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Ian Osband

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24 papers
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24

UAI Conference 2023 Conference Paper

Approximate Thompson Sampling via Epistemic Neural Networks

  • Ian Osband
  • Zheng Wen 0002
  • Seyed Mohammad Asghari
  • Vikranth Dwaracherla
  • Morteza Ibrahimi
  • Xiuyuan Lu
  • Benjamin Van Roy

Thompson sampling (TS) is a popular heuristic for action selection, but it requires sampling from a posterior distribution. Unfortunately, this can become computationally intractable in complex environments, such as those modeled using neural networks. Approximate posterior samples can produce effective actions, but only if they reasonably approximate joint predictive distributions of outputs across inputs. Notably, accuracy of marginal predictive distributions does not suffice. Epistemic neural networks (ENNs) are designed to produce accurate joint predictive distributions. We compare a range of ENNs through computational experiments that assess their performance in approximating TS across bandit and reinforcement learning environments. The results indicate that ENNs serve this purpose well and illustrate how the quality of joint predictive distributions drives performance. Further, we demonstrate that the epinet – a small additive network that estimates uncertainty – matches the performance of large ensembles at orders of magnitude lower computational cost. This enables effective application of TS with computation that scales gracefully to complex environments.

TMLR Journal 2023 Journal Article

Ensembles for Uncertainty Estimation: Benefits of Prior Functions and Bootstrapping

  • Vikranth Dwaracherla
  • Zheng Wen
  • Ian Osband
  • Xiuyuan Lu
  • Seyed Mohammad Asghari
  • Benjamin Van Roy

In machine learning, an agent needs to estimate uncertainty to efficiently explore and adapt and to make effective decisions. A common approach to uncertainty estimation maintains an ensemble of models. In recent years, several approaches have been proposed for training ensembles, and conflicting views prevail with regards to the importance of various ingredients of these approaches. In this paper, we aim to address the benefits of two ingredients -- prior functions and bootstrapping -- which have come into question. We show that prior functions can significantly improve an ensemble agent's joint predictions across inputs and that bootstrapping affords additional benefits if the signal-to-noise ratio varies across inputs. Our claims are justified by both theoretical and experimental results.

NeurIPS Conference 2023 Conference Paper

Epistemic Neural Networks

  • Ian Osband
  • Zheng Wen
  • Seyed Mohammad Asghari
  • Vikranth Dwaracherla
  • Morteza Ibrahimi
  • Xiuyuan Lu
  • Benjamin Van Roy

Intelligence relies on an agent's knowledge of what it does not know. This capability can be assessed based on the quality of joint predictions of labels across multiple inputs. In principle, ensemble-based approaches can produce effective joint predictions, but the computational costs of large ensembles become prohibitive. We introduce the epinet: an architecture that can supplement any conventional neural network, including large pretrained models, and can be trained with modest incremental computation to estimate uncertainty. With an epinet, conventional neural networks outperform very large ensembles, consisting of hundreds or more particles, with orders of magnitude less computation. The epinet does not fit the traditional framework of Bayesian neural networks. To accommodate development of approaches beyond BNNs, such as the epinet, we introduce the epistemic neural network (ENN) as a general interface for models that produce joint predictions.

UAI Conference 2022 Conference Paper

Evaluating high-order predictive distributions in deep learning

  • Ian Osband
  • Zheng Wen 0002
  • Seyed Mohammad Asghari
  • Vikranth Dwaracherla
  • Xiuyuan Lu
  • Benjamin Van Roy

Most work on supervised learning research has focused on marginal predictions. In decision problems, joint predictive distributions are essential for good performance. Previous work has developed methods for assessing low-order predictive distributions with inputs sampled i. i. d. from the testing distribution. With low-dimensional inputs, these methods distinguish agents that effectively estimate uncertainty from those that do not. We establish that the predictive distribution order required for such differentiation increases greatly with input dimension, rendering these methods impractical. To accommodate high-dimensional inputs, we introduce dyadic sampling, which focuses on predictive distributions associated with random pairs of inputs. We demonstrate that this approach efficiently distinguishes agents in high-dimensional examples involving simple logistic regression as well as complex synthetic and empirical data.

NeurIPS Conference 2022 Conference Paper

The Neural Testbed: Evaluating Joint Predictions

  • Ian Osband
  • Zheng Wen
  • Seyed Mohammad Asghari
  • Vikranth Dwaracherla
  • Xiuyuan Lu
  • Morteza Ibrahimi
  • Dieterich Lawson
  • Botao Hao

Predictive distributions quantify uncertainties ignored by point estimates. This paper introduces The Neural Testbed: an open source benchmark for controlled and principled evaluation of agents that generate such predictions. Crucially, the testbed assesses agents not only on the quality of their marginal predictions per input, but also on their joint predictions across many inputs. We evaluate a range of agents using a simple neural network data generating process. Our results indicate that some popular Bayesian deep learning agents do not fare well with joint predictions, even when they can produce accurate marginal predictions. We also show that the quality of joint predictions drives performance in downstream decision tasks. We find these results are robust across choice a wide range of generative models, and highlight the practical importance of joint predictions to the community.

UAI Conference 2021 Conference Paper

Matrix games with bandit feedback

  • Brendan O'Donoghue
  • Tor Lattimore
  • Ian Osband

We study a version of the classical zero-sum matrix game with unknown payoff matrix and bandit feedback, where the players only observe each others actions and a noisy payoff. This generalizes the usual matrix game, where the payoff matrix is known to the players. Despite numerous applications, this problem has received relatively little attention. Although adversarial bandit algorithms achieve low regret, they do not exploit the matrix structure and perform poorly relative to the new algorithms. The main contributions are regret analyses of variants of UCB and K-learning that hold for any opponent, e. g. , even when the opponent adversarially plays the best-response to the learner’s mixed strategy. Along the way, we show that Thompson fails catastrophically in this setting and provide empirical comparison to existing algorithms.

ICLR Conference 2020 Conference Paper

Behaviour Suite for Reinforcement Learning

  • Ian Osband
  • Yotam Doron
  • Matteo Hessel
  • John Aslanides
  • Eren Sezener
  • Andre Saraiva 0001
  • Katrina McKinney
  • Tor Lattimore

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems that capture key issues in the design of general and efficient learning algorithms. Second, to study agent behaviour through their performance on these shared benchmarks. To complement this effort, we open source this http URL, which automates evaluation and analysis of any agent on bsuite. This library facilitates reproducible and accessible research on the core issues in RL, and ultimately the design of superior learning algorithms. Our code is Python, and easy to use within existing projects. We include examples with OpenAI Baselines, Dopamine as well as new reference implementations. Going forward, we hope to incorporate more excellent experiments from the research community, and commit to a periodic review of bsuite from a committee of prominent researchers.

ICLR Conference 2020 Conference Paper

Hypermodels for Exploration

  • Vikranth Dwaracherla
  • Xiuyuan Lu
  • Morteza Ibrahimi
  • Ian Osband
  • Zheng Wen 0002
  • Benjamin Van Roy

We study the use of hypermodels to represent epistemic uncertainty and guide exploration. This generalizes and extends the use of ensembles to approximate Thompson sampling. The computational cost of training an ensemble grows with its size, and as such, prior work has typically been limited to ensembles with tens of elements. We show that alternative hypermodels can enjoy dramatic efficiency gains, enabling behavior that would otherwise require hundreds or thousands of elements, and even succeed in situations where ensemble methods fail to learn regardless of size. This allows more accurate approximation of Thompson sampling as well as use of more sophisticated exploration schemes. In particular, we consider an approximate form of information-directed sampling and demonstrate performance gains relative to Thompson sampling. As alternatives to ensembles, we consider linear and neural network hypermodels, also known as hypernetworks. We prove that, with neural network base models, a linear hypermodel can represent essentially any distribution over functions, and as such, hypernetworks do not extend what can be represented.

ICLR Conference 2020 Conference Paper

Making Sense of Reinforcement Learning and Probabilistic Inference

  • Brendan O'Donoghue
  • Ian Osband
  • Catalin Ionescu

Reinforcement learning (RL) combines a control problem with statistical estimation: The system dynamics are not known to the agent, but can be learned through experience. A recent line of research casts ‘RL as inference’ and suggests a particular framework to generalize the RL problem as probabilistic inference. Our paper surfaces a key shortcoming in that approach, and clarifies the sense in which RL can be coherently cast as an inference problem. In particular, an RL agent must consider the effects of its actions upon future rewards and observations: The exploration-exploitation tradeoff. In all but the most simple settings, the resulting inference is computationally intractable so that practical RL algorithms must resort to approximation. We demonstrate that the popular ‘RL as inference’ approximation can perform poorly in even very basic problems. However, we show that with a small modification the framework does yield algorithms that can provably perform well, and we show that the resulting algorithm is equivalent to the recently proposed K-learning, which we further connect with Thompson sampling.

JMLR Journal 2019 Journal Article

Deep Exploration via Randomized Value Functions

  • Ian Osband
  • Benjamin Van Roy
  • Daniel J. Russo
  • Zheng Wen

We study the use of randomized value functions to guide deep exploration in reinforcement learning. This offers an elegant means for synthesizing statistically and computationally efficient exploration with common practical approaches to value function learning. We present several reinforcement learning algorithms that leverage randomized value functions and demonstrate their efficacy through computational studies. We also prove a regret bound that establishes statistical efficiency with a tabular representation. [abs] [ pdf ][ bib ] &copy JMLR 2019. ( edit, beta )

AAAI Conference 2018 Conference Paper

Deep Q-learning From Demonstrations

  • Todd Hester
  • Matej Vecerik
  • Olivier Pietquin
  • Marc Lanctot
  • Tom Schaul
  • Bilal Piot
  • Dan Horgan
  • John Quan

Deep reinforcement learning (RL) has achieved several high profile successes in difficult decision-making problems. However, these algorithms typically require a huge amount of data before they reach reasonable performance. In fact, their performance during learning can be extremely poor. This may be acceptable for a simulator, but it severely limits the applicability of deep RL to many real-world tasks, where the agent must learn in the real environment. In this paper we study a setting where the agent may access data from previous control of the system. We present an algorithm, Deep Q-learning from Demonstrations (DQfD), that leverages small sets of demonstration data to massively accelerate the learning process even from relatively small amounts of demonstration data and is able to automatically assess the necessary ratio of demonstration data while learning thanks to a prioritized replay mechanism. DQfD works by combining temporal difference updates with supervised classification of the demonstrator’s actions. We show that DQfD has better initial performance than Prioritized Dueling Double Deep Q-Networks (PDD DQN) as it starts with better scores on the first million steps on 41 of 42 games and on average it takes PDD DQN 83 million steps to catch up to DQfD’s performance. DQfD learns to out-perform the best demonstration given in 14 of 42 games. In addition, DQfD leverages human demonstrations to achieve state-of-the-art results for 11 games. Finally, we show that DQfD performs better than three related algorithms for incorporating demonstration data into DQN.

NeurIPS Conference 2018 Conference Paper

Randomized Prior Functions for Deep Reinforcement Learning

  • Ian Osband
  • John Aslanides
  • Albin Cassirer

Dealing with uncertainty is essential for efficient reinforcement learning. There is a growing literature on uncertainty estimation for deep learning from fixed datasets, but many of the most popular approaches are poorly-suited to sequential decision problems. Other methods, such as bootstrap sampling, have no mechanism for uncertainty that does not come from the observed data. We highlight why this can be a crucial shortcoming and propose a simple remedy through addition of a randomized untrainable `prior' network to each ensemble member. We prove that this approach is efficient with linear representations, provide simple illustrations of its efficacy with nonlinear representations and show that this approach scales to large-scale problems far better than previous attempts.

NeurIPS Conference 2018 Conference Paper

Scalable Coordinated Exploration in Concurrent Reinforcement Learning

  • Maria Dimakopoulou
  • Ian Osband
  • Benjamin Van Roy

We consider a team of reinforcement learning agents that concurrently operate in a common environment, and we develop an approach to efficient coordinated exploration that is suitable for problems of practical scale. Our approach builds on the seed sampling concept introduced in Dimakopoulou and Van Roy (2018) and on a randomized value function learning algorithm from Osband et al. (2016). We demonstrate that, for simple tabular contexts, the approach is competitive with those previously proposed in Dimakopoulou and Van Roy (2018) and with a higher-dimensional problem and a neural network value function representation, the approach learns quickly with far fewer agents than alternative exploration schemes.

ICML Conference 2018 Conference Paper

The Uncertainty Bellman Equation and Exploration

  • Brendan O'Donoghue
  • Ian Osband
  • Rémi Munos
  • Volodymyr Mnih

We consider the exploration/exploitation problem in reinforcement learning. For exploitation, it is well known that the Bellman equation connects the value at any time-step to the expected value at subsequent time-steps. In this paper we consider a similar uncertainty Bellman equation (UBE), which connects the uncertainty at any time-step to the expected uncertainties at subsequent time-steps, thereby extending the potential exploratory benefit of a policy beyond individual time-steps. We prove that the unique fixed point of the UBE yields an upper bound on the variance of the posterior distribution of the Q-values induced by any policy. This bound can be much tighter than traditional count-based bonuses that compound standard deviation rather than variance. Importantly, and unlike several existing approaches to optimism, this method scales naturally to large systems with complex generalization. Substituting our UBE-exploration strategy for $\epsilon$-greedy improves DQN performance on 51 out of 57 games in the Atari suite.

ICML Conference 2017 Conference Paper

Minimax Regret Bounds for Reinforcement Learning

  • Mohammad Gheshlaghi Azar
  • Ian Osband
  • Rémi Munos

We consider the problem of provably optimal exploration in reinforcement learning for finite horizon MDPs. We show that an optimistic modification to value iteration achieves a regret bound of $\tilde {O}( \sqrt{HSAT} + H^2S^2A+H\sqrt{T})$ where $H$ is the time horizon, $S$ the number of states, $A$ the number of actions and $T$ the number of time-steps. This result improves over the best previous known bound $\tilde {O}(HS \sqrt{AT})$ achieved by the UCRL2 algorithm. The key significance of our new results is that when $T\geq H^3S^3A$ and $SA\geq H$, it leads to a regret of $\tilde{O}(\sqrt{HSAT})$ that matches the established lower bound of $\Omega(\sqrt{HSAT})$ up to a logarithmic factor. Our analysis contain two key insights. We use careful application of concentration inequalities to the optimal value function as a whole, rather than to the transitions probabilities (to improve scaling in $S$), and we define Bernstein-based “exploration bonuses” that use the empirical variance of the estimated values at the next states (to improve scaling in $H$).

RLDM Conference 2017 Conference Abstract

On Optimistic versus Randomized Exploration in Reinforcement Learning

  • Benjamin Van Roy
  • Ian Osband

We discuss the relative merits of optimistic and randomized approaches to exploration in rein- forcement learning. Optimistic approaches presented in the literature apply an optimistic boost to the value estimate at each state-action pair and select actions that are greedy with respect to the resulting optimistic value function. Randomized approaches sample from among statistically plausible value functions and se- lect actions that are greedy with respect to the random sample. Prior computational experience suggests that randomized approaches can lead to far more statistically efficient learning. We present two simple analytic examples that elucidate why this is the case. In principle, there should be optimistic approaches that fare well relative to randomized approaches, but that would require intractable computation. Optimistic approaches that have been proposed in the literature sacrifice statistical efficiency for the sake of computational effi- ciency. Randomized approaches, on the other hand, may enable simultaneous statistical and computational efficiency.

ICML Conference 2017 Conference Paper

Why is Posterior Sampling Better than Optimism for Reinforcement Learning?

  • Ian Osband
  • Benjamin Van Roy

Computational results demonstrate that posterior sampling for reinforcement learning (PSRL) dramatically outperforms existing algorithms driven by optimism, such as UCRL2. We provide insight into the extent of this performance boost and the phenomenon that drives it. We leverage this insight to establish an $\tilde{O}(H\sqrt{SAT})$ Bayesian regret bound for PSRL in finite-horizon episodic Markov decision processes. This improves upon the best previous Bayesian regret bound of $\tilde{O}(H S \sqrt{AT})$ for any reinforcement learning algorithm. Our theoretical results are supported by extensive empirical evaluation.

NeurIPS Conference 2016 Conference Paper

Deep Exploration via Bootstrapped DQN

  • Ian Osband
  • Charles Blundell
  • Alexander Pritzel
  • Benjamin Van Roy

Efficient exploration remains a major challenge for reinforcement learning (RL). Common dithering strategies for exploration, such as epsilon-greedy, do not carry out temporally-extended (or deep) exploration; this can lead to exponentially larger data requirements. However, most algorithms for statistically efficient RL are not computationally tractable in complex environments. Randomized value functions offer a promising approach to efficient exploration with generalization, but existing algorithms are not compatible with nonlinearly parameterized value functions. As a first step towards addressing such contexts we develop bootstrapped DQN. We demonstrate that bootstrapped DQN can combine deep exploration with deep neural networks for exponentially faster learning than any dithering strategy. In the Arcade Learning Environment bootstrapped DQN substantially improves learning speed and cumulative performance across most games.

ICML Conference 2016 Conference Paper

Generalization and Exploration via Randomized Value Functions

  • Ian Osband
  • Benjamin Van Roy
  • Zheng Wen 0002

We propose randomized least-squares value iteration (RLSVI) – a new reinforcement learning algorithm designed to explore and generalize efficiently via linearly parameterized value functions. We explain why versions of least-squares value iteration that use Boltzmann or epsilon-greedy exploration can be highly inefficient, and we present computational results that demonstrate dramatic efficiency gains enjoyed by RLSVI. Further, we establish an upper bound on the expected regret of RLSVI that demonstrates near-optimality in a tabula rasa learning context. More broadly, our results suggest that randomized value functions offer a promising approach to tackling a critical challenge in reinforcement learning: synthesizing efficient exploration and effective generalization.

EWRL Workshop 2016 Workshop Paper

Why is Posterior Sampling Better than Optimism for Reinforcement Learning?

  • Ian Osband
  • Benjamin Van Roy

Computational results demonstrate that posterior sampling for reinforcement learning (PSRL) dramatically outperforms existing algorithms driven by optimism, such as UCRL2. We provide insight into the extent of this performance boost and the phenomenon that drives it. We leverage this insight to establish an Õ(H √ SAT) Bayesian regret bound for PSRL in finite-horizon episodic Markov decision processes. This improves upon the best previous Bayesian regret bound of Õ(HS √ AT) for any reinforcement learning algorithm. Our theoretical results are supported by extensive empirical evaluation.

NeurIPS Conference 2014 Conference Paper

Model-based Reinforcement Learning and the Eluder Dimension

  • Ian Osband
  • Benjamin Van Roy

We consider the problem of learning to optimize an unknown Markov decision process (MDP). We show that, if the MDP can be parameterized within some known function class, we can obtain regret bounds that scale with the dimensionality, rather than cardinality, of the system. We characterize this dependence explicitly as $\tilde{O}(\sqrt{d_K d_E T})$ where $T$ is time elapsed, $d_K$ is the Kolmogorov dimension and $d_E$ is the \emph{eluder dimension}. These represent the first unified regret bounds for model-based reinforcement learning and provide state of the art guarantees in several important settings. Moreover, we present a simple and computationally efficient algorithm \emph{posterior sampling for reinforcement learning} (PSRL) that satisfies these bounds.

NeurIPS Conference 2014 Conference Paper

Near-optimal Reinforcement Learning in Factored MDPs

  • Ian Osband
  • Benjamin Van Roy

Any reinforcement learning algorithm that applies to all Markov decision processes (MDPs) will suffer $\Omega(\sqrt{SAT})$ regret on some MDP, where $T$ is the elapsed time and $S$ and $A$ are the cardinalities of the state and action spaces. This implies $T = \Omega(SA)$ time to guarantee a near-optimal policy. In many settings of practical interest, due to the curse of dimensionality, $S$ and $A$ can be so enormous that this learning time is unacceptable. We establish that, if the system is known to be a \emph{factored} MDP, it is possible to achieve regret that scales polynomially in the number of \emph{parameters} encoding the factored MDP, which may be exponentially smaller than $S$ or $A$. We provide two algorithms that satisfy near-optimal regret bounds in this context: posterior sampling reinforcement learning (PSRL) and an upper confidence bound algorithm (UCRL-Factored).

NeurIPS Conference 2013 Conference Paper

(More) Efficient Reinforcement Learning via Posterior Sampling

  • Ian Osband
  • Daniel Russo
  • Benjamin Van Roy

Most provably efficient learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration, posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known duration. At the start of each episode, PSRL updates a prior distribution over Markov decision processes and takes one sample from this posterior. PSRL then follows the policy that is optimal for this sample during the episode. The algorithm is conceptually simple, computationally efficient and allows an agent to encode prior knowledge in a natural way. We establish an $\tilde{O}(\tau S \sqrt{AT} )$ bound on the expected regret, where $T$ is time, $\tau$ is the episode length and $S$ and $A$ are the cardinalities of the state and action spaces. This bound is one of the first for an algorithm not based on optimism and close to the state of the art for any reinforcement learning algorithm. We show through simulation that PSRL significantly outperforms existing algorithms with similar regret bounds.

RLDM Conference 2013 Conference Abstract

(More) Efficient Reinforcement Learning via Posterior Sampling

  • Ian Osband
  • Daniel Russo
  • Benjamin Van Roy

Most provably-efficient learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration, posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known du- ration. At the start of each episode, PSRL updates a prior distribution over Markov decision processes and takes one sample from this posterior. PSRL then follows the policy that is optimal for this sample during the episode. The algorithm is conceptually simple, computationally √ efficient and allows an agent to encode prior knowledge in a natural way. We establish an Õ(τ S AT ) bound on the expected regret, where T is time, τ is the episode length and S and A are the cardinalities of the state and action spaces. This bound is one of the first for an algorithm not based on optimism, and close to the state of the art for any reinforcement learning algorithm. We show through simulation that PSRL significantly outperforms existing algorithms with similar regret bounds.

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