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Igor Mordatch

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45 papers
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45

ICLR Conference 2025 Conference Paper

Multiagent Finetuning: Self Improvement with Diverse Reasoning Chains

  • Vighnesh Subramaniam
  • Yilun Du
  • Joshua B. Tenenbaum
  • Antonio Torralba 0001
  • Shuang Li 0013
  • Igor Mordatch

Large language models (LLMs) have achieved remarkable performance in recent years but are fundamentally limited by the underlying training data. To improve models beyond the training data, recent works have explored how LLMs can be used to generate synthetic data for autonomous self-improvement. However, successive steps of self-improvement can reach a point of diminishing returns. In this work, we propose a complementary approach towards self-improvement where finetuning is applied to a multiagent society of language models. A group of language models, all starting from the same base model, are independently specialized by updating each one using data generated through multiagent interactions among the models. By training each model on independent sets of data, we illustrate how this approach enables specialization across models and diversification over the set of models. As a result, our overall system is able to preserve diverse reasoning chains and autonomously improve over many more rounds of fine-tuning than single-agent self-improvement methods. We quantitatively illustrate the efficacy of the approach across a wide suite of reasoning tasks.

NeurIPS Conference 2025 Conference Paper

Self-Improving Embodied Foundation Models

  • Seyed Kamyar Seyed Ghasemipour
  • Ayzaan Wahid
  • Jonathan Tompson
  • Pannag Sanketi
  • Igor Mordatch

Foundation models trained on web-scale data have revolutionized robotics, but their application to low-level control remains largely limited to behavioral cloning. Drawing inspiration from the success of the reinforcement learning stage in fine-tuning large language models, we propose a two-stage post-training approach for robotics. The first stage, Supervised Fine-Tuning (SFT), fine-tunes pretrained foundation models using both: a) behavioral cloning, and b) steps-to-go prediction objectives. In the second stage, Self-Improvement, steps-to-go prediction enables the extraction of a well-shaped reward function and a robust success detector, enabling a fleet of robots to autonomously practice downstream tasks with minimal human supervision. Through extensive experiments on real-world and simulated robot embodiments, our novel post-training recipe unveils significant results on Embodied Foundation Models. First, we demonstrate that the combination of SFT and Self-Improvement is significantly more sample-efficient than scaling imitation data collection for supervised learning, and that it leads to policies with significantly higher success rates. Further ablations highlight that the combination of web-scale pretraining and Self-Improvement is the key to this sample-efficiency. Next, we demonstrate that our proposed combination uniquely unlocks a capability that current methods cannot achieve: autonomously practicing and acquiring novel skills that generalize far beyond the behaviors observed in the imitation learning datasets used during training. These findings highlight the transformative potential of combining pretrained foundation models with online Self-Improvement to enable autonomous skill acquisition in robotics.

TMLR Journal 2024 Journal Article

Beyond Human Data: Scaling Self-Training for Problem-Solving with Language Models

  • Avi Singh
  • John D Co-Reyes
  • Rishabh Agarwal
  • Ankesh Anand
  • Piyush Patil
  • Xavier Garcia
  • Peter J Liu
  • James Harrison

Fine-tuning language models~(LMs) on human-generated data remains a prevalent practice. However, the performance of such models is often limited by the quantity and diversity of high-quality human data. In this paper, we explore whether we can go beyond human data on tasks where we have access to scalar feedback, for example, on math problems where one can verify correctness. To do so, we investigate a simple self-training method based on expectation-maximization, which we call \method, where we (1) generate samples from the model and filter them using binary feedback, (2) fine-tune the model on these samples, and (3) repeat this process a few times. Testing on advanced MATH reasoning and APPS coding benchmarks using PaLM-2 models, we find that \method{} scales favorably with model size and significantly surpasses fine-tuning only on human data. Overall, our findings suggest self-training with feedback can reduce dependence on human-generated data.

NeurIPS Conference 2024 Conference Paper

Generative Hierarchical Materials Search

  • Sherry Yang
  • Simon Batzner
  • Ruiqi Gao
  • Muratahan Aykol
  • Alexander Gaunt
  • Brendan McMorrow
  • Danilo Rezende
  • Dale Schuurmans

Generative models trained at scale can now produce novel text, video, and more recently, scientific data such as crystal structures. The ultimate goal for materials discovery, however, goes beyond generation: we desire a fully automated system that proposes, generates, and verifies crystal structures given a high-level user instruction. In this work, we formulate end-to-end language-to-structure generation as a multi-objective optimization problem, and propose Generative Hierarchical Materials Search (GenMS) for controllable generation of crystal structures. GenMS consists of (1) a language model that takes high-level natural language as input and generates intermediate textual information about a crystal (e. g. , chemical formulae), and (2) a diffusion model that takes intermediate information as input and generates low-level continuous value crystal structures. GenMS additionally uses a graph neural network to predict properties (e. g. , formation energy) from the generated crystal structures. During inference, GenMS leverages all three components to conduct a forward tree search over the space of possible structures. Experiments show that GenMS outperforms other alternatives both in satisfying user request and in generating low-energy structures. GenMS is able to generate complex structures such as double perovskites (or elpasolites), layered structures, and spinels, solely from natural language input.

ICML Conference 2024 Conference Paper

Improving Factuality and Reasoning in Language Models through Multiagent Debate

  • Yilun Du
  • Shuang Li 0013
  • Antonio Torralba 0001
  • Joshua B. Tenenbaum
  • Igor Mordatch

Large language models (LLMs) have demonstrated remarkable capabilities in language generation, understanding, and few-shot learning in recent years. An extensive body of work has explored how their performance may be further improved through the tools of prompting, ranging from verification, self-consistency, or intermediate scratchpads. In this paper, we present a complementary approach to improve language responses where multiple language model instances propose and debate their individual responses and reasoning processes over multiple rounds to arrive at a common final answer. Our findings indicate that this approach significantly enhances mathematical and strategic reasoning across a number of tasks. We also demonstrate that our approach improves the factual validity of generated content, reducing fallacious answers and hallucinations that contemporary models are prone to. Our approach may be directly applied to existing black-box models and uses identical procedure and prompts for all tasks we investigate. Overall, our findings suggest that such "society of minds" approach has the potential to significantly advance the capabilities of LLMs and pave the way for further breakthroughs in language generation and understanding.

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

ICLR Conference 2024 Conference Paper

Scalable Diffusion for Materials Generation

  • Sherry Yang 0001
  • KwangHwan Cho
  • Amil Merchant
  • Pieter Abbeel
  • Dale Schuurmans
  • Igor Mordatch
  • Ekin Dogus Cubuk

​​​​Generative models trained on internet-scale data are capable of generating novel and realistic texts, images, and videos. A natural next question is whether these models can advance science, for example by generating novel stable materials. Traditionally, models with explicit structures (e.g., graphs) have been used in modeling structural relationships in scientific data (e.g., atoms and bonds in crystals), but generating structures can be difficult to scale to large and complex systems. Another challenge in generating materials is the mismatch between standard generative modeling metrics and downstream applications. For instance, common metrics such as the reconstruction error do not correlate well with the downstream goal of discovering novel stable materials. In this work, we tackle the scalability challenge by developing a unified crystal representation that can represent any crystal structure (UniMat), followed by training a diffusion probabilistic model on these UniMat representations. Our empirical results suggest that despite the lack of explicit structure modeling, UniMat can generate high fidelity crystal structures from larger and more complex chemical systems, outperforming previous graph-based approaches under various generative modeling metrics. To better connect the generation quality of materials to downstream applications, such as discovering novel stable materials, we propose additional metrics for evaluating generative models of materials, including per-composition formation energy and stability with respect to convex hulls through decomposition energy from Density Function Theory (DFT). Lastly, we show that conditional generation with UniMat can scale to previously established crystal datasets with up to millions of crystals structures, outperforming random structure search (the current leading method for structure discovery) in discovering new stable materials.

RLC Conference 2024 Conference Paper

Semi-Supervised One Shot Imitation Learning

  • Philipp Wu
  • Kourosh Hakhamaneshi
  • Yuqing Du
  • Igor Mordatch
  • Aravind Rajeswaran
  • Pieter Abbeel

One-shot Imitation Learning (OSIL) aims to imbue AI agents with the ability to learn a new task from a single demonstration. To supervise the learning, OSIL requires a prohibitively large number of paired expert demonstrations: trajectories corresponding to different variations of the same semantic task. To overcome this limitation, we introduce the semi-supervised OSIL problem setting, where the learning agent is presented with a large dataset of tasks with only one demonstration each (unpaired dataset), along with a small dataset of tasks with multiple demonstrations (paired dataset). This presents a more realistic and practical embodiment of few-shot learning and requires the agent to effectively leverage weak supervision. Subsequently, we develop an algorithm applicable to this semi-supervised OSIL setting. Our approach first learns an embedding space where different tasks cluster uniquely. We utilize this embedding space and the clustering it supports to self-generate pairings between trajectories in the large unpaired dataset. Through empirical results, we demonstrate that OSIL models trained on such self-generated pairings (labels) are competitive with OSIL models trained with ground-truth labels, presenting a major advancement in the label-efficiency of OSIL.

RLJ Journal 2024 Journal Article

Semi-Supervised One Shot Imitation Learning

  • Philipp Wu
  • Kourosh Hakhamaneshi
  • Yuqing Du
  • Igor Mordatch
  • Aravind Rajeswaran
  • Pieter Abbeel

One-shot Imitation Learning (OSIL) aims to imbue AI agents with the ability to learn a new task from a single demonstration. To supervise the learning, OSIL requires a prohibitively large number of paired expert demonstrations: trajectories corresponding to different variations of the same semantic task. To overcome this limitation, we introduce the semi-supervised OSIL problem setting, where the learning agent is presented with a large dataset of tasks with only one demonstration each (unpaired dataset), along with a small dataset of tasks with multiple demonstrations (paired dataset). This presents a more realistic and practical embodiment of few-shot learning and requires the agent to effectively leverage weak supervision. Subsequently, we develop an algorithm applicable to this semi-supervised OSIL setting. Our approach first learns an embedding space where different tasks cluster uniquely. We utilize this embedding space and the clustering it supports to self-generate pairings between trajectories in the large unpaired dataset. Through empirical results, we demonstrate that OSIL models trained on such self-generated pairings (labels) are competitive with OSIL models trained with ground-truth labels, presenting a major advancement in the label-efficiency of OSIL.

ICLR Conference 2023 Conference Paper

Composing Ensembles of Pre-trained Models via Iterative Consensus

  • Shuang Li 0013
  • Yilun Du
  • Joshua B. Tenenbaum
  • Antonio Torralba 0001
  • Igor Mordatch

Large pre-trained models exhibit distinct and complementary capabilities dependent on the data they are trained on. Language models such as GPT-3 are capable of textual reasoning but cannot understand visual information, while vision models such as DALL-E can generate photorealistic photos but fail to understand complex language descriptions. In this work, we propose a unified framework for composing ensembles of different pre-trained models -- combining the strengths of each individual model to solve various multimodal problems in a zero-shot manner. We use pre-trained models as "generators" or "scorers" and compose them via closed-loop iterative consensus optimization. The generator constructs proposals and the scorers iteratively provide feedback to refine the generated result. Such closed-loop communication enables models to correct errors caused by other models, significantly boosting performance on downstream tasks, e.g. improving accuracy on grade school math problems by 7.5%, without requiring any model finetuning. We demonstrate that consensus achieved by an ensemble of scorers outperforms the feedback of a single scorer, by leveraging the strengths of each expert model. Results show that the proposed method can be used as a general purpose framework for a wide range of zero-shot multimodal tasks, such as image generation, video question answering, mathematical reasoning, and robotic manipulation.

AAMAS Conference 2023 Conference Paper

Diversity Through Exclusion (DTE): Niche Identification for Reinforcement Learning through Value-Decomposition

  • Peter Sunehag
  • Alexander Sasha Vezhnevets
  • Edgar A. Duéñez-Guzmán
  • Igor Mordatch
  • Joel Z. Leibo

Many environments contain numerous available niches of variable value, each associated with a different local optimum in the space of behaviors (policy space). In this work we propose a generic reinforcement learning (RL) algorithm where multiple sub-policies are learnt in a manner inspired by fitness sharing in evolutionary computation and applied in reinforcement learning using Value- Decomposition-Networks in a novel manner for a single-agent’s internal population. Further, we introduce an artificial chemistry inspired platform where it is easy to create tasks with multiple rewarding strategies utilizing different resources (i. e. multiple niches). We show that agents trained this way can escape poor-but-attractive local optima to instead converge to harder-to-discover higher value strategies in both the artificial chemistry environments and in simpler illustrative environments.

NeurIPS Conference 2023 Conference Paper

Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents

  • Wenlong Huang
  • Fei Xia
  • Dhruv Shah
  • Danny Driess
  • Andy Zeng
  • Yao Lu
  • Pete Florence
  • Igor Mordatch

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied agents, such as robots, is challenging due to their lack of experience with the physical world, inability to parse non-language observations, and ignorance of rewards or safety constraints that robots may require. On the other hand, language-conditioned robotic policies that learn from interaction data can provide the necessary grounding that allows the agent to be correctly situated in the real world, but such policies are limited by the lack of high-level semantic understanding due to the limited breadth of the interaction data available for training them. Thus, if we want to make use of the semantic knowledge in a language model while still situating it in an embodied setting, we must construct an action sequence that is both likely according to the language model and also realizable according to grounded models of the environment. We frame this as a problem similar to probabilistic filtering: decode a sequence that both has high probability under the language model and high probability under a set of grounded model objectives. We demonstrate how such grounded models can be obtained across three simulation and real-world domains, and that the proposed decoding strategy is able to solve complex, long-horizon embodiment tasks in a robotic setting by leveraging the knowledge of both models.

ICML Conference 2023 Conference Paper

Masked Trajectory Models for Prediction, Representation, and Control

  • Philipp Wu
  • Arjun Majumdar
  • Kevin Stone
  • Yixin Lin
  • Igor Mordatch
  • Pieter Abbeel
  • Aravind Rajeswaran

We introduce Masked Trajectory Models (MTM) as a generic abstraction for sequential decision making. MTM takes a trajectory, such as a state-action sequence, and aims to reconstruct the trajectory conditioned on random subsets of the same trajectory. By training with a highly randomized masking pattern, MTM learns versatile networks that can take on different roles or capabilities, by simply choosing appropriate masks at inference time. For example, the same MTM network can be used as a forward dynamics model, inverse dynamics model, or even an offline RL agent. Through extensive experiments in several continuous control tasks, we show that the same MTM network – i. e. same weights – can match or outperform specialized networks trained for the aforementioned capabilities. Additionally, we find that state representations learned by MTM can significantly accelerate the learning speed of traditional RL algorithms. Finally, in offline RL benchmarks, we find that MTM is competitive with specialized offline RL algorithms, despite MTM being a generic self-supervised learning method without any explicit RL components. Code is available at https: //github. com/facebookresearch/mtm.

ICML Conference 2023 Conference Paper

Multi-Environment Pretraining Enables Transfer to Action Limited Datasets

  • David Venuto
  • Sherry Yang 0001
  • Pieter Abbeel
  • Doina Precup
  • Igor Mordatch
  • Ofir Nachum

Using massive datasets to train large-scale models has emerged as a dominant approach for broad generalization in natural language and vision applications. In reinforcement learning, however, a key challenge is that available data of sequential decision making is often not annotated with actions - for example, videos of game-play are much more available than sequences of frames paired with their logged game controls. We propose to circumvent this challenge by combining large but sparsely-annotated datasets from a target environment of interest with fully-annotated datasets from various other source environments. Our method, Action Limited PreTraining (ALPT), leverages the generalization capabilities of inverse dynamics modelling (IDM) to label missing action data in the target environment. We show that utilizing even one additional environment dataset of labelled data during IDM pretraining gives rise to substantial improvements in generating action labels for unannotated sequences. We evaluate our method on benchmark game-playing environments and show that we can significantly improve game performance and generalization capability compared to other approaches, using annotated datasets equivalent to only $12$ minutes of gameplay. Highlighting the power of IDM, we show that these benefits remain even when target and source environments share no common actions.

ICML Conference 2023 Conference Paper

PaLM-E: An Embodied Multimodal Language Model

  • Danny Driess
  • Fei Xia 0002
  • Mehdi S. M. Sajjadi
  • Corey Lynch
  • Aakanksha Chowdhery
  • Brian Ichter
  • Ayzaan Wahid
  • Jonathan Tompson

Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e. g. for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multimodal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.

ICML Conference 2022 Conference Paper

Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning

  • Seyed Kamyar Seyed Ghasemipour
  • Satoshi Kataoka
  • Byron David
  • Daniel Freeman
  • Shixiang Gu
  • Igor Mordatch

Assembly of multi-part physical structures is both a valuable end product for autonomous robotics, as well as a valuable diagnostic task for open-ended training of embodied intelligent agents. We introduce a naturalistic physics-based environment with a set of connectable magnet blocks inspired by children’s toy kits. The objective is to assemble blocks into a succession of target blueprints. Despite the simplicity of this objective, the compositional nature of building diverse blueprints from a set of blocks leads to an explosion of complexity in structures that agents encounter. Furthermore, assembly stresses agents’ multi-step planning, physical reasoning, and bimanual coordination. We find that the combination of large-scale reinforcement learning and graph-based policies – surprisingly without any additional complexity – is an effective recipe for training agents that not only generalize to complex unseen blueprints in a zero-shot manner, but even operate in a reset-free setting without being trained to do so. Through extensive experiments, we highlight the importance of large-scale training, structured representations, contributions of multi-task vs. single-task learning, as well as the effects of curriculums, and discuss qualitative behaviors of trained agents. Our accompanying project webpage can be found at: https: //sites. google. com/view/learning-direct-assembly/home

AAAI Conference 2022 Conference Paper

Frozen Pretrained Transformers as Universal Computation Engines

  • Kevin Lu
  • Aditya Grover
  • Pieter Abbeel
  • Igor Mordatch

We investigate the capability of a transformer pretrained on natural language to generalize to other modalities with minimal finetuning – in particular, without finetuning of the selfattention and feedforward layers of the residual blocks. We consider such a model, which we call a Frozen Pretrained Transformer (FPT), and study finetuning it on a variety of sequence classification tasks spanning numerical computation, vision, and protein fold prediction. In contrast to prior works which investigate finetuning on the same modality as the pretraining dataset, we show that pretraining on natural language can improve performance and compute efficiency on non-language downstream tasks. Additionally, we perform an analysis of the architecture, comparing the performance of a random initialized transformer to a random LSTM. Combining the two insights, we find language-pretrained transformers can obtain strong performance on a variety of nonlanguage tasks. Bit Memory Bit XOR ListOps MNIST CIFAR-10 CIFAR-10 LRA Homology Test Accuracy 100 100 38 98 72 39 13 100 100 38 99 70 42 9 61 50 17 99. 5 74 12 12 Performance on Multimodal Sequence Benchmarks Frozen Pretrained Transformer Full Transformer Full LSTM Figure 1: A frozen language-pretrained transformer (FPT) – without finetuning the self-attention and feedforward layers – can achieve strong performance compared to a transformer fully trained from scratch on a downstream modality on literature benchmarks (Tay et al. 2020; Rao et al. 2019). We show results on diverse classification tasks (see Section 2. 1): numerical computation (Bit Memory/XOR, ListOps), image classification (MNIST, CIFAR-10, LRA), and protein fold prediction (Homology). We also show results for a fully-trained from-scratch LSTM as a baseline. Our code is available at: github. com/kzl/universal-computation Copyright © 2022, Association for the Advancement of Artificial Intelligence (www. aaai. org). All rights reserved.

ICML Conference 2022 Conference Paper

Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents

  • Wenlong Huang
  • Pieter Abbeel
  • Deepak Pathak
  • Igor Mordatch

Can world knowledge learned by large language models (LLMs) be used to act in interactive environments? In this paper, we investigate the possibility of grounding high-level tasks, expressed in natural language (e. g. “make breakfast”), to a chosen set of actionable steps (e. g. “open fridge”). While prior work focused on learning from explicit step-by-step examples of how to act, we surprisingly find that if pre-trained LMs are large enough and prompted appropriately, they can effectively decompose high-level tasks into mid-level plans without any further training. However, the plans produced naively by LLMs often cannot map precisely to admissible actions. We propose a procedure that conditions on existing demonstrations and semantically translates the plans to admissible actions. Our evaluation in the recent VirtualHome environment shows that the resulting method substantially improves executability over the LLM baseline. The conducted human evaluation reveals a trade-off between executability and correctness but shows a promising sign towards extracting actionable knowledge from language models.

ICML Conference 2022 Conference Paper

Learning Iterative Reasoning through Energy Minimization

  • Yilun Du
  • Shuang Li 0013
  • Joshua B. Tenenbaum
  • Igor Mordatch

Deep learning has excelled on complex pattern recognition tasks such as image classification and object recognition. However, it struggles with tasks requiring nontrivial reasoning, such as algorithmic computation. Humans are able to solve such tasks through iterative reasoning – spending more time to think about harder tasks. Most existing neural networks, however, exhibit a fixed computational budget controlled by the neural network architecture, preventing additional computational processing on harder tasks. In this work, we present a new framework for iterative reasoning with neural networks. We train a neural network to parameterize an energy landscape over all outputs, and implement each step of the iterative reasoning as an energy minimization step to find a minimal energy solution. By formulating reasoning as an energy minimization problem, for harder problems that lead to more complex energy landscapes, we may then adjust our underlying computational budget by running a more complex optimization procedure. We empirically illustrate that our iterative reasoning approach can solve more accurate and generalizable algorithmic reasoning tasks in both graph and continuous domains. Finally, we illustrate that our approach can recursively solve algorithmic problems requiring nested reasoning.

NeurIPS Conference 2022 Conference Paper

Multi-Game Decision Transformers

  • Kuang-Huei Lee
  • Ofir Nachum
  • Mengjiao (Sherry) Yang
  • Lisa Lee
  • Daniel Freeman
  • Sergio Guadarrama
  • Ian Fischer
  • Winnie Xu

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model – with a single set of weights – trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.

NeurIPS Conference 2022 Conference Paper

Pre-Trained Language Models for Interactive Decision-Making

  • Shuang Li
  • Xavier Puig
  • Chris Paxton
  • Yilun Du
  • Clinton Wang
  • Linxi Fan
  • Tao Chen
  • De-An Huang

Language model (LM) pre-training is useful in many language processing tasks. But can pre-trained LMs be further leveraged for more general machine learning problems? We propose an approach for using LMs to scaffold learning and generalization in general sequential decision-making problems. In this approach, goals and observations are represented as a sequence of embeddings, and a policy network initialized with a pre-trained LM predicts the next action. We demonstrate that this framework enables effective combinatorial generalization across different environments and supervisory modalities. We begin by assuming access to a set of expert demonstrations, and show that initializing policies with LMs and fine-tuning them via behavior cloning improves task completion rates by 43. 6% in the VirtualHome environment. Next, we integrate an active data gathering procedure in which agents iteratively interact with the environment, relabel past "failed" experiences with new goals, and update their policies in a self-supervised loop. Active data gathering further improves combinatorial generalization, outperforming the best baseline by 25. 1%. Finally, we explain these results by investigating three possible factors underlying the effectiveness of the LM-based policy. We find that sequential input representations (vs. fixed-dimensional feature vectors) and LM-based weight initialization are both important for generalization. Surprisingly, however, the format of the policy inputs encoding (e. g. as a natural language string vs. an arbitrary sequential encoding) has little influence. Together, these results suggest that language modeling induces representations that are useful for modeling not just language, but also goals and plans; these representations can aid learning and generalization even outside of language processing.

NeurIPS Conference 2021 Conference Paper

Brax - A Differentiable Physics Engine for Large Scale Rigid Body Simulation

  • Daniel Freeman
  • Erik Frey
  • Anton Raichuk
  • Sertan Girgin
  • Igor Mordatch
  • Olivier Bachem

We present Brax, an open source library for \textbf{r}igid \textbf{b}ody simulation with a focus on performance and parallelism on accelerators, written in JAX. We present results on a suite of tasks inspired by the existing reinforcement learning literature, but remade in our engine. Additionally, we provide reimplementations of PPO, SAC, ES, and direct policy optimization in JAX that compile alongside our environments, allowing the learning algorithm and the environment processing to occur on the same device, and to scale seamlessly on accelerators. Finally, we include notebooks that facilitate training of performant policies on common MuJoCo-like tasks in minutes.

NeurIPS Conference 2021 Conference Paper

Decision Transformer: Reinforcement Learning via Sequence Modeling

  • Lili Chen
  • Kevin Lu
  • Aravind Rajeswaran
  • Kimin Lee
  • Aditya Grover
  • Misha Laskin
  • Pieter Abbeel
  • Aravind Srinivas

We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.

ICML Conference 2021 Conference Paper

Improved Contrastive Divergence Training of Energy-Based Models

  • Yilun Du
  • Shuang Li 0013
  • Joshua B. Tenenbaum
  • Igor Mordatch

Contrastive divergence is a popular method of training energy-based models, but is known to have difficulties with training stability. We propose an adaptation to improve contrastive divergence training by scrutinizing a gradient term that is difficult to calculate and is often left out for convenience. We show that this gradient term is numerically significant and in practice is important to avoid training instabilities, while being tractable to estimate. We further highlight how data augmentation and multi-scale processing can be used to improve model robustness and generation quality. Finally, we empirically evaluate stability of model architectures and show improved performance on a host of benchmarks and use cases, such as image generation, OOD detection, and compositional generation.

ICML Conference 2021 Conference Paper

Model-Based Reinforcement Learning via Latent-Space Collocation

  • Oleh Rybkin
  • Chuning Zhu
  • Anusha Nagabandi
  • Kostas Daniilidis
  • Igor Mordatch
  • Sergey Levine

The ability to plan into the future while utilizing only raw high-dimensional observations, such as images, can provide autonomous agents with broad and general capabilities. However, realistic tasks require performing temporally extended reasoning, and cannot be solved with only myopic, short-sighted planning. Recent work in model-based reinforcement learning (RL) has shown impressive results on tasks that require only short-horizon reasoning. In this work, we study how the long-horizon planning abilities can be improved with an algorithm that optimizes over sequences of states, rather than actions, which allows better credit assignment. To achieve this, we draw on the idea of collocation and adapt it to the image-based setting by leveraging probabilistic latent variable models, resulting in an algorithm that optimizes trajectories over latent variables. Our latent collocation method (LatCo) provides a general and effective visual planning approach, and significantly outperforms prior model-based approaches on challenging visual control tasks with sparse rewards and long-term goals. See the videos on the supplementary website \url{https: //sites. google. com/view/latco-mbrl/. }

ICLR Conference 2021 Conference Paper

Reset-Free Lifelong Learning with Skill-Space Planning

  • Kevin Lu
  • Aditya Grover
  • Pieter Abbeel
  • Igor Mordatch

The objective of \textit{lifelong} reinforcement learning (RL) is to optimize agents which can continuously adapt and interact in changing environments. However, current RL approaches fail drastically when environments are non-stationary and interactions are non-episodic. We propose \textit{Lifelong Skill Planning} (LiSP), an algorithmic framework for lifelong RL based on planning in an abstract space of higher-order skills. We learn the skills in an unsupervised manner using intrinsic rewards and plan over the learned skills using a learned dynamics model. Moreover, our framework permits skill discovery even from offline data, thereby reducing the need for excessive real-world interactions. We demonstrate empirically that LiSP successfully enables long-horizon planning and learns agents that can avoid catastrophic failures even in challenging non-stationary and non-episodic environments derived from gridworld and MuJoCo benchmarks.

ICML Conference 2021 Conference Paper

Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot

  • Joel Z. Leibo
  • Edgar A. Duéñez-Guzmán
  • Alexander Sasha Vezhnevets
  • John P. Agapiou
  • Peter Sunehag
  • Raphael Koster
  • Jayd Matyas
  • Charlie Beattie

Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent’s behavior constitutes (part of) another agent’s environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone.

NeurIPS Conference 2021 Conference Paper

The Neural MMO Platform for Massively Multiagent Research

  • Joseph Suarez
  • Yilun Du
  • Clare Zhu
  • Igor Mordatch
  • Phillip Isola

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is the first to combine them all. We present Neural MMO as free and open source software with active support, ongoing development, documentation, and additional training, logging, and visualization tools to help users adapt to this new setting. Initial baselines on the platform demonstrate that agents trained in large populations explore more and learn a progression of skills. We raise other more difficult problems such as many-team cooperation as open research questions which Neural MMO is well-suited to answer. Finally, we discuss current limitations of the platform, potential mitigations, and plans for continued development.

NeurIPS Conference 2021 Conference Paper

Unsupervised Learning of Compositional Energy Concepts

  • Yilun Du
  • Shuang Li
  • Yash Sharma
  • Josh Tenenbaum
  • Igor Mordatch

Humans are able to rapidly understand scenes by utilizing concepts extracted from prior experience. Such concepts are diverse, and include global scene descriptors, such as the weather or lighting, as well as local scene descriptors, such as the color or size of a particular object. So far, unsupervised discovery of concepts has focused on either modeling the global scene-level or the local object-level factors of variation, but not both. In this work, we propose COMET, which discovers and represents concepts as separate energy functions, enabling us to represent both global concepts as well as objects under a unified framework. COMET discovers energy functions through recomposing the input image, which we find captures independent factors without additional supervision. Sample generation in COMET is formulated as an optimization process on underlying energy functions, enabling us to generate images with permuted and composed concepts. Finally, discovered visual concepts in COMET generalize well, enabling us to compose concepts between separate modalities of images as well as with other concepts discovered by a separate instance of COMET trained on a different dataset. Code and data available at https: //energy-based-model. github. io/comet/.

ICML Conference 2020 Conference Paper

A Game Theoretic Framework for Model Based Reinforcement Learning

  • Aravind Rajeswaran
  • Igor Mordatch
  • Vikash Kumar

Designing stable and efficient algorithms for model-based reinforcement learning (MBRL) with function approximation has remained challenging despite growing interest in the field. To help expose the practical challenges in MBRL and simplify algorithm design from the lens of abstraction, we develop a new framework that casts MBRL as a game between: (1) a policy player, which attempts to maximize rewards under the learned model; (2) a model player, which attempts to fit the real-world data collected by the policy player. We show that a near-optimal policy for the environment can be obtained by finding an approximate equilibrium for aforementioned game, and we develop two families of algorithms to find the game equilibrium by drawing upon ideas from Stackelberg games. Experimental studies suggest that the proposed algorithms achieve state of the art sample efficiency, match the asymptotic performance of model-free policy gradient, and scale gracefully to high-dimensional tasks like dexterous hand manipulation. Project page: \url{https: //sites. google. com/view/mbrl-game}.

NeurIPS Conference 2020 Conference Paper

Compositional Visual Generation with Energy Based Models

  • Yilun Du
  • Shuang Li
  • Igor Mordatch

A vital aspect of human intelligence is the ability to compose increasingly complex concepts out of simpler ideas, enabling both rapid learning and adaptation of knowledge. In this paper we show that energy-based models can exhibit this ability by directly combining probability distributions. Samples from the combined distribution correspond to compositions of concepts. For example, given a distribution for smiling faces, and another for male faces, we can combine them to generate smiling male faces. This allows us to generate natural images that simultaneously satisfy conjunctions, disjunctions, and negations of concepts. We evaluate compositional generation abilities of our model on the CelebA dataset of natural faces and synthetic 3D scene images. We also demonstrate other unique advantages of our model, such as the ability to continually learn and incorporate new concepts, or infer compositions of concept properties underlying an image.

ICLR Conference 2020 Conference Paper

Emergent Tool Use From Multi-Agent Autocurricula

  • Bowen Baker
  • Ingmar Kanitscheider
  • Todor M. Markov
  • Yi Wu 0013
  • Glenn Powell
  • Bob McGrew
  • Igor Mordatch

Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct rounds of emergent strategy, many of which require sophisticated tool use and coordination. We find clear evidence of six emergent phases in agent strategy in our environment, each of which creates a new pressure for the opposing team to adapt; for instance, agents learn to build multi-object shelters using moveable boxes which in turn leads to agents discovering that they can overcome obstacles using ramps. We further provide evidence that multi-agent competition may scale better with increasing environment complexity and leads to behavior that centers around far more human-relevant skills than other self-supervised reinforcement learning methods such as intrinsic motivation. Finally, we propose transfer and fine-tuning as a way to quantitatively evaluate targeted capabilities, and we compare hide-and-seek agents to both intrinsic motivation and random initialization baselines in a suite of domain-specific intelligence tests.

NeurIPS Conference 2020 Conference Paper

Gamma-Models: Generative Temporal Difference Learning for Infinite-Horizon Prediction

  • Michael Janner
  • Igor Mordatch
  • Sergey Levine

We introduce the gamma-model, a predictive model of environment dynamics with an infinite, probabilistic horizon. Replacing standard single-step models with gamma-models leads to generalizations of the procedures that form the foundation of model-based control, including the model rollout and model-based value estimation. The gamma-model, trained with a generative reinterpretation of temporal difference learning, is a natural continuous analogue of the successor representation and a hybrid between model-free and model-based mechanisms. Like a value function, it contains information about the long-term future; like a standard predictive model, it is independent of task reward. We instantiate the gamma-model as both a generative adversarial network and normalizing flow, discuss how its training reflects an inescapable tradeoff between training-time and testing-time compounding errors, and empirically investigate its utility for prediction and control.

ICML Conference 2020 Conference Paper

One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control

  • Wenlong Huang
  • Igor Mordatch
  • Deepak Pathak

Reinforcement learning is typically concerned with learning control policies tailored to a particular agent. We investigate whether there exists a single global policy that can generalize to control a wide variety of agent morphologies – ones in which even dimensionality of state and action spaces changes. We propose to express this global policy as a collection of identical modular neural networks, dubbed as Shared Modular Policies (SMP), that correspond to each of the agent’s actuators. Every module is only responsible for controlling its corresponding actuator and receives information from only its local sensors. In addition, messages are passed between modules, propagating information between distant modules. We show that a single modular policy can successfully generate locomotion behaviors for several planar agents with different skeletal structures such as monopod hoppers, quadrupeds, bipeds, and generalize to variants not seen during training – a process that would normally require training and manual hyperparameter tuning for each morphology. We observe that a wide variety of drastically diverse locomotion styles across morphologies as well as centralized coordination emerges via message passing between decentralized modules purely from the reinforcement learning objective. Videos and code at https: //huangwl18. github. io/modular-rl/

NeurIPS Conference 2019 Conference Paper

Implicit Generation and Modeling with Energy Based Models

  • Yilun Du
  • Igor Mordatch

Energy based models (EBMs) are appealing due to their generality and simplicity in likelihood modeling, but have been traditionally difficult to train. We present techniques to scale MCMC based EBM training on continuous neural networks, and we show its success on the high-dimensional data domains of ImageNet32x32, ImageNet128x128, CIFAR-10, and robotic hand trajectories, achieving better samples than other likelihood models and nearing the performance of contemporary GAN approaches, while covering all modes of the data. We highlight some unique capabilities of implicit generation such as compositionality and corrupt image reconstruction and inpainting. Finally, we show that EBMs are useful models across a wide variety of tasks, achieving state-of-the-art out-of-distribution classification, adversarially robust classification, state-of-the-art continual online class learning, and coherent long term predicted trajectory rollouts.

ICLR Conference 2018 Conference Paper

Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments

  • Maruan Al-Shedivat
  • Trapit Bansal
  • Yuri Burda
  • Ilya Sutskever
  • Igor Mordatch
  • Pieter Abbeel

Ability to continuously learn and adapt from limited experience in nonstationary environments is an important milestone on the path towards general intelligence. In this paper, we cast the problem of continuous adaptation into the learning-to-learn framework. We develop a simple gradient-based meta-learning algorithm suitable for adaptation in dynamically changing and adversarial scenarios. Additionally, we design a new multi-agent competitive environment, RoboSumo, and define iterated adaptation games for testing various aspects of continuous adaptation. We demonstrate that meta-learning enables significantly more efficient adaptation than reactive baselines in the few-shot regime. Our experiments with a population of agents that learn and compete suggest that meta-learners are the fittest.

AAAI Conference 2018 Conference Paper

Emergence of Grounded Compositional Language in Multi-Agent Populations

  • Igor Mordatch
  • Pieter Abbeel

By capturing statistical patterns in large corpora, machine learning has enabled significant advances in natural language processing, including in machine translation, question answering, and sentiment analysis. However, for agents to intelligently interact with humans, simply capturing the statistical patterns is insufficient. In this paper we investigate if, and how, grounded compositional language can emerge as a means to achieve goals in multi-agent populations. Towards this end, we propose a multi-agent learning environment and learning methods that bring about emergence of a basic compositional language. This language is represented as streams of abstract discrete symbols uttered by agents over time, but nonetheless has a coherent structure that possesses a defined vocabulary and syntax. We also observe emergence of nonverbal communication such as pointing and guiding when language communication is unavailable.

AAMAS Conference 2018 Conference Paper

Learning with Opponent-Learning Awareness

  • Jakob Foerster
  • Richard Y. Chen
  • Maruan Al-Shedivat
  • Shimon Whiteson
  • Pieter Abbeel
  • Igor Mordatch

Multi-agent settings are quickly gathering importance in machine learning. This includes a plethora of recent work on deep multiagent reinforcement learning, but also can be extended to hierarchical reinforcement learning, generative adversarial networks and decentralised optimization. In all these settings the presence of multiple learning agents renders the training problem non-stationary and often leads to unstable training or undesired final results. We present Learning with Opponent-Learning Awareness (LOLA), a method in which each agent shapes the anticipated learning of the other agents in the environment. The LOLA learning rule includes an additional term that accounts for the impact of one agent’s policy on the anticipated parameter update of the other agents. Preliminary results show that the encounter of two LOLA agents leads to the emergence of tit-for-tat and therefore cooperation in the iterated prisoners’ dilemma (IPD), while independent learning does not. In this domain, LOLA also receives higher payouts compared to a naive learner, and is robust against exploitation by higher order gradient-based methods. Applied to infinitely repeated matching pennies, LOLA agents converge to the Nash equilibrium. In a round robin tournament we show that LOLA agents can successfully shape the learning of a range of multi-agent learning algorithms from literature, resulting in the highest average returns on the IPD. We also show that the LOLA update rule can be efficiently calculated using an extension of the likelihood ratio policy gradient estimator, making the method suitable for model-free reinforcement learning. This method thus scales to large parameter and input spaces and nonlinear function approximators. We also apply LOLA to a grid world task with an embedded social dilemma using deep recurrent policies and opponent modelling. Again, by explicitly considering the learning of the other agent, LOLA agents learn to cooperate out of self-interest.

ICLR Conference 2018 Conference Paper

Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines

  • Cathy Wu 0002
  • Aravind Rajeswaran
  • Yan Duan
  • Vikash Kumar
  • Alexandre M. Bayen
  • Sham M. Kakade
  • Igor Mordatch
  • Pieter Abbeel

Policy gradient methods have enjoyed great success in deep reinforcement learning but suffer from high variance of gradient estimates. The high variance problem is particularly exasperated in problems with long horizons or high-dimensional action spaces. To mitigate this issue, we derive a bias-free action-dependent baseline for variance reduction which fully exploits the structural form of the stochastic policy itself and does not make any additional assumptions about the MDP. We demonstrate and quantify the benefit of the action-dependent baseline through both theoretical analysis as well as numerical results, including an analysis of the suboptimality of the optimal state-dependent baseline. The result is a computationally efficient policy gradient algorithm, which scales to high-dimensional control problems, as demonstrated by a synthetic 2000-dimensional target matching task. Our experimental results indicate that action-dependent baselines allow for faster learning on standard reinforcement learning benchmarks and high-dimensional hand manipulation and synthetic tasks. Finally, we show that the general idea of including additional information in baselines for improved variance reduction can be extended to partially observed and multi-agent tasks.

NeurIPS Conference 2017 Conference Paper

Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

  • Ryan Lowe
  • Yi Wu
  • Aviv Tamar
  • Jean Harb
  • OpenAI Pieter Abbeel
  • Igor Mordatch

We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.

ICML Conference 2017 Conference Paper

Prediction and Control with Temporal Segment Models

  • Nikhil Mishra
  • Pieter Abbeel
  • Igor Mordatch

We introduce a method for learning the dynamics of complex nonlinear systems based on deep generative models over temporal segments of states and actions. Unlike dynamics models that operate over individual discrete timesteps, we learn the distribution over future state trajectories conditioned on past state, past action, and planned future action trajectories, as well as a latent prior over action trajectories. Our approach is based on convolutional autoregressive models and variational autoencoders. It makes stable and accurate predictions over long horizons for complex, stochastic systems, effectively expressing uncertainty and modeling the effects of collisions, sensory noise, and action delays. The learned dynamics model and action prior can be used for end-to-end, fully differentiable trajectory optimization and model-based policy optimization, which we use to evaluate the performance and sample-efficiency of our method.

ICRA Conference 2016 Conference Paper

Combining model-based policy search with online model learning for control of physical humanoids

  • Igor Mordatch
  • Nikhil Mishra
  • Clemens Eppner
  • Pieter Abbeel

We present an automatic method for interactive control of physical humanoid robots based on high-level tasks that does not require manual specification of motion trajectories or specially-designed control policies. The method is based on the combination of a model-based policy that is trained off-line in simulation and sends high-level commands to a model-free controller that executes these commands on the physical robot. This low-level controller simultaneously learns and adapts a local model of dynamics on-line and computes optimal controls under the learned model. The high-level policy is trained using a combination of trajectory optimization and neural network learning, while considering physical limitations such as limited sensors and communication delays. The entire system runs in real-time on the robot's computer and uses only on-board sensors. We demonstrate successful policy execution on a range of tasks such as leaning, hand reaching, and robust balancing behaviors atop a tilting base on the physical robot and in simulation.

IROS Conference 2015 Conference Paper

Ensemble-CIO: Full-body dynamic motion planning that transfers to physical humanoids

  • Igor Mordatch
  • Kendall Lowrey
  • Emanuel Todorov

While a lot of progress has recently been made in dynamic motion planning for humanoid robots, much of this work has remained limited to simulation. Here we show that executing the resulting trajectories on a Darwin-OP robot, even with local feedback derived from the optimizer, does not result in stable movements. We then develop a new trajectory optimization method, adapting our earlier CIO algorithm to plan through ensembles of perturbed models. This makes the plan robust to model uncertainty, and leads to successful execution on the robot. We obtain a high rate of task completion without trajectory divergence (falling) in dynamic forward walking, sideways walking, and turning, and a similarly high success rate in getting up from the floor (the robot broke before we could quantify the latter). Even though the planning is still done offline, the present work represents a significant step towards automating the tedious scripting of complex movements.

NeurIPS Conference 2015 Conference Paper

Interactive Control of Diverse Complex Characters with Neural Networks

  • Igor Mordatch
  • Kendall Lowrey
  • Galen Andrew
  • Zoran Popovic
  • Emanuel Todorov

We present a method for training recurrent neural networks to act as near-optimal feedback controllers. It is able to generate stable and realistic behaviors for a range of dynamical systems and tasks -- swimming, flying, biped and quadruped walking with different body morphologies. It does not require motion capture or task-specific features or state machines. The controller is a neural network, having a large number of feed-forward units that learn elaborate state-action mappings, and a small number of recurrent units that implement memory states beyond the physical system state. The action generated by the network is defined as velocity. Thus the network is not learning a control policy, but rather the dynamics under an implicit policy. Essential features of the method include interleaving supervised learning with trajectory optimization, injecting noise during training, training for unexpected changes in the task specification, and using the trajectory optimizer to obtain optimal feedback gains in addition to optimal actions.

ICRA Conference 2015 Conference Paper

Physics-based trajectory optimization for grasping in cluttered environments

  • Nikita Kitaev
  • Igor Mordatch
  • Sachin Patil
  • Pieter Abbeel

Grasping an object in a cluttered, unorganized environment is challenging because of unavoidable contacts and interactions between the robot and multiple immovable (static) and movable (dynamic) obstacles in the environment. Planning an approach trajectory for grasping in such situations can benefit from physics-based simulations that describe the dynamics of the interaction between the robot manipulator and the environment. In this work, we present a physics-based trajectory optimization approach for planning grasp approach trajectories. We present novel cost objectives and identify failure modes relevant to grasping in cluttered environments. Our approach uses rollouts of physics-based simulations to compute the gradient of the objective and of the dynamics. Our approach naturally generates behaviors such as choosing to push objects that are less likely to topple over, recognizing and avoiding situations which might cause a cascade of objects to fall over, and adjusting the manipulator trajectory to push objects aside in a direction orthogonal to the grasping direction. We present results in simulation for grasping in a variety of cluttered environments with varying levels of density of obstacles in the environment. Our experiments in simulation indicate that our approach outperforms a baseline approach that considers multiple straight-line trajectories modified to account for static obstacles by an aggregate success rate of 14% with varying degrees of object clutter.

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