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Giuseppe Canonaco

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
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5

ECAI Conference 2025 Conference Paper

On Learning Action Costs from Input Plans

  • Marianela Morales
  • Alberto Pozanco
  • Giuseppe Canonaco
  • Sriram Gopalakrishnan
  • Daniel Borrajo
  • Manuela Veloso

Most of the work on learning action models focus on learning the actions’ dynamics from input plans. This allows us to specify the valid plans of a planning task. However, very little work focuses on learning action costs, which in turn allows us to rank the different plans. In this paper we introduce a new problem: that of learning the costs of a set of actions such that a set of input plans are optimal under the resulting planning model. To solve this problem we present LACFIPk, an algorithm to learn action’s costs from unlabeled input plans. We provide theoretical and empirical results showing how LACFIPk can successfully solve this task.

ECAI Conference 2025 Conference Paper

On the Sample Efficiency of Abstractions and Potential-Based Reward Shaping in Reinforcement Learning

  • Giuseppe Canonaco
  • Leo Ardon
  • Alberto Pozanco
  • Daniel Borrajo

The use of Potential-Based Reward Shaping (PBRS) has shown great promise in the ongoing research effort to tackle sample inefficiency in Reinforcement Learning (RL). However, choosing the right potential function remains an open challenge. Additionally, RL techniques are usually constrained to use a finite horizon for computational limitations, which introduces a bias when using PBRS. In this paper, we first build some theoretically-grounded intuition on why selecting the potential function as the optimal value function of the task at hand produces performance advantages. We then analyse the bias induced by finite horizons in the context of PBRS producing novel insights. Finally, leveraging abstractions as a way to approximate the optimal value function of the given task, we assess the sample efficiency and performance impact of PBRS on four environments including a goal-oriented navigation task and three Arcade Learning Environments (ALE) games. Remarkably, experimental results show that we can reach the same level of performance as CNN-based solutions with a simple fully-connected network.

UAI Conference 2021 Conference Paper

Time-variant variational transfer for value functions

  • Giuseppe Canonaco
  • Andrea Soprani
  • Matteo Giuliani
  • Andrea Castelletti
  • Manuel Roveri
  • Marcello Restelli

In most of the transfer learning approaches to reinforcement learning (RL) the distribution over the tasks is assumed to be stationary. Therefore, the target and source tasks are i. i. d. samples of the same distribution. Unfortunately, this assumption rarely holds in real-world conditions, e. g. , due to seasonality or periodicity, evolution in the environment or faults in the sensors/actuators. In the context of this work, we consider the problem of transferring value functions through a variational method when the distribution that generates the tasks is time-variant, proposing a solution that leverages this temporal structure inherent in the task generating process. Furthermore, by means of a finite-sample analysis, the previously mentioned solution is theoretically compared to its time-invariant version. Finally, the experimental evaluation of the proposed technique is carried out on the lake Como water system representing a real-world scenario and on three different RL environments with three distinct temporal dynamics.

ECAI Conference 2020 Conference Paper

Model-Free Non-Stationarity Detection and Adaptation in Reinforcement Learning

  • Giuseppe Canonaco
  • Marcello Restelli
  • Manuel Roveri

In most Reinforcement Learning (RL) studies, the considered task is assumed to be stationary, i. e. , it does not change its behavior or its characteristics over time, as this allows to generate all the convergence properties of RL techniques. Unfortunately, this assumption does not hold in real-world scenarios where systems and environments typically evolve over time. For instance, in robotic applications, sensor or actuator faults would induce a sudden change in the RL settings, while in financial applications the evolution of the market can cause a more gradual variation over time. In this paper, we present an adaptive RL algorithm able to detect changes in the environment or in the reward function and react to these changes by adapting to the new conditions of the task. At first, we develop a figure of merit onto which a hypothesis test can be applied to detect changes between two different learning iterations. Then, we extended this test to sequentially operate over time by means of the CUmulative SUM (CUSUM) approach. Finally, the proposed change-detection mechanism is combined (following an adaptive-active approach) with a well known RL algorithm to make it able to deal with non-stationary tasks. We tested the proposed algorithm on two well-known continuous-control tasks to check its effectiveness in terms of non-stationarity detection and adaptation over a vanilla RL algorithm.

ICML Conference 2018 Conference Paper

Stochastic Variance-Reduced Policy Gradient

  • Matteo Papini
  • Damiano Binaghi
  • Giuseppe Canonaco
  • Matteo Pirotta
  • Marcello Restelli

In this paper, we propose a novel reinforcement-learning algorithm consisting in a stochastic variance-reduced version of policy gradient for solving Markov Decision Processes (MDPs). Stochastic variance-reduced gradient (SVRG) methods have proven to be very successful in supervised learning. However, their adaptation to policy gradient is not straightforward and needs to account for I) a non-concave objective function; II) approximations in the full gradient computation; and III) a non-stationary sampling process. The result is SVRPG, a stochastic variance-reduced policy gradient algorithm that leverages on importance weights to preserve the unbiasedness of the gradient estimate. Under standard assumptions on the MDP, we provide convergence guarantees for SVRPG with a convergence rate that is linear under increasing batch sizes. Finally, we suggest practical variants of SVRPG, and we empirically evaluate them on continuous MDPs.

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