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Haipeng Luo

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65 papers
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65

NeurIPS Conference 2025 Conference Paper

Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

  • Shinji Ito
  • Kevin Jamieson
  • Haipeng Luo
  • Arnab Maiti
  • Taira Tsuchiya

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging \textit{aggregate bandit feedback} model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work in this setting has focused exclusively on worst-case analysis, we initiate the study of \textit{best-of-both-worlds} (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments. We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback. In the case of known transitions, our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones. Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting. We further extend our approach to unknown-transition settings by incorporating confidence-based techniques. Our results rely on a combination of FTRL over occupancy measures, self-bounding techniques, and new loss estimators inspired by recent advances in online shortest path problems. Along the way, we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback.

NeurIPS Conference 2025 Conference Paper

Comparator-Adaptive $\Phi$-Regret: Improved Bounds, Simpler Algorithms, and Applications to Games

  • Soumita Hait
  • Ping Li
  • Haipeng Luo
  • Mengxiao Zhang

In the classic expert problem, $\Phi$-regret measures the gap between the learner's total loss and that achieved by applying the best action transformation $\phi \in \Phi$. A recent work by Lu et al. , [2025] introduced an adaptive algorithm whose regret against a comparator $\phi$ depends on a certain sparsity-based complexity measure of $\phi$, recovering and interpolating optimal bounds for standard regret notions such as external, internal, and swap regret. In this work, we propose a general idea to achieve an even better comparator-adaptive $\Phi$-regret bound via much simpler algorithms compared to Lu et al. , [2025]. Specifically, we discover a prior distribution over all possible binary transformations and show that it suffices to achieve prior-dependent regret against these transformations. Then, we propose two concrete and efficient algorithms to achieve so, where the first one combines multiple copies of the kernelized Hedge algorithm of Farina et al. , [2022], and the second one combines multiple copies of a variant of the BM-reduction [Blum and Mansour, 2007]. To further showcase the power of our methods and the advantages over Lu et al. , [2025] besides the simplicity and better regret bounds, we also show that our second approach can be extended to the game setting to achieve accelerated and adaptive convergence rate to $\Phi$-equilibria for a class of general-sum games. When specified to the special case of correlated equilibria, our bound improves over the existing ones from Anagnostides et al. , [2022a, b].

ICML Conference 2025 Conference Paper

Contextual Linear Bandits with Delay as Payoff

  • Mengxiao Zhang
  • Yingfei Wang
  • Haipeng Luo

A recent work by Schlisselberg et al. (2025) studies a delay-as-payoff model for stochastic multi-armed bandits, where the payoff (either loss or reward) is delayed for a period that is proportional to the payoff. While this captures many real-world applications, the simple multi-armed bandit setting limits the practicality of their results. In this paper, we address this limitation by studying the delay-as-payoff model for contextual linear bandits. Specifically, we start from the case with a fixed action set and propose an efficient algorithm whose regret overhead compared to the standard no-delay case is only of order $D\Delta_{\max}\log T$, where $T$ is the total horizon, $D$ is the maximum delay, and $\Delta_{\max}$ is the maximum suboptimality gap. When payoff is loss, we also show further improvement of the bound, demonstrating a separation between reward and loss similar to Schlisselberg et al. (2025). Contrary to standard linear bandit algorithms that construct least squares estimator and confidence ellipsoid, the main novelty of our algorithm is to apply a phased arm elimination procedure by only picking the volumetric spanners of the action set, which addresses challenges arising from both payoff-dependent delays and large action sets. We further extend our results to the case with varying action sets by adopting the reduction from Hanna et al. (2023). Finally, we implement our algorithm and showcase its effectiveness and superior performance in experiments.

NeurIPS Conference 2025 Conference Paper

From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

  • Yang Cai
  • Haipeng Luo
  • Chen-Yu Wei
  • Weiqiang Zheng

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player’s utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i. e. , the maximum number of actions available to either player); and (2) an $\tilde{O}(d^{\frac{1}{5}}T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\tilde{O}(\sqrt{d}T^{-\frac{1}{8}})$ and $\tilde{O}(\sqrt{d}T^{-\frac{1}{6}})$.

NeurIPS Conference 2025 Conference Paper

Improved Bounds for Swap Multicalibration and Swap Omniprediction

  • Haipeng Luo
  • Spandan Senapati
  • Vatsal Sharan

In this paper, we consider the related problems of multicalibration --- a multigroup fairness notion and omniprediction --- a simultaneous loss minimization paradigm, both in the distributional and online settings. The recent work of Garg et al. (2024) raised the open problem of whether it is possible to efficiently achieve $\tilde{\mathcal{O}}(\sqrt{T})$ $\ell_{2}$-multicalibration error against bounded linear functions. In this paper, we answer this question in a strongly affirmative sense. We propose an efficient algorithm that achieves $\tilde{\mathcal{O}}(T^{\frac{1}{3}})$ $\ell_{2}$-swap multicalibration error (both in high probability and expectation). On propagating this bound onward, we obtain significantly improved rates for $\ell_{1}$-swap multicalibration and swap omniprediction for a loss class of convex Lipschitz functions. In particular, we show that our algorithm achieves $\tilde{\mathcal{O}}(T^{\frac{2}{3}})$ $\ell_{1}$-swap multicalibration and swap omniprediction errors, thereby improving upon the previous best-known bound of $\tilde{\mathcal{O}}(T^{\frac{7}{8}})$. As a consequence of our improved online results, we further obtain several improved sample complexity rates in the distributional setting. In particular, we establish a $\tilde{\mathcal{O}}(\varepsilon ^ {-3})$ sample complexity of efficiently learning an $\varepsilon$-swap omnipredictor for the class of convex and Lipschitz functions, $\tilde{\mathcal{O}}(\varepsilon ^{-2. 5})$ sample complexity of efficiently learning an $\varepsilon$-swap agnostic learner for the squared loss, and $\tilde{\mathcal{O}}(\varepsilon ^ {-5}), \tilde{\mathcal{O}}(\varepsilon ^ {-2. 5})$ sample complexities of learning $\ell_{1}, \ell_{2}$-swap multicalibrated predictors against linear functions, all of which significantly improve on the previous best-known bounds.

NeurIPS Conference 2025 Conference Paper

Improved Regret and Contextual Linear Extension for Pandora's Box and Prophet Inequality

  • Junyan Liu
  • Ziyun Chen
  • Kun Wang
  • Haipeng Luo
  • Lillian Ratliff

We study the Pandora’s Box problem in an online learning setting with semi-bandit feedback. In each round, the learner sequentially pays to open up to $n$ boxes with unknown reward distributions, observes rewards upon opening, and decides when to stop. The utility of the learner is the maximum observed reward minus the cumulative cost of opened boxes, and the goal is to minimize regret defined as the gap between the cumulative expected utility and that of the optimal policy. We propose a new algorithm that achieves $\widetilde{O}(\sqrt{nT})$ regret after $T$ rounds, which improves the $\widetilde{O}(n\sqrt{T})$ bound of Agarwal et al. [2024] and matches the known lower bound up to logarithmic factors. To better capture real-life applications, we then extend our results to a natural but challenging contextual linear setting, where each box's expected reward is linear in some known but time-varying $d$-dimensional context and the noise distribution is fixed over time. We design an algorithm that learns both the linear function and the noise distributions, achieving $\widetilde{O}(nd\sqrt{T})$ regret. Finally, we show that our techniques also apply to the online Prophet Inequality problem, where the learner must decide immediately whether or not to accept a revealed reward. In both non-contextual and contextual settings, our approach achieves similar improvements and regret bounds.

ICLR Conference 2025 Conference Paper

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

  • Yang Cai 0001
  • Gabriele Farina
  • Julien Grand-Clément
  • Christian Kroer
  • Chung-Wei Lee
  • Haipeng Luo
  • Weiqiang Zheng

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics is that their regret operators lack Lipschitzness and (pseudo)monotonicity. We start by showing numerically that several variants used in practice, such as RM$^+$, predictive RM$^+$ and alternating RM$^+$, all lack last-iterate convergence guarantees even on a simple $3\times 3$ matrix game. We then prove that recent variants of these algorithms based on a smoothing technique, extragradient RM$^{+}$ and smooth Predictive RM$^+$, enjoy asymptotic last-iterate convergence (without a rate), $1/\sqrt{t}$ best-iterate convergence, and when combined with restarting, linear-rate last-iterate convergence. Our analysis builds on a new characterization of the geometric structure of the limit points of our algorithms, marking a significant departure from most of the literature on last-iterate convergence. We believe that our analysis may be of independent interest and offers a fresh perspective for studying last-iterate convergence in algorithms based on non-monotone operators.

NeurIPS Conference 2025 Conference Paper

Simultaneous Swap Regret Minimization via KL-Calibration

  • Haipeng Luo
  • Spandan Senapati
  • Vatsal Sharan

Calibration is a fundamental concept that aims at ensuring the reliability of probabilistic predictions by aligning them with real-world outcomes. There is a surge of studies on new calibration measures that are easier to optimize compared to the classical $\ell_1$-Calibration while still having strong implications for downstream applications. One recent such example is the work by Fishelson et al. (2025) who show that it is possible to achieve $\tilde{\mathcal{O}}(T^{1/3})$ pseudo $\ell_{2}$-Calibration error via minimizing pseudo swap regret of the squared loss, which in fact implies the same bound for all bounded proper losses with a smooth univariate form. In this work, we significantly generalize their result in the following ways: (a) in addition to smooth univariate forms, our algorithm also simultaneously achieves $\tilde{\mathcal{O}}(T^{1/3})$ swap regret for any proper loss with a twice continuously differentiable univariate form (such as Tsallis entropy); (b) our bounds hold not only for pseudo swap regret that measures losses using the forecaster's distributions on predictions, but also hold for the actual swap regret that measures losses using the forecaster's actual realized predictions. We achieve so by introducing a new stronger notion of calibration called (pseudo) KL-Calibration, which we show is equivalent to the (pseudo) swap regret with respect to log loss. We prove that there exists an algorithm that achieves $\tilde{\mathcal{O}}(T^{1/3})$ KL-Calibration error and provide an explicit algorithm that achieves $\tilde{\mathcal{O}}(T^{1/3})$ pseudo KL-Calibration error. Moreover, we show that the same algorithm achieves ${\mathcal{O}}(T^{1/3} (\log T) ^ {-\frac{1}{3}}\log (T/{\delta}))$ swap regret with probability at least $1-\delta$ for any proper loss with a smooth univariate form, which implies $\tilde{\mathcal{O}}(T^{1/3})$ $\ell_2$-Calibration error. A technical contribution of our work is a new randomized rounding procedure and a non-uniform discretization scheme to minimize the swap regret for log loss.

ICLR Conference 2025 Conference Paper

WizardMath: Empowering Mathematical Reasoning for Large Language Models via Reinforced Evol-Instruct

  • Haipeng Luo
  • Qingfeng Sun
  • Can Xu
  • Pu Zhao 0004
  • Jian-Guang Lou
  • Chongyang Tao
  • Xiubo Geng
  • Qingwei Lin

Large language models (LLMs), such as GPT-4, have shown remarkable performance in natural language processing (NLP) tasks, including challenging mathematical reasoning. However, most existing open-source models are only pre-trained on large-scale internet data and without math-related optimization. In this paper, we present WizardMath, which enhances the mathematical reasoning abilities of LLMs, by applying our proposed Reinforcement Learning from Evol-Instruct Feedback (RLEIF) method to the domain of math. Through extensive experiments on two mathematical reasoning benchmarks, namely GSM8k and MATH, we reveal the extraordinary capabilities of our model. Remarkably, WizardMath-Mistral 7B surpasses all other open-source LLMs by a substantial margin. Furthermore, WizardMath 70B even outperforms ChatGPT-3.5, Claude Instant, Gemini Pro and Mistral Medium. Additionally, our preliminary exploration highlights the pivotal role of instruction evolution and process supervision in achieving exceptional math performance.

ICML Conference 2024 Conference Paper

ACPO: A Policy Optimization Algorithm for Average MDPs with Constraints

  • Akhil Agnihotri
  • Rahul Jain 0002
  • Haipeng Luo

Reinforcement Learning (RL) for constrained MDPs (CMDPs) is an increasingly important problem for various applications. Often, the average criterion is more suitable than the discounted criterion. Yet, RL for average-CMDPs (ACMDPs) remains a challenging problem. Algorithms designed for discounted constrained RL problems often do not perform well for the average CMDP setting. In this paper, we introduce a new policy optimization with function approximation algorithm for constrained MDPs with the average criterion. The Average-Constrained Policy Optimization (ACPO) algorithm is inspired by trust region-based policy optimization algorithms. We develop basic sensitivity theory for average CMDPs, and then use the corresponding bounds in the design of the algorithm. We provide theoretical guarantees on its performance, and through extensive experimental work in various challenging OpenAI Gym environments, show its superior empirical performance when compared to other state-of-the-art algorithms adapted for the ACMDPs.

NeurIPS Conference 2024 Conference Paper

Contextual Multinomial Logit Bandits with General Value Functions

  • Mengxiao Zhang
  • Haipeng Luo

Contextual multinomial logit (MNL) bandits capture many real-world assortment recommendation problems such as online retailing/advertising. However, prior work has only considered (generalized) linear value functions, which greatly limits its applicability. Motivated by this fact, in this work, we consider contextual MNL bandits with a general value function class that contains the ground truth, borrowing ideas from a recent trend of studies on contextual bandits. Specifically, we consider both the stochastic and the adversarial settings, and propose a suite of algorithms, each with different computation-regret trade-off. When applied to the linear case, our results not only are the first ones with no dependence on a certain problem-dependent constant that can be exponentially large, but also enjoy other advantages such as computational efficiency, dimension-free regret bounds, or the ability to handle completely adversarial contexts and rewards.

ICML Conference 2024 Conference Paper

Efficient Contextual Bandits with Uninformed Feedback Graphs

  • Mengxiao Zhang
  • Yuheng Zhang
  • Haipeng Luo
  • Paul Mineiro

Bandits with feedback graphs are powerful online learning models that interpolate between the full information and classic bandit problems, capturing many real-life applications. A recent work by [Zhang et al. , 2023] studies the contextual version of this problem and proposes an efficient and optimal algorithm via a reduction to online regression. However, their algorithm crucially relies on seeing the feedback graph before making each decision, while in many applications, the feedback graph is uninformed, meaning that it is either only revealed after the learner makes her decision or even never fully revealed at all. This work develops the first contextual algorithms for such uninformed settings, via an efficient reduction to online regression over both the losses and the graphs. Importantly, we show that it is critical to learn the graphs using log loss instead of squared loss to obtain favorable regret guarantees. We also demonstrate the empirical effectiveness of our algorithm on a bidding application using both synthetic and real-world data.

NeurIPS Conference 2024 Conference Paper

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

  • Yang Cai
  • Gabriele Farina
  • Julien Grand-Clément
  • Christian Kroer
  • Chung-Wei Lee
  • Haipeng Luo
  • Weiqiang Zheng

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergodic convergence to Nash equilibrium in two-player zero-sum games, OMWU offers several advantages, including logarithmic dependence on the size of the payoff matrix and $\tilde{O}(1/T)$ convergence to coarse correlated equilibria even in general-sum games. However, in terms of last-iterate convergence in two-player zero-sum games, an increasingly popular topic in this area, OGDA guarantees that the duality gap shrinks at a rate of $(1/\sqrt{T})$, while the best existing last-iterate convergence for OMWU depends on some game-dependent constant that could be arbitrarily large. This begs the question: is this potentially slow last-iterate convergence an inherent disadvantage of OMWU, or is the current analysis too loose? Somewhat surprisingly, we show that the former is true. More generally, we prove that a broad class of algorithms that do not forget the past quickly all suffer the same issue: for any arbitrarily small $\delta>0$, there exists a $2\times 2$ matrix game such that the algorithm admits a constant duality gap even after $1/\delta$ rounds. This class of algorithms includes OMWU and other standard optimistic follow-the-regularized-leader algorithms.

ICML Conference 2024 Conference Paper

Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback

  • Asaf Cassel
  • Haipeng Luo
  • Aviv Rosenberg 0002
  • Dmitry Sotnikov

In many real-world applications, it is hard to provide a reward signal in each step of a Reinforcement Learning (RL) process and more natural to give feedback when an episode ends. To this end, we study the recently proposed model of RL with Aggregate Bandit Feedback (RL-ABF), where the agent only observes the sum of rewards at the end of an episode instead of each reward individually. Prior work studied RL-ABF only in tabular settings, where the number of states is assumed to be small. In this paper, we extend ABF to linear function approximation and develop two efficient algorithms with near-optimal regret guarantees: a value-based optimistic algorithm built on a new randomization technique with a Q-functions ensemble, and a policy optimization algorithm that uses a novel hedging scheme over the ensemble.

NeurIPS Conference 2024 Conference Paper

No-Regret Learning for Fair Multi-Agent Social Welfare Optimization

  • Mengxiao Zhang
  • Ramiro Deo-Campo Vuong
  • Haipeng Luo

We consider the problem of online multi-agent Nash social welfare (NSW) maximization. While previous works of Hossain et al. [2021], Jones et al. [2023] study similar problems in stochastic multi-agent multi-armed bandits and show that $\sqrt{T}$-regret is possible after $T$ rounds, their fairness measure is the product of all agents' rewards, instead of their NSW (that is, their geometric mean). Given the fundamental role of NSW in the fairness literature, it is more than natural to ask whether no-regret fair learning with NSW as the objective is possible. In this work, we provide a complete answer to this question in various settings. Specifically, in stochastic $N$-agent $K$-armed bandits, we develop an algorithm with $\widetilde{\mathcal{O}}(K^{\frac{2}{N}}T^{\frac{N-1}{N}})$ regret and prove that the dependence on $T$ is tight, making it a sharp contrast to the $\sqrt{T}$-regret bounds of Hossain et al. [2021], Jones et al. [2023]. We then consider a more challenging version of the problem with adversarial rewards. Somewhat surprisingly, despite NSW being a concave function, we prove that no algorithm can achieve sublinear regret. To circumvent such negative results, we further consider a setting with full-information feedback and design two algorithms with $\sqrt{T}$-regret: the first one has no dependence on $N$ at all and is applicable to not just NSW but a broad class of welfare functions, while the second one has better dependence on $K$ and is preferable when $N$ is small. Finally, we also show that logarithmic regret is possible whenever there exists one agent who is indifferent about different arms.

NeurIPS Conference 2024 Conference Paper

On Tractable $\Phi$-Equilibria in Non-Concave Games

  • Yang Cai
  • Constantinos Daskalakis
  • Haipeng Luo
  • Chen-Yu Wei
  • Weiqiang Zheng

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learning applications involving strategies parameterized by deep neural networks, or when agents' utilities are computed by neural networks, or both. Non-concave games introduce significant game-theoretic and optimization challenges: (i) Nash equilibria may not exist; (ii) local Nash equilibria, though they exist, are intractable; and (iii) mixed Nash, correlated, and coarse correlated equilibria generally have infinite support and are intractable. To sidestep these challenges, we revisit the classical solution concept of $\Phi$-equilibria introduced by Greenwald and Jafari [GJ03], which is guaranteed to exist for an arbitrary set of strategy modifications $\Phi$ even in non-concave games [SL07]. However, the tractability of $\Phi$-equilibria in such games remains elusive. In this paper, we initiate the study of tractable $\Phi$-equilibria in non-concave games and examine several natural families of strategy modifications. We show that when $\Phi$ is finite, there exists an efficient uncoupled learning algorithm that approximates the corresponding $\Phi$-equilibria. Additionally, we explore cases where $\Phi$ is infinite but consists of local modifications, showing that Online Gradient Descent can efficiently approximate $\Phi$-equilibria in non-trivial regimes.

NeurIPS Conference 2024 Conference Paper

Optimal Multiclass U-Calibration Error and Beyond

  • Haipeng Luo
  • Spandan Senapati
  • Vatsal Sharan

We consider the problem of online multiclass U-calibration, where a forecaster aims to make sequential distributional predictions over $K$ classes with low U-calibration error, that is, low regret with respect to all bounded proper losses simultaneously. Kleinberg et al. (2023) developed an algorithm with U-calibration error $\mathcal{O}(K\sqrt{T})$ after $T$ rounds and raised the open question of what the optimal bound is. We resolve this question by showing that the optimal U-calibration error is $\Theta(\sqrt{KT})$ --- we start with a simple observation that the Follow-the-Perturbed-Leader algorithm of Daskalakis and Syrgkanis (2016) achieves this upper bound, followed by a matching lower bound constructed with a specific proper loss (which, as a side result, also proves the optimality of the algorithm of Daskalakis and Syrgkanis (2016) in the context of online learning against an adversary with finite choices). We also strengthen our results under natural assumptions on the loss functions, including $\Theta(\log T)$ U-calibration error for Lipschitz proper losses, $\mathcal{O}(\log T)$ U-calibration error for a certain class of decomposable proper losses, U-calibration error bounds for proper losses with a low covering number, and others.

NeurIPS Conference 2024 Conference Paper

Provably Efficient Interactive-Grounded Learning with Personalized Reward

  • Mengxiao Zhang
  • Yuheng Zhang
  • Haipeng Luo
  • Paul Mineiro

Interactive-Grounded Learning (IGL) [Xie et al. , 2021] is a powerful framework in which a learner aims at maximizing unobservable rewards through interacting with an environment and observing reward-dependent feedback on the taken actions. To deal with personalized rewards that are ubiquitous in applications such as recommendation systems, Maghakian et al. [2022] study a version of IGL with context-dependent feedback, but their algorithm does not come with theoretical guarantees. In this work, we consider the same problem and provide the first provably efficient algorithms with sublinear regret under realizability. Our analysis reveals that the step-function estimator of prior work can deviate uncontrollably due to finite-sample effects. Our solution is a novel Lipschitz reward estimator which underestimates the true reward and enjoys favorable generalization performances. Building on this estimator, we propose two algorithms, one based on explore-then-exploit and the other based on inverse-gap weighting. We apply IGL to learning from image feedback and learning from text feedback, which are reward-free settings that arise in practice. Experimental results showcase the importance of using our Lipschitz reward estimator and the overall effectiveness of our algorithms.

NeurIPS Conference 2024 Conference Paper

WizardArena: Post-training Large Language Models via Simulated Offline Chatbot Arena

  • Haipeng Luo
  • Qingfeng Sun
  • Can Xu
  • Pu Zhao
  • Qingwei Lin
  • Jianguang Lou
  • Shifeng Chen
  • Yansong Tang

Recent work demonstrates that, post-training large language models with open-domain instruction following data have achieved colossal success. Simultaneously, human Chatbot Arena has emerged as one of the most reasonable benchmarks for model evaluation and developmental guidance. However, the processes of manually curating high-quality training data and utilizing online human evaluation platforms are both expensive and limited. To mitigate the manual and temporal costs associated with post-training, this paper introduces a Simulated Chatbot Arena named WizardArena, which is fully based on and powered by open-source LLMs. For evaluation scenario, WizardArena can efficiently predict accurate performance rankings among different models based on offline test set. For training scenario, we simulate arena battles among various state-of-the-art models on a large scale of instruction data, subsequently leveraging the battle results to constantly enhance target model in both the supervised fine-tuning and reinforcement learning. Experimental results demonstrate that our WizardArena aligns closely with the online human arena rankings, and our models trained on offline extensive battle data exhibit significant performance improvements during SFT, DPO, and PPO stages.

NeurIPS Conference 2023 Conference Paper

Improved Best-of-Both-Worlds Guarantees for Multi-Armed Bandits: FTRL with General Regularizers and Multiple Optimal Arms

  • Tiancheng Jin
  • Junyan Liu
  • Haipeng Luo

We study the problem of designing adaptive multi-armed bandit algorithms that perform optimally in both the stochastic setting and the adversarial setting simultaneously (often known as a best-of-both-world guarantee). A line of recent works shows that when configured and analyzed properly, the Follow-the-Regularized-Leader (FTRL) algorithm, originally designed for the adversarial setting, can in fact optimally adapt to the stochastic setting as well. Such results, however, critically rely on an assumption that there exists one unique optimal arm. Recently, Ito [2021] took the first step to remove such an undesirable uniqueness assumption for one particular FTRL algorithm withthe 1/2-Tsallis entropy regularizer. In this work, we significantly improve and generalize this result, showing that uniqueness is unnecessary for FTRL with a broad family of regularizers and a new learning rate schedule. For some regularizers, our regret bounds also improve upon prior results even when uniqueness holds. We further provide an application of our results to the decoupled exploration and exploitation problem, demonstrating that our techniques are broadly applicable.

NeurIPS Conference 2023 Conference Paper

No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions

  • Tiancheng Jin
  • Junyan Liu
  • Chloé Rouyer
  • William Chang
  • Chen-Yu Wei
  • Haipeng Luo

Existing online learning algorithms for adversarial Markov Decision Processes achieve $\mathcal{O}(\sqrt{T})$ regret after $T$ rounds of interactions even if the loss functions are chosen arbitrarily by an adversary, with the caveat that the transition function has to be fixed. This is because it has been shown that adversarial transition functions make no-regret learning impossible. Despite such impossibility results, in this work, we develop algorithms that can handle both adversarial losses and adversarial transitions, with regret increasing smoothly in the degree of maliciousness of the adversary. More concretely, we first propose an algorithm that enjoys $\widetilde{\mathcal{O}}(\sqrt{T} + C^{P})$ regret where $C^{P}$ measures how adversarial the transition functions are and can be at most $\mathcal{O}(T)$. While this algorithm itself requires knowledge of $C^{P}$, we further develop a black-box reduction approach that removes this requirement. Moreover, we also show that further refinements of the algorithm not only maintains the same regret bound, but also simultaneously adapts to easier environments (where losses are generated in a certain stochastically constrained manner as in [Jin et al. 2021]) and achieves $\widetilde{\mathcal{O}}(U + \sqrt{UC^{L}} + C^{P})$ regret, where $U$ is some standard gap-dependent coefficient and $C^{L}$ is the amount of corruption on losses.

UAI Conference 2023 Conference Paper

Posterior sampling-based online learning for the stochastic shortest path model

  • Mehdi Jafarnia-Jahromi
  • Liyu Chen
  • Rahul Jain 0002
  • Haipeng Luo

We consider the problem of online reinforcement learning for the Stochastic Shortest Path (SSP) problem modeled as an unknown MDP with an absorbing state. We propose PSRL-SSP, a simple posterior sampling-based reinforcement learning algorithm for the SSP problem. The algorithm operates in epochs. At the beginning of each epoch, a sample is drawn from the posterior distribution on the unknown model dynamics, and the optimal policy with respect to the drawn sample is followed during that epoch. An epoch completes if either the number of visits to the goal state in the current epoch exceeds that of the previous epoch, or the number of visits to any of the state-action pairs is doubled. We establish a Bayesian regret bound of $\tilde{\mathcal{O}}(B_{\ast} S\sqrt{AK})$, where $B_{\ast}$ is an upper bound on the expected cost of the optimal policy, $S$ is the size of the state space, $A$ is the size of the action space, and $K$ is the number of episodes. The algorithm only requires the knowledge of the prior distribution, and has no hyper-parameters to tune. It is the first such posterior sampling algorithm and outperforms numerically previously proposed optimism-based algorithms.

NeurIPS Conference 2023 Conference Paper

Practical Contextual Bandits with Feedback Graphs

  • Mengxiao Zhang
  • Yuheng Zhang
  • Olga Vrousgou
  • Haipeng Luo
  • Paul Mineiro

While contextual bandit has a mature theory, effectively leveraging different feedback patterns to enhance the pace of learning remains unclear. Bandits with feedback graphs, which interpolates between the full information and bandit regimes, provides a promising framework to mitigate the statistical complexity of learning. In this paper, we propose and analyze an approach to contextual bandits with feedback graphs based upon reduction to regression. The resulting algorithms are computationally practical and achieve established minimax rates, thereby reducing the statistical complexity in real-world applications.

ICML Conference 2023 Conference Paper

Refined Regret for Adversarial MDPs with Linear Function Approximation

  • Yan Dai 0002
  • Haipeng Luo
  • Chen-Yu Wei
  • Julian Zimmert

We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in some known features, that is, a linear function approximation exists. The best existing regret upper bound for this setting (Luo et al. , 2021) is of order $\tilde{\mathcal O}(K^{2/3})$ (omitting all other dependencies), given access to a simulator. This paper provides two algorithms that improve the regret to $\tilde{\mathcal O}(\sqrt K)$ in the same setting. Our first algorithm makes use of a refined analysis of the Follow-the-Regularized-Leader (FTRL) algorithm with the log-barrier regularizer. This analysis allows the loss estimators to be arbitrarily negative and might be of independent interest. Our second algorithm develops a magnitude-reduced loss estimator, further removing the polynomial dependency on the number of actions in the first algorithm and leading to the optimal regret bound (up to logarithmic terms and dependency on the horizon). Moreover, we also extend the first algorithm to simulator-free linear MDPs, which achieves $\tilde{\mathcal O}(K^{8/9})$ regret and greatly improves over the best existing bound $\tilde{\mathcal O}(K^{14/15})$. This algorithm relies on a better alternative to the Matrix Geometric Resampling procedure by Neu & Olkhovskaya (2020), which could again be of independent interest.

NeurIPS Conference 2023 Conference Paper

Regret Matching+: (In)Stability and Fast Convergence in Games

  • Gabriele Farina
  • Julien Grand-Clément
  • Christian Kroer
  • Chung-Wei Lee
  • Haipeng Luo

Regret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror descent, which satisfy stability. In this paper, we first give counterexamples showing that RM+ and its predictive version can be unstable, which might cause other players to suffer large regret. We then provide two fixes: restarting and chopping off the positive orthant that RM$^+$ works in. We show that these fixes are sufficient to get $O(T^{1/4})$ individual regret and $O(1)$ social regret in normal-form games via RM$^+$ with predictions. We also apply our stabilizing techniques to clairvoyant updates in the uncoupled learning setting for RM$^+$ and prove desirable results akin to recent works for Clairvoyant online mirror descent. Our experiments show the advantages of our algorithms over vanilla RM$^+$-based algorithms in matrix and extensive-form games.

NeurIPS Conference 2023 Conference Paper

Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

  • Yang Cai
  • Haipeng Luo
  • Chen-Yu Wei
  • Weiqiang Zheng

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is *uncoupled*, *convergent*, and *rational*, with non-asymptotic convergence rates to Nash equilibrium. We start from the case of stateless matrix game with bandit feedback as a warm-up, showing an $\tilde{\mathcal{O}}(t^{-\frac{1}{8}})$ last-iterate convergence rate. To the best of our knowledge, this is the first result that obtains finite last-iterate convergence rate given access to only bandit feedback. We extend our result to the case of irreducible Markov games, providing a last-iterate convergence rate of $\tilde{\mathcal{O}}(t^{-\frac{1}{9+\varepsilon}})$ for any $\varepsilon>0$. Finally, we study Markov games without any assumptions on the dynamics, and show a *path convergence* rate, a new notion of convergence we defined, of $\tilde{\mathcal{O}}(t^{-\frac{1}{10}})$. Our algorithm removes the synchronization and prior knowledge requirement of Wei et al. (2021), which pursued the same goals as us for irreducible Markov games. Our algorithm is related to Chen et al. (2021) and Cen et al. (2021)'s and also builds on the entropy regularization technique. However, we remove their requirement of communications on the entropy values, making our algorithm entirely uncoupled.

NeurIPS Conference 2022 Conference Paper

Follow-the-Perturbed-Leader for Adversarial Markov Decision Processes with Bandit Feedback

  • Yan Dai
  • Haipeng Luo
  • Liyu Chen

We consider regret minimization for Adversarial Markov Decision Processes (AMDPs), where the loss functions are changing over time and adversarially chosen, and the learner only observes the losses for the visited state-action pairs (i. e. , bandit feedback). While there has been a surge of studies on this problem using Online-Mirror-Descent (OMD) methods, very little is known about the Follow-the-Perturbed-Leader (FTPL) methods, which are usually computationally more efficient and also easier to implement since it only requires solving an offline planning problem. Motivated by this, we take a closer look at FTPL for learning AMDPs, starting from the standard episodic finite-horizon setting. We find some unique and intriguing difficulties in the analysis and propose a workaround to eventually show that FTPL is also able to achieve near-optimal regret bounds in this case. More importantly, we then find two significant applications: First, the analysis of FTPL turns out to be readily generalizable to delayed bandit feedback with order-optimal regret, while OMD methods exhibit extra difficulties (Jin et al. , 2022). Second, using FTPL, we also develop the first no-regret algorithm for learning communicating AMDPs in the infinite-horizon setting with bandit feedback and stochastic transitions. Our algorithm is efficient assuming access to an offline planning oracle, while even for the easier full-information setting, the only existing algorithm (Chandrasekaran and Tewari, 2021) is computationally inefficient.

ICML Conference 2022 Conference Paper

Improved No-Regret Algorithms for Stochastic Shortest Path with Linear MDP

  • Liyu Chen
  • Rahul Jain 0002
  • Haipeng Luo

We introduce two new no-regret algorithms for the stochastic shortest path (SSP) problem with a linear MDP that significantly improve over the only existing results of (Vial et al. , 2021). Our first algorithm is computationally efficient and achieves a regret bound $O(\sqrt{d^3B_{\star}^2T_{\star} K})$, where $d$ is the dimension of the feature space, $B_{\star}$ and $T_{\star}$ are upper bounds of the expected costs and hitting time of the optimal policy respectively, and $K$ is the number of episodes. The same algorithm with a slight modification also achieves logarithmic regret of order $O(\frac{d^3B_{\star}^4}{c_{\min}^2\text{\rm gap}_{\min} }\ln^5\frac{dB_{\star} K}{c_{\min}})$, where $\text{\rm gap}_{\min}$ is the minimum sub-optimality gap and $c_{\min}$ is the minimum cost over all state-action pairs. Our result is obtained by developing a simpler and improved analysis for the finite-horizon approximation of (Cohen et al. , 2021) with a smaller approximation error, which might be of independent interest. On the other hand, using variance-aware confidence sets in a global optimization problem, our second algorithm is computationally inefficient but achieves the first “horizon-free” regret bound $O(d^{3. 5}B_{\star}\sqrt{K})$ with no polynomial dependency on $T_{\star}$ or $1/c_{\min}$, almost matching the $\Omega(dB_{\star}\sqrt{K})$ lower bound from (Min et al. , 2021).

ICML Conference 2022 Conference Paper

Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games

  • Gabriele Farina
  • Chung-Wei Lee
  • Haipeng Luo
  • Christian Kroer

While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the EFG community often having to catch up with advances (\eg last-iterate convergence and predictive regret bounds) from the larger NFG community. In this paper we show that the Optimistic Multiplicative Weights Update (OMWU) algorithm—the premier learning algorithm for NFGs—can be simulated on the normal-form equivalent of an EFG in linear time per iteration in the game tree size using a kernel trick. The resulting algorithm, Kernelized OMWU (KOMWU), applies more broadly to all convex games whose strategy space is a polytope with 0/1 integral vertices, as long as the kernel can be evaluated efficiently. In the particular case of EFGs, KOMWU closes several standing gaps between NFG and EFG learning, by enabling direct, black-box transfer to EFGs of desirable properties of learning dynamics that were so far known to be achievable only in NFGs. Specifically, KOMWU gives the first algorithm that guarantees at the same time last-iterate convergence, lower dependence on the size of the game tree than all prior algorithms, and $\tilde{\bigOh}(1)$ regret when followed by all players.

ICML Conference 2022 Conference Paper

Learning Infinite-horizon Average-reward Markov Decision Process with Constraints

  • Liyu Chen
  • Rahul Jain 0002
  • Haipeng Luo

We study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $O(\sqrt{T})$ regret and constant constraint violation, where $T$ is the total number of time steps. This strictly improves over the algorithm of (Singh et al. , 2020), whose regret and constraint violation are both $O(T^{2/3})$. Next, we consider the most general class of weakly communicating MDPs. Through a finite-horizon approximation, we develop another algorithm with $O(T^{2/3})$ regret and constraint violation, which can be further improved to $O(\sqrt{T})$ via a simple modification, albeit making the algorithm computationally inefficient. As far as we know, these are the first set of provable algorithms for weakly communicating MDPs with cost constraints.

NeurIPS Conference 2022 Conference Paper

Near-Optimal Goal-Oriented Reinforcement Learning in Non-Stationary Environments

  • Liyu Chen
  • Haipeng Luo

We initiate the study of dynamic regret minimization for goal-oriented reinforcement learning modeled by a non-stationary stochastic shortest path problem with changing cost and transition functions. We start by establishing a lower bound $\Omega((B_{\star} SAT_{\star}(\Delta_c + B_{\star}^2\Delta_P))^{1/3}K^{2/3})$, where $B_{\star}$ is the maximum expected cost of the optimal policy of any episode starting from any state, $T_{\star}$ is the maximum hitting time of the optimal policy of any episode starting from the initial state, $SA$ is the number of state-action pairs, $\Delta_c$ and $\Delta_P$ are the amount of changes of the cost and transition functions respectively, and $K$ is the number of episodes. The different roles of $\Delta_c$ and $\Delta_P$ in this lower bound inspire us to design algorithms that estimate costs and transitions separately. Specifically, assuming the knowledge of $\Delta_c$ and $\Delta_P$, we develop a simple but sub-optimal algorithm and another more involved minimax optimal algorithm (up to logarithmic terms). These algorithms combine the ideas of finite-horizon approximation [Chen et al. , 2021b], special Bernstein-style bonuses of the MVP algorithm [Zhang et al. , 2020], adaptive confidence widening [Wei and Luo, 2021], as well as some new techniques such as properly penalizing long-horizon policies. Finally, when $\Delta_c$ and $\Delta_P$ are unknown, we develop a variant of the MASTER algorithm [Wei and Luo, 2021] and integrate the aforementioned ideas into it to achieve $\widetilde{O}(\min\{B_{\star} S\sqrt{ALK}, (B_{\star}^2S^2AT_{\star}(\Delta_c+B_{\star}\Delta_P))^{1/3}K^{2/3}\})$ regret, where $L$ is the unknown number of changes of the environment.

NeurIPS Conference 2022 Conference Paper

Near-Optimal No-Regret Learning Dynamics for General Convex Games

  • Gabriele Farina
  • Ioannis Anagnostides
  • Haipeng Luo
  • Chung-Wei Lee
  • Christian Kroer
  • Tuomas Sandholm

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far these results have only been limited to certain classes of games with structured strategy spaces---such as normal-form and extensive-form games. The question as to whether $O(\mathrm{polylog} T)$ regret bounds can be obtained for general convex and compact strategy sets---as is the case in many fundamental models in economics and multiagent systems---while retaining efficient strategy updates is an important question. In this paper, we answer this in the positive by establishing the first uncoupled learning algorithm with $O(\log T)$ per-player regret in general convex games, that is, games with concave utility functions supported on arbitrary convex and compact strategy sets. Our learning dynamics are based on an instantiation of optimistic follow-the-regularized-leader over an appropriately lifted space using a self-concordant regularizer that is peculiarly not a barrier for the feasible region. Our learning dynamics are efficiently implementable given access to a proximal oracle for the convex strategy set, leading to $O(\log\log T)$ per-iteration complexity; we also give extensions when access to only a linear optimization oracle is assumed. Finally, we adapt our dynamics to guarantee $O(\sqrt{T})$ regret in the adversarial regime. Even in those special cases where prior results apply, our algorithm improves over the state-of-the-art regret bounds either in terms of the dependence on the number of iterations or on the dimension of the strategy sets.

NeurIPS Conference 2022 Conference Paper

Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback

  • Tiancheng Jin
  • Tal Lancewicki
  • Haipeng Luo
  • Yishay Mansour
  • Aviv Rosenberg

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changing costs, and unrestricted delayed bandit feedback. More precisely, the feedback for the agent in episode $k$ is revealed only in the end of episode $k + d^k$, where the delay $d^k$ can be changing over episodes and chosen by an oblivious adversary. We present the first algorithms that achieve near-optimal $\sqrt{K + D}$ regret, where $K$ is the number of episodes and $D = \sum_{k=1}^K d^k$ is the total delay, significantly improving upon the best known regret bound of $(K + D)^{2/3}$.

EWRL Workshop 2022 Workshop Paper

Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback

  • Tiancheng Jin
  • Tal Lancewicki
  • Haipeng Luo
  • Yishay Mansour
  • Aviv Rosenberg

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changing costs, and unrestricted delayed bandit feedback. More precisely, the feedback for the agent in episode k is revealed only in the end of episode k+dk, where the delay dk can be changing over episodes and chosen by an oblivious adversary. We present the first algorithms that achieve near-optimal √ K + D regret, where K is the number of episodes and D = PK k=1 dk is the total delay, significantly improving upon the best known regret bound of (K + D)2/3.

ICML Conference 2022 Conference Paper

No-Regret Learning in Time-Varying Zero-Sum Games

  • Mengxiao Zhang
  • Peng Zhao 0006
  • Haipeng Luo
  • Zhi-Hua Zhou

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial manner. We first present three performance measures to guide the algorithmic design for this problem: 1) the well-studied individual regret, 2) an extension of duality gap, and 3) a new measure called dynamic Nash Equilibrium regret, which quantifies the cumulative difference between the player’s payoff and the minimax game value. Next, we develop a single parameter-free algorithm that simultaneously enjoys favorable guarantees under all these three performance measures. These guarantees are adaptive to different non-stationarity measures of the payoff matrices and, importantly, recover the best known results when the payoff matrix is fixed. Our algorithm is based on a two-layer structure with a meta-algorithm learning over a group of black-box base-learners satisfying a certain property, along with several novel ingredients specifically designed for the time-varying game setting. Empirical results further validate the effectiveness of our algorithm.

NeurIPS Conference 2022 Conference Paper

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

  • Ioannis Anagnostides
  • Gabriele Farina
  • Christian Kroer
  • Chung-Wei Lee
  • Haipeng Luo
  • Tuomas Sandholm

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T))$. At the same time, we guarantee optimal $O(\sqrt{T})$ swap regret in the adversarial regime as well. To obtain these results, our primary contribution is to show that when all players follow our dynamics with a \emph{time-invariant} learning rate, the \emph{second-order path lengths} of the dynamics up to time $T$ are bounded by $O(\log T)$, a fundamental property which could have further implications beyond near-optimally bounding the (swap) regret. Our proposed learning dynamics combine in a novel way \emph{optimistic} regularized learning with the use of \emph{self-concordant barriers}. Further, our analysis is remarkably simple, bypassing the cumbersome framework of higher-order smoothness recently developed by Daskalakis, Fishelson, and Golowich (NeurIPS'21).

ICML Conference 2021 Conference Paper

Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously

  • Chung-Wei Lee
  • Haipeng Luo
  • Chen-Yu Wei
  • Mengxiao Zhang
  • Xiaojin Zhang 0002

In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic environments, but also works in corrupted environments with additional regret being the amount of corruption, while the state-of-the-art (Li et al. , 2019) achieves neither instance-optimality nor the optimal dependence on the corruption amount. Moreover, by equipping this algorithm with an adversarial component and carefully-designed testings, our second algorithm additionally enjoys minimax-optimal regret in completely adversarial environments, which is the first of this kind to our knowledge. Finally, all our guarantees hold with high probability, while existing instance-optimal guarantees only hold in expectation.

ICML Conference 2021 Conference Paper

Finding the Stochastic Shortest Path with Low Regret: the Adversarial Cost and Unknown Transition Case

  • Liyu Chen
  • Haipeng Luo

We make significant progress toward the stochastic shortest path problem with adversarial costs and unknown transition. Specifically, we develop algorithms that achieve $O(\sqrt{S^2ADT_\star K})$ regret for the full-information setting and $O(\sqrt{S^3A^2DT_\star K})$ regret for the bandit feedback setting, where $D$ is the diameter, $T_\star$ is the expected hitting time of the optimal policy, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Our work strictly improves (Rosenberg and Mansour, 2020) in the full information setting, extends (Chen et al. , 2020) from known transition to unknown transition, and is also the first to consider the most challenging combination: bandit feedback with adversarial costs and unknown transition. To remedy the gap between our upper bounds and the current best lower bounds constructed via a stochastically oblivious adversary, we also propose algorithms with near-optimal regret for this special case.

NeurIPS Conference 2021 Conference Paper

Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Path

  • Liyu Chen
  • Mehdi Jafarnia-Jahromi
  • Rahul Jain
  • Haipeng Luo

We introduce a generic template for developing regret minimization algorithms in the Stochastic Shortest Path (SSP) model, which achieves minimax optimal regret as long as certain properties are ensured. The key of our analysis is a new technique called implicit finite-horizon approximation, which approximates the SSP model by a finite-horizon counterpart only in the analysis without explicit implementation. Using this template, we develop two new algorithms: the first one is model-free (the first in the literature to our knowledge) and minimax optimal under strictly positive costs; the second one is model-based and minimax optimal even with zero-cost state-action pairs, matching the best existing result from [Tarbouriech et al. , 2021b]. Importantly, both algorithms admit highly sparse updates, making them computationally more efficient than all existing algorithms. Moreover, both can be made completely parameter-free.

NeurIPS Conference 2021 Conference Paper

Last-iterate Convergence in Extensive-Form Games

  • Chung-Wei Lee
  • Christian Kroer
  • Haipeng Luo

Regret-based algorithms are highly efficient at finding approximate Nash equilibria in sequential games such as poker games. However, most regret-based algorithms, including counterfactual regret minimization (CFR) and its variants, rely on iterate averaging to achieve convergence. Inspired by recent advances on last-iterate convergence of optimistic algorithms in zero-sum normal-form games, we study this phenomenon in sequential games, and provide a comprehensive study of last-iterate convergence for zero-sum extensive-form games with perfect recall (EFGs), using various optimistic regret-minimization algorithms over treeplexes. This includes algorithms using the vanilla entropy or squared Euclidean norm regularizers, as well as their dilated versions which admit more efficient implementation. In contrast to CFR, we show that all of these algorithms enjoy last-iterate convergence, with some of them even converging exponentially fast. We also provide experiments to further support our theoretical results.

ICLR Conference 2021 Conference Paper

Linear Last-iterate Convergence in Constrained Saddle-point Optimization

  • Chen-Yu Wei
  • Chung-Wei Lee
  • Mengxiao Zhang
  • Haipeng Luo

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not fully understood --- previous analysis lacks explicit convergence rates, only applies to an exponentially small learning rate, or requires additional assumptions such as the uniqueness of the optimal solution. In this work, we significantly expand the understanding of last-iterate convergence for OGDA and OMWU in the constrained setting. Specifically, for OMWU in bilinear games over the simplex, we show that when the equilibrium is unique, linear last-iterate convergence is achievable with a constant learning rate, which improves the result of (Daskalakis & Panageas, 2019) under the same assumption. We then significantly extend the results to more general objectives and feasible sets for the projected OGDA algorithm, by introducing a sufficient condition under which OGDA exhibits concrete last-iterate convergence rates with a constant learning rate. We show that bilinear games over any polytope satisfy this condition and OGDA converges exponentially fast even without the unique equilibrium assumption. Our condition also holds for strongly-convex-strongly-concave functions, recovering the result of (Hsieh et al., 2019). Finally, we provide experimental results to further support our theory.

NeurIPS Conference 2021 Conference Paper

Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

  • Haipeng Luo
  • Chen-Yu Wei
  • Chung-Wei Lee

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art. Specifically, in the tabular case, we obtain $\widetilde{\mathcal{O}}(\sqrt{T})$ regret where $T$ is the number of episodes, improving the $\widetilde{\mathcal{O}}({T}^{\frac{2}{3}})$ regret bound by Shani et al. [2020]. When the number of states is infinite, under the assumption that the state-action values are linear in some low-dimensional features, we obtain $\widetilde{\mathcal{O}}({T}^{\frac{2}{3}})$ regret with the help of a simulator, matching the result of Neu and Olkhovskaya [2020] while importantly removing the need of an exploratory policy that their algorithm requires. To our knowledge, this is the first algorithm with sublinear regret for linear function approximation with adversarial losses, bandit feedback, and no exploratory assumptions. Finally, we also discuss how to further improve the regret or remove the need of a simulator using dilated bonuses, when an exploratory policy is available.

NeurIPS Conference 2021 Conference Paper

The best of both worlds: stochastic and adversarial episodic MDPs with unknown transition

  • Tiancheng Jin
  • Longbo Huang
  • Haipeng Luo

We consider the best-of-both-worlds problem for learning an episodic Markov Decision Process through $T$ episodes, with the goal of achieving $\widetilde{\mathcal{O}}(\sqrt{T})$ regret when the losses are adversarial and simultaneously $\mathcal{O}(\log T)$ regret when the losses are (almost) stochastic. Recent work by [Jin and Luo, 2020] achieves this goal when the fixed transition is known, and leaves the case of unknown transition as a major open question. In this work, we resolve this open problem by using the same Follow-the-Regularized-Leader (FTRL) framework together with a set of new techniques. Specifically, we first propose a loss-shifting trick in the FTRL analysis, which greatly simplifies the approach of [Jin and Luo, 2020] and already improves their results for the known transition case. Then, we extend this idea to the unknown transition case and develop a novel analysis which upper bounds the transition estimation error by the regret itself in the stochastic setting, a key property to ensure $\mathcal{O}(\log T)$ regret.

NeurIPS Conference 2020 Conference Paper

Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs

  • Chung-Wei Lee
  • Haipeng Luo
  • Chen-Yu Wei
  • Mengxiao Zhang

We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies on a simple increasing learning rate schedule, together with the help of logarithmically homogeneous self-concordant barriers and a strengthened Freedman's inequality. Besides its simplicity, our approach enjoys several advantages. First, the obtained high-probability regret bounds are data-dependent and could be much smaller than the worst-case bounds, which resolves an open problem asked by Neu (2015). Second, resolving another open problem of Bartlett et al. (2008) and Abernethy and Rakhlin (2009), our approach leads to the first general and efficient algorithm with a high-probability regret bound for adversarial linear bandits, while previous methods are either inefficient or only applicable to specific action sets. Finally, our approach can also be applied to learning adversarial Markov Decision Processes and provides the first algorithm with a high-probability small-loss bound for this problem.

NeurIPS Conference 2020 Conference Paper

Comparator-Adaptive Convex Bandits

  • Dirk van der Hoeven
  • Ashok Cutkosky
  • Haipeng Luo

We study bandit convex optimization methods that adapt to the norm of the comparator, a topic that has only been studied before for its full-information counterpart. Specifically, we develop convex bandit algorithms with regret bounds that are small whenever the norm of the comparator is small. We first use techniques from the full-information setting to develop comparator-adaptive algorithms for linear bandits. Then, we extend the ideas to convex bandits with Lipschitz or smooth loss functions, using a new single-point gradient estimator and carefully designed surrogate losses.

UAI Conference 2020 Conference Paper

Fair Contextual Multi-Armed Bandits: Theory and Experiments

  • Yifang Chen 0004
  • Alex Cuellar
  • Haipeng Luo
  • Jignesh Modi
  • Heramb Nemlekar
  • Stefanos Nikolaidis

When an AI system interacts with multiple users, it frequently needs to make allocation decisions. For instance, a virtual agent decides whom to pay attention to in a group, or a factory robot selects a worker to deliver a part. Demonstrating fairness in decision making is essential for such systems to be broadly accepted. We introduce a Multi-Armed Bandit algorithm with fairness constraints, where fairness is defined as a minimum rate at which a task or a resource is assigned to a user. The proposed algorithm uses contextual information about the users and the task and makes no assumptions on how the losses capturing the performance of different users are generated. We provide theoretical guarantees of performance and empirical results from simulation and an online user study. The results highlight the benefit of accounting for contexts in fair decision making, especially when users perform better at some contexts and worse at others.

ICML Conference 2020 Conference Paper

Learning Adversarial Markov Decision Processes with Bandit Feedback and Unknown Transition

  • Chi Jin 0001
  • Tiancheng Jin
  • Haipeng Luo
  • Suvrit Sra
  • Tiancheng Yu

We consider the task of learning in episodic finite-horizon Markov decision processes with an unknown transition function, bandit feedback, and adversarial losses. We propose an efficient algorithm that achieves $\mathcal{\tilde{O}}(L|X|\sqrt{|A|T})$ regret with high probability, where $L$ is the horizon, $|X|$ the number of states, $|A|$ the number of actions, and T the number of episodes. To our knowledge, our algorithm is the first to ensure $\mathcal{\tilde{O}}(\sqrt{T})$ regret in this challenging setting; in fact, it achieves the same regret as (Rosenberg & Mansour, 2019a) who consider the easier setting with full-information. Our key contributions are two-fold: a tighter confidence set for the transition function; and an optimistic loss estimator that is inversely weighted by an "upper occupancy bound".

ICML Conference 2020 Conference Paper

Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes

  • Chen-Yu Wei
  • Mehdi Jafarnia-Jahromi
  • Haipeng Luo
  • Hiteshi Sharma
  • Rahul Jain 0002

Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $\mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in adaptive algorithms for adversarial multi-armed bandits and improves the regret to $\mathcal{O}(\sqrt{T})$, albeit with a stronger ergodic assumption. This result significantly improves over the $\mathcal{O}(T^{3/4})$ regret achieved by the only existing model-free algorithm by Abbasi-Yadkori et al. (2019) for ergodic MDPs in the infinite-horizon average-reward setting.

NeurIPS Conference 2020 Conference Paper

Simultaneously Learning Stochastic and Adversarial Episodic MDPs with Known Transition

  • Tiancheng Jin
  • Haipeng Luo

This work studies the problem of learning episodic Markov Decision Processes with known transition and bandit feedback. We develop the first algorithm with a ``best-of-both-worlds'' guarantee: it achieves O(log T) regret when the losses are stochastic, and simultaneously enjoys worst-case robustness with \tilde{O}(\sqrt{T}) regret even when the losses are adversarial, where T is the number of episodes. More generally, it achieves \tilde{O}(\sqrt{C}) regret in an intermediate setting where the losses are corrupted by a total amount of C. Our algorithm is based on the Follow-the-Regularized-Leader method from Zimin and Neu (2013), with a novel hybrid regularizer inspired by recent works of Zimmert et al. (2019a, 2019b) for the special case of multi-armed bandits. Crucially, our regularizer admits a non-diagonal Hessian with a highly complicated inverse. Analyzing such a regularizer and deriving a particular self-bounding regret guarantee is our key technical contribution and might be of independent interest.

ICML Conference 2019 Conference Paper

Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneously

  • Julian Zimmert
  • Haipeng Luo
  • Chen-Yu Wei

We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constants of our bounds are not only optimal in some worst-case sense studied previously, but also optimal for two concrete instances of semi-bandit problems. Our algorithm and analysis extend the recent work of (Zimmert & Seldin, 2019) for the special case of multi-armed bandits, but importantly requires a novel hybrid regularizer designed specifically for semi-bandit. Experimental results on synthetic data show that our algorithm indeed performs well uniformly over different environments. We finally provide a preliminary extension of our results to the full bandit feedback.

NeurIPS Conference 2019 Conference Paper

Equipping Experts/Bandits with Long-term Memory

  • Kai Zheng
  • Haipeng Luo
  • Ilias Diakonikolas
  • Liwei Wang

We propose the first black-box approach to obtaining long-term memory guarantees for online learning in the sense of Bousquet and Warmuth, 2002, by reducing the problem to achieving typical switching regret. Specifically, for the classical expert problem with $K$ actions and $T$ rounds, using our general framework we develop various algorithms with a regret bound of order $\order(\sqrt{T(S\ln T + n \ln K)})$ compared to any sequence of experts with $S-1$ switches among $n \leq \min\{S, K\}$ distinct experts. In addition, by plugging specific adaptive algorithms into our framework we also achieve the best of both stochastic and adversarial environments simultaneously, which resolves an open problem of Warmuth and Koolen 2014. Furthermore, we extend our results to the sparse multi-armed bandit setting and show both negative and positive results for long-term memory guarantees. As a side result, our lower bound also implies that sparse losses do not help improve the worst-case regret for contextual bandit, a sharp contrast with the non-contextual case.

NeurIPS Conference 2019 Conference Paper

Hypothesis Set Stability and Generalization

  • Dylan Foster
  • Spencer Greenberg
  • Satyen Kale
  • Haipeng Luo
  • Mehryar Mohri
  • Karthik Sridharan

We present a study of generalization for data-dependent hypothesis sets. We give a general learning guarantee for data-dependent hypothesis sets based on a notion of transductive Rademacher complexity. Our main result is a generalization bound for data-dependent hypothesis sets expressed in terms of a notion of hypothesis set stability and a notion of Rademacher complexity for data-dependent hypothesis sets that we introduce. This bound admits as special cases both standard Rademacher complexity bounds and algorithm-dependent uniform stability bounds. We also illustrate the use of these learning bounds in the analysis of several scenarios.

NeurIPS Conference 2019 Conference Paper

Model Selection for Contextual Bandits

  • Dylan Foster
  • Akshay Krishnamurthy
  • Haipeng Luo

We introduce the problem of model selection for contextual bandits, where a learner must adapt to the complexity of the optimal policy while balancing exploration and exploitation. Our main result is a new model selection guarantee for linear contextual bandits. We work in the stochastic realizable setting with a sequence of nested linear policy classes of dimension $d_1 < d_2 < \ldots$, where the $m^\star$-th class contains the optimal policy, and we design an algorithm that achieves $\tilde{O}l(T^{2/3}d^{1/3}_{m^\star})$ regret with no prior knowledge of the optimal dimension $d_{m^\star}$. The algorithm also achieves regret $\tilde{O}(T^{3/4} + \sqrt{Td_{m^\star}})$, which is optimal for $d_{m^{\star}}\geq{}\sqrt{T}$. This is the first model selection result for contextual bandits with non-vacuous regret for all values of $d_{m^\star}$, and to the best of our knowledge is the first positive result of this type for any online learning setting with partial information. The core of the algorithm is a new estimator for the gap in the best loss achievable by two linear policy classes, which we show admits a convergence rate faster than the rate required to learn the parameters for either class.

NeurIPS Conference 2018 Conference Paper

Efficient Online Portfolio with Logarithmic Regret

  • Haipeng Luo
  • Chen-Yu Wei
  • Kai Zheng

We study the decades-old problem of online portfolio management and propose the first algorithm with logarithmic regret that is not based on Cover's Universal Portfolio algorithm and admits much faster implementation. Specifically Universal Portfolio enjoys optimal regret $\mathcal{O}(N\ln T)$ for $N$ financial instruments over $T$ rounds, but requires log-concave sampling and has a large polynomial running time. Our algorithm, on the other hand, ensures a slightly larger but still logarithmic regret of $\mathcal{O}(N^2(\ln T)^4)$, and is based on the well-studied Online Mirror Descent framework with a novel regularizer that can be implemented via standard optimization methods in time $\mathcal{O}(TN^{2. 5})$ per round. The regret of all other existing works is either polynomial in $T$ or has a potentially unbounded factor such as the inverse of the smallest price relative.

ICML Conference 2018 Conference Paper

Practical Contextual Bandits with Regression Oracles

  • Dylan J. Foster
  • Alekh Agarwal
  • Miroslav Dudík
  • Haipeng Luo
  • Robert E. Schapire

A major challenge in contextual bandits is to design general-purpose algorithms that are both practically useful and theoretically well-founded. We present a new technique that has the empirical and computational advantages of realizability-based approaches combined with the flexibility of agnostic methods. Our algorithms leverage the availability of a regression oracle for the value-function class, a more realistic and reasonable oracle than the classification oracles over policies typically assumed by agnostic methods. Our approach generalizes both UCB and LinUCB to far more expressive possible model classes and achieves low regret under certain distributional assumptions. In an extensive empirical evaluation, we find that our approach typically matches or outperforms both realizability-based and agnostic baselines.

FOCS Conference 2017 Conference Paper

Oracle-Efficient Online Learning and Auction Design

  • Miroslav Dudík
  • Nika Haghtalab
  • Haipeng Luo
  • Robert E. Schapire
  • Vasilis Syrgkanis
  • Jennifer Wortman Vaughan

We consider the design of computationally efficient online learning algorithms in an adversarial setting in which the learner has access to an offline optimization oracle. We present an algorithm called Generalized Followthe- Perturbed-Leader and provide conditions under which it is oracle-efficient while achieving vanishing regret. Our results make significant progress on an open problem raised by Hazan and Koren [1], who showed that oracle-efficient algorithms do not exist in full generality and asked whether one can identify conditions under which oracle-efficient online learning may be possible. Our auction-design framework considers an auctioneer learning an optimal auction for a sequence of adversarially selected valuations with the goal of achieving revenue that is almost as good as the optimal auction in hindsight, among a class of auctions. We give oracle-efficient learning results for: (1) VCG auctions with bidder-specific reserves in singleparameter settings, (2) envy-free item-pricing auctions in multiitem settings, and (3) the level auctions of Morgenstern and Roughgarden [2] for single-item settings. The last result leads to an approximation of the overall optimal Myerson auction when bidders' valuations are drawn according to a fast-mixing Markov process, extending prior work that only gave such guarantees for the i. i. d. setting. We also derive various extensions, including: (1) oracleefficient algorithms for the contextual learning setting in which the learner has access to side information (such as bidder demographics), (2) learning with approximate oracles such as those based on Maximal-in-Range algorithms, and (3) no-regret bidding algorithms in simultaneous auctions, which resolve an open problem of Daskalakis and Syrgkanis [3].

NeurIPS Conference 2016 Conference Paper

Efficient Second Order Online Learning by Sketching

  • Haipeng Luo
  • Alekh Agarwal
  • Nicolò Cesa-Bianchi
  • John Langford

We propose Sketched Online Newton (SON), an online second order learning algorithm that enjoys substantially improved regret guarantees for ill-conditioned data. SON is an enhanced version of the Online Newton Step, which, via sketching techniques enjoys a running time linear in the dimension and sketch size. We further develop sparse forms of the sketching methods (such as Oja's rule), making the computation linear in the sparsity of features. Together, the algorithm eliminates all computational obstacles in previous second order online learning approaches.

NeurIPS Conference 2016 Conference Paper

Improved Regret Bounds for Oracle-Based Adversarial Contextual Bandits

  • Vasilis Syrgkanis
  • Haipeng Luo
  • Akshay Krishnamurthy
  • Robert Schapire

We propose a new oracle-based algorithm, BISTRO+, for the adversarial contextual bandit problem, where either contexts are drawn i. i. d. or the sequence of contexts is known a priori, but where the losses are picked adversarially. Our algorithm is computationally efficient, assuming access to an offline optimization oracle, and enjoys a regret of order $O((KT)^{\frac{2}{3}}(\log N)^{\frac{1}{3}})$, where $K$ is the number of actions, $T$ is the number of iterations, and $N$ is the number of baseline policies. Our result is the first to break the $O(T^{\frac{3}{4}})$ barrier achieved by recent algorithms, which was left as a major open problem. Our analysis employs the recent relaxation framework of (Rakhlin and Sridharan, ICML'16).

IJCAI Conference 2016 Conference Paper

Optimal and Adaptive Algorithms for Online Boosting

  • Alina Beygelzimer
  • Satyen Kale
  • Haipeng Luo

We study online boosting, the task of converting any weak online learner into a strong online learner. Based on a novel and natural definition of weak online learnability, we develop two online boosting algorithms. The first algorithm is an online version of boost-by-majority. By proving a matching lower bound, we show that this algorithm is essentially optimal in terms of the number of weak learners and the sample complexity needed to achieve a specified accuracy. The second algorithm is adaptive and parameter-free, albeit not optimal.

ICML Conference 2016 Conference Paper

Variance-Reduced and Projection-Free Stochastic Optimization

  • Elad Hazan
  • Haipeng Luo

The Frank-Wolfe optimization algorithm has recently regained popularity for machine learning applications due to its projection-free property and its ability to handle structured constraints. However, in the stochastic learning setting, it is still relatively understudied compared to the gradient descent counterpart. In this work, leveraging a recent variance reduction technique, we propose two stochastic Frank-Wolfe variants which substantially improve previous results in terms of the number of stochastic gradient evaluations needed to achieve 1-εaccuracy. For example, we improve from O(\frac1ε) to O(\ln\frac1ε) if the objective function is smooth and strongly convex, and from O(\frac1ε^2) to O(\frac1ε^1. 5) if the objective function is smooth and Lipschitz. The theoretical improvement is also observed in experiments on real-world datasets for a multiclass classification application.

NeurIPS Conference 2015 Conference Paper

Fast Convergence of Regularized Learning in Games

  • Vasilis Syrgkanis
  • Alekh Agarwal
  • Haipeng Luo
  • Robert Schapire

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of Rakhlin and Shridharan~\cite{Rakhlin2013} and Daskalakis et al. ~\cite{Daskalakis2014}, who only analyzed two-player zero-sum games for specific algorithms.

NeurIPS Conference 2015 Conference Paper

Online Gradient Boosting

  • Alina Beygelzimer
  • Elad Hazan
  • Satyen Kale
  • Haipeng Luo

We extend the theory of boosting for regression problems to the online learning setting. Generalizing from the batch setting for boosting, the notion of a weak learning algorithm is modeled as an online learning algorithm with linear loss functions that competes with a base class of regression functions, while a strong learning algorithm is an online learning algorithm with smooth convex loss functions that competes with a larger class of regression functions. Our main result is an online gradient boosting algorithm which converts a weak online learning algorithm into a strong one where the larger class of functions is the linear span of the base class. We also give a simpler boosting algorithm that converts a weak online learning algorithm into a strong one where the larger class of functions is the convex hull of the base class, and prove its optimality.

ICML Conference 2015 Conference Paper

Optimal and Adaptive Algorithms for Online Boosting

  • Alina Beygelzimer
  • Satyen Kale
  • Haipeng Luo

We study online boosting, the task of converting any weak online learner into a strong online learner. Based on a novel and natural definition of weak online learnability, we develop two online boosting algorithms. The first algorithm is an online version of boost-by-majority. By proving a matching lower bound, we show that this algorithm is essentially optimal in terms of the number of weak learners and the sample complexity needed to achieve a specified accuracy. The second algorithm is adaptive and parameter-free, albeit not optimal.

NeurIPS Conference 2014 Conference Paper

A Drifting-Games Analysis for Online Learning and Applications to Boosting

  • Haipeng Luo
  • Robert Schapire

We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates. Finally, we translate our new Hedge algorithm into a new adaptive boosting algorithm that is computationally faster as shown in experiments, since it ignores a large number of examples on each round.

ICML Conference 2014 Conference Paper

Towards Minimax Online Learning with Unknown Time Horizon

  • Haipeng Luo
  • Robert E. Schapire

We consider online learning when the time horizon is unknown. We apply a minimax analysis, beginning with the fixed horizon case, and then moving on to two unknown-horizon settings, one that assumes the horizon is chosen randomly according to some distribution, and the other which allows the adversary full control over the horizon. For the random horizon setting with restricted losses, we derive a fully optimal minimax algorithm. And for the adversarial horizon setting, we prove a nontrivial lower bound which shows that the adversary obtains strictly more power than when the horizon is fixed and known. Based on the minimax solution of the random horizon setting, we then propose a new adaptive algorithm which “pretends” that the horizon is drawn from a distribution from a special family, but no matter how the actual horizon is chosen, the worst-case regret is of the optimal rate. Furthermore, our algorithm can be combined and applied in many ways, for instance, to online convex optimization, follow the perturbed leader, exponential weights algorithm and first order bounds. Experiments show that our algorithm outperforms many other existing algorithms in an online linear optimization setting.