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Hui Li 0061

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2 papers
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2

ICLR Conference 2020 Conference Paper

Double Neural Counterfactual Regret Minimization

  • Hui Li 0061
  • Kailiang Hu
  • Shaohua Zhang
  • Yuan (Alan) Qi
  • Le Song

Counterfactual regret minimization (CFR) is a fundamental and effective technique for solving Imperfect Information Games (IIG). However, the original CFR algorithm only works for discrete states and action spaces, and the resulting strategy is maintained as a tabular representation. Such tabular representation limits the method from being directly applied to large games. In this paper, we propose a double neural representation for the IIGs, where one neural network represents the cumulative regret, and the other represents the average strategy. Such neural representations allow us to avoid manual game abstraction and carry out end-to-end optimization. To make the learning efficient, we also developed several novel techniques including a robust sampling method and a mini-batch Monte Carlo Counterfactual Regret Minimization (MCCFR) method, which may be of independent interests. Empirically, on games tractable to tabular approaches, neural strategies trained with our algorithm converge comparably to their tabular counterparts, and significantly outperform those based on deep reinforcement learning. On extremely large games with billions of decision nodes, our approach achieved strong performance while using hundreds of times less memory than the tabular CFR. On head-to-head matches of hands-up no-limit texas hold'em, our neural agent beat the strong agent ABS-CFR by $9.8\pm4.1$ chips per game. It's a successful application of neural CFR in large games.

ICML Conference 2019 Conference Paper

Generative Adversarial User Model for Reinforcement Learning Based Recommendation System

  • Xinshi Chen
  • Shuang Li 0002
  • Hui Li 0061
  • Shaohua Jiang
  • Yuan (Alan) Qi
  • Le Song

There are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems. In this setting, an online user is the environment; neither the reward function nor the environment dynamics are clearly defined, making the application of RL challenging. In this paper, we propose a novel model-based reinforcement learning framework for recommendation systems, where we develop a generative adversarial network to imitate user behavior dynamics and learn her reward function. Using this user model as the simulation environment, we develop a novel Cascading DQN algorithm to obtain a combinatorial recommendation policy which can handle a large number of candidate items efficiently. In our experiments with real data, we show this generative adversarial user model can better explain user behavior than alternatives, and the RL policy based on this model can lead to a better long-term reward for the user and higher click rate for the system.

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