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Hao Dong 0003

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29 papers
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29

ICRA Conference 2025 Conference Paper

3DWG: 3D Weakly Supervised Visual Grounding via Category and Instance-Level Alignment

  • Xiaoqi Li 0020
  • Jiaming Liu 0003
  • Nuowei Han
  • Liang Heng
  • Yandong Guo
  • Hao Dong 0003
  • Yang Liu 0014

The 3D weakly-supervised visual grounding task aims to localize oriented 3D boxes in point clouds based on natural language descriptions without requiring annotations to guide model learning. This setting presents two primary challenges: category-level ambiguity and instance-level complexity. Category-level ambiguity arises from representing objects of fine-grained categories in a highly sparse point cloud format, making category distinction challenging. Instance-level complexity stems from multiple instances of the same category coexisting in a scene, leading to distractions during grounding. To address these challenges, we propose a novel weaklysupervised grounding approach that explicitly differentiates between categories and instances. In the category-level branch, we utilize extensive category knowledge from a pre-trained external detector to align object proposal features with sentencelevel category features, thereby enhancing category awareness. In the instance-level branch, we utilize spatial relationship descriptions from language queries to refine object proposal features, ensuring clear differentiation among objects. These designs enable our model to accurately identify target-category objects while distinguishing instances within the same category. Compared to previous methods, our approach achieves state-of-the-art performance on three widely used benchmarks: Nr3D, Sr3D, and ScanRef.

ICLR Conference 2025 Conference Paper

AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning

  • Yuanfei Wang
  • Xiaojie Zhang
  • Ruihai Wu
  • Yu Li 0022
  • Yan Shen 0035
  • Mingdong Wu
  • Zhaofeng He 0001
  • Yizhou Wang 0001

Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments.

IROS Conference 2025 Conference Paper

Adaptive Visuo-Tactile Fusion with Predictive Force Attention for Dexterous Manipulation

  • Jinzhou Li
  • Tianhao Wu 0001
  • Jiyao Zhang
  • Zeyuan Chen
  • Haotian Jin
  • Mingdong Wu
  • Yujun Shen
  • Yaodong Yang 0001

Effectively utilizing multi-sensory data is important for robots to generalize across diverse tasks. However, the heterogeneous nature of these modalities makes fusion challenging. Existing methods propose strategies to obtain comprehensively fused features but often ignore the fact that each modality requires different levels of attention at different manipulation stages. To address this, we propose a force-guided attention fusion module that adaptively adjusts the weights of visual and tactile features without human labeling. We also introduce a self-supervised future force prediction auxiliary task to reinforce the tactile modality, improve data imbalance, and encourage proper adjustment. Our method achieves an average success rate of 93% across three fine-grained, contact-rich tasks in real-world experiments. Further analysis shows that our policy appropriately adjusts attention to each modality at different manipulation stages. The videos can be viewed at https://adaptac-dex.github.io/.

ICML Conference 2025 Conference Paper

BiAssemble: Learning Collaborative Affordance for Bimanual Geometric Assembly

  • Yan Shen 0035
  • Ruihai Wu
  • Yubin Ke
  • Xinyuan Song
  • Zeyi Li
  • Xiaoqi Li 0020
  • Hongwei Fan
  • Haoran Lu

Shape assembly, the process of combining parts into a complete whole, is a crucial skill for robots with broad real-world applications. Among the various assembly tasks, geometric assembly—where broken parts are reassembled into their original form (e. g. , reconstructing a shattered bowl)—is particularly challenging. This requires the robot to recognize geometric cues for grasping, assembly, and subsequent bimanual collaborative manipulation on varied fragments. In this paper, we exploit the geometric generalization of point-level affordance, learning affordance aware of bimanual collaboration in geometric assembly with long-horizon action sequences. To address the evaluation ambiguity caused by geometry diversity of broken parts, we introduce a real-world benchmark featuring geometric variety and global reproducibility. Extensive experiments demonstrate the superiority of our approach over both previous affordance-based and imitation-based methods.

ICRA Conference 2025 Conference Paper

Canonical Representation and Force-Based Pretraining of 3D Tactile for Dexterous Visuo-Tactile Policy Learning

  • Tianhao Wu 0001
  • Jinzhou Li
  • Jiyao Zhang
  • Mingdong Wu
  • Hao Dong 0003

Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based selfsupervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in realworld experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The videos can be viewed at https://3dtacdex.github.io.

ICLR Conference 2025 Conference Paper

Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion Policy

  • Chenrui Tie
  • Yue Chen
  • Ruihai Wu
  • Boxuan Dong
  • Zeyi Li
  • Chongkai Gao
  • Hao Dong 0003

Imitation learning, e.g., diffusion policy, has been proven effective in various robotic manipulation tasks. However, extensive demonstrations are required for policy robustness and generalization. To reduce the demonstration reliance, we leverage spatial symmetry and propose ET-SEED, an efficient trajectory-level SE(3) equivariant diffusion model for generating action sequences in complex robot manipulation tasks. Further, previous equivariant diffusion models require the per-step equivariance in the Markov process, making it difficult to learn policy under such strong constraints. We theoretically extend equivariant Markov kernels and simplify the condition of equivariant diffusion process, thereby significantly improving training efficiency for trajectory-level SE(3) equivariant diffusion policy in an end-to-end manner. We evaluate ET-SEED on representative robotic manipulation tasks, involving rigid body, articulated and deformable object. Experiments demonstrate superior data efficiency and manipulation proficiency of our proposed method, as well as its ability to generalize to unseen configurations with only a few demonstrations. Website: https://et-seed.github.io/

ICRA Conference 2025 Conference Paper

Foundation Feature-Driven Online End-Effector Pose Estimation: A Marker-Free and Learning-Free Approach

  • Tianshu Wu
  • Jiyao Zhang
  • Shiqian Liang
  • Zhengxiao Han
  • Hao Dong 0003

Accurate transformation estimation between camera space and robot space is essential. Traditional methods using markers for hand-eye calibration require offline image collection, limiting their suitability for online self-calibration. Recent learning-based robot pose estimation methods, while advancing online calibration, struggle with cross-robot generalization and require the robot to be fully visible. This work proposes a Foundation feature-driven online End-Effector Pose Estimation (FEEPE) algorithm, characterized by its training-free and cross end-effector generalization capabilities. Inspired by the zero-shot generalization capabilities of foundation models, FEEPE leverages pre-trained visual features to estimate 2D-3D correspondences derived from the CAD model and target image, enabling 6D pose estimation via the PnP algorithm. To resolve ambiguities from partial observations and symmetry, a multi-historical key frame enhanced pose optimization algorithm is introduced, utilizing temporal information for improved accuracy. Compared to traditional hand-eye calibration, FEEPE enables marker-free online calibration. Unlike robot pose estimation, it generalizes across robots and end-effectors in a training-free manner. Extensive experiments demonstrate its superior flexibility, generalization, and performance. Additional demon-strations are available at https://feepose.github.io/

IROS Conference 2025 Conference Paper

ManipGPT: Is Affordance Segmentation by Large Vision Models Enough for Articulated Object Manipulation?

  • Taewhan Kim
  • Hojin Bae
  • Zeming Li
  • Xiaoqi Li 0020
  • Iaroslav Ponomarenko
  • Ruihai Wu
  • Hao Dong 0003

Visual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or processing pointclouds for affordance mapping. However, these approaches are computationally intensive and struggle to adapt to diverse and dynamic environments. This paper introduces ManipGPT, a framework designed to predict optimal interaction areas for articulated objects using a large pretrained vision transformer (ViT). We create a dataset of 9. 9k simulated and real images to bridge the visual simto-real gap and enhance real-world applicability. By finetuning the vision transformer on this small dataset, we significantly improve part-level affordance segmentation, adapting the model’s in-context segmentation capabilities to robot manipulation scenarios. This enables effective manipulation across simulated and real-world environments by generating part-level affordance masks, paired with an impedance adaptation policy, sufficiently eliminating the need for complex datasets or perception systems. Our project page is available at: https://lxkim814.github.io/ManipGPT_website/

ICLR Conference 2025 Conference Paper

Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulation

  • Yang Tian
  • Sizhe Yang
  • Jia Zeng
  • Ping Wang
  • Dahua Lin
  • Hao Dong 0003
  • Jiangmiao Pang

Current efforts to learn scalable policies in robotic manipulation primarily fall into two categories: one focuses on "action," which involves behavior cloning from extensive collections of robotic data, while the other emphasizes "vision," enhancing model generalization by pre-training representations or generative models, also referred to as world models, using large-scale visual datasets. This paper presents an end-to-end paradigm that predicts actions using inverse dynamics models conditioned on the robot's forecasted visual states, named Predictive Inverse Dynamics Models (PIDM). By closing the loop between vision and action, the end-to-end PIDM can be a better scalable action learner. In practice, we use Transformers to process both visual states and actions, naming the model Seer. It is initially pre-trained on large-scale robotic datasets, such as DROID, and can be adapted to real-world scenarios with a little fine-tuning data. Thanks to large-scale, end-to-end training and the continuous synergy between vision and action at each execution step, Seer significantly outperforms state-of-the-art methods across both simulation and real-world experiments. It achieves improvements of 13% on the LIBERO-LONG benchmark, 22% on CALVIN ABC-D, and 43% in real-world tasks. Notably, it demonstrates superior generalization for novel objects, lighting conditions, and environments under high-intensity disturbances. Code and models will be publicly available.

IROS Conference 2025 Conference Paper

RwoR: Generating Robot Demonstrations from Human Hand Collection for Policy Learning without Robot

  • Liang Heng
  • Xiaoqi Li 0020
  • Shangqing Mao
  • Jiaming Liu 0003
  • Ruolin Liu
  • Jingli Wei
  • Yu-Kai Wang
  • Yueru Jia

Recent advancements in imitation learning have shown promising results in robotic manipulation, driven by the availability of high-quality training data. To improve data collection efficiency, some approaches focus on developing specialized teleoperation devices for robot control, while others directly use human hand demonstrations to obtain training data. However, the former requires both a robotic system and a skilled operator, limiting scalability, while the latter faces challenges in aligning the visual gap between human hand demonstrations and the deployed robot observations. To address this, we propose a human hand data collection system combined with our hand-to-gripper generative model, which translates human hand demonstrations into robot gripper demonstrations, effectively bridging the observation gap. Specifically, a GoPro fisheye camera is mounted on the human wrist to capture human hand demonstrations. We then train a generative model on a self-collected dataset of paired human hand and UMI gripper demonstrations, which have been processed using a tailored data pre-processing strategy to ensure alignment in both timestamps and observations. Therefore, given only human hand demonstrations, we are able to automatically extract the corresponding SE(3) actions and integrate them with high-quality generated robot demonstrations through our generation pipeline for training robotic policy model. In experiments, the robust manipulation performance demonstrates not only the quality of the generated robot demonstrations but also the efficiency and practicality of our data collection method. More demonstrations can be found at: https://rwor.github.io/.

IROS Conference 2025 Conference Paper

SimLauncher: Launching Sample-Efficient Real-World Robotic Reinforcement Learning via Simulation Pre-Training

  • Mingdong Wu
  • Lehong Wu
  • Yizhuo Wu
  • Weiyao Huang
  • Hongwei Fan
  • Zheyuan Hu
  • Haoran Geng
  • Jinzhou Li

Autonomous learning of dexterous, long-horizon robotic skills has been a longstanding pursuit of embodied AI. Recent advances in robotic reinforcement learning (RL) have demonstrated remarkable performance and robustness in real-world visuomotor control tasks. However, applying RL in the real world faces challenges such as low sample efficiency, slow exploration, and significant reliance on human intervention. In contrast, simulators offer a safe and efficient environment for extensive exploration and data collection, while the visual sim-to-real gap, often a limiting factor, can be mitigated using real-to-sim techniques. Building on these, we propose SimLauncher, a novel framework that combines the strengths of real-world RL and real-to-sim-to-real approaches to overcome these challenges. Specifically, we first pre-train a visuomotor policy in the digital twin simulation environment, which then benefits real-world RL in two ways: (1) bootstrapping target values using extensive simulated demonstrations and real-world demonstrations derived from pre-trained policy rollouts, and (2) Incorporating action proposals from the pre-trained policy for better exploration. We conduct comprehensive experiments across multi-stage, contact-rich, and dexterous hand manipulation tasks. Compared to prior real-world RL approaches, SimLauncher significantly improves sample efficiency and achieves near-perfect success rates. We hope this work serves as a proof of concept and inspires further research on leveraging large-scale simulation pre-training to benefit real-world robotic RL.

ICRA Conference 2025 Conference Paper

SpatialBot: Precise Spatial Understanding with Vision Language Models

  • Wenxiao Cai
  • Iaroslav Ponomarenko
  • Jianhao Yuan
  • Xiaoqi Li 0020
  • Wankou Yang
  • Hao Dong 0003
  • Bo Zhao 0037

Vision Language Models (VLMs) have achieved impressive performance in 2D image understanding; however, they still struggle with spatial understanding, which is fundamental to embodied AI. In this paper, we propose SpatialBot, a model designed to enhance spatial understanding by utilizing both RGB and depth images. To train VLMs for depth perception, we introduce the SpatialQA and SpatialQA $\boldsymbol{E}$ datasets, which include multi-level depth-related questions spanning various scenarios and embodiment tasks. SpatialBench is also developed to comprehensively evaluate VLMs' spatial understanding capabilities across different levels. Extensive experiments on our spatial-understanding benchmark, general VLM benchmarks, and embodied AI tasks demonstrate the remarkable improvements offered by SpatialBot. The model, code, and datasets are available at https://github.com/BAAI-DCAI/SpatialBot.

IROS Conference 2025 Conference Paper

SR3D: Unleashing Single-view 3D Reconstruction for Transparent and Specular Object Grasping

  • Mingxu Zhang
  • Xiaoqi Li 0020
  • Jiahui Xu
  • Kaichen Zhou
  • Hojin Bae
  • Yan Shen 0035
  • Chuyan Xiong
  • Hao Dong 0003

Recent advancements in 3D robotic manipulation have improved grasping of everyday objects, but transparent and specular materials remain challenging due to depth sensing limitations. While several 3D reconstruction and depth completion approaches address these challenges, they suffer from setup complexity or limited observation information utilization. To address this, leveraging the power of single-view 3D object reconstruction approaches, we propose a training-free framework SR3D that enables robotic grasping of transparent and specular objects from a single-view observation. Specifically, given single-view RGB and depth images, SR3D first uses the external visual models to generate 3D reconstructed object mesh based on RGB image. Then, the key idea is to determine the 3D object’s pose and scale to accurately localize the reconstructed object back into its original depth corrupted 3D scene. Therefore, we propose view matching and keypoint matching mechanisms, which leverage both the 2D and 3D’s inherent semantic and geometric information in the observation to determine the object’s 3D state within the scene, thereby reconstructing an accurate 3D depth map for effective grasp detection. Experiments in both simulation and real-world show the reconstruction effectiveness of SR3D. More demonstrations can be found at: https://sites.google.com/view/sr3dtech/

ICRA Conference 2025 Conference Paper

TransDiff: Diffusion-Based Method for Manipulating Transparent Objects Using a Single RGB-D Image

  • Haoxiao Wang
  • Kaichen Zhou
  • Binrui Gu
  • Zhiyuan Feng
  • Weijie Wang
  • Peilin Sun
  • Yicheng Xiao
  • Jianhua Zhang

Manipulating transparent objects presents significant challenges due to the complexities introduced by their reflection and refraction properties, which considerably hinder the accurate estimation of their 3D shapes. To address these challenges, we propose a single-view RGB-D-based depth completion framework, TransDiff, that leverages the Denoising Diffusion Probabilistic Models(DDPM) to achieve material-agnostic object grasping in desktop. Specifically, we leverage features extracted from RGB images, including semantic segmentation, edge maps, and normal maps, to condition the depth map generation process. Our method learns an iterative denoising process that transforms a random depth distribution into a depth map, guided by initially refined depth information, ensuring more accurate depth estimation in scenarios involving transparent objects. Additionally, we propose a novel training method to better align the noisy depth and RGB image features, which are used as conditions to refine depth estimation step by step. Finally, we utilized an improved inference process to accelerate the denoising procedure. Through comprehensive experimental validation, we demonstrate that our method significantly outperforms the baselines in both synthetic and real-world benchmarks with acceptable inference time. The demo of our method can be found on: https://wang-haoxiao.github.io/TransDiff/

ICRA Conference 2024 Conference Paper

Articulated Object Manipulation with Coarse-to-fine Affordance for Mitigating the Effect of Point Cloud Noise

  • Suhan Ling
  • Yian Wang
  • Ruihai Wu
  • Shiguang Wu 0004
  • Yuzheng Zhuang
  • Tianyi Xu
  • Yu Li 0022
  • Chang Liu 0077

3D articulated objects are inherently challenging for manipulation due to the varied geometries and intricate functionalities associated with articulated objects. Point-level affordance, which predicts the per-point actionable score and thus proposes the best point to interact with, has demonstrated excellent performance and generalization capabilities in articulated object manipulation. However, a significant challenge remains: while previous works use perfect point cloud generated in simulation, the models cannot directly apply to the noisy point cloud in the real-world. To tackle this challenge, we leverage the property of real-world scanned point cloud that, the point cloud becomes less noisy when the camera is closer to the object. Therefore, we propose a novel coarse-to-fine affordance learning pipeline to mitigate the effect of point cloud noise in two stages. In the first stage, we learn the affordance on the noisy far point cloud which includes the whole object to propose the approximated place to manipulate. Then, we move the camera in front of the approximated place, scan a less noisy point cloud containing precise local geometries for manipulation, and learn affordance on such point cloud to propose fine-grained final actions. The proposed method is thoroughly evaluated both using large-scale simulated noisy point clouds mimicking real-world scans, and in the real world scenarios, with superiority over existing methods, demonstrating the effectiveness in tackling the noisy real-world point cloud problem.

ICRA Conference 2024 Conference Paper

Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill

  • Wenzhe Cai
  • Siyuan Huang 0004
  • Guangran Cheng
  • Yuxing Long
  • Peng Gao 0007
  • Changyin Sun 0001
  • Hao Dong 0003

Zero-shot object navigation is a challenging task for home-assistance robots. This task emphasizes visual grounding, commonsense inference and locomotion abilities, where the first two are inherent in foundation models. But for the locomotion part, most works still depend on map-based planning approaches. The gap between RGB space and map space makes it difficult to directly transfer the knowledge from foundation models to navigation tasks. In this work, we propose a Pixel-guided Navigation skill (PixNav), which bridges the gap between the foundation models and the embodied navigation task. It is straightforward for recent foundation models to indicate an object by pixels, and with pixels as the goal specification, our method becomes a versatile navigation policy towards all different kinds of objects. Besides, our PixNav is a pure RGB-based policy that can reduce the cost of homeassistance robots. Experiments demonstrate the robustness of the PixNav which achieves 80+% success rate in the local path-planning task. To perform long-horizon object navigation, we design an LLM-based planner to utilize the commonsense knowledge between objects and rooms to select the best waypoint. Evaluations across both photorealistic indoor simulators and real-world environments validate the effectiveness of our proposed navigation strategy. More details are accessible via our project website https://sites.google.com/view/pixnav/.

ICRA Conference 2024 Conference Paper

Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions

  • Yuxing Long
  • Xiaoqi Li 0020
  • Wenzhe Cai
  • Hao Dong 0003

Visual language navigation (VLN) is an embodied task demanding a wide range of skills encompassing understanding, perception, and planning. For such a multifaceted challenge, previous VLN methods totally rely on one model’s own thinking to make predictions within one round. However, existing models, even the most advanced large language model GPT4, still struggle with dealing with multiple tasks by single-round self-thinking. In this work, drawing inspiration from the expert consultation meeting, we introduce a novel zero-shot VLN framework. Within this framework, large models possessing distinct abilities are served as domain experts. Our proposed navigation agent, namely DiscussNav, can actively discuss with these experts to collect essential information before moving at every step. These discussions cover critical navigation subtasks like instruction understanding, environment perception, and completion estimation. Through comprehensive experiments, we demonstrate that discussions with domain experts can effectively facilitate navigation by perceiving instruction-relevant information, correcting inadvertent errors, and sifting through in-consistent movement decisions. The performances on the representative VLN task R2R show that our method surpasses the leading zero-shot VLN model by a large margin on all metrics. Additionally, real-robot experiments display the obvious advantages of our method over single-round self-thinking. Our project web can be seen at the https://sites.google.com/view/discussnav.

IROS Conference 2024 Conference Paper

ManipVQA: Injecting Robotic Affordance and Physically Grounded Information into Multi-Modal Large Language Models

  • Siyuan Huang 0004
  • Iaroslav Ponomarenko
  • Zhengkai Jiang 0001
  • Xiaoqi Li 0020
  • Xiaobin Hu
  • Peng Gao 0007
  • Hongsheng Li 0001
  • Hao Dong 0003

While the integration of Multi-modal Large Language Models (MLLMs) with robotic systems has significantly improved robots’ ability to understand and execute natural language instructions, their performance in manipulation tasks remains limited due to a lack of robotics-specific knowledge. Conventional MLLMs are typically trained on generic image-text pairs, leaving them deficient in understanding affordances and physical concepts crucial for manipulation. To address this gap, we propose ManipVQA, a novel framework that infuses MLLMs with manipulation-centric knowledge through a Visual Question-Answering (VQA) format. This approach encompasses tool detection, affordance recognition, and a broader understanding of physical concepts. We curated a diverse dataset of images depicting interactive objects, to challenge robotic understanding in tool detection, affordance prediction, and physical concept comprehension. To effectively integrate this robotics-specific knowledge with the inherent vision-reasoning capabilities of MLLMs, we leverage a unified VQA format and devise a fine-tuning strategy. This strategy preserves the original vision-reasoning abilities while incorporating the newly acquired robotic insights. Empirical evaluations conducted in robotic simulators and across various vision task benchmarks demonstrate the robust performance of ManipVQA. The code and dataset are publicly available at https://github.com/SiyuanHuang95/ManipVQA.

ICLR Conference 2024 Conference Paper

Personalize Segment Anything Model with One Shot

  • Renrui Zhang
  • Zhengkai Jiang 0001
  • Ziyu Guo
  • Shilin Yan
  • Junting Pan
  • Hao Dong 0003
  • Yu Qiao 0001
  • Peng Gao 0007

Driven by large-data pre-training, Segment Anything Model (SAM) has been demonstrated as a powerful promptable framework, revolutionizing the segmentation field. Despite the generality, customizing SAM for specific visual concepts without man-powered prompting is under-explored, e.g., automatically segmenting your pet dog in numerous images. In this paper, we introduce a training-free Personalization approach for SAM, termed PerSAM. Given only one-shot data, i.e., a single image with a reference mask, we first obtain a positive-negative location prior for the target concept in new images. Then, aided by target visual semantics, we empower SAM for personalized object segmentation via two proposed techniques: target-guided attention and target-semantic prompting. In this way, we can effectively customize the general-purpose SAM for private use without any training. To further alleviate the ambiguity of segmentation scales, we present an efficient one-shot fine-tuning variant, PerSAM-F. Freezing the entire SAM, we introduce a scale-aware fine-tuning to aggregate multi-scale masks, which only tunes 2 parameters within 10 seconds for improved performance. To demonstrate our efficacy, we construct a new dataset, PerSeg, for the evaluation of personalized object segmentation, and also test our methods on various one-shot image and video segmentation benchmarks. Besides, we propose to leverage PerSAM to improve DreamBooth for personalized text-to-image synthesis. By mitigating the disturbance of training-set backgrounds, our approach showcases better target appearance generation and higher fidelity to the input text prompt. Code is released at https://github.com/ZrrSkywalker/Personalize-SAM.

IROS Conference 2024 Conference Paper

PreAfford: Universal Affordance-Based Pre-Grasping for Diverse Objects and Environments

  • Kairui Ding
  • Boyuan Chen 0009
  • Ruihai Wu
  • Yuyang Li
  • Zongzheng Zhang
  • Huan-ang Gao
  • Siqi Li
  • Guyue Zhou

Robotic manipulation with two-finger grippers is challenged by objects lacking distinct graspable features. Traditional pre-grasping methods, which typically involve repositioning objects or utilizing external aids like table edges, are limited in their adaptability across different object categories and environments. To overcome these limitations, we introduce PreAfford, a novel pre-grasping planning framework incorporating a point-level affordance representation and a relay training approach. Our method significantly improves adaptability, allowing effective manipulation across a wide range of environments and object types. When evaluated on the ShapeNet-v2 dataset, PreAfford not only enhances grasping success rates by 69% but also demonstrates its practicality through successful real-world experiments. These improvements highlight PreAfford’s potential to redefine standards for robotic handling of complex manipulation tasks in diverse settings.

ICRA Conference 2024 Conference Paper

RGBManip: Monocular Image-based Robotic Manipulation through Active Object Pose Estimation

  • Boshi An
  • Yiran Geng
  • Kai Chen 0028
  • Xiaoqi Li 0020
  • Qi Dou 0001
  • Hao Dong 0003

Robotic manipulation requires accurate perception of the environment, which poses a significant challenge due to its inherent complexity and constantly changing nature. In this context, RGB image and point-cloud observations are two commonly used modalities in visual-based robotic manipulation, but each of these modalities have their own limitations. Commercial point-cloud observations often suffer from issues like sparse sampling and noisy output due to the limits of the emission-reception imaging principle. On the other hand, RGB images, while rich in texture information, lack essential depth and 3D information crucial for robotic manipulation. To mitigate these challenges, we propose an image-only robotic manipulation framework that leverages an eye-on-hand monocular camera installed on the robot’s parallel gripper. By moving with the robot gripper, this camera gains the ability to actively perceive the object from multiple perspectives during the manipulation process. This enables the estimation of 6D object poses, which can be utilized for manipulation. While, obtaining images from more and diverse viewpoints typically improves pose estimation, it also increases the manipulation time. To address this trade-off, we employ a reinforcement learning policy to synchronize the manipulation strategy with active perception, achieving a balance between 6D pose accuracy and manipulation efficiency. Our experimental results in both simulated and real-world environments showcase the state-of-the-art effectiveness of our approach. We believe that our method will inspire further research on real-world-oriented robotic manipulation. See https://rgbmanip.github.io/for more details.

ICRA Conference 2024 Conference Paper

RoboKeyGen: Robot Pose and Joint Angles Estimation via Diffusion-based 3D Keypoint Generation

  • Yang Tian
  • Jiyao Zhang
  • Guowei Huang 0002
  • Bin Wang
  • Ping Wang
  • Jiangmiao Pang
  • Hao Dong 0003

Estimating robot pose and joint angles is significant in advanced robotics, enabling applications like robot collaboration and online hand-eye calibration. However, the introduction of unknown joint angles makes prediction more complex than simple robot pose estimation, due to its higher dimensionality. Previous methods either regress 3D keypoints directly or utilise a render&compare strategy. These approaches often falter in terms of performance or efficiency and grapple with the cross-camera gap problem. This paper presents a novel framework that bifurcates the high-dimensional prediction task into two manageable subtasks: 2D keypoints detection and lifting 2D keypoints to 3D. This separation promises enhanced performance without sacrificing the efficiency innate to keypoint-based techniques. A vital component of our method is the lifting of 2D keypoints to 3D keypoints. Common deterministic regression methods may falter when faced with uncertainties from 2D detection errors or self-occlusions. Leveraging the robust modeling potential of diffusion models, we reframe this issue as a conditional 3D keypoints generation task. To bolster cross-camera adaptability, we introduce the Normalised Camera Coordinate Space (NCCS), ensuring alignment of estimated 2D keypoints across varying camera intrinsics. Experimental results demonstrate that the proposed method outperforms the state-of-the-art render&compare method and achieves higher inference speed. Furthermore, the tests accentuate our method’s robust cross-camera generalisation capabilities. We intend to release both the dataset and code in https://nimolty.github.io/Robokeygen/.

IROS Conference 2024 Conference Paper

SCANet: Correcting LEGO Assembly Errors with Self-Correct Assembly Network

  • Yuxuan Wan
  • Kaichen Zhou
  • Jinhong Chen
  • Hao Dong 0003

Autonomous assembly in robotics and 3D vision presents significant challenges, particularly in ensuring assembly correctness. Presently, predominant methods such as MEPNet focus on assembling components based on manually provided images. However, these approaches often fall short in achieving satisfactory results for tasks requiring long-term planning. Concurrently, we observe that integrating a self-correction module can partially alleviate such issues. Motivated by this concern, we introduce the Single-Step Assembly Error Correction Task, which involves identifying and rectifying misassembled components. To support research in this area, we present the LEGO Error Correction Assembly Dataset (LEGO-ECA), comprising manual images for assembly steps and instances of assembly failures. Additionally, we propose the Self-Correct Assembly Network (SCANet), a novel method to address this task. SCANet treats assembled components as queries, determining their correctness in manual images and providing corrections when necessary. Finally, we utilize SCANet to correct the assembly results of MEPNet. Experimental results demonstrate that SCANet can identify and correct MEPNet's misassembled results, significantly improving the correctness of assembly. Our code and dataset are available at https://github.com/Yaser-wyx/SCANet.

ICLR Conference 2024 Conference Paper

SparseDFF: Sparse-View Feature Distillation for One-Shot Dexterous Manipulation

  • Qianxu Wang
  • Haotong Zhang 0005
  • Congyue Deng
  • Yang You 0004
  • Hao Dong 0003
  • Yixin Zhu 0001
  • Leonidas J. Guibas

Humans demonstrate remarkable skill in transferring manipulation abilities across objects of varying shapes, poses, and appearances, a capability rooted in their understanding of semantic correspondences between different instances. To equip robots with a similar high-level comprehension, we present SparseDFF, a novel DFF for 3D scenes utilizing large 2D vision models to extract semantic features from sparse RGBD images, a domain where research is limited despite its relevance to many tasks with fixed-camera setups. SparseDFF generates view-consistent 3D DFFs, enabling efficient one-shot learning of dexterous manipulations by mapping image features to a 3D point cloud. Central to SparseDFF is a feature refinement network, optimized with a contrastive loss between views and a point-pruning mechanism for feature continuity. This facilitates the minimization of feature discrepancies w.r.t. end-effector parameters, bridging demonstrations and target manipulations. Validated in real-world scenarios with a dexterous hand, SparseDFF proves effective in manipulating both rigid and deformable objects, demonstrating significant generalization capabilities across object and scene variations.

ICLR Conference 2023 Conference Paper

DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation

  • Yan Shen 0035
  • Ruihai Wu
  • Zhehuan Chen
  • Yourong Zhang
  • Qingnan Fan
  • Kaichun Mo
  • Hao Dong 0003

It is essential yet challenging for future home-assistant robots to understand and manipulate diverse 3D objects in daily human environments. Towards building scalable systems that can perform diverse manipulation tasks over various 3D shapes, recent works have advocated and demonstrated promising results learning visual actionable affordance, which labels every point over the input 3D geometry with an action likelihood of accomplishing the downstream task (e.g., pushing or picking-up). However, these works only studied single-gripper manipulation tasks, yet many real-world tasks require two hands to achieve collaboratively. In this work, we propose a novel learning framework, DualAfford, to learn collaborative affordance for dual-gripper manipulation tasks. The core design of the approach is to reduce the quadratic problem for two grippers into two disentangled yet interconnected subtasks for efficient learning. Using the large-scale PartNet-Mobility and ShapeNet datasets, we set up four benchmark tasks for dual-gripper manipulation. Experiments prove the effectiveness and superiority of our method over three baselines. We will release code and data upon acceptance.

ICRA Conference 2023 Conference Paper

RLAfford: End-to-End Affordance Learning for Robotic Manipulation

  • Yiran Geng
  • Boshi An
  • Haoran Geng
  • Yuanpei Chen
  • Yaodong Yang 0001
  • Hao Dong 0003

Learning to manipulate 3D objects in an interactive environment has been a challenging problem in Reinforcement Learning (RL). In particular, it is hard to train a policy that can generalize over objects with different semantic categories, diverse shape geometry and versatile functionality. In this study, we focused on the contact information in manipulation processes, and proposed a unified representation for critical interactions to describe different kinds of manipulation tasks. Specifically, we take advantage of the contact information generated during the RL training process and employ it as unified visual representation to predict contact map of interest. Such representation leads to an end-to-end learning framework that combined affordance based and RL based methods for the first time. Our unified framework can generalize over different types of manipulation tasks. Surprisingly, the effectiveness of such framework holds even under the multi-stage and multi-agent scenarios. We tested our method on eight types of manipulation tasks. Results showed that our methods outperform baseline algorithms, including visual affordance methods and RL methods, by a large margin on the success rate. The demonstration can be found at https://sites.google.com/view/rlafford/.

IROS Conference 2022 Conference Paper

Scalable Model-based Policy Optimization for Decentralized Networked Systems

  • Yali Du 0001
  • Chengdong Ma
  • Yuchen Liu
  • Runji Lin
  • Hao Dong 0003
  • Jun Wang 0012
  • Yaodong Yang 0001

Reinforcement learning algorithms require a large amount of samples; this often limits their real-world applications on even simple tasks. Such a challenge is more outstanding in multi-agent tasks, as each step of operation is more costly, requiring communications or shifting or resources. This work aims to improve data efficiency of multi-agent control by model-based learning. We consider networked systems where agents are cooperative and communicate only locally with their neighbors, and propose the decentralized model-based policy optimization framework (DMPO). In our method, each agent learns a dynamic model to predict future states and broadcast their predictions by communication, and then the policies are trained under the model rollouts. To alleviate the bias of model-generated data, we restrain the model usage for generating myopic rollouts, thus reducing the compounding error of model generation. To pertain the independence of policy update, we introduce extended value function and theoretically prove that the resulting policy gradient is a close approximation to true policy gradients. We evaluate our algorithm on several benchmarks for intelligent transportation systems, which are connected autonomous vehicle control tasks (Flow and CACC) and adaptive traffic signal control (ATSC). Empirical results show that our method achieves superior data efficiency and matches the performance of model-free methods using true models. The source code of our algorithm and baselines can be found at https://github.com/PKU-MARL/Model-Based-MARL.

ICLR Conference 2022 Conference Paper

VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects

  • Ruihai Wu
  • Yan Shen 0035
  • Kaichun Mo
  • Zizheng Guo
  • Yian Wang
  • Tianhao Wu 0001
  • Qingnan Fan
  • Xuelin Chen

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data.

IROS Conference 2021 Conference Paper

DMotion: Robotic Visuomotor Control with Unsupervised Forward Model Learned from Videos

  • Haoqi Yuan
  • Ruihai Wu
  • Andrew Zhao
  • Haipeng Zhang 0006
  • Zihan Ding
  • Hao Dong 0003

Learning an accurate model of the environment is essential for model-based control tasks. Existing methods in robotic visuomotor control usually learn from data with heavily labelled actions, object entities or locations, which can be demanding in many cases. To cope with this limitation, we propose a method, dubbed DMotion, that trains a forward model from video data only, via disentangling the motion of controllable agent to model the transition dynamics. An object extractor and an interaction learner are trained in an end-to-end manner without supervision. The agent’s motions are explicitly represented using spatial transformation matrices containing physical meanings. In the experiments, DMotion achieves superior performance on learning an accurate forward model in a Grid World environment, as well as a more realistic robot control environment in simulation. With the accurate learned forward models, we further demonstrate their usage in model predictive control as an effective approach for robotic manipulations. Code, video and more materials are available at: https://hyperplane-lab.github.io/dmotion.

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