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Huazhe Xu

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58 papers
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58

ICML Conference 2025 Conference Paper

A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control

  • Zilin Kang
  • Chenyuan Hu
  • Yu Luo
  • Zhecheng Yuan
  • Ruijie Zheng
  • Huazhe Xu

Deep reinforcement learning for continuous control has recently achieved impressive progress. However, existing methods often suffer from primacy bias—a tendency to overfit early experiences stored in the replay buffer—which limits an RL agent’s sample efficiency and generalizability. A common existing approach to mitigate this issue is periodically resetting the agent during training. Yet, even after multiple resets, RL agents could still be impacted by early experiences. In contrast, humans are less susceptible to such bias, partly due to infantile amnesia, where the formation of new neurons disrupts early memory traces, leading to the forgetting of initial experiences. Inspired by this dual processes of forgetting and growing in neuroscience, in this paper, we propose Forget and Grow ( FoG ), a new deep RL algorithm with two mechanisms introduced. First, Experience Replay Decay (ER Decay) —"forgetting early experience”—which balances memory by gradually reducing the influence of early experiences. Second, Network Expansion —"growing neural capacity”—which enhances agents’ capability to exploit the patterns of existing data by dynamically adding new parameters during training. Empirical results on four major continuous control benchmarks with more than 40 tasks demonstrate the superior performance of FoG against SoTA existing deep RL algorithms, including BRO, SimBa and TD-MPC2.

ICRA Conference 2025 Conference Paper

Catch It! Learning to Catch in Flight with Mobile Dexterous Hands

  • Yuanhang Zhang
  • Tianhai Liang
  • Zhenyang Chen
  • Yanjie Ze
  • Huazhe Xu

Catching objects in flight (i. e. , thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability to interact with diverse objects. In this paper, we build a mobile manipulator composed of a mobile base, a 6-DoF arm, and a 12-DoF dexterous hand to tackle such a challenging task. We propose a two-stage reinforcement learning framework to efficiently train a whole-body-control catching policy for this high-DoF system in simulation. The objects' throwing configurations, shapes, and sizes are randomized during training to enhance policy adaptivity to various trajectories and object characteristics in flight. The results show that our trained policy catches diverse objects with randomly thrown trajectories, at a high success rate of about 80 % in simulation, outperforming the baselines significantly. The policy trained in simulation can be deployed seamlessly to the real world with only onboard sensing and computation, which achieves catching sandbags in various shapes, randomly thrown by humans. Our video and code are available at https://mobile-dex-catch.github.io.

ICLR Conference 2025 Conference Paper

DenseMatcher: Learning 3D Semantic Correspondence for Category-Level Manipulation from a Single Demo

  • Junzhe Zhu
  • Yuanchen Ju
  • Junyi Zhang
  • Muhan Wang
  • Zhecheng Yuan
  • Kaizhe Hu
  • Huazhe Xu

Dense 3D correspondence can enhance robotic manipulation by enabling the generalization of spatial, functional, and dynamic information from one object to an unseen counterpart. Compared to shape correspondence, semantic correspondence is more effective in generalizing across different object categories. To this end, we present DenseMatcher, a method capable of computing 3D correspondences between in-the-wild objects that share similar structures. DenseMatcher first computes vertex features by projecting multiview 2D features onto meshes and refining them with a 3D network, and subsequently finds dense correspondences with the obtained features using functional map. In addition, we craft the first 3D matching dataset that contains colored object meshes across diverse categories. We demonstrate the downstream effectiveness of DenseMatcher in (i) robotic manipulation, where it achieves cross-instance and cross-category generalization on long-horizon complex manipulation tasks from observing only one demo; (ii) zero-shot color mapping between digital assets, where appearance can be transferred between different objects with relatable geometry. More details and demonstrations can be found at https://tea-lab.github.io/DenseMatcher/.

IROS Conference 2025 Conference Paper

DTactive: A Vision-Based Tactile Sensor with Active Surface

  • Jikai Xu
  • Lei Wu
  • Changyi Lin
  • Ding Zhao
  • Huazhe Xu

The development of vision-based tactile sensors has significantly enhanced robots’ perception and manipulation capabilities, especially for tasks requiring contact-rich interactions with objects. In this work, we present DTactive, a novel vision-based tactile sensor with active surfaces. DTactive inherits and modifies the tactile 3D shape reconstruction method of DTact while integrating a mechanical transmission mechanism that facilitates the mobility of its surface. Thanks to this design, the sensor is capable of simultaneously performing tactile perception and in-hand manipulation with surface movement. Leveraging the high-resolution tactile images from the sensor and the magnetic encoder data from the transmission mechanism, we propose a learning-based method to enable precise angular trajectory control during in-hand manipulation. In our experiments, we successfully achieved accurate rolling manipulation within the range of [−180°, 180°] on various objects, with the root mean square error between the desired and actual angular trajectories being less than 12° on nine trained objects and less than 19° on three novel objects. The results demonstrate the potential of DTactive for in-hand object manipulation in terms of effectiveness, robustness and precision.

ICRA Conference 2025 Conference Paper

Fine-Tuning Hard-to-Simulate Objectives for Quadruped Locomotion: A Case Study on Total Power Saving

  • Ruiqian Nai
  • Jiacheng You
  • Liu Cao
  • Hanchen Cui
  • Shiyuan Zhang
  • Huazhe Xu
  • Yang Gao 0029

Legged locomotion is not just about mobility; it also encompasses crucial objectives such as energy efficiency, safety, and user experience, which are vital for real-world applications. However, key factors such as battery power consumption and stepping noise are often inaccurately modeled or missing in common simulators, leaving these aspects poorly optimized or unaddressed by current sim-to-real methods. Hand-designed proxies, such as mechanical power and foot contact forces, have been used to address these challenges but are often problem-specific and inaccurate. In this paper, we propose a data-driven framework for fine-tuning locomotion policies, targeting these hard-to-simulate objectives. Our framework leverages real-world data to model these objectives and incorporates the learned model into simulation for policy improvement. We demonstrate the effectiveness of our framework on power saving for quadruped locomotion, achieving a significant 24–28% net reduction in total power consumption from the battery pack at various speeds. In essence, our approach offers a versatile solution for optimizing hard-to-simulate objectives in quadruped locomotion, providing an easy-to-adapt paradigm for continual improving with real-world knowledge. Project page https://hard-to-sim.github.io/.

ICLR Conference 2025 Conference Paper

Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets

  • Haoran He
  • Can Chang
  • Huazhe Xu
  • Ling Pan

Generative Flow Networks (GFlowNets), a new family of probabilistic samplers, have demonstrated remarkable capabilities to generate diverse sets of high-reward candidates, in contrast to standard return maximization approaches (e.g., reinforcement learning) which often converge to a single optimal solution. Recent works have focused on developing goal-conditioned GFlowNets, which aim to train a single GFlowNet capable of achieving different outcomes as the task specifies. However, training such models is challenging due to extremely sparse rewards, particularly in high-dimensional problems. Moreover, previous methods suffer from the limited coverage of explored trajectories during training, which presents more pronounced challenges when only offline data is available. In this work, we propose a novel method called \textbf{R}etrospective \textbf{B}ackward \textbf{S}ynthesis (\textbf{RBS}) to address these critical problems. Specifically, RBS synthesizes new backward trajectories in goal-conditioned GFlowNets to enrich training trajectories with enhanced quality and diversity, thereby introducing copious learnable signals for effectively tackling the sparse reward problem. Extensive empirical results show that our method improves sample efficiency by a large margin and outperforms strong baselines on various standard evaluation benchmarks. Our codes are available at \url{https://github.com/tinnerhrhe/Goal-Conditioned-GFN}.

ICML Conference 2025 Conference Paper

MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning

  • Suning Huang
  • Zheyu Aqa Zhang
  • Tianhai Liang
  • Yihan Xu
  • Zhehao Kou
  • Chenhao Lu
  • Guowei Xu 0001
  • Zhengrong Xue

Visual deep reinforcement learning (RL) enables robots to acquire skills from visual input for unstructured tasks. However, current algorithms suffer from low sample efficiency, limiting their practical applicability. In this work, we present MENTOR, a method that improves both the architecture and optimization of RL agents. Specifically, MENTOR replaces the standard multi-layer perceptron (MLP) with a mixture-of-experts (MoE) backbone and introduces a task-oriented perturbation mechanism. MENTOR outperforms state-of-the-art methods across three simulation benchmarks and achieves an average of 83% success rate on three challenging real-world robotic manipulation tasks, significantly surpassing the 32% success rate of the strongest existing model-free visual RL algorithm. These results underscore the importance of sample efficiency in advancing visual RL for real-world robotics. Experimental videos are available at https: //suninghuang19. github. io/mentor_page/.

ICLR Conference 2025 Conference Paper

Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets

  • Guangqi Jiang
  • Yifei Sun
  • Tao Huang
  • Huanyu Li 0010
  • Yongyuan Liang
  • Huazhe Xu

The pre-training of visual representations has enhanced the efficiency of robot learning. Due to the lack of large-scale in-domain robotic datasets, prior works utilize in-the-wild human videos to pre-train robotic visual representation. Despite their promising results, representations from human videos are inevitably subject to distribution shifts and lack the dynamics information crucial for task completion. We first evaluate various pre-trained representations in terms of their correlation to the downstream robotic manipulation tasks (i.e., manipulation centricity). Interestingly, we find that the ''manipulation centricity'' is a strong indicator of success rates when applied to downstream tasks. Drawing from these findings, we propose **M**anipulation **C**entric **R**epresentation (**MCR**), a foundation representation learning framework capturing both visual features and the dynamics information such as actions and proprioceptions of manipulation tasks to improve manipulation centricity. Specifically, we pre-train a visual encoder on the DROID robotic dataset and leverage motion-relevant data such as robot proprioceptive states and actions. We introduce a novel contrastive loss that aligns visual observations with the robot's proprioceptive state-action dynamics, combined with an action prediction loss and a time contrastive loss during pre-training. Empirical results across four simulation domains with 20 robotic manipulation tasks demonstrate that **MCR** outperforms the strongest baseline by 14.8\%. Additionally, **MCR** significantly boosts the success rate in three real-world manipulation tasks by 76.9\%. Project website: robots-pretrain-robots.github.io

ICLR Conference 2025 Conference Paper

Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion

  • Kaizhe Hu
  • Zihang Rui
  • Yao He
  • Yuyao Liu
  • Pu Hua
  • Huazhe Xu

Visual imitation learning methods demonstrate strong performance, yet they lack generalization when faced with visual input perturbations like variations in lighting and textures. This limitation hampers their practical application in real-world settings. To address this, we propose ***Stem-OB*** that leverages the inversion process of pretrained image diffusion models to suppress low-level visual differences while maintaining high-level scene structures. This image inversion process is akin to transforming the observation into a shared representation, from which other observations also stem. *Stem-OB* offers a simple yet effective plug-and-play solution that stands in contrast to data augmentation approaches. It demonstrates robustness to various unspecified appearance changes without the need for additional training. We provide theoretical insights and empirical results that validate the efficacy of our approach in simulated and real settings. *Stem-OB* shows an exceptionally significant improvement in real-world robotic tasks, where challenging light and appearance changes are present, with an average increase of **22.2%** in success rates compared to the best baseline. Please refer to [this link](https://stem-ob.github.io/) for more videos and details.

ICRA Conference 2024 Conference Paper

A Wearable Robotic Hand for Hand-over-Hand Imitation Learning

  • Dehao Wei
  • Huazhe Xu

Dexterous manipulation through imitation learning has gained significant attention in robotics research. The collection of high-quality expert data holds paramount importance when using imitation learning. The existing approaches for acquiring expert data commonly involve utilizing a data glove to capture hand motion information. However, this method suffers from limitations as the collected information cannot be directly mapped to the robotic hand due to discrepancies in their degrees of freedom or structures. Furthermore, it fails to accurately capture force feedback information between the hand and objects during the demonstration process. To overcome these challenges, this paper presents a novel solution in the form of a wearable dexterous hand, namely Handover-hand Imitation learning wearable RObotic Hand (HIRO Hand), which integrates expert data collection and enables the implementation of dexterous operations. This HIRO Hand empowers the operator to utilize their own tactile feedback to determine appropriate force, position, and actions, resulting in more accurate imitation of the expert’s actions. We develop both non-learning and visual behavior cloning based controllers allowing HIRO Hand successfully achieves grasping and in-hand manipulation ability.

ICML Conference 2024 Conference Paper

ACE: Off-Policy Actor-Critic with Causality-Aware Entropy Regularization

  • Tianying Ji
  • Yongyuan Liang
  • Yan Zeng 0002
  • Yu Luo
  • Guowei Xu 0001
  • Jiawei Guo
  • Ruijie Zheng
  • Furong Huang

The varying significance of distinct primitive behaviors during the policy learning process has been overlooked by prior model-free RL algorithms. Leveraging this insight, we explore the causal relationship between different action dimensions and rewards to evaluate the significance of various primitive behaviors during training. We introduce a causality-aware entropy term that effectively identifies and prioritizes actions with high potential impacts for efficient exploration. Furthermore, to prevent excessive focus on specific primitive behaviors, we analyze the gradient dormancy phenomenon and introduce a dormancy-guided reset mechanism to further enhance the efficacy of our method. Our proposed algorithm, ACE: Off-policy A ctor-critic with C ausality-aware E ntropy regularization, demonstrates a substantial performance advantage across 29 diverse continuous control tasks spanning 7 domains compared to model-free RL baselines, which underscores the effectiveness, versatility, and efficient sample efficiency of our approach. Benchmark results and videos are available at https: //ace-rl. github. io/.

ICRA Conference 2024 Conference Paper

ArrayBot: Reinforcement Learning for Generalizable Distributed Manipulation through Touch

  • Zhengrong Xue
  • Han Zhang 0058
  • Jingwen Cheng
  • Zhengmao He
  • Yuanchen Ju
  • Changyi Lin
  • Gu Zhang
  • Huazhe Xu

We present ArrayBot, a distributed manipulation system consisting of a 16 × 16 array of vertically sliding pillars integrated with tactile sensors. Functionally, ArrayBot is designed to simultaneously support, perceive, and manipulate the tabletop objects. Towards generalizable distributed manipulation, we leverage reinforcement learning (RL) algorithms for the automatic discovery of control policies. In the face of the massively redundant actions, we propose to reshape the action space by considering the spatially local action patch and the low-frequency actions in the frequency domain. With this reshaped action space, we train RL agents that can relocate diverse objects through tactile observations only. Intriguingly, we find that the discovered policy can not only generalize to unseen object shapes in the simulator but also have the ability to transfer to the physical robot without any sim-to-real fine-tuning. |Leveraging the deployed policy, we derive more real-world manipulation skills on ArrayBot to further illustrate the distinctive merits of our proposed system.

ICLR Conference 2024 Conference Paper

COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RL

  • Xiyao Wang
  • Ruijie Zheng
  • Yanchao Sun
  • Ruonan Jia
  • Wichayaporn Wongkamjan
  • Huazhe Xu
  • Furong Huang

Dyna-style model-based reinforcement learning contains two phases: model rollouts to generate sample for policy learning and real environment exploration using current policy for dynamics model learning. However, due to the complex real-world environment, it is inevitable to learn an imperfect dynamics model with model prediction error, which can further mislead policy learning and result in sub-optimal solutions. In this paper, we propose $\texttt{COPlanner}$, a planning-driven framework for model-based methods to address the inaccurately learned dynamics model problem with conservative model rollouts and optimistic environment exploration. $\texttt{COPlanner}$ leverages an uncertainty-aware policy-guided model predictive control (UP-MPC) component to plan for multi-step uncertainty estimation. This estimated uncertainty then serves as a penalty during model rollouts and as a bonus during real environment exploration respectively, to choose actions. Consequently, $\texttt{COPlanner}$ can avoid model uncertain regions through conservative model rollouts, thereby alleviating the influence of model error. Simultaneously, it explores high-reward model uncertain regions to reduce model error actively through optimistic real environment exploration. $\texttt{COPlanner}$ is a plug-and-play framework that can be applied to any dyna-style model-based methods. Experimental results on a series of proprioceptive and visual continuous control tasks demonstrate that both sample efficiency and asymptotic performance of strong model-based methods are significantly improved combined with $\texttt{COPlanner}$.

ICRA Conference 2024 Conference Paper

DeformNet: Latent Space Modeling and Dynamics Prediction for Deformable Object Manipulation

  • Chenchang Li
  • Zihao Ai
  • Tong Wu
  • Xiaosa Li
  • Wenbo Ding 0001
  • Huazhe Xu

Manipulating deformable objects is a ubiquitous task in household environments, demanding adequate representation and accurate dynamics prediction due to the objects’ infinite degrees of freedom. This work proposes DeformNet, which utilizes latent space modeling with a learned 3D representation model to tackle these challenges effectively. The proposed representation model combines a PointNet encoder and a conditional neural radiance field (NeRF), facilitating a thorough acquisition of object deformations and variations in lighting conditions. To model the complex dynamics, we employ a recurrent state-space model (RSSM) that accurately predicts the transformation of the latent representation over time. Extensive simulation experiments with diverse objectives demonstrate the generalization capabilities of DeformNet for various deformable object manipulation tasks, even in the presence of previously unseen goals. Finally, we deploy DeformNet on an actual UR5 robotic arm to demonstrate its capability in real-world scenarios.

ICLR Conference 2024 Conference Paper

DittoGym: Learning to Control Soft Shape-Shifting Robots

  • Suning Huang
  • Boyuan Chen 0003
  • Huazhe Xu
  • Vincent Sitzmann

Robot co-design, where the morphology of a robot is optimized jointly with a learned policy to solve a specific task, is an emerging area of research. It holds particular promise for soft robots, which are amenable to novel manufacturing techniques that can realize learned morphologies and actuators. Inspired by nature and recent novel robot designs, we propose to go a step further and explore the novel reconfigurable robots, defined as robots that can change their morphology within their lifetime. We formalize control of reconfigurable soft robots as a high-dimensional reinforcement learning (RL) problem. We unify morphology change, locomotion, and environment interaction in the same action space, and introduce an appropriate, coarse-to-fine curriculum that enables us to discover policies that accomplish fine-grained control of the resulting robots. We also introduce DittoGym, a comprehensive RL benchmark for reconfigurable soft robots that require fine-grained morphology changes to accomplish the tasks. Finally, we evaluate our proposed coarse-to-fine algorithm on DittoGym, and demonstrate robots that learn to change their morphology several times within a sequence, uniquely enabled by our RL algorithm. More results are available at https://dittogym.github.io.

ICLR Conference 2024 Conference Paper

DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization

  • Guowei Xu 0001
  • Ruijie Zheng
  • Yongyuan Liang
  • Xiyao Wang
  • Zhecheng Yuan
  • Tianying Ji
  • Yu Luo
  • Xiaoyu Liu 0003

Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.

ICLR Conference 2024 Conference Paper

GenSim: Generating Robotic Simulation Tasks via Large Language Models

  • Lirui Wang
  • Yiyang Ling
  • Zhecheng Yuan
  • Mohit Shridhar
  • Chen Bao
  • Yuzhe Qin
  • Bailin Wang
  • Huazhe Xu

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See our project website (https://gen-sim.github.io) and demo (https://huggingface.co/spaces/Gen-Sim/Gen-Sim) for visualizations and open-source models and datasets.

NeurIPS Conference 2024 Conference Paper

Key-Grid: Unsupervised 3D Keypoints Detection using Grid Heatmap Features

  • Chengkai Hou
  • Zhengrong Xue
  • Bingyang Zhou
  • Jinghan Ke
  • Lin Shao
  • Huazhe Xu

Detecting 3D keypoints with semantic consistency is widely used in many scenarios such as pose estimation, shape registration and robotics. Currently, most unsupervised 3D keypoint detection methods focus on the rigid-body objects. However, when faced with deformable objects, the keypoints they identify do not preserve semantic consistency well. In this paper, we introduce an innovative unsupervised keypoint detector Key-Grid for both the rigid-body and deformable objects, which is an autoencoder framework. The encoder predicts keypoints and the decoder utilizes the generated keypoints to reconstruct the objects. Unlike previous work, we leverage the identified keypoint in formation to form a 3D grid feature heatmap called grid heatmap, which is used in the decoder section. Grid heatmap is a novel concept that represents the latent variables for grid points sampled uniformly in the 3D cubic space, where these variables are the shortest distance between the grid points and the “skeleton” connected by keypoint pairs. Meanwhile, we incorporate the information from each layer of the encoder into the decoder section. We conduct an extensive evaluation of Key-Grid on a list of benchmark datasets. Key-Grid achieves the state-of-the-art performance on the semantic consistency and position accuracy of keypoints. Moreover, we demonstrate the robustness of Key-Grid to noise and downsampling. In addition, we achieve SE-(3) invariance of keypoints though generalizing Key-Grid to a SE(3)-invariant backbone.

IROS Conference 2024 Conference Paper

Learning Visual Quadrupedal Loco-Manipulation from Demonstrations

  • Zhengmao He
  • Kun Lei
  • Yanjie Ze
  • Koushil Sreenath
  • Zhongyu Li 0003
  • Huazhe Xu

Quadruped robots are progressively being integrated into human environments. Despite the growing locomotion capabilities of quadrupedal robots, their interaction with objects in realistic scenes is still limited. While additional robotic arms on quadrupedal robots enable manipulating objects, they are sometimes redundant given that a quadruped robot is essentially a mobile unit equipped with four limbs, each possessing 3 degrees of freedom (DoFs). Hence, we aim to empower a quadruped robot to execute real-world manipulation tasks using only its legs. We decompose the loco-manipulation process into a low-level reinforcement learning (RL)-based controller and a high-level Behavior Cloning (BC)-based planner. By parameterizing the manipulation trajectory, we synchronize the efforts of the upper and lower layers, thereby leveraging the advantages of both RL and BC. Our approach is validated through simulations and real-world experiments, demonstrating the robot’s ability to perform tasks that demand mobility and high precision, such as lifting a basket from the ground while moving, closing a dishwasher, pressing a button, and pushing a door.

NeurIPS Conference 2024 Conference Paper

Make-An-Agent: A Generalizable Policy Network Generator with Behavior-Prompted Diffusion

  • Yongyuan Liang
  • Tingqiang Xu
  • Kaizhe Hu
  • Guangqi Jiang
  • Furong Huang
  • Huazhe Xu

Can we generate a control policy for an agent using just one demonstration of desired behaviors as a prompt, as effortlessly as creating an image from a textual description? In this paper, we present Make-An-Agent, a novel policy parameter generator that leverages the power of conditional diffusion models for behavior-to-policy generation. Guided by behavior embeddings that encode trajectory information, our policy generator synthesizes latent parameter representations, which can then be decoded into policy networks. Trained on policy network checkpoints and their corresponding trajectories, our generation model demonstrates remarkable versatility and scalability on multiple tasks and has a strong generalization ability on unseen tasks to output well-performed policies with only few-shot demonstrations as inputs. We showcase its efficacy and efficiency on various domains and tasks, including varying objectives, behaviors, and even across different robot manipulators. Beyond simulation, we directly deploy policies generated by Make-An-Agent onto real-world robots on locomotion tasks. Project page: https: //cheryyunl. github. io/make-an-agent/.

ICML Conference 2024 Conference Paper

Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL

  • Yu Luo
  • Tianying Ji
  • Fuchun Sun 0001
  • Jianwei Zhang 0001
  • Huazhe Xu
  • Xianyuan Zhan

Off-policy reinforcement learning (RL) has achieved notable success in tackling many complex real-world tasks, by leveraging previously collected data for policy learning. However, most existing off-policy RL algorithms fail to maximally exploit the information in the replay buffer, limiting sample efficiency and policy performance. In this work, we discover that concurrently training an offline RL policy based on the shared online replay buffer can sometimes outperform the original online learning policy, though the occurrence of such performance gains remains uncertain. This motivates a new possibility of harnessing the emergent outperforming offline optimal policy to improve online policy learning. Based on this insight, we present Offline-Boosted Actor-Critic (OBAC), a model-free online RL framework that elegantly identifies the outperforming offline policy through value comparison, and uses it as an adaptive constraint to guarantee stronger policy learning performance. Our experiments demonstrate that OBAC outperforms other popular model-free RL baselines and rivals advanced model-based RL methods in terms of sample efficiency and asymptotic performance across 53 tasks spanning 6 task suites.

ICML Conference 2024 Conference Paper

OMPO: A Unified Framework for RL under Policy and Dynamics Shifts

  • Yu Luo
  • Tianying Ji
  • Fuchun Sun 0001
  • Jianwei Zhang 0001
  • Huazhe Xu
  • Xianyuan Zhan

Training reinforcement learning policies using environment interaction data collected from varying policies or dynamics presents a fundamental challenge. Existing works often overlook the distribution discrepancies induced by policy or dynamics shifts, or rely on specialized algorithms with task priors, thus often resulting in suboptimal policy performances and high learning variances. In this paper, we identify a unified strategy for online RL policy learning under diverse settings of policy and dynamics shifts: transition occupancy matching. In light of this, we introduce a surrogate policy learning objective by considering the transition occupancy discrepancies and then cast it into a tractable min-max optimization problem through dual reformulation. Our method, dubbed Occupancy-Matching Policy Optimization (OMPO), features a specialized actor-critic structure equipped with a distribution discriminator and a small-size local buffer. We conduct extensive experiments based on the OpenAI Gym, Meta-World, and Panda Robots environments, encompassing policy shifts under stationary and non-stationary dynamics, as well as domain adaption. The results demonstrate that OMPO outperforms the specialized baselines from different categories in all settings. We also find that OMPO exhibits particularly strong performance when combined with domain randomization, highlighting its potential in RL-based robotics applications.

ICML Conference 2024 Conference Paper

Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss

  • Ruijie Zheng
  • Yongyuan Liang
  • Xiyao Wang
  • Shuang Ma
  • Hal Daumé III
  • Huazhe Xu
  • John Langford 0001
  • Praveen Palanisamy

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO’s computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO’s effective- ness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks.

ICML Conference 2024 Conference Paper

Rethinking Transformers in Solving POMDPs

  • Chenhao Lu
  • Ruizhe Shi
  • Yuyao Liu
  • Kaizhe Hu
  • Simon S. Du
  • Huazhe Xu

Sequential decision-making algorithms such as reinforcement learning (RL) in real-world scenarios inevitably face environments with partial observability. This paper scrutinizes the effectiveness of a popular architecture, namely Transformers, in Partially Observable Markov Decision Processes (POMDPs) and reveals its theoretical limitations. We establish that regular languages, which Transformers struggle to model, are reducible to POMDPs. This poses a significant challenge for Transformers in learning POMDP-specific inductive biases, due to their lack of inherent recurrence found in other models like RNNs. This paper casts doubt on the prevalent belief in Transformers as sequence models for RL and proposes to introduce a point-wise recurrent structure. The Deep Linear Recurrent Unit (LRU) emerges as a well-suited alternative for Partially Observable RL, with empirical results highlighting the sub-optimal performance of the Transformer and considerable strength of LRU.

ICML Conference 2024 Conference Paper

Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic

  • Tianying Ji
  • Yu Luo
  • Fuchun Sun 0001
  • Xianyuan Zhan
  • Jianwei Zhang 0001
  • Huazhe Xu

Learning high-quality $Q$-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works primarily focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that $Q$-values are often underestimated in the latter stage of the RL training process, potentially hindering policy learning and reducing sample efficiency. We find that such a long-neglected phenomenon is often related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates $Q$-value using both historical best-performing actions and the current policy. Based on BEE, the resulting practical algorithm BAC outperforms state-of-the-art methods in over 50 continuous control tasks and achieves strong performance in failure-prone scenarios and real-world robot tasks. Benchmark results and videos are available at https: //jity16. github. io/BEE/.

ICLR Conference 2024 Conference Paper

Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization

  • Kun Lei
  • Zhengmao He
  • Chenhao Lu
  • Kaizhe Hu
  • Yang Gao 0029
  • Huazhe Xu

Combining offline and online reinforcement learning (RL) is crucial for efficient and safe learning. However, previous approaches treat offline and online learning as separate procedures, resulting in redundant designs and limited performance. We ask: *Can we achieve straightforward yet effective offline and online learning without introducing extra conservatism or regularization?* In this study, we propose Uni-O4, which utilizes an on-policy objective for both offline and online learning. Owning to the alignment of objectives in two phases, the RL agent can transfer between offline and online learning seamlessly. This property enhances the flexibility of the learning paradigm, allowing for arbitrary combinations of pretraining, fine-tuning, offline, and online learning. In the offline phase, specifically, Uni-O4 leverages diverse ensemble policies to address the mismatch issues between the estimated behavior policy and the offline dataset. Through a simple offline policy evaluation (OPE) approach, Uni-O4 can achieve multi-step policy improvement safely. We demonstrate that by employing the method above, the fusion of these two paradigms can yield superior offline initialization as well as stable and rapid online fine-tuning capabilities. Through real-world robot tasks, we highlight the benefits of this paradigm for rapid deployment in challenging, previously unseen real-world environments. Additionally, through comprehensive evaluations using numerous simulated benchmarks, we substantiate that our method achieves state-of-the-art performance in both offline and offline-to-online fine-tuning learning. [Our website](uni-o4.github.io)

ICLR Conference 2024 Conference Paper

Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learning

  • Ruizhe Shi
  • Yuyao Liu
  • Yanjie Ze
  • Simon S. Du
  • Huazhe Xu

Offline reinforcement learning (RL) aims to find a near-optimal policy using pre-collected datasets. Given recent advances in Large Language Models (LLMs) and their few-shot learning prowess, this paper introduces $\textbf{La}$nguage Models for $\textbf{Mo}$tion Control ($\textbf{LaMo}$), a general framework based on Decision Transformers to effectively use pre-trained Language Models (LMs) for offline RL. Our framework highlights four crucial components: (1) Initializing Decision Transformers with sequentially pre-trained LMs, (2) employing the LoRA fine-tuning method, in contrast to full-weight fine-tuning, to combine the pre-trained knowledge from LMs and in-domain knowledge effectively, (3) using the non-linear MLP transformation instead of linear projections, to generate embeddings, and (4) integrating an auxiliary language prediction loss during fine-tuning to stabilize the LMs and retain their original abilities on languages. Empirical results indicate $\textbf{LaMo}$ achieves state-of-the-art performance in sparse-reward tasks and closes the gap between value-based offline RL methods and decision transformers in dense-reward tasks. In particular, our method demonstrates superior performance in scenarios with limited data samples.

NeurIPS Conference 2023 Conference Paper

$\texttt{TACO}$: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning

  • Ruijie Zheng
  • Xiyao Wang
  • Yanchao Sun
  • Shuang Ma
  • Jieyu Zhao
  • Huazhe Xu
  • Hal Daumé III
  • Furong Huang

Despite recent progress in reinforcement learning (RL) from raw pixel data, sample inefficiency continues to present a substantial obstacle. Prior works have attempted to address this challenge by creating self-supervised auxiliary tasks, aiming to enrich the agent's learned representations with control-relevant information for future state prediction. However, these objectives are often insufficient to learn representations that can represent the optimal policy or value function, and they often consider tasks with small, abstract discrete action spaces and thus overlook the importance of action representation learning in continuous control. In this paper, we introduce $\texttt{TACO}$: $\textbf{T}$emporal $\textbf{A}$ction-driven $\textbf{CO}$ntrastive Learning, a simple yet powerful temporal contrastive learning approach that facilitates the concurrent acquisition of latent state and action representations for agents. $\texttt{TACO}$ simultaneously learns a state and an action representation by optimizing the mutual information between representations of current states paired with action sequences and representations of the corresponding future states. Theoretically, $\texttt{TACO}$ can be shown to learn state and action representations that encompass sufficient information for control, thereby improving sample efficiency. For online RL, $\texttt{TACO}$ achieves 40% performance boost after one million environment interaction steps on average across nine challenging visual continuous control tasks from Deepmind Control Suite. In addition, we show that $\texttt{TACO}$ can also serve as a plug-and-play module adding to existing offline visual RL methods to establish the new state-of-the-art performance for offline visual RL across offline datasets with varying quality.

NeurIPS Conference 2023 Conference Paper

Can Pre-Trained Text-to-Image Models Generate Visual Goals for Reinforcement Learning?

  • Jialu Gao
  • Kaizhe Hu
  • Guowei Xu
  • Huazhe Xu

Pre-trained text-to-image generative models can produce diverse, semantically rich, and realistic images from natural language descriptions. Compared with language, images usually convey information with more details and less ambiguity. In this study, we propose Learning from the Void (LfVoid), a method that leverages the power of pre-trained text-to-image models and advanced image editing techniques to guide robot learning. Given natural language instructions, LfVoid can edit the original observations to obtain goal images, such as "wiping" a stain off a table. Subsequently, LfVoid trains an ensembled goal discriminator on the generated image to provide reward signals for a reinforcement learning agent, guiding it to achieve the goal. The ability of LfVoid to learn with zero in-domain training on expert demonstrations or true goal observations (the void) is attributed to the utilization of knowledge from web-scale generative models. We evaluate LfVoid across three simulated tasks and validate its feasibility in the corresponding real-world scenarios. In addition, we offer insights into the key considerations for the effective integration of visual generative models into robot learning workflows. We posit that our work represents an initial step towards the broader application of pre-trained visual generative models in the robotics field. Our project page: https: //lfvoid-rl. github. io/.

NeurIPS Conference 2023 Conference Paper

CEIL: Generalized Contextual Imitation Learning

  • Jinxin Liu
  • Li He
  • Yachen Kang
  • Zifeng Zhuang
  • Donglin Wang
  • Huazhe Xu

In this paper, we present ContExtual Imitation Learning (CEIL), a general and broadly applicable algorithm for imitation learning (IL). Inspired by the formulation of hindsight information matching, we derive CEIL by explicitly learning a hindsight embedding function together with a contextual policy using the hindsight embeddings. To achieve the expert matching objective for IL, we advocate for optimizing a contextual variable such that it biases the contextual policy towards mimicking expert behaviors. Beyond the typical learning from demonstrations (LfD) setting, CEIL is a generalist that can be effectively applied to multiple settings including: 1) learning from observations (LfO), 2) offline IL, 3) cross-domain IL (mismatched experts), and 4) one-shot IL settings. Empirically, we evaluate CEIL on the popular MuJoCo tasks (online) and the D4RL dataset (offline). Compared to prior state-of-the-art baselines, we show that CEIL is more sample-efficient in most online IL tasks and achieves better or competitive performances in offline tasks.

ICLR Conference 2023 Conference Paper

Decision Transformer under Random Frame Dropping

  • Kaizhe Hu
  • Ray Chen Zheng
  • Yang Gao 0029
  • Huazhe Xu

Controlling agents remotely with deep reinforcement learning~(DRL) in the real world is yet to come. One crucial stepping stone is to devise RL algorithms that are robust in the face of dropped information from corrupted communication or malfunctioning sensors. Typical RL methods usually require considerable online interaction data that are costly and unsafe to collect in the real world. Furthermore, when applying to the frame dropping scenarios, they perform unsatisfactorily even with moderate drop rates. To address these issues, we propose Decision Transformer under Random Frame Dropping~(DeFog), an offline RL algorithm that enables agents to act robustly in frame dropping scenarios without online interaction. DeFog first randomly masks out data in the offline datasets and explicitly adds the time span of frame dropping as inputs. After that, a finetuning stage on the same offline dataset with a higher mask rate would further boost the performance. Empirical results show that DeFog outperforms strong baselines under severe frame drop rates like 90\%, while maintaining similar returns under non-frame-dropping conditions in the regular MuJoCo control benchmarks and the Atari environments. Our approach offers a robust and deployable solution for controlling agents in real-world environments with limited or unreliable data.

ICRA Conference 2023 Conference Paper

DTact: A Vision-Based Tactile Sensor that Measures High-Resolution 3D Geometry Directly from Darkness

  • Changyi Lin
  • Ziqi Lin
  • Shaoxiong Wang
  • Huazhe Xu

Vision-based tactile sensors that can measure 3D geometry of the contacting objects are crucial for robots to perform dexterous manipulation tasks. However, the existing sensors are usually complicated to fabricate and delicate to extend. In this work, we novelly take advantage of the reflection property of semitransparent elastomer to design a robust, low-cost, and easy-to-fabricate tactile sensor named DTact. DTact measures high-resolution 3D geometry accurately from the darkness shown in the captured tactile images with only a single image for calibration. In contrast to previous sensors, DTact is robust under various illumination conditions. Then, we build prototypes of DTact that have non-planar contact surfaces with minimal extra efforts and costs. Finally, we perform two intelligent robotic tasks including pose estimation and object recognition using DTact, in which DTact shows large potential in applications.

ICRA Conference 2023 Conference Paper

Efficient Bimanual Handover and Rearrangement via Symmetry-Aware Actor-Critic Learning

  • Yunfei Li 0005
  • Chaoyi Pan
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Yi Wu 0013

Bimanual manipulation is important for building intelligent robots that unlock richer skills than single arms. We consider a multi-object bimanual rearrangement task, where a reinforcement learning (RL) agent aims to jointly control two arms to rearrange these objects as fast as possible. Solving this task efficiently is challenging for an RL agent due to the requirement of discovering precise intra-arm coordination in an exponentially large control space. We develop a symmetry-aware actor-critic framework that leverages the interchangeable roles of the two manipulators in the bimanual control setting to reduce the policy search space. To handle the compositionality over multiple objects, we augment training data with an object-centric relabeling technique. The overall approach produces an RL policy that can rearrange up to 8 objects with a success rate of over 70% in simulation. We deploy the policy to two Franka Panda arms and further show a successful demo on human-robot collaboration. Videos can be found at https://sites.google.com/view/bimanual.

ICRA Conference 2023 Conference Paper

Extraneousness-Aware Imitation Learning

  • Ray Chen Zheng
  • Kaizhe Hu
  • Zhecheng Yuan
  • Boyuan Chen 0003
  • Huazhe Xu

Visual imitation learning provides an effective framework to learn skills from demonstrations. However, the quality of the provided demonstrations usually significantly affects the ability of an agent to acquire desired skills. Therefore, the standard visual imitation learning assumes near-optimal demonstrations, which are expensive or sometimes prohibitive to collect. Previous works propose to learn from noisy demonstrations; however, the noise is usually assumed to follow a context-independent distribution such as a uniform or gaussian distribution. In this paper, we consider another crucial yet underexplored setting - imitation learning with task-irrelevant yet locally consistent segments in the demonstrations (e. g. , wiping sweat while cutting potatoes in a cooking tutorial). We argue that such noise is common in real world data and term them as “extraneous” segments. To tackle this problem, we introduce Extraneousness-Aware Imitation Learning (EIL), a self-supervised approach that learns visuomotor policies from third-person demonstrations with extraneous subsequences. EIL learns action-conditioned observation embeddings in a self-supervised manner and retrieves task-relevant observations across visual demonstrations while excluding the extraneous ones. Experimental results show that EIL outperforms strong baselines and achieves comparable policies to those trained with perfect demonstration on both simulated and real-world robot control tasks. The project page can be found here: https://sites.google.com/view/eil-website.

NeurIPS Conference 2023 Conference Paper

H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation

  • Yanjie Ze
  • Yuyao Liu
  • Ruizhe Shi
  • Jiaxin Qin
  • Zhecheng Yuan
  • Jiashun Wang
  • Huazhe Xu

Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human $\textbf{H}$and-$\textbf{In}$formed visual representation learning framework to solve difficult $\textbf{Dex}$terous manipulation tasks ($\textbf{H-InDex}$) with reinforcement learning. Our framework consists of three stages: $\textit{(i)}$ pre-training representations with 3D human hand pose estimation, $\textit{(ii)}$ offline adapting representations with self-supervised keypoint detection, and $\textit{(iii)}$ reinforcement learning with exponential moving average BatchNorm. The last two stages only modify $0. 36$% parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study $\textbf{12}$ challenging dexterous manipulation tasks and find that $\textbf{H-InDex}$ largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code and videos are available at https: //yanjieze. com/H-InDex.

ICLR Conference 2023 Conference Paper

Is Model Ensemble Necessary? Model-based RL via a Single Model with Lipschitz Regularized Value Function

  • Ruijie Zheng
  • Xiyao Wang
  • Huazhe Xu
  • Furong Huang

Probabilistic dynamics model ensemble is widely used in existing model-based reinforcement learning methods as it outperforms a single dynamics model in both asymptotic performance and sample efficiency. In this paper, we provide both practical and theoretical insights on the empirical success of the probabilistic dynamics model ensemble through the lens of Lipschitz continuity. We find that, for a value function, the stronger the Lipschitz condition is, the smaller the gap between the true dynamics- and learned dynamics-induced Bellman operators is, thus enabling the converged value function to be closer to the optimal value function. Hence, we hypothesize that the key functionality of the probabilistic dynamics model ensemble is to regularize the Lipschitz condition of the value function using generated samples. To validate this hypothesis, we devise two practical robust training mechanisms through computing the adversarial noise and regularizing the value network’s spectral norm to directly regularize the Lipschitz condition of the value functions. Empirical results show that combined with our mechanisms, model-based RL algorithms with a single dynamics model outperform those with ensemble of the probabilistic dynamics models. These findings not only support the theoretical insight, but also provide a practical solution for developing computationally efficient model-based RL algorithms.

NeurIPS Conference 2023 Conference Paper

MoVie: Visual Model-Based Policy Adaptation for View Generalization

  • Sizhe Yang
  • Yanjie Ze
  • Huazhe Xu

Visual Reinforcement Learning (RL) agents trained on limited views face significant challenges in generalizing their learned abilities to unseen views. This inherent difficulty is known as the problem of $\textit{view generalization}$. In this work, we systematically categorize this fundamental problem into four distinct and highly challenging scenarios that closely resemble real-world situations. Subsequently, we propose a straightforward yet effective approach to enable successful adaptation of visual $\textbf{Mo}$del-based policies for $\textbf{Vie}$w generalization ($\textbf{MoVie}$) during test time, without any need for explicit reward signals and any modification during training time. Our method demonstrates substantial advancements across all four scenarios encompassing a total of $\textbf{18}$ tasks sourced from DMControl, xArm, and Adroit, with a relative improvement of $\mathbf{33}$%, $\mathbf{86}$%, and $\mathbf{152}$% respectively. The superior results highlight the immense potential of our approach for real-world robotics applications. Code and videos are available at https: //yangsizhe. github. io/MoVie/.

ICML Conference 2023 Conference Paper

On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baseline

  • Nicklas Hansen 0001
  • Zhecheng Yuan
  • Yanjie Ze
  • Tongzhou Mu
  • Aravind Rajeswaran
  • Hao Su 0001
  • Huazhe Xu
  • Xiaolong Wang 0004

In this paper, we examine the effectiveness of pre-training for visuo-motor control tasks. We revisit a simple Learning-from-Scratch (LfS) baseline that incorporates data augmentation and a shallow ConvNet, and find that this baseline is surprisingly competitive with recent approaches (PVR, MVP, R3M) that leverage frozen visual representations trained on large-scale vision datasets – across a variety of algorithms, task domains, and metrics in simulation and on a real robot. Our results demonstrate that these methods are hindered by a significant domain gap between the pre-training datasets and current benchmarks for visuo-motor control, which is alleviated by finetuning. Based on our findings, we provide recommendations for future research in pre-training for control and hope that our simple yet strong baseline will aid in accurately benchmarking progress in this area. Code: https: //github. com/gemcollector/learning-from-scratch.

NeurIPS Conference 2023 Conference Paper

RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization

  • Zhecheng Yuan
  • Sizhe Yang
  • Pu Hua
  • Can Chang
  • Kaizhe Hu
  • Huazhe Xu

Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel R einforcement L earning Benchmark for Vi sual Gen eralization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that Rl-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https: //gemcollector. github. io/RL-ViGen/.

ICLR Conference 2023 Conference Paper

Scaling up and Stabilizing Differentiable Planning with Implicit Differentiation

  • Linfeng Zhao
  • Huazhe Xu
  • Lawson L. S. Wong

Differentiable planning promises end-to-end differentiability and adaptivity. However, an issue prevents it from scaling up to larger-scale problems: they need to differentiate through forward iteration layers to compute gradients, which couples forward computation and backpropagation and needs to balance forward planner performance and computational cost of the backward pass. To alleviate this issue, we propose to differentiate through the Bellman fixed-point equation to decouple forward and backward passes for Value Iteration Network and its variants, which enables constant backward cost (in planning horizon) and flexible forward budget and helps scale up to large tasks. We study the convergence stability, scalability, and efficiency of the proposed implicit version of VIN and its variants and demonstrate their superiorities on a range of planning tasks: 2D navigation, visual navigation, and 2-DOF manipulation in configuration space and workspace.

ICLR Conference 2023 Conference Paper

Simple Emergent Action Representations from Multi-Task Policy Training

  • Pu Hua
  • Yubei Chen
  • Huazhe Xu

The low-level sensory and motor signals in deep reinforcement learning, which exist in high-dimensional spaces such as image observations or motor torques, are inherently challenging to understand or utilize directly for downstream tasks. While sensory representations have been extensively studied, the representations of motor actions are still an area of active exploration. Our work reveals that a space containing meaningful action representations emerges when a multi-task policy network takes as inputs both states and task embeddings. Moderate constraints are added to improve its representation ability. Therefore, interpolated or composed embeddings can function as a high-level interface within this space, providing instructions to the agent for executing meaningful action sequences. Empirical results demonstrate that the proposed action representations are effective for intra-action interpolation and inter-action composition with limited or no additional learning. Furthermore, our approach exhibits superior task adaptation ability compared to strong baselines in Mujoco locomotion tasks. Our work sheds light on the promising direction of learning action representations for efficient, adaptable, and composable RL, forming the basis of abstract action planning and the understanding of motor signal space. Project page: https://sites.google.com/view/emergent-action-representation/

ICRA Conference 2023 Conference Paper

USEEK: Unsupervised SE(3)-Equivariant 3D Keypoints for Generalizable Manipulation

  • Zhengrong Xue
  • Zhecheng Yuan
  • Jiashun Wang
  • Xueqian Wang 0001
  • Yang Gao 0029
  • Huazhe Xu

Can a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an unsupervised SE(3)-equivariant keypoints method that enjoys alignment across instances in a category, to perform generaliz-able manipulation. USEEK follows a teacher-student structure to decouple the unsupervised keypoint discovery and SE(3)-equivariant keypoint detection. With USEEK in hand, the robot can infer the category-level task-relevant object frames in an efficient and explainable manner, enabling manipulation of any intra-category objects from and to any poses. Through extensive experiments, we demonstrate that the keypoints produced by USEEK possess rich semantics, thus successfully transferring the functional knowledge from the demonstration object to the novel ones. Compared with other object representations for manipulation, USEEK is more adaptive in the face of large intra-category shape variance, more robust with limited demonstrations, and more efficient at inference time. Project website: https://sites.google.com/view/useek/.

IJCAI Conference 2022 Conference Paper

Don’t Touch What Matters: Task-Aware Lipschitz Data Augmentation for Visual Reinforcement Learning

  • Zhecheng Yuan
  • Guozheng Ma
  • Yao Mu
  • Bo Xia
  • Bo Yuan
  • Xueqian Wang
  • Ping Luo
  • Huazhe Xu

One of the key challenges in visual Reinforcement Learning (RL) is to learn policies that can generalize to unseen environments. Recently, data augmentation techniques aiming at enhancing data diversity have demonstrated proven performance in improving the generalization ability of learned policies. However, due to the sensitivity of RL training, naively applying data augmentation, which transforms each pixel in a task-agnostic manner, may suffer from instability and damage the sample efficiency, thus further exacerbating the generalization performance. At the heart of this phenomenon is the diverged action distribution and high-variance value estimation in the face of augmented images. To alleviate this issue, we propose Task-aware Lipschitz Data Augmentation (TLDA) for visual RL, which explicitly identifies the task-correlated pixels with large Lipschitz constants, and only augments the task-irrelevant pixels for stability. We verify the effectiveness of our approach on DeepMind Control suite, CARLA and DeepMind Manipulation tasks. The extensive empirical results show that TLDA improves both sample efficiency and generalization; it outperforms previous state-of-the-art methods across 3 different visual control benchmarks.

NeurIPS Conference 2022 Conference Paper

E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance

  • Can Chang
  • Ni Mu
  • Jiajun Wu
  • Ling Pan
  • Huazhe Xu

A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin.

ICLR Conference 2022 Conference Paper

Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers

  • Ruihan Yang
  • Minghao Zhang
  • Nicklas Hansen 0001
  • Huazhe Xu
  • Xiaolong Wang 0004

We propose to address quadrupedal locomotion tasks using Reinforcement Learning (RL) with a Transformer-based model that learns to combine proprioceptive information and high-dimensional depth sensor inputs. While learning-based locomotion has made great advances using RL, most methods still rely on domain randomization for training blind agents that generalize to challenging terrains. Our key insight is that proprioceptive states only offer contact measurements for immediate reaction, whereas an agent equipped with visual sensory observations can learn to proactively maneuver environments with obstacles and uneven terrain by anticipating changes in the environment many steps ahead. In this paper, we introduce LocoTransformer, an end-to-end RL method that leverages both proprioceptive states and visual observations for locomotion control. We evaluate our method in challenging simulated environments with different obstacles and uneven terrain. We transfer our learned policy from simulation to a real robot by running it indoor and in-the-wild with unseen obstacles and terrain. Our method not only significantly improves over baselines, but also achieves far better generalization performance, especially when transferred to the real robot. Our project page with videos is at https://rchalyang.github.io/LocoTransformer/.

ICML Conference 2022 Conference Paper

Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement Learning

  • Yunfei Li 0005
  • Tian Gao
  • Jiaqi Yang
  • Huazhe Xu
  • Yi Wu 0013

It has been a recent trend to leverage the power of supervised learning (SL) towards more effective reinforcement learning (RL) methods. We propose a novel phasic solution by alternating online RL and offline SL for tackling sparse-reward goal-conditioned problems. In the online phase, we perform RL training and collect rollout data while in the offline phase, we perform SL on those successful trajectories from the dataset. To further improve sample efficiency, we adopt additional techniques in the online phase including task reduction to generate more feasible trajectories and a value-difference-based intrinsic reward to alleviate the sparse-reward issue. We call this overall framework, PhAsic self-Imitative Reduction (PAIR). PAIR is compatible with various online and offline RL methods and substantially outperforms both non-phasic RL and phasic SL baselines on sparse-reward robotic control problems, including a particularly challenging stacking task. PAIR is the first RL method that learns to stack 6 cubes with only 0/1 success rewards from scratch.

ICML Conference 2022 Conference Paper

Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification

  • Ling Pan
  • Longbo Huang
  • Tengyu Ma 0001
  • Huazhe Xu

Conservatism has led to significant progress in offline reinforcement learning (RL) where an agent learns from pre-collected datasets. However, as many real-world scenarios involve interaction among multiple agents, it is important to resolve offline RL in the multi-agent setting. Given the recent success of transferring online RL algorithms to the multi-agent setting, one may expect that offline RL algorithms will also transfer to multi-agent settings directly. Surprisingly, we empirically observe that conservative offline RL algorithms do not work well in the multi-agent setting—the performance degrades significantly with an increasing number of agents. Towards mitigating the degradation, we identify a key issue that non-concavity of the value function makes the policy gradient improvements prone to local optima. Multiple agents exacerbate the problem severely, since the suboptimal policy by any agent can lead to uncoordinated global failure. Following this intuition, we propose a simple yet effective method, Offline Multi-Agent RL with Actor Rectification (OMAR), which combines the first-order policy gradients and zeroth-order optimization methods to better optimize the conservative value functions over the actor parameters. Despite the simplicity, OMAR achieves state-of-the-art results in a variety of multi-agent control tasks.

NeurIPS Conference 2022 Conference Paper

Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning

  • Zhecheng Yuan
  • Zhengrong Xue
  • Bo Yuan
  • Xueqian Wang
  • Yi Wu
  • Yang Gao
  • Huazhe Xu

Learning generalizable policies that can adapt to unseen environments remains challenging in visual Reinforcement Learning (RL). Existing approaches try to acquire a robust representation via diversifying the appearances of in-domain observations for better generalization. Limited by the specific observations of the environment, these methods ignore the possibility of exploring diverse real-world image datasets. In this paper, we investigate how a visual RL agent would benefit from the off-the-shelf visual representations. Surprisingly, we find that the early layers in an ImageNet pre-trained ResNet model could provide rather generalizable representations for visual RL. Hence, we propose Pre-trained Image Encoder for Generalizable visual reinforcement learning (PIE-G), a simple yet effective framework that can generalize to the unseen visual scenarios in a zero-shot manner. Extensive experiments are conducted on DMControl Generalization Benchmark, DMControl Manipulation Tasks, Drawer World, and CARLA to verify the effectiveness of PIE-G. Empirical evidence suggests PIE-G improves sample efficiency and significantly outperforms previous state-of-the-art methods in terms of generalization performance. In particular, PIE-G boasts a 55% generalization performance gain on average in the challenging video background setting. Project Page: https: //sites. google. com/view/pie-g/home.

IROS Conference 2022 Conference Paper

Towards Learning to Play Piano with Dexterous Hands and Touch

  • Huazhe Xu
  • Yuping Luo
  • Shaoxiong Wang
  • Trevor Darrell
  • Roberto Calandra

As Liszt once said “(a virtuoso) must call up scent and blossom, and breathe the breath of life”, a virtuoso plays the piano with passion, poetry, and extraordinary technical ability. Hence, piano playing, being a task that is quintessentially human, becomes a hallmark for roboticians and artificial intelligence researchers to pursue. In this paper, we advocate an end-to-end reinforcement learning (RL) paradigm to demonstrate how an agent can learn directly from machine-readable music score to play the piano with touch-augmented dexterous hands on a simulated piano. To achieve the desired tasks, we design useful touch- and audio-based reward functions and a series of tasks. Empirical results show that the RL agent can not only find the correct key position but also deal with the various rhythmic, volume, and fingering requirements. As a result, the agent demonstrates its effectiveness in playing simple pieces that have different musical requirements which show the potential of leveraging reinforcement learning approach for the piano playing tasks.

ICLR Conference 2021 Conference Paper

Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization

  • Zhenggang Tang
  • Chao Yu 0005
  • Boyuan Chen 0003
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Fei Fang 0001
  • Simon S. Du
  • Yu Wang 0002

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm, Reward-Randomized Policy Gradient (RPG). RPG is able to discover a set of multiple distinctive human-interpretable strategies in challenging temporal trust dilemmas, including grid-world games and a real-world game Agar.io, where multiple equilibria exist but standard multi-agent policy gradient algorithms always converge to a fixed one with a sub-optimal payoff for every player even using state-of-the-art exploration techniques. Furthermore, with the set of diverse strategies from RPG, we can (1) achieve higher payoffs by fine-tuning the best policy from the set; and (2) obtain an adaptive agent by using this set of strategies as its training opponents.

NeurIPS Conference 2021 Conference Paper

Multi-Person 3D Motion Prediction with Multi-Range Transformers

  • Jiashun Wang
  • Huazhe Xu
  • Medhini Narasimhan
  • Xiaolong Wang

We propose a novel framework for multi-person 3D motion trajectory prediction. Our key observation is that a human's action and behaviors may highly depend on the other persons around. Thus, instead of predicting each human pose trajectory in isolation, we introduce a Multi-Range Transformers model which contains of a local-range encoder for individual motion and a global-range encoder for social interactions. The Transformer decoder then performs prediction for each person by taking a corresponding pose as a query which attends to both local and global-range encoder features. Our model not only outperforms state-of-the-art methods on long-term 3D motion prediction, but also generates diverse social interactions. More interestingly, our model can even predict 15-person motion simultaneously by automatically dividing the persons into different interaction groups. Project page with code is available at https: //jiashunwang. github. io/MRT/.

NeurIPS Conference 2021 Conference Paper

NovelD: A Simple yet Effective Exploration Criterion

  • Tianjun Zhang
  • Huazhe Xu
  • Xiaolong Wang
  • Yi Wu
  • Kurt Keutzer
  • Joseph E. Gonzalez
  • Yuandong Tian

Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. Previous exploration methods (e. g. , RND) have achieved strong results in multiple hard tasks. However, if there are multiple novel areas to explore, these methods often focus quickly on one without sufficiently trying others (like a depth-wise first search manner). In some scenarios (e. g. , four corridor environment in Sec 4. 2), we observe they explore in one corridor for long and fail to cover all the states. On the other hand, in theoretical RL, with optimistic initialization and the inverse square root of visitation count as a bonus, it won't suffer from this and explores different novel regions alternatively (like a breadth-first search manner). In this paper, inspired by this, we propose a simple but effective criterion called NovelD by weighting every novel area approximately equally. Our algorithm is very simple but yet shows comparable performance or even outperforms multiple SOTA exploration methods in many hard exploration tasks. Specifically, NovelD solves all the static procedurally-generated tasks in Mini-Grid with just 120M environment steps, without any curriculum learning. In comparison, the previous SOTA only solves 50% of them. NovelD also achieves SOTA on multiple tasks in NetHack, a rogue-like game that contains more challenging procedurally-generated environments. In multiple Atari games (e. g. , MonteZuma's Revenge, Venture, Gravitar), NovelD outperforms RND. We analyze NovelD thoroughly in MiniGrid and found that empirically it helps the agent explore the environment more uniformly with a focus on exploring beyond the boundary.

ICRA Conference 2021 Conference Paper

PyTouch: A Machine Learning Library for Touch Processing

  • Mike Lambeta
  • Huazhe Xu
  • Jingwei Xu 0005
  • Po-Wei Chou
  • Shaoxiong Wang
  • Trevor Darrell
  • Roberto Calandra

With the increased availability of rich tactile sensors, there is an an equally proportional need for open-source and integrated software capable of efficiently and effectively processing raw touch measurements into high-level signals that can be used for control and decision-making. In this paper, we present PyTouch – the first machine learning library dedicated to the processing of touch sensing signals. PyTouch, is designed to be modular, easy-to-use and provides state-of-the-art touch processing capabilities as a service with the goal of unifying the tactile sensing community by providing a library for building scalable, proven, and performance-validated modules over which applications and research can be built upon. We evaluate PyTouch on real-world data from several tactile sensors on touch processing tasks such as touch detection, slip and object pose estimations. PyTouch is open-sourced at https://github.com/facebookresearch/pytouch.

ICLR Conference 2021 Conference Paper

Solving Compositional Reinforcement Learning Problems via Task Reduction

  • Yunfei Li 0005
  • Yilin Wu 0003
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Yi Wu 0013

We propose a novel learning paradigm, Self-Imitation via Reduction (SIR), for solving compositional reinforcement learning problems. SIR is based on two core ideas: task reduction and self-imitation. Task reduction tackles a hard-to-solve task by actively reducing it to an easier task whose solution is known by the RL agent. Once the original hard task is successfully solved by task reduction, the agent naturally obtains a self-generated solution trajectory to imitate. By continuously collecting and imitating such demonstrations, the agent is able to progressively expand the solved subspace in the entire task space. Experiment results show that SIR can significantly accelerate and improve learning on a variety of challenging sparse-reward continuous-control problems with compositional structures. Code and videos are available at https://sites.google.com/view/sir-compositional.

ICRA Conference 2021 Conference Paper

Zero-shot Policy Learning with Spatial Temporal Reward Decomposition on Contingency-aware Observation

  • Huazhe Xu
  • Boyuan Chen 0003
  • Yang Gao 0029
  • Trevor Darrell

It is a long-standing challenge to enable an intelligent agent to learn in one environment and generalize to an unseen environment without further data collection and finetuning. In this paper, we consider a zero shot generalization problem setup that complies with biological intelligent agents’ learning and generalization processes. The agent is first presented with previous experiences in the training environment, along with task description in the form of trajectory-level sparse rewards. Later when it is placed in the new testing environment, it is asked to perform the task without any interaction with the testing environment. We find this setting natural for biological creatures and at the same time, challenging for previous methods. Behavior cloning, state-of-art RL along with other zero-shot learning methods perform poorly on this benchmark. Given a set of experiences in the training environment, our method learns a neural function that decomposes the sparse reward into particular regions in a contingency-aware observation as a per step reward. Based on such decomposed rewards, we further learn a dynamics model and use Model Predictive Control (MPC) to obtain a policy. Since the rewards are decomposed to finer-granularity observations, they are naturally generalizable to new environments that are composed of similar basic elements. We demonstrate our method on a wide range of environments, including a classic video game – Super Mario Bros, as well as a robotic continuous control task. Please refer to the project page for more visualized results. 1

ICLR Conference 2020 Conference Paper

Learning Self-Correctable Policies and Value Functions from Demonstrations with Negative Sampling

  • Yuping Luo
  • Huazhe Xu
  • Tengyu Ma 0001

Imitation learning, followed by reinforcement learning algorithms, is a promising paradigm to solve complex control tasks sample-efficiently. However, learning from demonstrations often suffers from the covariate shift problem, which results in cascading errors of the learned policy. We introduce a notion of conservatively extrapolated value functions, which provably lead to policies with self-correction. We design an algorithm Value Iteration with Negative Sampling (VINS) that practically learns such value functions with conservative extrapolation. We show that VINS can correct mistakes of the behavioral cloning policy on simulated robotics benchmark tasks. We also propose the algorithm of using VINS to initialize a reinforcement learning algorithm, which is shown to outperform prior works in sample efficiency.

NeurIPS Conference 2020 Conference Paper

Multi-Task Reinforcement Learning with Soft Modularization

  • Ruihan Yang
  • Huazhe Xu
  • Yi Wu
  • Xiaolong Wang

Multi-task learning is a very challenging problem in reinforcement learning. While training multiple tasks jointly allow the policies to share parameters across different tasks, the optimization problem becomes non-trivial: It remains unclear what parameters in the network should be reused across tasks, and how the gradients from different tasks may interfere with each other. Thus, instead of naively sharing parameters across tasks, we introduce an explicit modularization technique on policy representation to alleviate this optimization issue. Given a base policy network, we design a routing network which estimates different routing strategies to reconfigure the base network for each task. Instead of directly selecting routes for each task, our task-specific policy uses a method called soft modularization to softly combine all the possible routes, which makes it suitable for sequential tasks. We experiment with various robotics manipulation tasks in simulation and show our method improves both sample efficiency and performance over strong baselines by a large margin.

ICML Conference 2020 Conference Paper

Video Prediction via Example Guidance

  • Jingwei Xu 0005
  • Huazhe Xu
  • Bingbing Ni
  • Xiaokang Yang 0001
  • Trevor Darrell

In video prediction tasks, one major challenge is to capture the multi-modal nature of future contents and dynamics. In this work, we propose a simple yet effective framework that can efficiently predict plausible future states, where the key insight is that the potential distribution of a sequence could be approximated with analogous ones in a repertoire of training pool, namely, expert examples. By further incorporating a novel optimization scheme into the training procedure, plausible predictions can be sampled efficiently from distribution constructed from the retrieved examples. Meanwhile, our method could be seamlessly integrated with existing stochastic predictive models; significant enhancement is observed with comprehensive experiments in both quantitative and qualitative aspects. We also demonstrate the generalization ability to predict the motion of unseen class, i. e. , without access to corresponding data during training phase. Project Page: \hyperlink{https: //sites. google. com/view/vpeg-supp/home. }{https: //sites. google. com/view/vpeg-supp/home. }

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