 Conference Paper

3D Pose Transfer with Correspondence Learning and Mesh Refinement

  • Chaoyue Song
  • Jiacheng Wei
  • Ruibo Li
  • Fayao Liu
  • Guosheng Lin

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e. g. , body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between source and target meshes is first established by solving an optimal transport problem. Then, we warp the source mesh according to the dense correspondence and obtain a coarse warped mesh. The warped mesh will be better refined with our proposed Elastic Instance Normalization, which is a conditional normalization layer and can help to generate high-quality meshes. Extensive experimental results show that the proposed architecture can effectively transfer the poses from source to target meshes and produce better results with satisfied visual performance than state-of-the-art methods.

v2026.09.13