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Gedas Bertasius

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8 papers
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8

TMLR Journal 2026 Journal Article

SiLVR: A Simple Language-based Video Reasoning Framework

  • Ce Zhang
  • Yan-Bo Lin
  • Ziyang Wang
  • Mohit Bansal
  • Gedas Bertasius

Recent advances in test-time optimization have led to remarkable reasoning capabilities in Large Language Models (LLMs), enabling them to solve highly complex problems in math and coding. However, the reasoning capabilities of multimodal LLMs (MLLMs) still significantly lag, especially for complex video-language tasks. To address this issue, we present SILVR, a Simple Language-based Video Reasoning framework that decomposes complex video understanding into two stages. In the first stage, SILVR transforms raw video into language-based representations using multisensory inputs, such as short clip captions and audio/speech subtitles. In the second stage, language descriptions are fed into a powerful reasoning LLM to solve complex video-language understanding tasks. To handle long-context multisensory inputs, we use an Adaptive Context Reduction scheme, which dynamically determines the temporal granularity with which to sample the tokens. Our simple, modular, and training-free video reasoning framework achieves the best-reported results on Video-MME (long), Video-MMMU (comprehension), Video-MMLU, CGBench, and EgoLife. Furthermore, our empirical study focused on video reasoning capabilities shows that, despite not being explicitly trained on video, strong reasoning LLMs can effectively aggregate multisensory input information from video, speech, and audio for complex temporal, causal, long-context, and knowledge acquisition reasoning tasks in video. More details can be found at https://sites.google.com/cs.unc.edu/silvr.

NeurIPS Conference 2025 Conference Paper

ExAct: A Video-Language Benchmark for Expert Action Analysis

  • Han Yi
  • Yulu Pan
  • Feihong He
  • Xinyu Liu
  • Benjamin Zhang
  • Oluwatumininu Oguntola
  • Gedas Bertasius

We present ExAct, a new video-language benchmark for expert-level understanding of skilled physical human activities. Our new benchmark contains 3, 521 expert-curated video question-answer pairs spanning 11 physical activities in 6 domains: Sports, Bike Repair, Cooking, Health, Music, and Dance. ExAct requires the correct answer to be selected from five carefully designed candidate options, thus necessitating a nuanced, fine-grained, expert-level understanding of physical human skills. Evaluating the recent state-of-the-art VLMs on ExAct reveals a substantial performance gap relative to human expert performance. Specifically, the best-performing Gemini 2. 5 Pro model achieves only 55. 35% accuracy, well below the 82. 02% attained by trained human experts. We believe that ExAct will be beneficial for developing and evaluating VLMs capable of precise understanding of human skills in various physical and procedural domains. Dataset and code are available at https: //texaser. github. io/exact project page/.

NeurIPS Conference 2025 Conference Paper

ReAgent-V: A Reward-Driven Multi-Agent Framework for Video Understanding

  • Yiyang Zhou
  • Yangfan He
  • Yaofeng Su
  • Siwei Han
  • Joel Jang
  • Gedas Bertasius
  • Mohit Bansal
  • Huaxiu Yao

Video understanding is fundamental to tasks such as action recognition, video reasoning, and robotic control. Early video understanding methods based on large vision-language models (LVLMs) typically adopt a single-pass reasoning paradigm without dynamic feedback, limiting the model’s capacity to self-correct and adapt in complex scenarios. Recent efforts have attempted to address this limitation by incorporating reward models and reinforcement learning to enhance reasoning, or by employing tool-agent frameworks. However, these approaches face several challenges, including high annotation costs, reward signals that fail to capture real-time reasoning states, and low inference efficiency. To overcome these issues, we propose ReAgent-V, a novel agentic video understanding framework that integrates efficient frame selection with real-time reward generation during inference. These reward signals not only guide iterative answer refinement through a multi-perspective reflection mechanism—adjusting predictions from conservative, neutral, and aggressive viewpoints—but also enable automatic filtering of high-quality data for supervised fine-tuning (SFT), direct preference optimization (DPO), and group relative policy optimization (GRPO). ReAgent-V is lightweight, modular, and extensible, supporting flexible tool integration tailored to diverse tasks. Extensive experiments on 12 datasets across three core applications—video understanding, video reasoning enhancement, and vision-language-action model alignment—demonstrate significant gains in generalization and reasoning, with improvements of up to 6. 9%, 2. 1%, and 9. 8%, respectively, highlighting the effectiveness and versatility of the proposed framework.

IROS Conference 2025 Conference Paper

ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesis

  • Yu Fang
  • Yue Yang 0024
  • Xinghao Zhu
  • Kaiyuan Zheng
  • Gedas Bertasius
  • Daniel Szafir
  • Mingyu Ding

Vision-language-action (VLA) models present a promising paradigm by training policies directly on real robot datasets like Open X-Embodiment. However, the high cost of real-world data collection hinders further data scaling, thereby restricting the generalizability of VLAs. In this paper, we introduce ReBot, a novel real-to-sim-to-real approach for scaling real robot datasets and adapting VLA models to target domains, which is the last-mile deployment challenge in robot manipulation. Specifically, ReBot replays real-world robot trajectories in simulation to diversify manipulated objects (real-to-sim), and integrates the simulated movements with inpainted real-world background to synthesize physically realistic and temporally consistent robot videos (sim-to-real). Our approach has several advantages: 1) it enjoys the benefit of real data to minimize the sim-to-real gap; 2) it leverages the scalability of simulation; and 3) it can generalize a pretrained VLA to a target domain with fully automated data pipelines. Extensive experiments in both simulation and real-world environments show that ReBot significantly enhances the performance and robustness of VLAs. For example, in SimplerEnv with the WidowX robot, ReBot improved the in-domain performance of Octo by 7. 2% and OpenVLA by 21. 8%, and out-of-domain generalization by 19. 9% and 9. 4%, respectively. For real-world evaluation with a Franka robot, ReBot increased the success rates of Octo by 17% and OpenVLA by 20%. More information can be found at our project page.

IROS Conference 2024 Conference Paper

ARCADE: Scalable Demonstration Collection and Generation via Augmented Reality for Imitation Learning

  • Yue Yang 0024
  • Bryce Ikeda
  • Gedas Bertasius
  • Daniel Szafir

Robot Imitation Learning (IL) is a crucial technique in robot learning, where agents learn by mimicking human demonstrations. However, IL encounters scalability challenges stemming from both non-user-friendly demonstration collection methods and the extensive time required to amass a sufficient number of demonstrations for effective training. In response, we introduce the Augmented Reality for Collection and generAtion of DEmonstrations (ARCADE) framework, designed to scale up demonstration collection for robot manipulation tasks. Our framework combines two key capabilities: 1) it leverages AR to make demonstration collection as simple as users performing daily tasks using their hands, and 2) it enables the automatic generation of additional synthetic demonstrations from a single human-derived demonstration, significantly reducing user effort and time. We assess ARCADE’s performance on a real Fetch robot across three robotics tasks: 3-Waypoints-Reach, Push, and Pick-And-Place. Using our framework, we were able to rapidly train a policy using vanilla Behavioral Cloning (BC), a classic IL algorithm, which excelled across these three tasks. We also deploy ARCADE on a real household task, Pouring-Water, achieving an 80% success rate.

ICML Conference 2021 Conference Paper

Is Space-Time Attention All You Need for Video Understanding?

  • Gedas Bertasius
  • Heng Wang
  • Lorenzo Torresani

We present a convolution-free approach to video classification built exclusively on self-attention over space and time. Our method, named “TimeSformer, ” adapts the standard Transformer architecture to video by enabling spatiotemporal feature learning directly from a sequence of frame-level patches. Our experimental study compares different self-attention schemes and suggests that “divided attention, ” where temporal attention and spatial attention are separately applied within each block, leads to the best video classification accuracy among the design choices considered. Despite the radically new design, TimeSformer achieves state-of-the-art results on several action recognition benchmarks, including the best reported accuracy on Kinetics-400 and Kinetics-600. Finally, compared to 3D convolutional networks, our model is faster to train, it can achieve dramatically higher test efficiency (at a small drop in accuracy), and it can also be applied to much longer video clips (over one minute long). Code and models are available at: https: //github. com/facebookresearch/TimeSformer.

NeurIPS Conference 2020 Conference Paper

COBE: Contextualized Object Embeddings from Narrated Instructional Video

  • Gedas Bertasius
  • Lorenzo Torresani

Many objects in the real world undergo dramatic variations in visual appearance. For example, a tomato may be red or green, sliced or chopped, fresh or fried, liquid or solid. Training a single detector to accurately recognize tomatoes in all these different states is challenging. On the other hand, contextual cues (e. g. , the presence of a knife, a cutting board, a strainer or a pan) are often strongly indicative of how the object appears in the scene. Recognizing such contextual cues is useful not only to improve the accuracy of object detection or to determine the state of the object, but also to understand its functional properties and to infer ongoing or upcoming human-object interactions. A fully-supervised approach to recognizing object states and their contexts in the real-world is unfortunately marred by the long-tailed, open-ended distribution of the data, which would effectively require massive amounts of annotations to capture the appearance of objects in all their different forms. Instead of relying on manually-labeled data for this task, we propose a new framework for learning Contextualized OBject Embeddings (COBE) from automatically-transcribed narrations of instructional videos. We leverage the semantic and compositional structure of language by training a visual detector to predict a contextualized word embedding of the object and its associated narration. This enables the learning of an object representation where concepts relate according to a semantic language metric. Our experiments show that our detector learns to predict a rich variety of contextual object information, and that it is highly effective in the settings of few-shot and zero-shot learning.

NeurIPS Conference 2019 Conference Paper

Learning Temporal Pose Estimation from Sparsely-Labeled Videos

  • Gedas Bertasius
  • Christoph Feichtenhofer
  • Du Tran
  • Jianbo Shi
  • Lorenzo Torresani

Modern approaches for multi-person pose estimation in video require large amounts of dense annotations. However, labeling every frame in a video is costly and labor intensive. To reduce the need for dense annotations, we propose a PoseWarper network that leverages training videos with sparse annotations (every k frames) to learn to perform dense temporal pose propagation and estimation. Given a pair of video frames---a labeled Frame A and an unlabeled Frame B---we train our model to predict human pose in Frame A using the features from Frame B by means of deformable convolutions to implicitly learn the pose warping between A and B. We demonstrate that we can leverage our trained PoseWarper for several applications. First, at inference time we can reverse the application direction of our network in order to propagate pose information from manually annotated frames to unlabeled frames. This makes it possible to generate pose annotations for the entire video given only a few manually-labeled frames. Compared to modern label propagation methods based on optical flow, our warping mechanism is much more compact (6M vs 39M parameters), and also more accurate (88. 7% mAP vs 83. 8% mAP). We also show that we can improve the accuracy of a pose estimator by training it on an augmented dataset obtained by adding our propagated poses to the original manual labels. Lastly, we can use our PoseWarper to aggregate temporal pose information from neighboring frames during inference. This allows us to obtain state-of-the-art pose detection results on PoseTrack2017 and PoseTrack2018 datasets.

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