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Jaekyeom Kim

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9 papers
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9

TMLR Journal 2026 Journal Article

Process Reward Models That Think

  • Muhammad Khalifa
  • Rishabh Agarwal
  • Lajanugen Logeswaran
  • Jaekyeom Kim
  • Hao Peng
  • Moontae Lee
  • Honglak Lee
  • Lu Wang

Step-by-step verifiers—also known as process reward models (PRMs)—are a key ingredient for test-time scaling, but training them requires expensive step-level supervision. This work aims to build data-efficient PRMs as verbalized step-wise reward models that verify every step in the solution by generating a verification chain-of-thought (CoT). We propose ThinkPRM, a long CoT verifier fine-tuned on orders of magnitude fewer process labels than those required by discriminative PRMs. Our approach capitalizes on the inherent reasoning abilities of long CoT models, and outperforms LLM-as-a-Judge and discriminative verifiers—using only 1% of the process labels in PRM800K—across several challenging benchmarks. Specifically, ThinkPRM beats the baselines on ProcessBench, MATH-500, and AIME ’24 under best-of-N selection and reward-guided search. In an out-of-domain evaluation over subsets of GPQA-Diamond and LiveCodeBench, our PRM surpasses discriminative verifiers trained with the full PRM800K by 8% and 4.5%, respectively. Lastly, under the same token budget, ThinkPRM scales up verification compute more effectively compared to LLM-as-a-Judge, outperforming it by 7.2% on a subset of ProcessBench. This work highlights the value of generative, long CoT PRMs that can scale test-time compute for verification while requiring minimal supervision for training.

NeurIPS Conference 2025 Conference Paper

MLRC-Bench: Can Language Agents Solve Machine Learning Research Challenges?

  • Yunxiang Zhang
  • Muhammad Khalifa
  • Shitanshu Bhushan
  • Grant Murphy
  • Lajanugen Logeswaran
  • Jaekyeom Kim
  • Moontae Lee
  • Honglak Lee

We introduce MLRC-Bench, a benchmark designed to quantify how effectively language agents can tackle challenging M achine L earning (ML) R esearch C ompetitions, with a focus on open research problems that demand novel methodologies. Unlike prior work, e. g. , AI Scientist, which evaluates the end-to-end agentic pipeline by using LLM-as-a-judge, MLRC-Bench measures the key steps of proposing and implementing novel research methods and evaluates them with rigorous protocol and objective metrics. Our curated suite of 7 competition tasks reveals significant challenges for LLM agents. Even the best-performing tested agent (gemini-exp-1206 under MLAB) closes only 9. 3% of the gap between baseline and top human participant scores. Furthermore, our analysis reveals a misalignment between the LLM-judged innovation and their actual performance on cutting-edge ML research problems. MLRC-Bench is a dynamic benchmark, which is designed to continually grow with new ML competitions to encourage rigorous and objective evaluations of AI’s research capabilities. Our leaderboard and code are publicly available at https: //huggingface. co/spaces/launch/MLRC_Bench.

NeurIPS Conference 2024 Conference Paper

AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents

  • Yao Fu
  • Dong-Ki Kim
  • Jaekyeom Kim
  • Sungryull Sohn
  • Lajanugen Logeswaran
  • Kyunghoon Bae
  • Honglak Lee

Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with the demonstration-based in-context learning paradigm. In this paper, we introduce a novel framework, called AutoGuide, which addresses this limitation by automatically generating context-aware guidelines from offline experiences. Importantly, each context-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the context where it is applicable. As a result, our guidelines facilitate the provision of relevant knowledge for the agent's current decision-making process, overcoming the limitations of the conventional demonstration-based learning paradigm. Our evaluation demonstrates that AutoGuide significantly outperforms competitive baselines in complex benchmark domains, including real-world web navigation.

NeurIPS Conference 2022 Conference Paper

Constrained GPI for Zero-Shot Transfer in Reinforcement Learning

  • Jaekyeom Kim
  • Seohong Park
  • Gunhee Kim

For zero-shot transfer in reinforcement learning where the reward function varies between different tasks, the successor features framework has been one of the popular approaches. However, in this framework, the transfer to new target tasks with generalized policy improvement (GPI) relies on only the source successor features [5] or additional successor features obtained from the function approximators’ generalization to novel inputs [11]. The goal of this work is to improve the transfer by more tightly bounding the value approximation errors of successor features on the new target tasks. Given a set of source tasks with their successor features, we present lower and upper bounds on the optimal values for novel task vectors that are expressible as linear combinations of source task vectors. Based on the bounds, we propose constrained GPI as a simple test-time approach that can improve transfer by constraining action-value approximation errors on new target tasks. Through experiments in the Scavenger and Reacher environment with state observations as well as the DeepMind Lab environment with visual observations, we show that the proposed constrained GPI significantly outperforms the prior GPI’s transfer performance. Our code and additional information are available at https: //jaekyeom. github. io/projects/cgpi/.

ICLR Conference 2022 Conference Paper

Lipschitz-constrained Unsupervised Skill Discovery

  • Seohong Park
  • Jongwook Choi
  • Jaekyeom Kim
  • Honglak Lee
  • Gunhee Kim

We study the problem of unsupervised skill discovery, whose goal is to learn a set of diverse and useful skills with no external reward. There have been a number of skill discovery methods based on maximizing the mutual information (MI) between skills and states. However, we point out that their MI objectives usually prefer static skills to dynamic ones, which may hinder the application for downstream tasks. To address this issue, we propose Lipschitz-constrained Skill Discovery (LSD), which encourages the agent to discover more diverse, dynamic, and far-reaching skills. Another benefit of LSD is that its learned representation function can be utilized for solving goal-following downstream tasks even in a zero-shot manner — i.e., without further training or complex planning. Through experiments on various MuJoCo robotic locomotion and manipulation environments, we demonstrate that LSD outperforms previous approaches in terms of skill diversity, state space coverage, and performance on seven downstream tasks including the challenging task of following multiple goals on Humanoid. Our code and videos are available at https://shpark.me/projects/lsd/.

ICLR Conference 2021 Conference Paper

Drop-Bottleneck: Learning Discrete Compressed Representation for Noise-Robust Exploration

  • Jaekyeom Kim
  • Minjung Kim 0001
  • Dongyeon Woo
  • Gunhee Kim

We propose a novel information bottleneck (IB) method named Drop-Bottleneck, which discretely drops features that are irrelevant to the target variable. Drop-Bottleneck not only enjoys a simple and tractable compression objective but also additionally provides a deterministic compressed representation of the input variable, which is useful for inference tasks that require consistent representation. Moreover, it can jointly learn a feature extractor and select features considering each feature dimension's relevance to the target task, which is unattainable by most neural network-based IB methods. We propose an exploration method based on Drop-Bottleneck for reinforcement learning tasks. In a multitude of noisy and reward sparse maze navigation tasks in VizDoom (Kempka et al., 2016) and DMLab (Beattie et al., 2016), our exploration method achieves state-of-the-art performance. As a new IB framework, we demonstrate that Drop-Bottleneck outperforms Variational Information Bottleneck (VIB) (Alemi et al., 2017) in multiple aspects including adversarial robustness and dimensionality reduction.

NeurIPS Conference 2021 Conference Paper

Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods

  • Seohong Park
  • Jaekyeom Kim
  • Gunhee Kim

In reinforcement learning, continuous time is often discretized by a time scale $\delta$, to which the resulting performance is known to be highly sensitive. In this work, we seek to find a $\delta$-invariant algorithm for policy gradient (PG) methods, which performs well regardless of the value of $\delta$. We first identify the underlying reasons that cause PG methods to fail as $\delta \to 0$, proving that the variance of the PG estimator can diverge to infinity in stochastic environments under a certain assumption of stochasticity. While durative actions or action repetition can be employed to have $\delta$-invariance, previous action repetition methods cannot immediately react to unexpected situations in stochastic environments. We thus propose a novel $\delta$-invariant method named Safe Action Repetition (SAR) applicable to any existing PG algorithm. SAR can handle the stochasticity of environments by adaptively reacting to changes in states during action repetition. We empirically show that our method is not only $\delta$-invariant but also robust to stochasticity, outperforming previous $\delta$-invariant approaches on eight MuJoCo environments with both deterministic and stochastic settings. Our code is available at https: //vision. snu. ac. kr/projects/sar.

ICML Conference 2021 Conference Paper

Unsupervised Skill Discovery with Bottleneck Option Learning

  • Jaekyeom Kim
  • Seohong Park
  • Gunhee Kim

Having the ability to acquire inherent skills from environments without any external rewards or supervision like humans is an important problem. We propose a novel unsupervised skill discovery method named Information Bottleneck Option Learning (IBOL). On top of the linearization of environments that promotes more various and distant state transitions, IBOL enables the discovery of diverse skills. It provides the abstraction of the skills learned with the information bottleneck framework for the options with improved stability and encouraged disentanglement. We empirically demonstrate that IBOL outperforms multiple state-of-the-art unsupervised skill discovery methods on the information-theoretic evaluations and downstream tasks in MuJoCo environments, including Ant, HalfCheetah, Hopper and D’Kitty. Our code is available at https: //vision. snu. ac. kr/projects/ibol.

ICML Conference 2019 Conference Paper

EMI: Exploration with Mutual Information

  • Hyoungseok Kim
  • Jaekyeom Kim
  • Yeonwoo Jeong
  • Sergey Levine
  • Hyun Oh Song

Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or discriminative modeling of novelty. We propose EMI, which is an exploration method that constructs embedding representation of states and actions that does not rely on generative decoding of the full observation but extracts predictive signals that can be used to guide exploration based on forward prediction in the representation space. Our experiments show competitive results on challenging locomotion tasks with continuous control and on image-based exploration tasks with discrete actions on Atari. The source code is available at https: //github. com/snu-mllab/EMI.

v2026.09.13