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Hao Chen 0041

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9 papers
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9

ICLR Conference 2025 Conference Paper

Framer: Interactive Frame Interpolation

  • Wen Wang 0015
  • Qiuyu Wang
  • Kecheng Zheng
  • Hao Ouyang
  • Zhekai Chen
  • Biao Gong
  • Hao Chen 0041
  • Yujun Shen

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports customizing the transition process by tailoring the trajectory of some selected keypoints. Such a design enjoys two clear benefits. First, incorporating human interaction mitigates the issue arising from numerous possibilities of transforming one image to another, and in turn enables finer control of local motions. Second, as the most basic form of interaction, keypoints help establish the correspondence across frames, enhancing the model to handle challenging cases (e.g., objects on the start and end frames are of different shapes and styles). It is noteworthy that our system also offers an "autopilot" mode, where we introduce a module to estimate the keypoints and refine the trajectory automatically, to simplify the usage in practice. Extensive experimental results demonstrate the appealing performance of Framer on various applications, such as image morphing, time-lapse video generation, cartoon interpolation, etc. The code, model, and interface are publicly accessible at https://github.com/aim-uofa/Framer.

ICLR Conference 2025 Conference Paper

MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequences

  • Canyu Zhao
  • Mingyu Liu
  • Wen Wang 0015
  • Weihua Chen
  • Fan Wang 0019
  • Hao Chen 0041
  • Bo Zhang 0025
  • Chunhua Shen

Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended periods, which is essential for long-form video production like movies. We propose MovieDreamer, a novel hierarchical framework that integrates the strengths of autoregressive models with diffusion-based rendering to pioneer long-duration video generation with intricate plot progressions and high visual fidelity. Our approach utilizes autoregressive models for global narrative coherence, predicting sequences of visual tokens that are subsequently transformed into high-quality video frames through diffusion rendering. This method is akin to traditional movie production processes, where complex stories are factorized down into manageable scene capturing. Further, we employ a multimodal script that enriches scene descriptions with detailed character information and visual style, enhancing continuity and character identity across scenes. We present extensive experiments across various movie genres, demonstrating that our approach not only achieves superior visual and narrative quality but also effectively extends the duration of generated content significantly beyond current capabilities.

ICLR Conference 2025 Conference Paper

PerturboLLaVA: Reducing Multimodal Hallucinations with Perturbative Visual Training

  • Cong Chen
  • Mingyu Liu
  • Chenchen Jing
  • Yizhou Zhou
  • Fengyun Rao
  • Hao Chen 0041
  • Bo Zhang 0046
  • Chunhua Shen

This paper aims to address the challenge of hallucinations in Multimodal Large Language Models (MLLMs) particularly for dense image captioning tasks. To tackle the challenge, we identify the current lack of a metric that finely measures the caption quality in concept level. We hereby introduce HalFscore, a novel metric built upon the language graph and is designed to evaluate both the accuracy and completeness of dense captions at a granular level. Additionally, we identify the root cause of hallucination as the model's over-reliance on its language prior. To address this, we propose PerturboLLaVA, which reduces the model's reliance on the language prior by incorporating adversarially perturbed text during training. This method enhances the model's focus on visual inputs, effectively reducing hallucinations and producing accurate, image-grounded descriptions without incurring additional computational overhead. PerturboLLaVA significantly improves the fidelity of generated captions, outperforming existing approaches in handling multimodal hallucinations and achieving improved performance across general multimodal benchmarks.

ICLR Conference 2025 Conference Paper

Revisiting Convolution Architecture in the Realm of DNA Foundation Models

  • Yu Bo
  • Weian Mao
  • Yanjun Shao
  • Weiqiang Bai
  • Peng Ye 0006
  • Xinzhu Ma
  • Junbo Zhao
  • Hao Chen 0041

In recent years, A variety of methods based on Transformer and state space model (SSM) architectures have been proposed, advancing foundational DNA language models. However, there is a lack of comparison between these recent approaches and the classical architecture—convolutional networks (CNNs)—on foundation model benchmarks. This raises the question: are CNNs truly being surpassed by these recent approaches based on transformer and SSM architectures? In this paper, we develop a simple but well-designed CNN-based method, termed ConvNova. ConvNova identifies and proposes three effective designs: 1) dilated convolutions, 2) gated convolutions, and 3) a dual-branch framework for gating mechanisms. Through extensive empirical experiments, we demonstrate that ConvNova significantly outperforms recent methods on more than half of the tasks across several foundation model benchmarks. For example, in histone-related tasks, ConvNova exceeds the second-best method by an average of 5.8\%, while generally utilizing fewer parameters and enabling faster computation. In addition, the experiments observed findings that may be related to biological characteristics. This indicates that CNNs are still a strong competitor compared to Transformers and SSMs. We anticipate that this work will spark renewed interest in CNN-based methods for DNA foundation models.

ICLR Conference 2025 Conference Paper

What Matters When Repurposing Diffusion Models for General Dense Perception Tasks?

  • Guangkai Xu
  • Yongtao Ge
  • Mingyu Liu
  • Chengxiang Fan
  • Kangyang Xie
  • Zhiyue Zhao
  • Hao Chen 0041
  • Chunhua Shen

Extensive pre-training with large data is indispensable for downstream geometry and semantic visual perception tasks. Thanks to large-scale text-to-image (T2I) pretraining, recent works show promising results by simply fine-tuning T2I diffusion models for a few dense perception tasks. However, several crucial design decisions in this process still lack comprehensive justification, encompassing the necessity of the multi-step diffusion mechanism, training strategy, inference ensemble strategy, and fine-tuning data quality. In this work, we conduct a thorough investigation into critical factors that affect transfer efficiency and performance when using diffusion priors. Our key findings are: 1) High-quality fine-tuning data is paramount for both semantic and geometry perception tasks. 2) As a special case of the diffusion scheduler by setting its hyper-parameters, the multi-step generation can be simplified to a one-step fine-tuning paradigm without any loss of performance, while significantly speeding up inference. 3) Apart from fine-tuning the diffusion model with only latent space supervision, task-specific supervision can be beneficial to enhance fine-grained details. These observations culminate in the development of GenPercept, an effective deterministic one-step fine-tuning paradigm tailored for dense visual perception tasks exploiting diffusion priors. Different from the previous multi-step methods, our paradigm offers a much faster inference speed, and can be seamlessly integrated with customized perception decoders and loss functions for task-specific supervision, which can be critical for improving the fine-grained details of predictions. Comprehensive experiments on a diverse set of dense visual perceptual tasks, including monocular depth estimation, surface normal estimation, image segmentation, and matting, are performed to demonstrate the remarkable adaptability and effectiveness of our proposed method. Code: https://github.com/aim-uofa/GenPercept

ICLR Conference 2024 Conference Paper

De novo Protein Design Using Geometric Vector Field Networks

  • Weian Mao
  • Muzhi Zhu
  • Zheng Sun
  • Shuaike Shen
  • Lin Yuanbo Wu
  • Hao Chen 0041
  • Chunhua Shen

Advances like protein diffusion have marked revolutionary progress in $\textit{de novo}$ protein design, a central topic in life science. These methods typically depend on protein structure encoders to model residue backbone frames, where atoms do not exist. Most prior encoders rely on atom-wise features, such as angles and distances between atoms, which are not available in this context. Only a few basic encoders, like IPA, have been proposed for this scenario, exposing the frame modeling as a bottleneck. In this work, we introduce the Vector Field Network (VFN), that enables network layers to perform learnable vector computations between coordinates of frame-anchored virtual atoms, thus achieving a higher capability for modeling frames. The vector computation operates in a manner similar to a linear layer, with each input channel receiving 3D virtual atom coordinates instead of scalar values. The multiple feature vectors output by the vector computation are then used to update the residue representations and virtual atom coordinates via attention aggregation. Remarkably, VFN also excels in modeling both frames and atoms, as the real atoms can be treated as the virtual atoms for modeling, positioning VFN as a potential $\textit{universal encoder}$. In protein diffusion (frame modeling), VFN exhibits a impressive performance advantage over IPA, excelling in terms of both designability ($\textbf{67.04}$\% vs. 53.58\%) and diversity ($\textbf{66.54}$\% vs. 51.98\%). In inverse folding(frame and atom modeling), VFN outperforms the previous SoTA model, PiFold ($\textbf{54.7}$\% vs. 51.66\%), on sequence recovery rate; we also propose a method of equipping VFN with the ESM model, which significantly surpasses the previous ESM-based SoTA ($\textbf{62.67}$\% vs. 55.65\%), LM-Design, by a substantial margin. Code is available at https://github.com/aim-uofa/VFN

ICML Conference 2024 Conference Paper

Generative Active Learning for Long-tailed Instance Segmentation

  • Muzhi Zhu
  • Chengxiang Fan
  • Hao Chen 0041
  • Yang Liu 0357
  • Weian Mao
  • Xiaogang Xu 0002
  • Chunhua Shen

Recently, large-scale language-image generative models have gained widespread attention and many works have utilized generated data from these models to further enhance the performance of perception tasks. However, not all generated data can positively impact downstream models, and these methods do not thoroughly explore how to better select and utilize generated data. On the other hand, there is still a lack of research oriented towards active learning on generated data. In this paper, we explore how to perform active learning specifically for generated data in the long-tailed instance segmentation task. Subsequently, we propose BSGAL, a new algorithm that estimates the contribution of the current batch-generated data based on gradient cache. BSGAL is meticulously designed to cater for unlimited generated data and complex downstream segmentation tasks. BSGAL outperforms the baseline approach and effectually improves the performance of long-tailed segmentation.

ICLR Conference 2024 Conference Paper

Matcher: Segment Anything with One Shot Using All-Purpose Feature Matching

  • Yang Liu 0357
  • Muzhi Zhu
  • Hengtao Li
  • Hao Chen 0041
  • Xinlong Wang
  • Chunhua Shen

Powered by large-scale pre-training, vision foundation models exhibit significant potential in open-world image understanding. However, unlike large language models that excel at directly tackling various language tasks, vision foundation models require a task-specific model structure followed by fine-tuning on specific tasks. In this work, we present $\textbf{Matcher}$, a novel perception paradigm that utilizes off-the-shelf vision foundation models to address various perception tasks. Matcher can segment anything by using an in-context example without training. Additionally, we design three effective components within the Matcher framework to collaborate with these foundation models and unleash their full potential in diverse perception tasks. Matcher demonstrates impressive generalization performance across various segmentation tasks, all without training. For example, it achieves 52.7% mIoU on COCO-20$^i$ with one example, surpassing the state-of-the-art specialist model by 1.6%. In addition, Matcher achieves 33.0% mIoU on the proposed LVIS-92$^i$ for one-shot semantic segmentation, outperforming the state-of-the-art generalist model by 14.4%. Our visualization results further showcase the open-world generality and flexibility of Matcher when applied to images in the wild.

ICLR Conference 2024 Conference Paper

Object-Aware Inversion and Reassembly for Image Editing

  • Zhen Yang 0009
  • Ganggui Ding
  • Wen Wang 0015
  • Hao Chen 0041
  • Bohan Zhuang
  • Chunhua Shen

Diffusion-based image editing methods have achieved remarkable advances in text-driven image editing. The editing task aims to convert an input image with the original text prompt into the desired image that is well-aligned with the target text prompt. By comparing the original and target prompts, we can obtain numerous editing pairs, each comprising an object and its corresponding editing target. To allow editability while maintaining fidelity to the input image, existing editing methods typically involve a fixed number of inversion steps that project the whole input image to its noisier latent representation, followed by a denoising process guided by the target prompt. However, we find that the optimal number of inversion steps for achieving ideal editing results varies significantly among different editing pairs, owing to varying editing difficulties. Therefore, the current literature, which relies on a fixed number of inversion steps, produces sub-optimal generation quality, especially when handling multiple editing pairs in a natural image. To this end, we propose a new image editing paradigm, dubbed Object-aware Inversion and Reassembly (OIR), to enable object-level fine-grained editing. Specifically, we design a new search metric, which determines the optimal inversion steps for each editing pair, by jointly considering the editability of the target and the fidelity of the non-editing region. We use our search metric to find the optimal inversion step for each editing pair when editing an image. We then edit these editing pairs separately to avoid \concept. Subsequently, we propose an additional reassembly step to seamlessly integrate the respective editing results and the non-editing region to obtain the final edited image. To systematically evaluate the effectiveness of our method, we collect two datasets called OIRBench for benchmarking single- and multi-object editing, respectively. Experiments demonstrate that our method achieves superior performance in editing object shapes, colors, materials, categories, \textit{etc.}, especially in multi-object editing scenarios. The project page can be found in https://aim-uofa.github.io/OIR-Diffusion/.

v2026.09.13