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Hauke Strasdat

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4 papers
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4

ICRA Conference 2011 Conference Paper

G 2 o: A general framework for graph optimization

  • Rainer Kümmerle
  • Giorgio Grisetti
  • Hauke Strasdat
  • Kurt Konolige
  • Wolfram Burgard

Many popular problems in robotics and computer vision including various types of simultaneous localization and mapping (SLAM) or bundle adjustment (BA) can be phrased as least squares optimization of an error function that can be represented by a graph. This paper describes the general structure of such problems and presents g 2 o, an open-source C++ framework for optimizing graph-based nonlinear error functions. Our system has been designed to be easily extensible to a wide range of problems and a new problem typically can be specified in a few lines of code. The current implementation provides solutions to several variants of SLAM and BA. We provide evaluations on a wide range of real-world and simulated datasets. The results demonstrate that while being general g 2 o offers a performance comparable to implementations of state of-the-art approaches for the specific problems.

ICRA Conference 2010 Conference Paper

Real-time monocular SLAM: Why filter?

  • Hauke Strasdat
  • J. M. M. Montiel
  • Andrew J. Davison

While the most accurate solution to off-line structure from motion (SFM) problems is undoubtedly to extract as much correspondence information as possible and perform global optimisation, sequential methods suitable for live video streams must approximate this to fit within fixed computational bounds. Two quite different approaches to real-time SFM - also called monocular SLAM (Simultaneous Localisation and Mapping) - have proven successful, but they sparsify the problem in different ways. Filtering methods marginalise out past poses and summarise the information gained over time with a probability distribution. Keyframe methods retain the optimisation approach of global bundle adjustment, but computationally must select only a small number of past frames to process. In this paper we perform the first rigorous analysis of the relative advantages of filtering and sparse optimisation for sequential monocular SLAM. A series of experiments in simulation as well using a real image SLAM system were performed by means of covariance propagation and Monte Carlo methods, and comparisons made using a combined cost/accuracy measure. With some well-discussed reservations, we conclude that while filtering may have a niche in systems with low processing resources, in most modern applications keyframe optimisation gives the most accuracy per unit of computing time.

IROS Conference 2009 Conference Paper

Learning efficient policies for vision-based navigation

  • Armin Hornung
  • Hauke Strasdat
  • Maren Bennewitz
  • Wolfram Burgard

Cameras are popular sensors for robot navigation tasks such as localization as they are inexpensive, lightweight, and provide rich data. However, fast movements of a mobile robot typically reduce the performance of vision-based localization systems due to motion blur. In this paper, we present a reinforcement learning approach to choose appropriate velocity profiles for vision-based navigation. The learned policy minimizes the time to reach the destination and implicitly takes the impact of motion blur on observations into account. To reduce the size of the resulting policies, which is desirable in the context of memory-constrained systems, we compress the learned policy via a clustering approach. Extensive simulated and real-world experiments demonstrate that our learned policy significantly outperforms any policy that uses a constant velocity. We furthermore show, that our policy is applicable to different environments. Additional experiments demonstrate that our compressed policies do not result in a performance loss compared to the originally learned policy.

ICRA Conference 2009 Conference Paper

Which landmark is useful? Learning selection policies for navigation in unknown environments

  • Hauke Strasdat
  • Cyrill Stachniss
  • Wolfram Burgard

In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant computational and memory constraints for most autonomous systems, especially for lightweight robots such as humanoids or flying vehicles. In this paper, we present a novel approach for learning a landmark selection policy that allows a robot to discard landmarks that are not valuable for its current navigation task. This enables the robot to reduce the computational burden and to carry out its task more efficiently by maintaining only the important landmarks. Our approach applies an unscented Kalman filter for addressing the simultaneous localization and mapping problems and uses Monte-Carlo reinforcement learning to obtain the selection policy. Based on real world and simulation experiments, we show that the learned policies allow for efficient robot navigation and outperform handcrafted strategies. We furthermore demonstrate that the learned policies are not only usable in a specific scenario but can also be generalized towards environments with varying properties.

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