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Huan Ling

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
2 author rows

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8

NeurIPS Conference 2025 Conference Paper

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

  • hanxue liang
  • Jiawei Ren
  • Ashkan Mirzaei
  • Antonio Torralba
  • Ziwei Liu
  • Igor Gilitschenski
  • Sanja Fidler
  • Cengiz Oztireli

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short for Bullet Timer), the first motion-aware feed-forward model for real-time reconstruction and novel view synthesis of dynamic scenes. Our approach reconstructs the full scene in a 3D Gaussian Splatting representation at a given target (‘bullet’) timestamp by aggregating information from all the context frames. Such a formulation allows BTimer to gain scalability and generalization by leveraging both static and dynamic scene datasets. Given a casual monocular dynamic video, BTimer reconstructs a bullet-time scene within 150ms while reaching state-of-the-art performance on both static and dynamic scene datasets, even compared with optimization-based approaches.

NeurIPS Conference 2024 Conference Paper

L4GM: Large 4D Gaussian Reconstruction Model

  • Jiawei Ren
  • Kevin Xie
  • Ashkan Mirzaei
  • hanxue liang
  • Xiaohui Zeng
  • Karsten Kreis
  • Ziwei Liu
  • Antonio Torralba

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian splat representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes well on in-the-wild videos, producing high quality animated 3D assets.

NeurIPS Conference 2024 Conference Paper

SCube: Instant Large-Scale Scene Reconstruction using VoxSplats

  • Xuanchi Ren
  • Yifan Lu
  • hanxue liang
  • Zhangjie Wu
  • Huan Ling
  • Mike Chen
  • Sanja Fidler
  • Francis Williams

We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 10243 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation.

NeurIPS Conference 2021 Conference Paper

EditGAN: High-Precision Semantic Image Editing

  • Huan Ling
  • Karsten Kreis
  • Daiqing Li
  • Seung Wook Kim
  • Antonio Torralba
  • Sanja Fidler

Generative adversarial networks (GANs) have recently found applications in image editing. However, most GAN-based image editing methods often require large-scale datasets with semantic segmentation annotations for training, only provide high-level control, or merely interpolate between different images. Here, we propose EditGAN, a novel method for high-quality, high-precision semantic image editing, allowing users to edit images by modifying their highly detailed part segmentation masks, e. g. , drawing a new mask for the headlight of a car. EditGAN builds on a GAN framework that jointly models images and their semantic segmentation, requiring only a handful of labeled examples – making it a scalable tool for editing. Specifically, we embed an image into the GAN’s latent space and perform conditional latent code optimization according to the segmentation edit, which effectively also modifies the image. To amortize optimization, we find “editing vectors” in latent space that realize the edits. The framework allows us to learn an arbitrary number of editing vectors, which can then be directly applied on other images at interactive rates. We experimentally show that EditGAN can manipulate images with an unprecedented level of detail and freedom while preserving full image quality. We can also easily combine multiple edits and perform plausible edits beyond EditGAN’s training data. We demonstrate EditGAN on a wide variety of image types and quantitatively outperform several previous editing methods on standard editing benchmark tasks.

ICLR Conference 2021 Conference Paper

Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering

  • Yuxuan Zhang 0001
  • Wenzheng Chen
  • Huan Ling
  • Jun Gao 0004
  • Yinan Zhang
  • Antonio Torralba 0001
  • Sanja Fidler

Differentiable rendering has paved the way to training neural networks to perform “inverse graphics” tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on multi-view imagery which are not readily available in practice. Recent Generative Adversarial Networks (GANs) that synthesize images, in contrast, seem to acquire 3D knowledge implicitly during training: object viewpoints can be manipulated by simply manipulating the latent codes. However, these latent codes often lack further physical interpretation and thus GANs cannot easily be inverted to perform explicit 3D reasoning. In this paper, we aim to extract and disentangle 3D knowledge learned by generative models by utilizing differentiable renderers. Key to our approach is to exploit GANs as a multi-view data generator to train an inverse graphics network using an off-the-shelf differentiable renderer, and the trained inverse graphics network as a teacher to disentangle the GAN's latent code into interpretable 3D properties. The entire architecture is trained iteratively using cycle consistency losses. We show that our approach significantly outperforms state-of-the-art inverse graphics networks trained on existing datasets, both quantitatively and via user studies. We further showcase the disentangled GAN as a controllable 3D “neural renderer", complementing traditional graphics renderers.

NeurIPS Conference 2020 Conference Paper

Variational Amodal Object Completion

  • Huan Ling
  • David Acuna
  • Karsten Kreis
  • Seung Wook Kim
  • Sanja Fidler

In images of complex scenes, objects are often occluding each other which makes perception tasks such as object detection and tracking, or robotic control tasks such as planning, challenging. To facilitate downstream tasks, it is thus important to reason about the full extent of objects, i. e. , seeing behind occlusion, typically referred to as amodal instance completion. In this paper, we propose a variational generative framework for amodal completion, referred to as AMODAL-VAE, which does not require any amodal labels at training time, as it is able to utilize widely available object instance masks. We showcase our approach on the downstream task of scene editing where the user is presented with interactive tools to complete and erase objects in photographs. Experiments on complex street scenes demonstrate state-of-the-art performance in amodal mask completion and showcase high-quality scene editing results. Interestingly, a user study shows that humans prefer object completions inferred by our model to the human-labeled ones.

NeurIPS Conference 2019 Conference Paper

Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

  • Wenzheng Chen
  • Huan Ling
  • Jun Gao
  • Edward Smith
  • Jaakko Lehtinen
  • Alec Jacobson
  • Sanja Fidler

Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key for generalization. However, due to an essential rasterization step involving discrete assignment operations, rendering pipelines are non-differentiable and thus largely inaccessible to gradient-based ML techniques. In this paper, we present DIB-Render, a novel rendering framework through which gradients can be analytically computed. Key to our approach is to view rasterization as a weighted interpolation, allowing image gradients to back-propagate through various standard vertex shaders within a single framework. Our approach supports optimizing over vertex positions, colors, normals, light directions and texture coordinates, and allows us to incorporate various well-known lighting models from graphics. We showcase our approach in two ML applications: single-image 3D object prediction, and 3D textured object generation, both trained using exclusively 2D supervision.

NeurIPS Conference 2017 Conference Paper

Teaching Machines to Describe Images with Natural Language Feedback

  • Huan Ling
  • Sanja Fidler

Robots will eventually be part of every household. It is thus critical to enable algorithms to learn from and be guided by non-expert users. In this paper, we bring a human in the loop, and enable a human teacher to give feedback to a learning agent in the form of natural language. A descriptive sentence can provide a stronger learning signal than a numeric reward in that it can easily point to where the mistakes are and how to correct them. We focus on the problem of image captioning in which the quality of the output can easily be judged by non-experts. We propose a phrase-based captioning model trained with policy gradients, and design a critic that provides reward to the learner by conditioning on the human-provided feedback. We show that by exploiting descriptive feedback our model learns to perform better than when given independently written human captions.