Arrow Research search

Author name cluster

Hado van Hasselt

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

39 papers
2 author rows

Possible papers

39

NeurIPS Conference 2025 Conference Paper

DataRater: Meta-Learned Dataset Curation

  • Dan Andrei Calian
  • Greg Farquhar
  • Iurii Kemaev
  • Luisa Zintgraf
  • Matteo Hessel
  • Jeremy Shar
  • Junhyuk Oh
  • András György

The quality of foundation models depends heavily on their training data. Consequently, great efforts have been put into dataset curation. Yet most approaches rely on manual tuning of coarse-grained mixtures of large buckets of data, or filtering by hand-crafted heuristics. An approach that is ultimately more scalable (let alone more satisfying) is to \emph{learn} which data is actually valuable for training. This type of meta-learning could allow more sophisticated, fine-grained, and effective curation. Our proposed \emph{DataRater} is an instance of this idea. It estimates the value of training on any particular data point. This is done by meta-learning using `meta-gradients', with the objective of improving training efficiency on held out data. In extensive experiments across a range of model scales and datasets, we find that using our DataRater to filter data is highly effective, resulting in significantly improved compute efficiency.

AAAI Conference 2025 Conference Paper

General Uncertainty Estimation with Delta Variances

  • Simon Schmitt
  • John Shawe-Taylor
  • Hado van Hasselt

Decision makers may suffer from uncertainty induced by limited data. This may be mitigated by accounting for epistemic uncertainty, which is however challenging to estimate efficiently for large neural networks. To this extent we investigate Delta Variances, a family of algorithms for epistemic uncertainty quantification, that is computationally efficient and convenient to implement. It can be applied to neural networks and more general functions composed of neural networks. As an example we consider a weather simulator with a neural-network-based step function inside - here Delta Variances empirically obtain competitive results at the cost of a single gradient computation. The approach is convenient as it requires no changes to the neural network architecture or training procedure. We discuss multiple ways to derive Delta Variances theoretically noting that special cases recover popular techniques and present a unified perspective on multiple related methods. Finally we observe that this general perspective gives rise to a natural extension and empirically show its benefit.

ICML Conference 2025 Conference Paper

Scalable Meta-Learning via Mixed-Mode Differentiation

  • Iurii Kemaev
  • Dan A. Calian
  • Luisa M. Zintgraf
  • Gregory Farquhar
  • Hado van Hasselt

Gradient-based bilevel optimisation is a powerful technique with applications in hyperparameter optimisation, task adaptation, algorithm discovery, meta-learning more broadly, and beyond. It often requires differentiating through the gradient-based optimisation process itself, leading to "gradient-of-a-gradient" calculations with computationally expensive second-order and mixed derivatives. While modern automatic differentiation libraries provide a convenient way to write programs for calculating these derivatives, they oftentimes cannot fully exploit the specific structure of these problems out-of-the-box, leading to suboptimal performance. In this paper, we analyse such cases and propose Mixed-Flow Meta-Gradients, or MixFlow-MG – a practical algorithm that uses mixed-mode differentiation to construct more efficient and scalable computational graphs yielding over 10x memory and up to 25% wall-clock time improvements over standard implementations in modern meta-learning setups.

ICML Conference 2025 Conference Paper

Wasserstein Policy Optimization

  • David Pfau
  • Ian Davies
  • Diana Borsa
  • João Guilherme Madeira Araújo
  • Brendan D. Tracey
  • Hado van Hasselt

We introduce Wasserstein Policy Optimization (WPO), an actor-critic algorithm for reinforcement learning in continuous action spaces. WPO can be derived as an approximation to Wasserstein gradient flow over the space of all policies projected into a finite-dimensional parameter space (e. g. , the weights of a neural network), leading to a simple and completely general closed-form update. The resulting algorithm combines many properties of deterministic and classic policy gradient methods. Like deterministic policy gradients, it exploits knowledge of the gradient of the action-value function with respect to the action. Like classic policy gradients, it can be applied to stochastic policies with arbitrary distributions over actions – without using the reparameterization trick. We show results on the DeepMind Control Suite and a magnetic confinement fusion task which compare favorably with state-of-the-art continuous control methods.

TMLR Journal 2024 Journal Article

A Survey of Temporal Credit Assignment in Deep Reinforcement Learning

  • Eduardo Pignatelli
  • Johan Ferret
  • Matthieu Geist
  • Thomas Mesnard
  • Hado van Hasselt
  • Laura Toni

The Credit Assignment Problem (CAP) refers to the longstanding challenge of Reinforcement Learning agents to associate actions with their long-term consequences. Solving the CAP is a crucial step towards the successful deployment of RL in the real world since most decision problems provide feedback that is noisy, delayed, and with little or no information about the causes. These conditions make it hard to distinguish serendipitous outcomes from those caused by informed decision-making. However, the mathematical nature of credit and the CAP remains poorly understood and defined. In this survey, we review the state of the art of Temporal Credit Assignment (CA) in deep RL. We propose a unifying formalism for credit that enables equitable comparisons of state-of-the-art algorithms and improves our understanding of the trade-offs between the various methods. We cast the CAP as the problem of learning the influence of an action over an outcome from a finite amount of experience. We discuss the challenges posed by delayed effects, dilution, and a lack of action influence, and analyse how existing methods aim to address them. Finally, we survey the protocols to evaluate a credit assignment method and suggest ways to diagnose the sources of struggle for different methods. Overall, this survey provides an overview of the field for new-entry practitioners and researchers, it offers a coherent perspective for scholars looking to expedite the starting stages of a new study on the CAP, and it suggests potential directions for future research.

NeurIPS Conference 2024 Conference Paper

Normalization and effective learning rates in reinforcement learning

  • Clare Lyle
  • Zeyu Zheng
  • Khimya Khetarpal
  • James Martens
  • Hado van Hasselt
  • Razvan Pascanu
  • Will Dabney

Normalization layers have recently experienced a renaissance in the deep reinforcement learning and continual learning literature, with several works highlighting diverse benefits such as improving loss landscape conditioning and combatting overestimation bias. However, normalization brings with it a subtle but important side effect: an equivalence between growth in the norm of the network parameters and decay in the effective learning rate. This becomes problematic in continual learning settings, where the resulting learning rate schedule may decay to near zero too quickly relative to the timescale of the learning problem. We propose to make the learning rate schedule explicit with a simple re-parameterization which we call Normalize-and-Project (NaP), which couples the insertion of normalization layers with weight projection, ensuring that the effective learning rate remains constant throughout training. This technique reveals itself as a powerful analytical tool to better understand learning rate schedules in deep reinforcement learning, and as a means of improving robustness to nonstationarity in synthetic plasticity loss benchmarks along with both the single-task and sequential variants of the Arcade Learning Environment. We also show that our approach can be easily applied to popular architectures such as ResNets and transformers while recovering and in some cases even slightly improving the performance of the base model in common stationary benchmarks.

AAAI Conference 2023 Conference Paper

Exploration via Epistemic Value Estimation

  • Simon Schmitt
  • John Shawe-Taylor
  • Hado van Hasselt

How to efficiently explore in reinforcement learning is an open problem. Many exploration algorithms employ the epistemic uncertainty of their own value predictions -- for instance to compute an exploration bonus or upper confidence bound. Unfortunately the required uncertainty is difficult to estimate in general with function approximation. We propose epistemic value estimation (EVE): a recipe that is compatible with sequential decision making and with neural network function approximators. It equips agents with a tractable posterior over all their parameters from which epistemic value uncertainty can be computed efficiently. We use the recipe to derive an epistemic Q-Learning agent and observe competitive performance on a series of benchmarks. Experiments confirm that the EVE recipe facilitates efficient exploration in hard exploration tasks.

ICLR Conference 2023 Conference Paper

Human-level Atari 200x faster

  • Steven Kapturowski
  • Victor Campos 0001
  • Ray Jiang
  • Nemanja Rakicevic
  • Hado van Hasselt
  • Charles Blundell
  • Adrià Puigdomènech Badia

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed to outperform the human baseline, within our novel agent MEME. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. Our contributions aim to achieve faster propagation of learning signals related to rare events, stabilize learning under differing value scales, improve the neural network architecture, and make updates more robust under a rapidly-changing policy.

ICLR Conference 2022 Conference Paper

Bootstrapped Meta-Learning

  • Sebastian Flennerhag
  • Yannick Schroecker
  • Tom Zahavy
  • Hado van Hasselt
  • David Silver 0001
  • Satinder Singh 0001

Meta-learning empowers artificial intelligence to increase its efficiency by learning how to learn. Unlocking this potential involves overcoming a challenging meta-optimisation problem. We propose an algorithm that tackles this problem by letting the meta-learner teach itself. The algorithm first bootstraps a target from the meta-learner, then optimises the meta-learner by minimising the distance to that target under a chosen (pseudo-)metric. Focusing on meta-learning with gradients, we establish conditions that guarantee performance improvements and show that metric can be used to control meta-optimisation. Meanwhile, the bootstrapping mechanism can extend the effective meta-learning horizon without requiring backpropagation through all updates. We achieve a new state-of-the art for model-free agents on the Atari ALE benchmark and demonstrate that it yields both performance and efficiency gains in multi-task meta-learning. Finally, we explore how bootstrapping opens up new possibilities and find that it can meta-learn efficient exploration in an epsilon-greedy Q-learning agent - without backpropagating through the update rule.

AAAI Conference 2022 Conference Paper

Chaining Value Functions for Off-Policy Learning

  • Simon Schmitt
  • John Shawe-Taylor
  • Hado van Hasselt

To accumulate knowledge and improve its policy of behaviour, a reinforcement learning agent can learn ‘off-policy’ about policies that differ from the policy used to generate its experience. This is important to learn counterfactuals, or because the experience was generated out of its own control. However, off-policy learning is non-trivial, and standard reinforcementlearning algorithms can be unstable and divergent. In this paper we discuss a novel family of off-policy prediction algorithms which are convergent by construction. The idea is to first learn on-policy about the data-generating behaviour, and then bootstrap an off-policy value estimate on this onpolicy estimate, thereby constructing a value estimate that is partially off-policy. This process can be repeated to build a chain of value functions, each time bootstrapping a new estimate on the previous estimate in the chain. Each step in the chain is stable and hence the complete algorithm is guaranteed to be stable. Under mild conditions this comes arbitrarily close to the off-policy TD solution when we increase the length of the chain. Hence it can compute the solution even in cases where off-policy TD diverges. We prove that the proposed scheme is convergent and corresponds to an iterative decomposition of the inverse key matrix. Furthermore it can be interpreted as estimating a novel objective – that we call a ‘k-step expedition’ – of following the target policy for finitely many steps before continuing indefinitely with the behaviour policy. Empirically we evaluate the idea on challenging MDPs such as Baird’s counter example and observe favourable results.

AAAI Conference 2022 Conference Paper

Introducing Symmetries to Black Box Meta Reinforcement Learning

  • Louis Kirsch
  • Sebastian Flennerhag
  • Hado van Hasselt
  • Abram Friesen
  • Junhyuk Oh
  • Yutian Chen

Meta reinforcement learning (RL) attempts to discover new RL algorithms automatically from environment interaction. In so-called black-box approaches, the policy and the learning algorithm are jointly represented by a single neural network. These methods are very flexible, but they tend to underperform compared to human-engineered RL algorithms in terms of generalisation to new, unseen environments. In this paper, we explore the role of symmetries in meta-generalisation. We show that a recent successful meta RL approach that metalearns an objective for backpropagation-based learning exhibits certain symmetries (specifically the reuse of the learning rule, and invariance to input and output permutations) that are not present in typical black-box meta RL systems. We hypothesise that these symmetries can play an important role in meta-generalisation. Building off recent work in black-box supervised meta learning, we develop a blackbox meta RL system that exhibits these same symmetries. We show through careful experimentation that incorporating these symmetries can lead to algorithms with a greater ability to generalise to unseen action & observation spaces, tasks, and environments.

ICLR Conference 2022 Conference Paper

Learning by Directional Gradient Descent

  • David Silver 0001
  • Anirudh Goyal
  • Ivo Danihelka
  • Matteo Hessel
  • Hado van Hasselt

How should state be constructed from a sequence of observations, so as to best achieve some objective? Most deep learning methods update the parameters of the state representation by gradient descent. However, no prior method for computing the gradient is fully satisfactory, for example consuming too much memory, introducing too much variance, or adding too much bias. In this work, we propose a new learning algorithm that addresses these limitations. The basic idea is to update the parameters of the representation by using the directional derivative along a candidate direction, a quantity that may be computed online with the same computational cost as the representation itself. We consider several different choices of candidate direction, including random selection and approximations to the true gradient, and investigate their performance on several synthetic tasks.

AAAI Conference 2022 Conference Paper

Learning Expected Emphatic Traces for Deep RL

  • Ray Jiang
  • Shangtong Zhang
  • Veronica Chelu
  • Adam White
  • Hado van Hasselt

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as the deadly triad and is potentially unstable. Recently, it has been shown that stability and good performance at scale can be achieved by combining emphatic weightings and multi-step updates. This approach, however, is generally limited to sampling complete trajectories in order, to compute the required emphatic weighting. In this paper we investigate how to combine emphatic weightings with non-sequential, off-line data sampled from a replay buffer. We develop a multi-step emphatic weighting that can be combined with replay, and a time-reversed n-step TD learning algorithm to learn the required emphatic weighting. We show that these state weightings reduce variance compared with prior approaches, while providing convergence guarantees. We tested the approach at scale on Atari 2600 video games, and observed that the new X-ETD(n) agent improved over baseline agents, highlighting both the scalability and broad applicability of our approach.

ICML Conference 2021 Conference Paper

Emphatic Algorithms for Deep Reinforcement Learning

  • Ray Jiang
  • Tom Zahavy
  • Zhongwen Xu
  • Adam White 0001
  • Matteo Hessel
  • Charles Blundell
  • Hado van Hasselt

Off-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling—this is known as the “deadly triad”. Emphatic temporal difference (ETD($\lambda$)) algorithm ensures convergence in the linear case by appropriately weighting the TD($\lambda$) updates. In this paper, we extend the use of emphatic methods to deep reinforcement learning agents. We show that naively adapting ETD($\lambda$) to popular deep reinforcement learning algorithms, which use forward view multi-step returns, results in poor performance. We then derive new emphatic algorithms for use in the context of such algorithms, and we demonstrate that they provide noticeable benefits in small problems designed to highlight the instability of TD methods. Finally, we observed improved performance when applying these algorithms at scale on classic Atari games from the Arcade Learning Environment.

AAAI Conference 2021 Conference Paper

Expected Eligibility Traces

  • Hado van Hasselt
  • Sephora Madjiheurem
  • Matteo Hessel
  • David Silver
  • André Barreto
  • Diana Borsa

The question of how to determine which states and actions are responsible for a certain outcome is known as the credit assignment problem and remains a central research question in reinforcement learning and artificial intelligence. Eligibility traces enable efficient credit assignment to the recent sequence of states and actions experienced by the agent, but not to counterfactual sequences that could also have led to the current state. In this work, we introduce expected eligibility traces. Expected traces allow, with a single update, to update states and actions that could have preceded the current state, even if they did not do so on this occasion. We discuss when expected traces provide benefits over classic (instantaneous) traces in temporal-difference learning, and show that some- times substantial improvements can be attained. We provide a way to smoothly interpolate between instantaneous and expected traces by a mechanism similar to bootstrapping, which ensures that the resulting algorithm is a strict generalisation of TD(λ). Finally, we discuss possible extensions and connections to related ideas, such as successor features.

ICML Conference 2021 Conference Paper

Muesli: Combining Improvements in Policy Optimization

  • Matteo Hessel
  • Ivo Danihelka
  • Fabio Viola
  • Arthur Guez
  • Simon Schmitt
  • Laurent Sifre
  • Theophane Weber
  • David Silver 0001

We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero’s state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network and has computation speed comparable to model-free baselines. The Atari results are complemented by extensive ablations, and by additional results on continuous control and 9x9 Go.

AAMAS Conference 2021 Conference Paper

Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity

  • Marta Garnelo
  • Wojciech Marian Czarnecki
  • Siqi Liu
  • Dhruva Tirumala
  • Junhyuk Oh
  • Gauthier Gidel
  • Hado van Hasselt
  • David Balduzzi

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance. Furthermore, in games with non-transitivities diversity allows a player to cover several winning strategies. However, despite the significance of strategic diversity, training agents that exhibit diverse behaviour remains a challenge. In this paper we study how to construct diverse populations of agents by carefully structuring how individuals within a population interact. Our approach is based on interaction graphs, which control the flow of information between agents during training and can encourage agents to specialise on different strategies, leading to improved overall performance. We provide evidence for the importance of diversity in multi-agent training and analyse the effect of applying different interaction graphs on the training trajectories, diversity and performance of populations in a range of games.

ICLR Conference 2020 Conference Paper

Behaviour Suite for Reinforcement Learning

  • Ian Osband
  • Yotam Doron
  • Matteo Hessel
  • John Aslanides
  • Eren Sezener
  • Andre Saraiva 0001
  • Katrina McKinney
  • Tor Lattimore

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems that capture key issues in the design of general and efficient learning algorithms. Second, to study agent behaviour through their performance on these shared benchmarks. To complement this effort, we open source this http URL, which automates evaluation and analysis of any agent on bsuite. This library facilitates reproducible and accessible research on the core issues in RL, and ultimately the design of superior learning algorithms. Our code is Python, and easy to use within existing projects. We include examples with OpenAI Baselines, Dopamine as well as new reference implementations. Going forward, we hope to incorporate more excellent experiments from the research community, and commit to a periodic review of bsuite from a committee of prominent researchers.

ICML Conference 2020 Conference Paper

What Can Learned Intrinsic Rewards Capture?

  • Zeyu Zheng
  • Junhyuk Oh
  • Matteo Hessel
  • Zhongwen Xu
  • Manuel Kroiss
  • Hado van Hasselt
  • David Silver 0001
  • Satinder Singh 0001

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition that the reward function itself can be a good locus of learned knowledge. To investigate this, we propose a scalable meta-gradient framework for learning useful intrinsic reward functions across multiple lifetimes of experience. Through several proof-of-concept experiments, we show that it is feasible to learn and capture knowledge about long-term exploration and exploitation into a reward function. Furthermore, we show that unlike policy transfer methods that capture “how” the agent should behave, the learned reward functions can generalise to other kinds of agents and to changes in the dynamics of the environment by capturing “what” the agent should strive to do.

NeurIPS Conference 2019 Conference Paper

Discovery of Useful Questions as Auxiliary Tasks

  • Vivek Veeriah
  • Matteo Hessel
  • Zhongwen Xu
  • Janarthanan Rajendran
  • Richard Lewis
  • Junhyuk Oh
  • Hado van Hasselt
  • David Silver

Arguably, intelligent agents ought to be able to discover their own questions so that in learning answers for them they learn unanticipated useful knowledge and skills; this departs from the focus in much of machine learning on agents learning answers to externally defined questions. We present a novel method for a reinforcement learning (RL) agent to discover questions formulated as general value functions or GVFs, a fairly rich form of knowledge representation. Specifically, our method uses non-myopic meta-gradients to learn GVF-questions such that learning answers to them, as an auxiliary task, induces useful representations for the main task faced by the RL agent. We demonstrate that auxiliary tasks based on the discovered GVFs are sufficient, on their own, to build representations that support main task learning, and that they do so better than popular hand-designed auxiliary tasks from the literature. Furthermore, we show, in the context of Atari2600 videogames, how such auxiliary tasks, meta-learned alongside the main task, can improve the data efficiency of an actor-critic agent.

RLDM Conference 2019 Conference Abstract

General non-linear Bellman equations

  • Hado van Hasselt
  • John Quan
  • Matteo Hessel
  • Diana Borsa
  • Andre Barreto

We consider a general class of non-linear Bellman equations. This opens up a design space of algorithms that have interesting properties. This has two potential advantages. First, we can perhaps better model natural phenomena. For instance, hyperbolic discounting has been proposed as a mathematical model that matches human and animal data well, and can therefore be used to explain preference orderings. We present a different mathematical model that matches the same data, but that makes very different predictions under other circumstances. Second, the larger design space can perhaps lead to algorithms that perform bet- ter, similarly to how discount factors are often used in practice even when the true objective is undiscounted. We show that many of the resulting Bellman operators still converge to a fixed point, and therefore that the resulting algorithms are reasonable.

NeurIPS Conference 2019 Conference Paper

Hindsight Credit Assignment

  • Anna Harutyunyan
  • Will Dabney
  • Thomas Mesnard
  • Mohammad Gheshlaghi Azar
  • Bilal Piot
  • Nicolas Heess
  • Hado van Hasselt
  • Gregory Wayne

We consider the problem of efficient credit assignment in reinforcement learning. In order to efficiently and meaningfully utilize new data, we propose to explicitly assign credit to past decisions based on the likelihood of them having led to the observed outcome. This approach uses new information in hindsight, rather than employing foresight. Somewhat surprisingly, we show that value functions can be rewritten through this lens, yielding a new family of algorithms. We study the properties of these algorithms, and empirically show that they successfully address important credit assignment challenges, through a set of illustrative tasks.

AAAI Conference 2019 Conference Paper

Multi-Task Deep Reinforcement Learning with PopArt

  • Matteo Hessel
  • Hubert Soyer
  • Lasse Espeholt
  • Wojciech Czarnecki
  • Simon Schmitt
  • Hado van Hasselt

The reinforcement learning (RL) community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequentialdecision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards. This causes the algorithm to focus on those salient tasks at the expense of generality. We propose to automatically adapt the contribution of each task to the agent’s updates, so that all tasks have a similar impact on the learning dynamics. This resulted in state of the art performance on learning to play all games in a set of 57 diverse Atari games. Excitingly, our method learned a single trained policy - with a single set of weights - that exceeds median human performance. To our knowledge, this was the first time a single agent surpassed human-level performance on this multi-task domain. The same approach also demonstrated state of the art performance on a set of 30 tasks in the 3D reinforcement learning platform DeepMind Lab.

RLDM Conference 2019 Conference Abstract

On Inductive Biases in Deep Reinforcement Learning

  • Matteo Hessel
  • Hado van Hasselt
  • Joseph Modayil
  • David Silver

Many deep reinforcement learning algorithms contain inductive biases that sculpt the agent’s objective and its interface to the environment. These inductive biases can take many forms, including do- main knowledge and pretuned hyper-parameters. In general, there is a trade-off between generality and performance when we use such biases. Stronger biases can lead to faster learning, but weaker biases can potentially lead to more general algorithms that work on a wider class of problems. This trade-off is rele- vant because these inductive biases are not free; substantial effort may be required to obtain relevant domain knowledge or to tune hyper-parameters effectively. In this paper, we re-examine several domain-specific components that bias the objective and the environmental interface of common deep reinforcement learn- ing agents. We investigated whether the performance deteriorates when these components are replaced with adaptive solutions from the literature. In our experiments, performance sometimes decreased with the adaptive components, as one might expect when comparing to components crafted for the domain, but sometimes the adaptive components performed better. We then investigated the main benefit of having fewer domain-specific components, by comparing the learning performance of the two systems on a different set of continuous control problems, without additional tuning of either system. As hypothesized, the system with adaptive components performed better on many of the new tasks.

RLDM Conference 2019 Conference Abstract

Unicorn: Continual learning with a universal, off-policy agent

  • Daniel Mankowitz
  • Augustin Zidek
  • Andre Barreto
  • Dan Horgan
  • Matteo Hessel
  • John Quan
  • David Silver
  • Hado van Hasselt

Some real-world domains are best characterized as a single task, but for others this perspective is limiting. Instead, some tasks continually grow in complexity, in tandem with the agent’s competence. In continual learning, also referred to as lifelong learning, there are no explicit task boundaries or curricula. As learning agents have become more powerful, continual learning remains one of the frontiers that has resisted quick progress. To test continual learning capabilities we consider a challenging 3D domain with an implicit sequence of tasks and sparse rewards. We propose a novel Reinforcement Learning agent architecture called Unicorn, which demonstrates strong continual learning and outperforms several baseline agents on the proposed domain. The agent achieves this by jointly representing and learning multiple policies efficiently, using a parallel off-policy learning setup.

NeurIPS Conference 2019 Conference Paper

When to use parametric models in reinforcement learning?

  • Hado van Hasselt
  • Matteo Hessel
  • John Aslanides

We examine the question of when and how parametric models are most useful in reinforcement learning. In particular, we look at commonalities and differences between parametric models and experience replay. Replay-based learning algorithms share important traits with model-based approaches, including the ability to plan: to use more computation without additional data to improve predictions and behaviour. We discuss when to expect benefits from either approach, and interpret prior work in this context. We hypothesise that, under suitable conditions, replay-based algorithms should be competitive to or better than model-based algorithms if the model is used only to generate fictional transitions from observed states for an update rule that is otherwise model-free. We validated this hypothesis on Atari 2600 video games. The replay-based algorithm attained state-of-the-art data efficiency, improving over prior results with parametric models. Additionally, we discuss different ways to use models. We show that it can be better to plan backward than to plan forward when using models to perform credit assignment (e. g. , to directly learn a value or policy), even though the latter seems more common. Finally, we argue and demonstrate that it can be beneficial to plan forward for immediate behaviour, rather than for credit assignment.

ICML Conference 2018 Conference Paper

Learning to Coordinate with Coordination Graphs in Repeated Single-Stage Multi-Agent Decision Problems

  • Eugenio Bargiacchi
  • Timothy Verstraeten
  • Diederik M. Roijers
  • Ann Nowé
  • Hado van Hasselt

Learning to coordinate between multiple agents is an important problem in many reinforcement learning problems. Key to learning to coordinate is exploiting loose couplings, i. e. , conditional independences between agents. In this paper we study learning in repeated fully cooperative games, multi-agent multi-armed bandits (MAMABs), in which the expected rewards can be expressed as a coordination graph. We propose multi-agent upper confidence exploration (MAUCE), a new algorithm for MAMABs that exploits loose couplings, which enables us to prove a regret bound that is logarithmic in the number of arm pulls and only linear in the number of agents. We empirically compare MAUCE to sparse cooperative Q-learning, and a state-of-the-art combinatorial bandit approach, and show that it performs much better on a variety of settings, including learning control policies for wind farms.

NeurIPS Conference 2018 Conference Paper

Meta-Gradient Reinforcement Learning

  • Zhongwen Xu
  • Hado van Hasselt
  • David Silver

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.

AAAI Conference 2018 Conference Paper

Rainbow: Combining Improvements in Deep Reinforcement Learning

  • Matteo Hessel
  • Joseph Modayil
  • Hado van Hasselt
  • Tom Schaul
  • Georg Ostrovski
  • Will Dabney
  • Dan Horgan
  • Bilal Piot

The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can be fruitfully combined. This paper examines six extensions to the DQN algorithm and empirically studies their combination. Our experiments show that the combination provides state-of-the-art performance on the Atari 2600 benchmark, both in terms of data efficiency and final performance. We also provide results from a detailed ablation study that shows the contribution of each component to overall performance.

NeurIPS Conference 2017 Conference Paper

Natural Value Approximators: Learning when to Trust Past Estimates

  • Zhongwen Xu
  • Joseph Modayil
  • Hado van Hasselt
  • Andre Barreto
  • David Silver
  • Tom Schaul

Neural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability. We demonstrate that this one change leads to significant improvements on multiple Atari games, when applied to the state-of-the-art A3C algorithm.

NeurIPS Conference 2017 Conference Paper

Successor Features for Transfer in Reinforcement Learning

  • Andre Barreto
  • Will Dabney
  • Remi Munos
  • Jonathan hunt
  • Tom Schaul
  • Hado van Hasselt
  • David Silver

Transfer in reinforcement learning refers to the notion that generalization should occur not only within a task but also across tasks. We propose a transfer framework for the scenario where the reward function changes between tasks but the environment's dynamics remain the same. Our approach rests on two key ideas: "successor features", a value function representation that decouples the dynamics of the environment from the rewards, and "generalized policy improvement", a generalization of dynamic programming's policy improvement operation that considers a set of policies rather than a single one. Put together, the two ideas lead to an approach that integrates seamlessly within the reinforcement learning framework and allows the free exchange of information across tasks. The proposed method also provides performance guarantees for the transferred policy even before any learning has taken place. We derive two theorems that set our approach in firm theoretical ground and present experiments that show that it successfully promotes transfer in practice, significantly outperforming alternative methods in a sequence of navigation tasks and in the control of a simulated robotic arm.

ICML Conference 2017 Conference Paper

The Predictron: End-To-End Learning and Planning

  • David Silver 0001
  • Hado van Hasselt
  • Matteo Hessel
  • Tom Schaul
  • Arthur Guez
  • Tim Harley
  • Gabriel Dulac-Arnold
  • David P. Reichert

One of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented by a Markov reward process, that can be rolled forward multiple “imagined” planning steps. Each forward pass of the predictron accumulates internal rewards and values over multiple planning depths. The predictron is trained end-to-end so as to make these accumulated values accurately approximate the true value function. We applied the predictron to procedurally generated random mazes and a simulator for the game of pool. The predictron yielded significantly more accurate predictions than conventional deep neural network architectures.

ICML Conference 2016 Conference Paper

Dueling Network Architectures for Deep Reinforcement Learning

  • Ziyu Wang 0001
  • Tom Schaul
  • Matteo Hessel
  • Hado van Hasselt
  • Marc Lanctot
  • Nando de Freitas

In recent years there have been many successes of using deep representations in reinforcement learning. Still, many of these applications use conventional architectures, such as convolutional networks, LSTMs, or auto-encoders. In this paper, we present a new neural network architecture for model-free reinforcement learning. Our dueling network represents two separate estimators: one for the state value function and one for the state-dependent action advantage function. The main benefit of this factoring is to generalize learning across actions without imposing any change to the underlying reinforcement learning algorithm. Our results show that this architecture leads to better policy evaluation in the presence of many similar-valued actions. Moreover, the dueling architecture enables our RL agent to outperform the state-of-the-art on the Atari 2600 domain.

NeurIPS Conference 2016 Conference Paper

Learning values across many orders of magnitude

  • Hado van Hasselt
  • Arthur Guez
  • Matteo Hessel
  • Volodymyr Mnih
  • David Silver

Most learning algorithms are not invariant to the scale of the signal that is being approximated. We propose to adaptively normalize the targets used in the learning updates. This is important in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance.

ICML Conference 2014 Conference Paper

A new Q(lambda) with interim forward view and Monte Carlo equivalence

  • Richard S. Sutton
  • A. Rupam Mahmood
  • Doina Precup
  • Hado van Hasselt

Q-learning, the most popular of reinforcement learning algorithms, has always included an extension to eligibility traces to enable more rapid learning and improved asymptotic performance on non-Markov problems. The lambda parameter smoothly shifts on-policy algorithms such as TD(lambda) and Sarsa(lambda) from a pure bootstrapping form (lambda=0) to a pure Monte Carlo form (lambda=1). In off-policy algorithms, including Q(lambda), GQ(lambda), and off-policy LSTD(lambda), the lambda parameter is intended to play the same role, but does not; on every exploratory action these algorithms bootstrap regardless of the value of lambda, and as a result they fail to approximate Monte Carlo learning when lambda=1. It may seem that this is inevitable for any online off-policy algorithm; if updates are made on each step on which the target policy is followed, then how could just the right updates be ‘un-made’ upon deviation from the target policy? In this paper, we introduce a new version of Q(lambda) that does exactly that, without significantly increased algorithmic complexity. En route to our new Q(lambda), we introduce a new derivation technique based on the forward-view/backward-view analysis familiar from TD(lambda) but extended to apply at every time step rather than only at the end of episodes. We apply this technique to derive first a new off-policy version of TD(lambda), called PTD(lambda), and then our new Q(lambda), called PQ(lambda).

UAI Conference 2014 Conference Paper

Off-policy TD( l) with a true online equivalence

  • Hado van Hasselt
  • A. Rupam Mahmood
  • Richard S. Sutton

Van Seijen and Sutton (2014) recently proposed a new version of the linear TD( ) learning algorithm that is exactly equivalent to an online forward view and that empirically performed better than its classical counterpart in both prediction and control problems. However, their algorithm is restricted to on-policy learning. In the more general case of off-policy learning, in which the policy whose outcome is predicted and the policy used to generate data may be different, their algorithm cannot be applied. One reason for this is that the algorithm bootstraps and thus is subject to instability problems when function approximation is used. A second reason true online TD( ) cannot be used for off-policy learning is that the off-policy case requires sophisticated importance sampling in its eligibility traces. To address these limitations, we generalize their equivalence result and use this generalization to construct the first online algorithm to be exactly equivalent to an off-policy forward view. We show this algorithm, named true online GTD( ), empirically outperforms GTD( ) (Maei, 2011) which was derived from the same objective as our forward view but lacks the exact online equivalence. In the general theorem that allows us to derive this new algorithm, we encounter a new general eligibility-trace update.

NeurIPS Conference 2014 Conference Paper

Weighted importance sampling for off-policy learning with linear function approximation

  • A. Rupam Mahmood
  • Hado van Hasselt
  • Richard Sutton

Importance sampling is an essential component of off-policy model-free reinforcement learning algorithms. However, its most effective variant, \emph{weighted} importance sampling, does not carry over easily to function approximation and, because of this, it is not utilized in existing off-policy learning algorithms. In this paper, we take two steps toward bridging this gap. First, we show that weighted importance sampling can be viewed as a special case of weighting the error of individual training samples, and that this weighting has theoretical and empirical benefits similar to those of weighted importance sampling. Second, we show that these benefits extend to a new weighted-importance-sampling version of off-policy LSTD(lambda). We show empirically that our new WIS-LSTD(lambda) algorithm can result in much more rapid and reliable convergence than conventional off-policy LSTD(lambda) (Yu 2010, Bertsekas & Yu 2009).

JMLR Journal 2011 Journal Article

Exploiting Best-Match Equations for Efficient Reinforcement Learning

  • Harm van Seijen
  • Shimon Whiteson
  • Hado van Hasselt
  • Marco Wiering

This article presents and evaluates best-match learning, a new approach to reinforcement learning that trades off the sample efficiency of model-based methods with the space efficiency of model-free methods. Best-match learning works by approximating the solution to a set of best-match equations, which combine a sparse model with a model-free Q-value function constructed from samples not used by the model. We prove that, unlike regular sparse model-based methods, best-match learning is guaranteed to converge to the optimal Q-values in the tabular case. Empirical results demonstrate that best-match learning can substantially outperform regular sparse model-based methods, as well as several model-free methods that strive to improve the sample efficiency of temporal-difference methods. In addition, we demonstrate that best-match learning can be successfully combined with function approximation. [abs] [ pdf ][ bib ] &copy JMLR 2011. ( edit, beta )

v2026.09.13