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Hubert Soyer

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5 papers
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5

TMLR Journal 2025 Journal Article

Exploring exploration with foundation agents in interactive environments

  • Daniel P. Sawyer
  • Nan Rosemary Ke
  • Hubert Soyer
  • Martin Engelcke
  • John Reid
  • David P Reichert
  • Drew A. Hudson
  • Alexander Lerchner

Foundation models excel at single-turn reasoning, but many real-world challenges, from scientific research to technology development, require multi-turn exploration in dynamic interactive environments. Crucial components of learning from experience in these settings, such as efficiently gathering information to test hypotheses, meta-learning a model of the world's dynamics, and adapting to unexpected changes, remain largely unexplored for these models. We first evaluate foundation models in Feature World, a setting that primarily tests information gathering about a static hidden reward function. In this initial setting, we show that state-of-the-art foundation models come close to optimal efficiency in selecting maximally informative actions in tasks with simple reward functions. As a proof of concept, we also show a model can gather information efficiently in a 3D embodied version of this task, though errors in vision limit some aspects of performance. In order to test exploration across multiple dependent turns and trials, we implement a custom, text-based version of the Alchemy environment, a benchmark designed for meta-learning. Here, agents must deduce a latent causal structure by integrating information across multiple state-dependent trials. In this more complex setting, we find that recent foundation models struggle to meta-learn strategies that enable improved performance over time. However, prompting the models to summarize their observations at regular intervals enables an emergent meta-learning process, allowing them to improve across trials. Notably, in some models, summarization also enabled adaptive re-learning of this information when the environment's rules change unexpectedly. While most models performed reasonably well on simple Feature World tasks, evaluations in Alchemy reveal stark differences in robustness among the models, with Gemini 2.5 performing best, followed by Claude 3.7, and ChatGPT-4o and o4-mini struggling the most. These results underscore Alchemy's value as a benchmark for meta-learning and strategy adaptation in foundation models. By moving beyond simple discovery to complex, stateful environments, we demonstrate that the most significant challenge for foundation agents is not selecting informative actions in the moment, but rather seeking and integrating knowledge through adaptive strategies over time. Intriguingly, we find there is likely no intrinsic barrier to future generations of foundation agents more fully mastering these abilities.

ICLR Conference 2020 Conference Paper

Making Efficient Use of Demonstrations to Solve Hard Exploration Problems

  • Çaglar Gülçehre
  • Tom Le Paine
  • Bobak Shahriari
  • Misha Denil
  • Matthew Hoffman 0002
  • Hubert Soyer
  • Richard Tanburn
  • Steven Kapturowski

This paper introduces R2D3, an agent that makes efficient use of demonstrations to solve hard exploration problems in partially observable environments with highly variable initial conditions. We also introduce a suite of eight tasks that combine these three properties, and show that R2D3 can solve several of the tasks where other state of the art methods (both with and without demonstrations) fail to see even a single successful trajectory after tens of billions of steps of exploration.

ICLR Conference 2020 Conference Paper

V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control

  • H. Francis Song
  • Abbas Abdolmaleki
  • Jost Tobias Springenberg
  • Aidan Clark
  • Hubert Soyer
  • Jack W. Rae
  • Seb Noury
  • Arun Ahuja

Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algorithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state-value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.

AAAI Conference 2019 Conference Paper

Multi-Task Deep Reinforcement Learning with PopArt

  • Matteo Hessel
  • Hubert Soyer
  • Lasse Espeholt
  • Wojciech Czarnecki
  • Simon Schmitt
  • Hado van Hasselt

The reinforcement learning (RL) community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequentialdecision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards. This causes the algorithm to focus on those salient tasks at the expense of generality. We propose to automatically adapt the contribution of each task to the agent’s updates, so that all tasks have a similar impact on the learning dynamics. This resulted in state of the art performance on learning to play all games in a set of 57 diverse Atari games. Excitingly, our method learned a single trained policy - with a single set of weights - that exceeds median human performance. To our knowledge, this was the first time a single agent surpassed human-level performance on this multi-task domain. The same approach also demonstrated state of the art performance on a set of 30 tasks in the 3D reinforcement learning platform DeepMind Lab.

ICML Conference 2018 Conference Paper

IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures

  • Lasse Espeholt
  • Hubert Soyer
  • Rémi Munos
  • Karen Simonyan
  • Volodymyr Mnih
  • Tom Ward
  • Yotam Doron
  • Vlad Firoiu

In this work we aim to solve a large collection of tasks using a single reinforcement learning agent with a single set of parameters. A key challenge is to handle the increased amount of data and extended training time. We have developed a new distributed agent IMPALA (Importance Weighted Actor-Learner Architecture) that not only uses resources more efficiently in single-machine training but also scales to thousands of machines without sacrificing data efficiency or resource utilisation. We achieve stable learning at high throughput by combining decoupled acting and learning with a novel off-policy correction method called V-trace. We demonstrate the effectiveness of IMPALA for multi-task reinforcement learning on DMLab-30 (a set of 30 tasks from the DeepMind Lab environment (Beattie et al. , 2016)) and Atari57 (all available Atari games in Arcade Learning Environment (Bellemare et al. , 2013a)). Our results show that IMPALA is able to achieve better performance than previous agents with less data, and crucially exhibits positive transfer between tasks as a result of its multi-task approach.

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