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Hugo Berard

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6 papers
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6

ICML Conference 2025 Conference Paper

LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces

  • Rashid Mushkani
  • Shravan Nayak
  • Hugo Berard
  • Allison Cohen
  • Shin Koseki
  • Hadrien Bertrand

We introduce the Local Intersectional Visual Spaces (LIVS) dataset, a benchmark for multi-criteria alignment, developed through a two-year participatory process with 30 community organizations to support the pluralistic alignment of text-to-image (T2I) models in inclusive urban planning. The dataset encodes 37, 710 pairwise comparisons across 13, 462 images, structured along six criteria—Accessibility, Safety, Comfort, Invitingness, Inclusivity, and Diversity—derived from 634 community-defined concepts. Using Direct Preference Optimization (DPO), we fine-tune Stable Diffusion XL to reflect multi-criteria spatial preferences and evaluate the LIVS dataset and the fine-tuned model through four case studies: (1) DPO increases alignment with annotated preferences, particularly when annotation volume is high; (2) preference patterns vary across participant identities, underscoring the need for intersectional data; (3) human-authored prompts generate more distinctive visual outputs than LLM-generated ones, influencing annotation decisiveness; and (4) intersectional groups assign systematically different ratings across criteria, revealing the limitations of single-objective alignment. While DPO improves alignment under specific conditions, the prevalence of neutral ratings indicates that community values are heterogeneous and often ambiguous. LIVS provides a benchmark for developing T2I models that incorporate local, stakeholder-driven preferences, offering a foundation for context-aware alignment in spatial design.

ICLR Conference 2022 Conference Paper

Online Adversarial Attacks

  • Andjela Mladenovic
  • Avishek Joey Bose
  • Hugo Berard
  • William L. Hamilton
  • Simon Lacoste-Julien
  • Pascal Vincent
  • Gauthier Gidel

Adversarial attacks expose important vulnerabilities of deep learning models, yet little attention has been paid to settings where data arrives as a stream. In this paper, we formalize the online adversarial attack problem, emphasizing two key elements found in real-world use-cases: attackers must operate under partial knowledge of the target model, and the decisions made by the attacker are irrevocable since they operate on a transient data stream. We first rigorously analyze a deterministic variant of the online threat model by drawing parallels to the well-studied $k$-secretary problem in theoretical computer science and propose Virtual+, a simple yet practical online algorithm. Our main theoretical result shows Virtual+ yields provably the best competitive ratio over all single-threshold algorithms for $k<5$---extending the previous analysis of the $k$-secretary problem. We also introduce the \textit{stochastic $k$-secretary}---effectively reducing online blackbox transfer attacks to a $k$-secretary problem under noise---and prove theoretical bounds on the performance of Virtual+ adapted to this setting. Finally, we complement our theoretical results by conducting experiments on MNIST, CIFAR-10, and Imagenet classifiers, revealing the necessity of online algorithms in achieving near-optimal performance and also the rich interplay between attack strategies and online attack selection, enabling simple strategies like FGSM to outperform stronger adversaries.

NeurIPS Conference 2021 Conference Paper

Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity

  • Nicolas Loizou
  • Hugo Berard
  • Gauthier Gidel
  • Ioannis Mitliagkas
  • Simon Lacoste-Julien

Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al. , 2017]. SGDA is known to converge to a stationary point for specific classes of games, but current convergence analyses require a bounded variance assumption. SCO is used successfully for solving large-scale adversarial problems, but its convergence guarantees are limited to its deterministic variant. In this work, we introduce the expected co-coercivity condition, explain its benefits, and provide the first last-iterate convergence guarantees of SGDA and SCO under this condition for solving a class of stochastic variational inequality problems that are potentially non-monotone. We prove linear convergence of both methods to a neighborhood of the solution when they use constant step-size, and we propose insightful stepsize-switching rules to guarantee convergence to the exact solution. In addition, our convergence guarantees hold under the arbitrary sampling paradigm, and as such, we give insights into the complexity of minibatching.

ICLR Conference 2020 Conference Paper

A Closer Look at the Optimization Landscapes of Generative Adversarial Networks

  • Hugo Berard
  • Gauthier Gidel
  • Amjad Almahairi
  • Pascal Vincent
  • Simon Lacoste-Julien

Generative adversarial networks have been very successful in generative modeling, however they remain relatively challenging to train compared to standard deep neural networks. In this paper, we propose new visualization techniques for the optimization landscapes of GANs that enable us to study the game vector field resulting from the concatenation of the gradient of both players. Using these visualization techniques we try to bridge the gap between theory and practice by showing empirically that the training of GANs exhibits significant rotations around LSSP, similar to the one predicted by theory on toy examples. Moreover, we provide empirical evidence that GAN training seems to converge to a stable stationary point which is a saddle point for the generator loss, not a minimum, while still achieving excellent performance.

NeurIPS Conference 2020 Conference Paper

Adversarial Example Games

  • Joey Bose
  • Gauthier Gidel
  • Hugo Berard
  • Andre Cianflone
  • Pascal Vincent
  • Simon Lacoste-Julien
  • Will Hamilton

The existence of adversarial examples capable of fooling trained neural network classifiers calls for a much better understanding of possible attacks to guide the development of safeguards against them. This includes attack methods in the challenging {\em non-interactive blackbox} setting, where adversarial attacks are generated without any access, including queries, to the target model. Prior attacks in this setting have relied mainly on algorithmic innovations derived from empirical observations (e. g. , that momentum helps), lacking principled transferability guarantees. In this work, we provide a theoretical foundation for crafting transferable adversarial examples to entire hypothesis classes. We introduce \textit{Adversarial Example Games} (AEG), a framework that models the crafting of adversarial examples as a min-max game between a generator of attacks and a classifier. AEG provides a new way to design adversarial examples by adversarially training a generator and a classifier from a given hypothesis class (e. g. , architecture). We prove that this game has an equilibrium, and that the optimal generator is able to craft adversarial examples that can attack any classifier from the corresponding hypothesis class. We demonstrate the efficacy of AEG on the MNIST and CIFAR-10 datasets, outperforming prior state-of-the-art approaches with an average relative improvement of $29. 9\%$ and $47. 2\%$ against undefended and robust models (Table \ref{table: q2} \& \ref{table: q3}) respectively.

ICML Conference 2020 Conference Paper

Stochastic Hamiltonian Gradient Methods for Smooth Games

  • Nicolas Loizou
  • Hugo Berard
  • Alexia Jolicoeur-Martineau
  • Pascal Vincent
  • Simon Lacoste-Julien
  • Ioannis Mitliagkas

The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing step-size and we also present the first stochastic variance reduced Hamiltonian method. Our results provide the first global non-asymptotic last-iterate convergence guarantees for the class of stochastic unconstrained bilinear games and for the more general class of stochastic games that satisfy a “sufficiently bilinear" condition, notably including some non-convex non-concave problems. We supplement our analysis with experiments on stochastic bilinear and sufficiently bilinear games, where our theory is shown to be tight, and on simple adversarial machine learning formulations.

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