Arrow Research search

Author name cluster

Hangguan Shan

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
2 author rows

Possible papers

6

ECAI Conference 2025 Conference Paper

Multivariate Time Series Forecasting with Hybrid Euclidean-SPD Manifold Graph Neural Networks

  • Yong Fang 0001
  • Na Li
  • Hangguan Shan
  • Eryun Liu
  • Xinyu Li 0001
  • Wei Ni
  • Erping Li 0001

Multivariate Time Series (MTS) forecasting plays a vital role in various real-world applications, such as traffic management and predictive maintenance. Existing approaches typically model MTS data in either Euclidean or Riemannian space, limiting their ability to capture the diverse geometric structures and complex Spatio-Temporal (ST) dependencies inherent in real-world data. To overcome this limitation, we propose the Hybird Symmetric Positive-Definite Manifold Graph Neural Network (HSMGNN), a novel graph neural network-based model that captures data geometry within a hybrid Euclidean–Riemannian framework. To the best of our knowledge, this is the first work to leverage hybrid geometric representations for MTS forecasting, enabling expressive and comprehensive modeling of geometric properties. Specifically, we introduce a Submanifold-Cross-Segment (SCS) embedding to project input MTS into both Euclidean and Riemannian spaces, thereby capturing ST variations across distinct geometric domains. To alleviate the high computational cost of Riemannian distance, we further design an Adaptive-Distance-Bank (ADB) layer with a trainable memory mechanism. Finally, a Fusion Graph Convolutional Network (FGCN) is devised to integrate features from the dual spaces via a learnable fusion operator for accurate prediction. Experiments on three benchmark datasets demonstrate that HSMGNN achieves up to 13. 8% improvement over state-of-the-art baselines in forecasting accuracy.

AAAI Conference 2025 Conference Paper

Privacy-Preserving V2X Collaborative Perception Integrating Unknown Collaborators

  • Bin Lu
  • Xinyu Xiao
  • Changzhou Zhang
  • Yang Zhou
  • Zhiyu Xiang
  • Hangguan Shan
  • Eryun Liu

Vehicle-to-everything (V2X) collaborative perception has recently gained increasing attention in autonomous driving due to its ability to enhance scene understanding by integrating information from other collaborators, e.g. vehicles or infrastructure. Existing algorithms usually share deep features to achieve a trade-off between accuracy and bandwidth. However, most of these methods require joint training of all agents, which results in privacy leakage and is impractical and unacceptable in the real world. Sharing prediction results seems to be a direct solution, but its performance is suboptimal and sensitive to localization noise and communication delay. In this paper, we propose a privacy-preserving collaborative perception framework, where each agent is separately trained with its own dataset and the ego vehicle needs to integrate with completely unknown collaborators. Specifically, we propose MSD, a multi-scale feature fusion method combined with deformable attention, to better fuse features of different agents. We also propose a plug-in domain adapter to align the features from unknown collaborators to ego-domain. Extensive experiments on the challenging DAIR-V2X and V2V4Real demonstrate that: 1) MSD achieves remarkable performance, outperforming others by at least 2.8% and 6.7% in AP0.7 on DAIR-V2X and V2V4Real, respectively; 2) After domain adaptation, it significantly outperforms the No Fusion, Late Fusion scenarios and can approach or even surpass the performance of joint training. We truly achieves privacy-preserving collaboration, providing a new paradigm for the study of collaborative perception, which is crucial for practical applications.

NeurIPS Conference 2025 Conference Paper

RayFusion: Ray Fusion Enhanced Collaborative Visual Perception

  • Shaohong Wang
  • Lu Bin
  • Xinyu Xiao
  • Hanzhi Zhong
  • Bowen Pang
  • Tong Wang
  • Zhiyu Xiang
  • Hangguan Shan

Collaborative visual perception methods have gained widespread attention in the autonomous driving community in recent years due to their ability to address sensor limitation problems. However, the absence of explicit depth information often makes it difficult for camera-based perception systems, e. g. , 3D object detection, to generate accurate predictions. To alleviate the ambiguity in depth estimation, we propose RayFusion, a ray-based fusion method for collaborative visual perception. Using ray occupancy information from collaborators, RayFusion reduces redundancy and false positive predictions along camera rays, enhancing the detection performance of purely camera-based collaborative perception systems. Comprehensive experiments show that our method consistently outperforms existing state-of-the-art models, substantially advancing the performance of collaborative visual perception. Our code will be made publicly available.

NeurIPS Conference 2025 Conference Paper

Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

  • Na Li
  • Zewu Zheng
  • Wei Ni
  • Hangguan Shan
  • Wenjie Zhang
  • Xinyu Li

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm ( RTZ-VI-LCB ) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.

AAAI Conference 2024 Conference Paper

Exploring Base-Class Suppression with Prior Guidance for Bias-Free One-Shot Object Detection

  • Wenwen Zhang
  • Yun Hu
  • Hangguan Shan
  • Eryun Liu

One-shot object detection (OSOD) aims to detect all object instances towards the given category specified by a query image. Most existing studies in OSOD endeavor to establish effective cross-image correlation with limited query information, however, ignoring the problems of the model bias towards the base classes and the generalization degradation on the novel classes. Observing this, we propose a novel algorithm, namely Base-class Suppression with Prior Guidance (BSPG) network to achieve bias-free OSOD. Specifically, the objects of base categories can be detected by a base-class predictor and eliminated by a base-class suppression module (BcS). Moreover, a prior guidance module (PG) is designed to calculate the correlation of high-level features in a non-parametric manner, producing a class-agnostic prior map with unbiased semantic information to guide the subsequent detection process. Equipped with the proposed two modules, we endow the model with a strong discriminative ability to distinguish the target objects from distractors belonging to the base classes. Extensive experiments show that our method outperforms the previous techniques by a large margin and achieves new state-of-the-art performance under various evaluation settings.

ICLR Conference 2024 Conference Paper

Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

  • Na Li
  • Yuchen Jiao
  • Hangguan Shan
  • Shefeng Yan

The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm \emph{Memory-Efficient Nash Q-Learning (ME-Nash-QL)} for two-player zero-sum Markov games, which is a specific setting of MARL. We prove that ME-Nash-QL can output an $\varepsilon$-approximate Nash policy with remarkable space complexity $O(SABH)$, sample complexity $\widetilde{O}(H^4SAB/\varepsilon^2)$, and computational complexity $O(T\mathrm{poly}(AB))$, where $S$ is the number of states, $\{A, B\}$ is the number of actions for the two players, $H$ is the horizon length, and $T$ is the number of samples. Notably, our approach outperforms in terms of space complexity compared to existing algorithms for tabular cases. It achieves the lowest computational complexity while preserving Markov policies, setting a new standard. Furthermore, our algorithm outputs a Nash policy and achieves the best sample complexity compared with the existing guarantee for long horizons, i.e. when $\min \\{ A, B \\} \ll H^2$. Our algorithm also achieves the best burn-in cost $O(SAB\,\mathrm{poly}(H))$, whereas previous algorithms need at least $O(S^3 AB\,\mathrm{poly}(H))$ to attain the same level of sample complexity with ours.

v2026.09.13