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Harshit Sikchi

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10 papers
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10

ICLR Conference 2025 Conference Paper

An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learning

  • Haoran Xu 0003
  • Shuozhe Li
  • Harshit Sikchi
  • Scott Niekum
  • Amy Zhang 0001

We introduce Iterative Dual Reinforcement Learning (IDRL), a new method that takes an optimal discriminator-weighted imitation view of solving RL. Our method is motivated by a simple experiment in which we find training a discriminator using the offline dataset plus an additional expert dataset and then performing discriminator-weighted behavior cloning gives strong results on various types of datasets. That optimal discriminator weight is quite similar to the learned visitation distribution ratio in Dual-RL, however, we find that current Dual-RL methods do not correctly estimate that ratio. In IDRL, we propose a correction method to iteratively approach the optimal visitation distribution ratio in the offline dataset given no addtional expert dataset. During each iteration, IDRL removes zero-weight suboptimal transitions using the learned ratio from the previous iteration and runs Dual-RL on the remaining subdataset. This can be seen as replacing the behavior visitation distribution with the optimized visitation distribution from the previous iteration, which theoretically gives a curriculum of improved visitation distribution ratios that are closer to the optimal discriminator weight. We verify the effectiveness of IDRL on various kinds of offline datasets, including D4RL datasets and more realistic corrupted demonstrations. IDRL beats strong Primal-RL and Dual-RL baselines in terms of both performance and stability, on all datasets.

RLJ Journal 2025 Journal Article

Fast Adaptation with Behavioral Foundation Models

  • Harshit Sikchi
  • Andrea Tirinzoni
  • Ahmed Touati
  • Yingchen Xu
  • Anssi Kanervisto
  • Scott Niekum
  • Amy Zhang
  • Alessandro Lazaric

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a zero-shot fashion, i.e., without additional test-time learning or planning. This is achieved by learning self-supervised task embeddings alongside corresponding near-optimal behaviors and incorporating an inference procedure to directly retrieve the latent task embedding and associated policy for any given reward function. Despite promising results, zero-shot policies are often suboptimal due to errors induced by the unsupervised training process, the embedding, and the inference procedure. In this paper, we focus on devising fast adaptation strategies to improve the zero-shot performance of BFMs in few steps of online interaction with the environment, while avoiding any performance drop during the adaptation process. Notably, we demonstrate that existing BFMs learn a set of skills containing more performant policies than those identified by their inference procedure, making them well-suited for fast adaptation. Motivated by this observation, we propose both actor-critic and actor-only fast adaptation strategies that search in the low-dimensional task-embedding space of the pre-trained BFM to rapidly improve the performance of its zero-shot policies on any downstream task. Notably, our approach mitigates the initial “unlearning” phase commonly observed when fine-tuning pre-trained RL models. We evaluate our fast adaptation strategies on top of four state-of-the-art zero-shot RL methods in multiple navigation and locomotion domains. Our results show that they achieve 10-40% improvement over their zero-shot performance in a few tens of episodes, outperforming existing baselines.

RLC Conference 2025 Conference Paper

Fast Adaptation with Behavioral Foundation Models

  • Harshit Sikchi
  • Andrea Tirinzoni
  • Ahmed Touati
  • Yingchen Xu
  • Anssi Kanervisto
  • Scott Niekum
  • Amy Zhang
  • Alessandro Lazaric

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of downstream tasks specified via reward functions in a zero-shot fashion, i. e. , without additional test-time learning or planning. This is achieved by learning self-supervised task embeddings alongside corresponding near-optimal behaviors and incorporating an inference procedure to directly retrieve the latent task embedding and associated policy for any given reward function. Despite promising results, zero-shot policies are often suboptimal due to errors induced by the unsupervised training process, the embedding, and the inference procedure. In this paper, we focus on devising fast adaptation strategies to improve the zero-shot performance of BFMs in few steps of online interaction with the environment, while avoiding any performance drop during the adaptation process. Notably, we demonstrate that existing BFMs learn a set of skills containing more performant policies than those identified by their inference procedure, making them well-suited for fast adaptation. Motivated by this observation, we propose both actor-critic and actor-only fast adaptation strategies that search in the low-dimensional task-embedding space of the pre-trained BFM to rapidly improve the performance of its zero-shot policies on any downstream task. Notably, our approach mitigates the initial “unlearning” phase commonly observed when fine-tuning pre-trained RL models. We evaluate our fast adaptation strategies on top of four state-of-the-art zero-shot RL methods in multiple navigation and locomotion domains. Our results show that they achieve 10-40% improvement over their zero-shot performance in a few tens of episodes, outperforming existing baselines.

ICML Conference 2025 Conference Paper

Proto Successor Measure: Representing the Behavior Space of an RL Agent

  • Siddhant Agarwal
  • Harshit Sikchi
  • Peter Stone 0001
  • Amy Zhang 0001

Having explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment without additional interactions. Referred to as "zero-shot learning", this ability remains elusive for general-purpose reinforcement learning algorithms. While recent works have attempted to produce zero-shot RL agents, they make assumptions about the nature of the tasks or the structure of the MDP. We present Proto Successor Measure: the basis set for all possible behaviors of a Reinforcement Learning Agent in a dynamical system. We prove that any possible behavior (represented using visitation distributions) can be represented using an affine combination of these policy-independent basis functions. Given a reward function at test time, we simply need to find the right set of linear weights to combine these bases corresponding to the optimal policy. We derive a practical algorithm to learn these basis functions using reward-free interaction data from the environment and show that our approach can produce the near-optimal policy at test time for any given reward function without additional environmental interactions. Project page: agarwalsiddhant10. github. io/projects/psm. html.

ICLR Conference 2024 Conference Paper

Contrastive Preference Learning: Learning from Human Feedback without Reinforcement Learning

  • Joey Hejna
  • Rafael Rafailov
  • Harshit Sikchi
  • Chelsea Finn
  • Scott Niekum
  • W. Bradley Knox
  • Dorsa Sadigh

Reinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for aligning models with human intent. Typically RLHF algorithms operate in two phases: first, use human preferences to learn a reward function and second, align the model by optimizing the learned reward via reinforcement learning (RL). This paradigm assumes that human preferences are distributed according to reward, but recent work suggests that they instead follow the \emph{regret} under the user's optimal policy. Thus, learning a reward function from feedback is not only based on a flawed assumption of human preference, but also leads to unwieldy optimization challenges that stem from policy gradients or bootstrapping in the RL phase. Because of these optimization challenges, contemporary RLHF methods restrict themselves to contextual bandit settings (e.g., as in large language models) or limit observation dimensionality (e.g., state-based robotics). We overcome these limitations by introducing a new family of algorithms for optimizing behavior from human feedback using the \textit{regret}-based model of human preferences. Using the principle of maximum entropy, we derive \fullname (\abv), an algorithm for learning optimal policies from preferences without learning reward functions, circumventing the need for RL. \abv is fully off-policy, uses only a simple contrastive objective, and can be applied to arbitrary MDPs. This enables \abv to elegantly scale to high-dimensional and sequential RLHF problems while being simpler than prior methods.

ICLR Conference 2024 Conference Paper

Dual RL: Unification and New Methods for Reinforcement and Imitation Learning

  • Harshit Sikchi
  • Qinqing Zheng
  • Amy Zhang 0001
  • Scott Niekum

The goal of reinforcement learning (RL) is to find a policy that maximizes the expected cumulative return. It has been shown that this objective can be represented as an optimization problem of state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as *dual RL*, is unconstrained and easier to optimize. In this work, we first cast several state-of-the-art offline RL and offline imitation learning (IL) algorithms as instances of dual RL approaches with shared structures. Such unification allows us to identify the root cause of the shortcomings of prior methods. For offline IL, our analysis shows that prior methods are based on a restrictive coverage assumption that greatly limits their performance in practice. To fix this limitation, we propose a new discriminator-free method ReCOIL that learns to imitate from arbitrary off-policy data to obtain near-expert performance. For offline RL, our analysis frames a recent offline RL method XQL in the dual framework, and we further propose a new method $f$-DVL that provides alternative choices to the Gumbel regression loss that fixes the known training instability issue of XQL. The performance improvements by both of our proposed methods, ReCOIL and $f$-DVL, in IL and RL are validated on an extensive suite of simulated robot locomotion and manipulation tasks.

NeurIPS Conference 2024 Conference Paper

Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms

  • Rafael Rafailov
  • Yaswanth Chittepu
  • Ryan Park
  • Harshit Sikchi
  • Joey Hejna
  • W. B. Knox
  • Chelsea Finn
  • Scott Niekum

Reinforcement Learning from Human Feedback (RLHF)has been crucial to the recent success of Large Language Models (LLMs), however it is often a complex and brittle process. In the classical RLHF framework, a reward model is first trained to represent human preferences, which is in turn used by an online reinforcement learning (RL) algorithm to optimized the LLM. A prominent issue with such methods is reward over-optimization or reward hacking, where the performance as measured by the learned proxy reward model increases, but the true model quality plateaus or even deteriorates. Direct Alignment Algorithms (DDAs), such as Direct Preference Optimization (DPO) have emerged as alternatives to the classical RLHF pipeline. However, despite not training a separate proxy reward model or using RL, they still commonly deteriorate from over-optimization. While the so-called reward hacking phenomenon is not well-defined for DAAs, we still uncover similar trends: at higher KL-budgets, DAA algorithms exhibit similar degradation patters to their classic RLHF counterparts. In particular, we find that DAA methods deteriorate not only across a wide range of KL-budgets, but also often before even a single epoch of the dataset is completed. Through extensive empirical experimentation this work formulates the reward over-optimization or hacking problem for DAAs and explores its consequences across objectives, training regimes, and model scales.

ICLR Conference 2024 Conference Paper

Score Models for Offline Goal-Conditioned Reinforcement Learning

  • Harshit Sikchi
  • Rohan Chitnis
  • Ahmed Touati
  • Alborz Geramifard
  • Amy Zhang 0001
  • Scott Niekum

Offline Goal-Conditioned Reinforcement Learning (GCRL) is tasked with learning to achieve multiple goals in an environment purely from offline datasets using sparse reward functions. Offline GCRL is pivotal for developing generalist agents capable of leveraging pre-existing datasets to learn diverse and reusable skills without hand-engineering reward functions. However, contemporary approaches to GCRL based on supervised learning and contrastive learning are often suboptimal in the offline setting. An alternative perspective on GCRL optimizes for occupancy matching, but necessitates learning a discriminator, which subsequently serves as a pseudo-reward for downstream RL. Inaccuracies in the learned discriminator can cascade, negatively influencing the resulting policy. We present a novel approach to GCRL under a new lens of mixture-distribution matching, leading to our discriminator-free method: SMORe. The key insight is combining the occupancy matching perspective of GCRL with a convex dual formulation to derive a learning objective that can better leverage suboptimal offline data. SMORe learns *scores* or unnormalized densities representing the importance of taking an action at a state for reaching a particular goal. SMORe is principled and our extensive experiments on the fully offline GCRL benchmark composed of robot manipulation and locomotion tasks, including high-dimensional observations, show that SMORe can outperform state-of-the-art baselines by a significant margin.

TMLR Journal 2023 Journal Article

A Ranking Game for Imitation Learning

  • Harshit Sikchi
  • Akanksha Saran
  • Wonjoon Goo
  • Scott Niekum

We propose a new framework for imitation learning---treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors, while the policy agent learns to maximize this reward. In imitation learning, near-optimal expert data can be difficult to obtain, and even in the limit of infinite data cannot imply a total ordering over trajectories as preferences can. On the other hand, learning from preferences alone is challenging as a large number of preferences are required to infer a high-dimensional reward function, though preference data is typically much easier to collect than expert demonstrations. The classical inverse reinforcement learning (IRL) formulation learns from expert demonstrations but provides no mechanism to incorporate learning from offline preferences and vice versa. We instantiate the proposed ranking-game framework with a novel ranking loss giving an algorithm that can simultaneously learn from expert demonstrations and preferences, gaining the advantages of both modalities. Our experiments show that the proposed method achieves state-of-the-art sample efficiency and can solve previously unsolvable tasks in the Learning from Observation (LfO) setting.

EWRL Workshop 2023 Workshop Paper

Dual RL: Unification and New Methods for Reinforcement and Imitation Learning

  • Harshit Sikchi
  • Qinqing Zheng
  • Amy Zhang
  • Scott Niekum

The goal of reinforcement learning (RL) is to maximize the expected cumulative return. It has been shown that this objective can be represented by an optimization problem of the state-action visitation distribution under linear constraints. The dual problem of this formulation, which we refer to as dual RL, is unconstrained and easier to optimize. We show that several state-of-the-art off-policy deep reinforcement learning (RL) algorithms, under both online and offline, RL and imitation learning (IL) settings, can be viewed as dual RL approaches in a unified framework. This unification provides a common ground to study and identify the components that contribute to the success of these methods and also reveals the common shortcomings across methods with new insights for improvement. Our analysis shows that prior off-policy imitation learning methods are based on an unrealistic coverage assumption and are minimizing a particular -divergence between the visitation distributions of the learned policy and the expert policy. We propose a new method using a simple modification to the dual RL framework that allows for performant imitation learning with arbitrary off-policy data to obtain near-expert performance, without learning a discriminator. Further, by framing a recent SOTA offline RL method XQL in the dual RL framework, we propose alternative choices to replace the Gumbel regression loss, which achieve improved performance and resolve the training instability issue of XQL.