Arrow Research search

Author name cluster

Haoyu Ma

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
2 author rows

Possible papers

8

NeurIPS Conference 2025 Conference Paper

MoCha: Towards Movie-Grade Talking Character Generation

  • Cong Wei
  • Bo Sun
  • Haoyu Ma
  • Ji Hou
  • Felix Juefei-Xu
  • Zecheng He
  • Xiaoliang Dai
  • Luxin Zhang

Recent advancements in video generation have achieved impressive motion realism, yet they often overlook character-driven storytelling, a crucial task for automated film, animation generation. We introduce Talking Characters, a more realistic task to generate talking character animations directly from speech and text. Unlike talking head tasks, Talking Characters aims at generating the full portrait of one or more characters beyond the facial region. In this paper, we propose MoCha, the first of its kind to generate talking characters. To ensure precise synchronization between video and speech, we propose a localized audio attention mechanism that effectively aligns speech and video tokens. To address the scarcity of large-scale speech-labelled video datasets, we introduce a joint training strategy that leverages both speech-labelled and text-labelled video data, significantly improving generalization across diverse character actions. We also design structured prompt templates with character tags, enabling, for the first time, multi-character conversation with turn-based dialogue—allowing AI-generated characters to engage in context-aware conversations with cinematic coherence. Extensive qualitative and quantitative evaluations, including human evaluation studies and benchmark comparisons, demonstrate that MoCha sets a new standard for AI-generated cinematic storytelling, achieving superior realism, controllability and generalization.

IROS Conference 2025 Conference Paper

OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework

  • Jingyu Song
  • Haoyu Ma
  • Onur Bagoren
  • Advaith Venkatramanan Sethuraman
  • Yiting Zhang
  • Katherine A. Skinner

Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim.

ICML Conference 2024 Conference Paper

HarmonyDream: Task Harmonization Inside World Models

  • Haoyu Ma
  • Jialong Wu 0001
  • Ningya Feng
  • Chenjun Xiao
  • Dong Li 0016
  • Jianye Hao
  • Jianmin Wang 0001
  • Mingsheng Long

Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment’s complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i. e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark. Code is available at https: //github. com/thuml/HarmonyDream.

AAAI Conference 2023 Conference Paper

Peeling the Onion: Hierarchical Reduction of Data Redundancy for Efficient Vision Transformer Training

  • Zhenglun Kong
  • Haoyu Ma
  • Geng Yuan
  • Mengshu Sun
  • Yanyue Xie
  • Peiyan Dong
  • Xin Meng
  • Xuan Shen

Vision transformers (ViTs) have recently obtained success in many applications, but their intensive computation and heavy memory usage at both training and inference time limit their generalization. Previous compression algorithms usually start from the pre-trained dense models and only focus on efficient inference, while time-consuming training is still unavoidable. In contrast, this paper points out that the million-scale training data is redundant, which is the fundamental reason for the tedious training. To address the issue, this paper aims to introduce sparsity into data and proposes an end-to-end efficient training framework from three sparse perspectives, dubbed Tri-Level E-ViT. Specifically, we leverage a hierarchical data redundancy reduction scheme, by exploring the sparsity under three levels: number of training examples in the dataset, number of patches (tokens) in each example, and number of connections between tokens that lie in attention weights. With extensive experiments, we demonstrate that our proposed technique can noticeably accelerate training for various ViT architectures while maintaining accuracy. Remarkably, under certain ratios, we are able to improve the ViT accuracy rather than compromising it. For example, we can achieve 15.2% speedup with 72.6% (+0.4) Top-1 accuracy on Deit-T, and 15.7% speedup with 79.9% (+0.1) Top-1 accuracy on Deit-S. This proves the existence of data redundancy in ViT. Our code is released at https://github.com/ZLKong/Tri-Level-ViT

NeurIPS Conference 2023 Conference Paper

Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning

  • Jialong Wu
  • Haoyu Ma
  • Chaoyi Deng
  • Mingsheng Long

Unsupervised pre-training methods utilizing large and diverse datasets have achieved tremendous success across a range of domains. Recent work has investigated such unsupervised pre-training methods for model-based reinforcement learning (MBRL) but is limited to domain-specific or simulated data. In this paper, we study the problem of pre-training world models with abundant in-the-wild videos for efficient learning of downstream visual control tasks. However, in-the-wild videos are complicated with various contextual factors, such as intricate backgrounds and textured appearance, which precludes a world model from extracting shared world knowledge to generalize better. To tackle this issue, we introduce Contextualized World Models (ContextWM) that explicitly separate context and dynamics modeling to overcome the complexity and diversity of in-the-wild videos and facilitate knowledge transfer between distinct scenes. Specifically, a contextualized extension of the latent dynamics model is elaborately realized by incorporating a context encoder to retain contextual information and empower the image decoder, which encourages the latent dynamics model to concentrate on essential temporal variations. Our experiments show that in-the-wild video pre-training equipped with ContextWM can significantly improve the sample efficiency of MBRL in various domains, including robotic manipulation, locomotion, and autonomous driving. Code is available at this repository: https: //github. com/thuml/ContextWM.

ICLR Conference 2022 Conference Paper

Sparsity Winning Twice: Better Robust Generalization from More Efficient Training

  • Tianlong Chen 0001
  • Zhenyu Zhang 0015
  • Pengjun Wang
  • Santosh Balachandra
  • Haoyu Ma
  • Zehao Wang
  • Zhangyang Wang

Recent studies demonstrate the deep networks, even robustified by the state-of-the-art adversarial training (AT), still suffer from large robust generalization gaps, in addition to the much more expensive training costs than standard training. In this paper, we investigate this intriguing problem from a new perspective, i.e., $\textit{injecting appropriate forms of sparsity}$ during adversarial training. We introduce two alternatives for sparse adversarial training: (i) $\textit{static sparsity}$, by leveraging recent results from the lottery ticket hypothesis to identify critical sparse subnetworks arising from the early training; (ii) $\textit{dynamic sparsity}$, by allowing the sparse subnetwork to adaptively adjust its connectivity pattern (while sticking to the same sparsity ratio) throughout training. We find both static and dynamic sparse methods to yield win-win: substantially shrinking the robust generalization gap and alleviating the robust overfitting, meanwhile significantly saving training and inference FLOPs. Extensive experiments validate our proposals with multiple network architectures on diverse datasets, including CIFAR-10/100 and Tiny-ImageNet. For example, our methods reduce robust generalization gap and overfitting by $34.44\%$ and $4.02\%$, with comparable robust/standard accuracy boosts and $87.83\%$/$87.82\%$ training/inference FLOPs savings on CIFAR-100 with ResNet-18. Besides, our approaches can be organically combined with existing regularizers, establishing new state-of-the-art results in AT. All codes are included.

ICML Conference 2022 Conference Paper

Training Your Sparse Neural Network Better with Any Mask

  • Ajay Kumar Jaiswal
  • Haoyu Ma
  • Tianlong Chen 0001
  • Ying Ding 0001
  • Zhangyang Wang

Pruning large neural networks to create high-quality, independently trainable sparse masks, which can maintain similar performance to their dense counterparts, is very desirable due to the reduced space and time complexity. As research effort is focused on increasingly sophisticated pruning methods that leads to sparse subnetworks trainable from the scratch, we argue for an orthogonal, under-explored theme: improving training techniques for pruned sub-networks, i. e. sparse training. Apart from the popular belief that only the quality of sparse masks matters for sparse training, in this paper we demonstrate an alternative opportunity: one can carefully customize the sparse training techniques to deviate from the default dense network training protocols, consisting of introducing “ghost" neurons and skip connections at the early stage of training, and strategically modifying the initialization as well as labels. Our new sparse training recipe is generally applicable to improving training from scratch with various sparse masks. By adopting our newly curated techniques, we demonstrate significant performance gains across various popular datasets (CIFAR-10, CIFAR-100, TinyImageNet), architectures (ResNet-18/32/104, Vgg16, MobileNet), and sparse mask options (lottery ticket, SNIP/GRASP, SynFlow, or even randomly pruning), compared to the default training protocols, especially at high sparsity levels. Codes will be publicly available.

ICLR Conference 2021 Conference Paper

Undistillable: Making A Nasty Teacher That CANNOT teach students

  • Haoyu Ma
  • Tianlong Chen 0001
  • Ting-Kuei Hu
  • Chenyu You
  • Xiaohui Xie
  • Zhangyang Wang

Knowledge Distillation (KD) is a widely used technique to transfer knowledge from pre-trained teacher models to (usually more lightweight) student models. However, in certain situations, this technique is more of a curse than a blessing. For instance, KD poses a potential risk of exposing intellectual properties (IPs): even if a trained machine learning model is released in ``black boxes'' (e.g., as executable software or APIs without open-sourcing code), it can still be replicated by KD through imitating input-output behaviors. To prevent this unwanted effect of KD, this paper introduces and investigates a concept called $\textit{Nasty Teacher}$: a specially trained teacher network that yields nearly the same performance as a normal one, but would significantly degrade the performance of student models learned by imitating it. We propose a simple yet effective algorithm to build the nasty teacher, called $\textit{self-undermining knowledge distillation}$. Specifically, we aim to maximize the difference between the output of the nasty teacher and a normal pre-trained network. Extensive experiments on several datasets demonstrate that our method is effective on both standard KD and data-free KD, providing the desirable KD-immunity to model owners for the first time. We hope our preliminary study can draw more awareness and interest in this new practical problem of both social and legal importance. Our codes and pre-trained models can be found at: $\url{https://github.com/VITA-Group/Nasty-Teacher}$.

v2026.09.13