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Ishan Durugkar

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
2 author rows

Possible papers

8

NeurIPS Conference 2024 Conference Paper

N-agent Ad Hoc Teamwork

  • Caroline Wang
  • Arrasy Rahman
  • Ishan Durugkar
  • Elad Liebman
  • Peter Stone

Current approaches to learning cooperative multi-agent behaviors assume relatively restrictive settings. In standard fully cooperative multi-agent reinforcement learning, the learning algorithm controls *all* agents in the scenario, while in ad hoc teamwork, the learning algorithm usually assumes control over only a *single* agent in the scenario. However, many cooperative settings in the real world are much less restrictive. For example, in an autonomous driving scenario, a company might train its cars with the same learning algorithm, yet once on the road, these cars must cooperate with cars from another company. Towards expanding the class of scenarios that cooperative learning methods may optimally address, we introduce $N$*-agent ad hoc teamwork* (NAHT), where a set of autonomous agents must interact and cooperate with dynamically varying numbers and types of teammates. This paper formalizes the problem, and proposes the *Policy Optimization with Agent Modelling* (POAM) algorithm. POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors. Empirical evaluation on tasks from the multi-agent particle environment and StarCraft II shows that POAM improves cooperative task returns compared to baseline approaches, and enables out-of-distribution generalization to unseen teammates.

AAAI Conference 2023 Conference Paper

DM²: Decentralized Multi-Agent Reinforcement Learning via Distribution Matching

  • Caroline Wang
  • Ishan Durugkar
  • Elad Liebman
  • Peter Stone

Current approaches to multi-agent cooperation rely heavily on centralized mechanisms or explicit communication protocols to ensure convergence. This paper studies the problem of distributed multi-agent learning without resorting to centralized components or explicit communication. It examines the use of distribution matching to facilitate the coordination of independent agents. In the proposed scheme, each agent independently minimizes the distribution mismatch to the corresponding component of a target visitation distribution. The theoretical analysis shows that under certain conditions, each agent minimizing its individual distribution mismatch allows the convergence to the joint policy that generated the target distribution. Further, if the target distribution is from a joint policy that optimizes a cooperative task, the optimal policy for a combination of this task reward and the distribution matching reward is the same joint policy. This insight is used to formulate a practical algorithm (DM^2), in which each individual agent matches a target distribution derived from concurrently sampled trajectories from a joint expert policy. Experimental validation on the StarCraft domain shows that combining (1) a task reward, and (2) a distribution matching reward for expert demonstrations for the same task, allows agents to outperform a naive distributed baseline. Additional experiments probe the conditions under which expert demonstrations need to be sampled to obtain the learning benefits.

NeurIPS Conference 2023 Conference Paper

f-Policy Gradients: A General Framework for Goal-Conditioned RL using f-Divergences

  • Siddhant Agarwal
  • Ishan Durugkar
  • Peter Stone
  • Amy Zhang

Goal-Conditioned Reinforcement Learning (RL) problems often have access to sparse rewards where the agent receives a reward signal only when it has achieved the goal, making policy optimization a difficult problem. Several works augment this sparse reward with a learned dense reward function, but this can lead to sub-optimal policies if the reward is misaligned. Moreover, recent works have demonstrated that effective shaping rewards for a particular problem can depend on the underlying learning algorithm. This paper introduces a novel way to encourage exploration called $f$-Policy Gradients, or $f$-PG. $f$-PG minimizes the f-divergence between the agent's state visitation distribution and the goal, which we show can lead to an optimal policy. We derive gradients for various f-divergences to optimize this objective. Our learning paradigm provides dense learning signals for exploration in sparse reward settings. We further introduce an entropy-regularized policy optimization objective, that we call $state$-MaxEnt RL (or $s$-MaxEnt RL) as a special case of our objective. We show that several metric-based shaping rewards like L2 can be used with $s$-MaxEnt RL, providing a common ground to study such metric-based shaping rewards with efficient exploration. We find that $f$-PG has better performance compared to standard policy gradient methods on a challenging gridworld as well as the Point Maze and FetchReach environments. More information on our website https: //agarwalsiddhant10. github. io/projects/fpg. html.

NeurIPS Conference 2021 Conference Paper

Adversarial Intrinsic Motivation for Reinforcement Learning

  • Ishan Durugkar
  • Mauricio Tec
  • Scott Niekum
  • Peter Stone

Learning with an objective to minimize the mismatch with a reference distribution has been shown to be useful for generative modeling and imitation learning. In this paper, we investigate whether one such objective, the Wasserstein-1 distance between a policy's state visitation distribution and a target distribution, can be utilized effectively for reinforcement learning (RL) tasks. Specifically, this paper focuses on goal-conditioned reinforcement learning where the idealized (unachievable) target distribution has full measure at the goal. This paper introduces a quasimetric specific to Markov Decision Processes (MDPs) and uses this quasimetric to estimate the above Wasserstein-1 distance. It further shows that the policy that minimizes this Wasserstein-1 distance is the policy that reaches the goal in as few steps as possible. Our approach, termed Adversarial Intrinsic Motivation (AIM), estimates this Wasserstein-1 distance through its dual objective and uses it to compute a supplemental reward function. Our experiments show that this reward function changes smoothly with respect to transitions in the MDP and directs the agent's exploration to find the goal efficiently. Additionally, we combine AIM with Hindsight Experience Replay (HER) and show that the resulting algorithm accelerates learning significantly on several simulated robotics tasks when compared to other rewards that encourage exploration or accelerate learning.

NeurIPS Conference 2020 Conference Paper

An Imitation from Observation Approach to Transfer Learning with Dynamics Mismatch

  • Siddharth Desai
  • Ishan Durugkar
  • Haresh Karnan
  • Garrett Warnell
  • Josiah Hanna
  • Peter Stone

We examine the problem of transferring a policy learned in a source environment to a target environment with different dynamics, particularly in the case where it is critical to reduce the amount of interaction with the target environment during learning. This problem is particularly important in sim-to-real transfer because simulators inevitably model real-world dynamics imperfectly. In this paper, we show that one existing solution to this transfer problem-- grounded action transformation --is closely related to the problem of imitation from observation (IfO): learning behaviors that mimic the observations of behavior demonstrations. After establishing this relationship, we hypothesize that recent state-of-the-art approaches from the IfO literature can be effectively repurposed for grounded transfer learning. To validate our hypothesis we derive a new algorithm -- generative adversarial reinforced action transformation (GARAT) -- based on adversarial imitation from observation techniques. We run experiments in several domains with mismatched dynamics, and find that agents trained with GARAT achieve higher returns in the target environment compared to existing black-box transfer methods.

IJCAI Conference 2020 Conference Paper

Balancing Individual Preferences and Shared Objectives in Multiagent Reinforcement Learning

  • Ishan Durugkar
  • Elad Liebman
  • Peter Stone

In multiagent reinforcement learning scenarios, it is often the case that independent agents must jointly learn to perform a cooperative task. This paper focuses on such a scenario in which agents have individual preferences regarding how to accomplish the shared task. We consider a framework for this setting which balances individual preferences against task rewards using a linear mixing scheme. In our theoretical analysis we establish that agents can reach an equilibrium that leads to optimal shared task reward even when they consider individual preferences which aren't fully aligned with this task. We then empirically show, somewhat counter-intuitively, that there exist mixing schemes that outperform a purely task-oriented baseline. We further consider empirically how to optimize the mixing scheme.

ICML Conference 2020 Conference Paper

Reducing Sampling Error in Batch Temporal Difference Learning

  • Brahma S. Pavse
  • Ishan Durugkar
  • Josiah P. Hanna
  • Peter Stone 0001

Temporal difference (TD) learning is one of the main foundations of modern reinforcement learning. This paper studies the use of TD(0), a canonical TD algorithm, to estimate the value function of a given policy from a batch of data. In this batch setting, we show that TD(0) may converge to an inaccurate value function because the update following an action is weighted according to the number of times that action occurred in the batch – not the true probability of the action under the given policy. To address this limitation, we introduce \emph{policy sampling error corrected}-TD(0) (PSEC-TD(0)). PSEC-TD(0) first estimates the empirical distribution of actions in each state in the batch and then uses importance sampling to correct for the mismatch between the empirical weighting and the correct weighting for updates following each action. We refine the concept of a certainty-equivalence estimate and argue that PSEC-TD(0) is a more data efficient estimator than TD(0) for a fixed batch of data. Finally, we conduct an empirical evaluation of PSEC-TD(0) on three batch value function learning tasks, with a hyperparameter sensitivity analysis, and show that PSEC-TD(0) produces value function estimates with lower mean squared error than TD(0).

AAAI Conference 2018 Short Paper

Adversarial Goal Generation for Intrinsic Motivation

  • Ishan Durugkar
  • Peter Stone

Generally in Reinforcement Learning the goal, or reward signal, is given by the environment and cannot be controlled by the agent. We propose to introduce an intrinsic motivation module that will select a reward function for the agent to learn to achieve. We will use a Universal Value Function Approximator (Schaul et al. 2015), that takes as input both the state and the parameters of this reward function as the goal to predict the value function (or action-value function) to generalize across these goals. This module will be trained to generate goals such that the agent’s learning is maximized. Thus, this is also a method for automatic curriculum learning.

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