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Garrett Warnell

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25 papers
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25

ICRA Conference 2025 Conference Paper

VertiCoder: Self-Supervised Kinodynamic Representation Learning on Vertically Challenging Terrain

  • Mohammad Nazeri
  • Aniket Datar
  • Anuj Pokhrel
  • Chenhui Pan
  • Garrett Warnell
  • Xuesu Xiao

We present Verticoder, a self-supervised representation learning approach for robot mobility on vertically challenging terrain. Using the same pre-training process, Ver-ticodercan handle four different downstream tasks, in-cluding forward kinodynamics learning, inverse kinodynamics learning, behavior cloning, and patch reconstruction with a single representation. Verticoder uses a TransformerEn-coder to learn the local context of its surroundings by random masking and next patch reconstruction. We show that Verti-coderachieves better performance across all four different tasks compared to specialized End - to- End models with 77 % fewer parameters. We also show Verticoder's comparable performance against state-of-the-art kinodynamic modeling and planning approaches in real-world robot deployment. These results underscore the efficacy of Verticoder in mitigating overfitting and fostering more robust generalization across diverse environmental contexts and downstream vehicle kin-odynamic tasks 1 1 https://github.com/mhnazeri/VertiCoder.

ICRA Conference 2024 Conference Paper

Wait, That Feels Familiar: Learning to Extrapolate Human Preferences for Preference-Aligned Path Planning

  • Haresh Karnan
  • Elvin Yang
  • Garrett Warnell
  • Joydeep Biswas
  • Peter Stone 0001

Autonomous mobility tasks such as last-mile delivery require reasoning about operator-indicated preferences over terrains on which the robot should navigate to ensure both robot safety and mission success. However, coping with out of distribution data from novel terrains or appearance changes due to lighting variations remains a fundamental problem in visual terrain-adaptive navigation. Existing solutions either require labor-intensive manual data re-collection and labeling or use hand-coded reward functions that may not align with operator preferences. In this work, we posit that operator preferences for visually novel terrains, which the robot should adhere to, can often be extrapolated from established terrain preferences within the inertial-proprioceptive-tactile domain. Leveraging this insight, we introduce Preference extrApolation for Terrain-awarE Robot Navigation (PATERN), a novel framework for extrapolating operator terrain preferences for visual navigation. PATERN learns to map inertial-proprioceptive-tactile measurements from the robot’s observations to a representation space and performs nearest-neighbor search in this space to estimate operator preferences over novel terrains. Through physical robot experiments in outdoor environments, we assess PATERN’s capability to extrapolate preferences and generalize to novel terrains and challenging lighting conditions. Compared to baseline approaches, our findings indicate that PATERN 1 robustly generalizes to diverse terrains and varied lighting conditions, while navigating in a preference-aligned manner.

AAMAS Conference 2023 Conference Paper

D-Shape: Demonstration-Shaped Reinforcement Learning via Goal-Conditioning

  • Caroline Wang
  • Garrett Warnell
  • Peter Stone

While combining imitation learning (IL) and reinforcement learning (RL) is a promising way to address poor sample efficiency in autonomous behavior acquisition, methods that do so typically assume that the requisite behavior demonstrations are provided by an expert that behaves optimally with respect to a task reward. If, however, suboptimal demonstrations are provided, a fundamental challenge appears in that the demonstration-matching objective of IL conflicts with the return-maximization objective of RL. This paper introduces D-Shape, a new method for combining IL and RL that uses ideas from reward shaping and goal-conditioned RL to resolve the above conflict. D-Shape allows learning from suboptimal demonstrations while retaining the ability to find the optimal policy with respect to the task reward. We experimentally validate D-Shape in sparse-reward gridworld domains, showing that it both improves over RL in terms of sample efficiency and converges consistently to the optimal policy in the presence of suboptimal demonstrations.

ICRA Conference 2023 Conference Paper

Learning Perceptual Hallucination for Multi-Robot Navigation in Narrow Hallways

  • Jin Soo Park
  • Xuesu Xiao
  • Garrett Warnell
  • Harel Yedidsion
  • Peter Stone 0001

While current systems for autonomous robot navigation can produce safe and efficient motion plans in static environments, they usually generate suboptimal behaviors when multiple robots must navigate together in confined spaces. For example, when two robots meet each other in a narrow hallway, they may either turn around to find an alternative route or collide with each other. This paper presents a new approach to navigation that allows two robots to pass each other in a narrow hallway without colliding, stopping, or waiting. Our approach, Perceptual Hallucination for Hallway Passing (PHHP), learns to synthetically generate virtual obstacles (i. e. , perceptual hallucination) to facilitate passing in narrow hallways by multiple robots that utilize otherwise standard autonomous navigation systems. Our experiments on physical robots in a variety of hallways show improved performance compared to multiple baselines.

ICRA Conference 2022 Conference Paper

Adversarial Imitation Learning from Video Using a State Observer

  • Haresh Karnan
  • Faraz Torabi
  • Garrett Warnell
  • Peter Stone 0001

The imitation learning research community has recently made significant progress towards the goal of enabling artificial agents to imitate behaviors from video demonstrations alone. However, current state-of-the-art approaches developed for this problem exhibit high sample complexity due, in part, to the high-dimensional nature of video observations. Towards addressing this issue, we introduce here a new algorithm called Visual Generative Adversarial Imitation from Observation using a State Observer (VGAIfO-SO). At its core, VGAIfO-SO seeks to address sample inefficiency using a novel, self-supervised state observer, which provides estimates of lower-dimensional proprioceptive state representations from high-dimensional images. We show experimentally in several continuous control environments that VGAIfO-SO is more sample efficient than other IfO algorithms at learning from video-only demonstrations and can sometimes even achieve performance close to the Generative Adversarial Imitation from Observation (GAIfO) algorithm that has privileged access to the demonstrator's proprioceptive state information.

ICRA Conference 2022 Conference Paper

Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch

  • Eddy Hudson
  • Garrett Warnell
  • Faraz Torabi
  • Peter Stone 0001

Learning from demonstrations in the wild (e. g. YouTube videos) is a tantalizing goal in imitation learning. However, for this goal to be achieved, imitation learning algorithms must deal with the fact that the demonstrators and learners may have bodies that differ from one another. This condition — “embodiment mismatch” — is ignored by many recent imitation learning algorithms. Our proposed imitation learning technique, SILEM (Skeletal feature compensation for Imitation Learning with Embodiment Mismatch), addresses a particular type of embodiment mismatch by introducing a learned affine transform to compensate for differences in the skeletal features obtained from the learner and expert. We create toy domains based on PyBullet's HalfCheetah and Ant to assess SILEM's benefits for this type of embodiment mismatch. We also provide qualitative and quantitative results on more realistic problems — teaching simulated humanoid agents, including Atlas from Boston Dynamics, to walk by observing human demonstrations.

IROS Conference 2022 Conference Paper

VI-IKD: High-Speed Accurate Off-Road Navigation using Learned Visual-Inertial Inverse Kinodynamics

  • Haresh Karnan
  • Kavan Singh Sikand
  • Pranav Atreya
  • Sadegh Rabiee
  • Xuesu Xiao
  • Garrett Warnell
  • Peter Stone 0001
  • Joydeep Biswas

One of the key challenges in high-speed off-road navigation on ground vehicles is that the kinodynamics of the vehicle-terrain interaction can differ dramatically depending on the terrain. Previous approaches to addressing this challenge have considered learning an inverse kinodynamics (IKD) model, conditioned on inertial information of the vehicle to sense the kinodynamic interactions. In this paper, we hypothesize that to enable accurate high-speed off-road navigation using a learned IKD model, in addition to inertial information from the past, one must also anticipate the kinodynamic interactions of the vehicle with the terrain in the future. To this end, we introduce Visual-Inertial Inverse Kinodynamics (VI-IKD), a novel learning based IKD model that is conditioned on visual information from a terrain patch ahead of the robot in addition to past inertial information, enabling it to anticipate kinodynamic interactions in the future. We validate the effectiveness of VI-IKD in accurate high-speed off-road navigation experimentally on a scale 1/5 UT-AlphaTruck off-road autonomous vehicle in both indoor and outdoor environments and show that compared to other state-of-the-art approaches, VI-IKD enables more accurate and robust off-road navigation on a variety of different terrains at speeds of up to 3. 5m/s.

ICRA Conference 2022 Conference Paper

Visual Representation Learning for Preference-Aware Path Planning

  • Kavan Singh Sikand
  • Sadegh Rabiee
  • Adam Uccello
  • Xuesu Xiao
  • Garrett Warnell
  • Joydeep Biswas

Autonomous mobile robots deployed in outdoor environments must reason about different types of terrain for both safety (e. g. , prefer dirt over mud) and deployer preferences (e. g. , prefer dirt path over flower beds). Most existing solutions to this preference-aware path planning problem use semantic segmentation to classify terrain types from camera images, and then ascribe costs to each type. Unfortunately, there are three key limitations of such approaches - they 1) require preenumeration of the discrete terrain types, 2) are unable to handle hybrid terrain types (e. g. , grassy dirt), and 3) require expensive labelled data to train visual semantic segmentation. We introduce Visual Representation Learning for Preference-Aware Path Planning (VRL-PAP), an alternative approach that overcomes all three limitations: VRL-PAP leverages un-labelled human demonstrations of navigation to autonomously generate triplets for learning visual representations of terrain that are viewpoint invariant and encode terrain types in a continuous representation space. The learned representations are then used along with the same unlabelled human navigation demonstrations to learn a mapping from the representation space to terrain costs. At run time, VRL-PAP maps from images to representations and then representations to costs to perform preference-aware path planning. We present empirical results from challenging outdoor settings that demonstrate VRL-PAP 1) is successfully able to pick paths that reflect demonstrated preferences, 2) is comparable in execution to geometric navigation with a highly detailed manually annotated map (without requiring such annotations), 3) is able to generalize to novel terrain types with minimal additional unlabeled demonstrations.

ICRA Conference 2022 Conference Paper

VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation

  • Haresh Karnan
  • Garrett Warnell
  • Xuesu Xiao
  • Peter Stone 0001

While imitation learning for vision-based au-tonomous mobile robot navigation has recently received a great deal of attention in the research community, existing approaches typically require state-action demonstrations that were gathered using the deployment platform. However, what if one cannot easily outfit their platform to record these demonstration signals or-worse yet-the demonstrator does not have access to the platform at all? Is imitation learning for vision-based autonomous navigation even possible in such scenarios? In this work, we hypothesize that the answer is yes and that recent ideas from the Imitation from Observation (IfO) literature can be brought to bear such that a robot can learn to navigate using only ego-centric video collected by a demonstrator, even in the presence of viewpoint mismatch. To this end, we introduce a new algorithm, Visual-Observation-only Imitation Learning for Autonomous navigation (VOILA), that can successfully learn navigation policies from a single video demonstration collected from a physically different agent. We evaluate VOILA in the AirSim simulator and show that VOILA not only successfully imitates the expert, but that it also learns navigation policies that can generalize to novel environments. Further, we demonstrate the effectiveness of VOILA in a real-world setting by showing that it allows a wheeled Jackal robot to successfully imitate a human walking in an environment while recording video with a handheld mobile phone camera.

ICRA Conference 2021 Conference Paper

APPLI: Adaptive Planner Parameter Learning From Interventions

  • Zizhao Wang
  • Xuesu Xiao
  • Bo Liu 0042
  • Garrett Warnell
  • Peter Stone 0001

While classical autonomous navigation systems can typically move robots from one point to another safely and in a collision-free manner, these systems may fail or produce suboptimal behavior in certain scenarios. The current practice in such scenarios is to manually re-tune the system’s parameters, e. g. max speed, sampling rate, inflation radius, to optimize performance. This practice requires expert knowledge and may jeopardize performance in the originally good scenarios. Meanwhile, it is relatively easy for a human to identify those failure or suboptimal cases and provide a teleoperated intervention to correct the failure or suboptimal behavior. In this work, we seek to learn from those human interventions to improve navigation performance. In particular, we propose Adaptive Planner Parameter Learning from Interventions (APPLI), in which multiple sets of navigation parameters are learned during training and applied based on a confidence measure to the underlying navigation system during deployment. In our physical experiments, the robot achieves better performance compared to the planner with static default parameters, and even dynamic parameters learned from a full human demonstration. We also show APPLI’s generalizability in another unseen physical test course, and a suite of 300 simulated navigation environments.

ICRA Conference 2021 Conference Paper

APPLR: Adaptive Planner Parameter Learning from Reinforcement

  • Zifan Xu
  • Gauraang Dhamankar
  • Anirudh Nair
  • Xuesu Xiao
  • Garrett Warnell
  • Bo Liu 0042
  • Zizhao Wang
  • Peter Stone 0001

Classical navigation systems typically operate using a fixed set of hand-picked parameters (e. g. maximum speed, sampling rate, inflation radius, etc.) and require heavy expert re-tuning in order to work in new environments. To mitigate this requirement, it has been proposed to learn parameters for different contexts in a new environment using human demonstrations collected via teleoperation. However, learning from human demonstration limits deployment to the training environment, and limits overall performance to that of a potentially-suboptimal demonstrator. In this paper, we introduce APPLR, Adaptive Planner Parameter Learning from Reinforcement, which allows existing navigation systems to adapt to new scenarios by using a parameter selection scheme discovered via reinforcement learning (RL) in a wide variety of simulation environments. We evaluate APPLR on a robot in both simulated and physical experiments, and show that it can outperform both a fixed set of hand-tuned parameters and also a dynamic parameter tuning scheme learned from human demonstration.

IROS Conference 2021 Conference Paper

DEALIO: Data-Efficient Adversarial Learning for Imitation from Observation

  • Faraz Torabi
  • Garrett Warnell
  • Peter Stone 0001

In imitation learning from observation (IfO), a learning agent seeks to imitate a demonstrating agent using only observations of the demonstrated behavior without access to the control signals generated by the demonstrator. Recent methods based on adversarial imitation learning have led to state-of-the-art performance on IfO problems, but they typically suffer from high sample complexity due to a reliance on data-inefficient, model-free reinforcement learning algorithms. This issue makes them impractical to deploy in real-world settings, where gathering samples can incur high costs in terms of time, energy, and risk. In this work, we hypothesize that we can incorporate ideas from model-based reinforcement learning with adversarial methods for IfO in order to increase the data efficiency of these methods without sacrificing performance. Specifically, we consider time-varying linear Gaussian policies, and propose a method that integrates the linear-quadratic regulator with path integral policy improvement into an existing adversarial IfO framework. The result is a more data-efficient IfO algorithm with better performance, which we show empirically in four simulation domains: using far fewer interactions with the environment, the proposed method exhibits similar or better performance than the existing technique.

AAAI Conference 2021 Conference Paper

Goal Blending for Responsive Shared Autonomy in a Navigating Vehicle

  • Yu-Sian Jiang
  • Garrett Warnell
  • Peter Stone

Human-robot shared autonomy techniques for vehicle navigation hold promise for reducing a human driver’s workload, ensuring safety, and improving navigation efficiency. However, because typical techniques achieve these improvements by effectively removing human control at critical moments, these approaches often exhibit poor responsiveness to human commands—especially in cluttered environments. In this paper, we propose a novel goal-blending shared autonomy (GBSA) system, which aims to improve responsiveness in shared autonomy systems by blending human and robot input during the selection of local navigation goals as opposed to low-level motor (servo-level) commands. We validate the proposed approach by performing a human study involving an intelligent wheelchair and compare GBSA to a representative servo-level shared control system that uses a policyblending approach. The results of both quantitative performance analysis and a subjective survey show that GBSA exhibits significantly better system responsiveness and induces higher user satisfaction than the existing approach.

NeurIPS Conference 2020 Conference Paper

An Imitation from Observation Approach to Transfer Learning with Dynamics Mismatch

  • Siddharth Desai
  • Ishan Durugkar
  • Haresh Karnan
  • Garrett Warnell
  • Josiah Hanna
  • Peter Stone

We examine the problem of transferring a policy learned in a source environment to a target environment with different dynamics, particularly in the case where it is critical to reduce the amount of interaction with the target environment during learning. This problem is particularly important in sim-to-real transfer because simulators inevitably model real-world dynamics imperfectly. In this paper, we show that one existing solution to this transfer problem-- grounded action transformation --is closely related to the problem of imitation from observation (IfO): learning behaviors that mimic the observations of behavior demonstrations. After establishing this relationship, we hypothesize that recent state-of-the-art approaches from the IfO literature can be effectively repurposed for grounded transfer learning. To validate our hypothesis we derive a new algorithm -- generative adversarial reinforced action transformation (GARAT) -- based on adversarial imitation from observation techniques. We run experiments in several domains with mismatched dynamics, and find that agents trained with GARAT achieve higher returns in the target environment compared to existing black-box transfer methods.

IROS Conference 2020 Conference Paper

Reinforced Grounded Action Transformation for Sim-to-Real Transfer

  • Haresh Karnan
  • Siddharth Desai
  • Josiah P. Hanna
  • Garrett Warnell
  • Peter Stone 0001

Robots can learn to do complex tasks in simulation, but often, learned behaviors fail to transfer well to the real world due to simulator imperfections (the "reality gap"). Some existing solutions to this sim-to-real problem, such as Grounded Action Transformation (gat), use a small amount of real-world experience to minimize the reality gap by "grounding" the simulator. While very effective in certain scenarios, gat is not robust on problems that use complex function approximation techniques to model a policy. In this paper, we introduce Reinforced Grounded Action Transformation (rgat), a new sim-to-real technique that uses Reinforcement Learning (RL) not only to update the target policy in simulation, but also to perform the grounding step itself. This novel formulation allows for end-to-end training during the grounding step, which, compared to gat, produces a better grounded simulator. Moreover, we show experimentally in several MuJoCo domains that our approach leads to successful transfer for policies modeled using neural networks.

IROS Conference 2020 Conference Paper

Stochastic Grounded Action Transformation for Robot Learning in Simulation

  • Siddharth Desai
  • Haresh Karnan
  • Josiah P. Hanna
  • Garrett Warnell
  • Peter Stone 0001

Robot control policies learned in simulation do not often transfer well to the real world. Many existing solutions to this sim-to-real problem, such as the Grounded Action Transformation (GAT) algorithm, seek to correct for- or ground-these differences by matching the simulator to the real world. However, the efficacy of these approaches is limited if they do not explicitly account for stochasticity in the target environment. In this work, we analyze the problems associated with grounding a deterministic simulator in a stochastic real world environment, and we present examples where GAT fails to transfer a good policy due to stochastic transitions in the target domain. In response, we introduce the Stochastic Grounded Action Transformation (SGAT) algorithm, which models this stochasticity when grounding the simulator. We find experimentally-for both simulated and physical target domains-that SGAT can find policies that are robust to stochasticity in the target domain.

AAMAS Conference 2019 Conference Paper

Adversarial Imitation Learning from State-only Demonstrations

  • Faraz Torabi
  • Garrett Warnell
  • Peter Stone

Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator’s actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation (GAIfO). We demonstrate that our approach performs comparably to classical imitation learning approaches (which have access to the demonstrator’s actions) and significantly outperforms existing imitation from observation methods in high-dimensional simulation environments.

JAAMAS Journal 2019 Journal Article

Agents teaching agents: a survey on inter-agent transfer learning

  • Felipe Leno Da Silva
  • Garrett Warnell
  • Peter Stone

Abstract While recent work in reinforcement learning (RL) has led to agents capable of solving increasingly complex tasks, the issue of high sample complexity is still a major concern. This issue has motivated the development of additional techniques that augment RL methods in an attempt to increase task learning speed. In particular, inter-agent teaching—endowing agents with the ability to respond to instructions from others—has been responsible for many of these developments. RL agents that can leverage instruction from a more competent teacher have been shown to be able to learn tasks significantly faster than agents that cannot take advantage of such instruction. That said, the inter-agent teaching paradigm presents many new challenges due to, among other factors, differences between the agents involved in the teaching interaction. As a result, many inter-agent teaching methods work only in restricted settings and have proven difficult to generalize to new domains or scenarios. In this article, we propose two frameworks that provide a comprehensive view of the challenges associated with inter-agent teaching. We highlight state-of-the-art solutions, open problems, prospective applications, and argue that new research in this area should be developed in the context of the proposed frameworks.

IJCAI Conference 2019 Conference Paper

Imitation Learning from Video by Leveraging Proprioception

  • Faraz Torabi
  • Garrett Warnell
  • Peter Stone

Classically, imitation learning algorithms have been developed for idealized situations, e. g. , the demonstrations are often required to be collected in the exact same environment and usually include the demonstrator's actions. Recently, however, the research community has begun to address some of these shortcomings by offering algorithmic solutions that enable imitation learning from observation (IfO), e. g. , learning to perform a task from visual demonstrations that may be in a different environment and do not include actions. Motivated by the fact that agents often also have access to their own internal states (i. e. , proprioception), we propose and study an IfO algorithm that leverages this information in the policy learning process. The proposed architecture learns policies over proprioceptive state representations and compares the resulting trajectories visually to the demonstration data. We experimentally test the proposed technique on several MuJoCo domains and show that it outperforms other imitation from observation algorithms by a large margin.

JMLR Journal 2019 Journal Article

Parsimonious Online Learning with Kernels via Sparse Projections in Function Space

  • Alec Koppel
  • Garrett Warnell
  • Ethan Stump
  • Alejandro Ribeiro

Despite their attractiveness, popular perception is that techniques for nonparametric function approximation do not scale to streaming data due to an intractable growth in the amount of storage they require. To solve this problem in a memory-affordable way, we propose an online technique based on functional stochastic gradient descent in tandem with supervised sparsification based on greedy function subspace projections. The method, called parsimonious online learning with kernels (POLK), provides a controllable tradeoff between its solution accuracy and the amount of memory it requires. We derive conditions under which the generated function sequence converges almost surely to the optimal function, and we establish that the memory requirement remains finite. We evaluate POLK for kernel multi-class logistic regression and kernel hinge-loss classification on three canonical data sets: a synthetic Gaussian mixture model, the MNIST hand-written digits, and the Brodatz texture database. On all three tasks, we observe a favorable trade-off of objective function evaluation, classification performance, and complexity of the nonparametric regressor extracted by the proposed method. [abs] [ pdf ][ bib ] &copy JMLR 2019. ( edit, beta )

IJCAI Conference 2019 Conference Paper

Recent Advances in Imitation Learning from Observation

  • Faraz Torabi
  • Garrett Warnell
  • Peter Stone

Imitation learning is the process by which one agent tries to learn how to perform a certain task using information generated by another, often more-expert agent performing that same task. Conventionally, the imitator has access to both state and action information generated by an expert performing the task (e. g. , the expert may provide a kinesthetic demonstration of object placement using a robotic arm). However, requiring the action information prevents imitation learning from a large number of existing valuable learning resources such as online videos of humans performing tasks. To overcome this issue, the specific problem of imitation from observation (IfO) has recently garnered a great deal of attention, in which the imitator only has access to the state information (e. g. , video frames) generated by the expert. In this paper, we provide a literature review of methods developed for IfO, and then point out some open research problems and potential future work.

IJCAI Conference 2018 Conference Paper

Behavioral Cloning from Observation

  • Faraz Torabi
  • Garrett Warnell
  • Peter Stone

Humans often learn how to perform tasks via imitation: they observe others perform a task, and then very quickly infer the appropriate actions to take based on their observations. While extending this paradigm to autonomous agents is a well-studied problem in general, there are two particular aspects that have largely been overlooked: (1) that the learning is done from observation only (i. e. , without explicit action information), and (2) that the learning is typically done very quickly. In this work, we propose a two-phase, autonomous imitation learning technique called behavioral cloning from observation (BCO), that aims to provide improved performance with respect to both of these aspects. First, we allow the agent to acquire experience in a self-supervised fashion. This experience is used to develop a model which is then utilized to learn a particular task by observing an expert perform that task without the knowledge of the specific actions taken. We experimentally compare BCO to imitation learning methods, including the state-of-the-art, generative adversarial imitation learning (GAIL) technique, and we show comparable task performance in several different simulation domains while exhibiting increased learning speed after expert trajectories become available.

AAAI Conference 2018 Conference Paper

Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces

  • Garrett Warnell
  • Nicholas Waytowich
  • Vernon Lawhern
  • Peter Stone

While recent advances in deep reinforcement learning have allowed autonomous learning agents to succeed at a variety of complex tasks, existing algorithms generally require a lot of training data. One way to increase the speed at which agents are able to learn to perform tasks is by leveraging the input of human trainers. Although such input can take many forms, real-time, scalar-valued feedback is especially useful in situations where it proves difficult or impossible for humans to provide expert demonstrations. Previous approaches have shown the usefulness of human input provided in this fashion (e. g. , the TAMER framework), but they have thus far not considered high-dimensional state spaces or employed the use of deep learning. In this paper, we do both: we propose Deep TAMER, an extension of the TAMER framework that leverages the representational power of deep neural networks in order to learn complex tasks in just a short amount of time with a human trainer. We demonstrate Deep TAMER’s success by using it and just 15 minutes of human-provided feedback to train an agent that performs better than humans on the Atari game of BOWLING - a task that has proven difficult for even state-of-the-art reinforcement learning methods.

IROS Conference 2016 Conference Paper

Online learning for characterizing unknown environments in ground robotic vehicle models

  • Alec Koppel
  • Jonathan Fink
  • Garrett Warnell
  • Ethan Stump
  • Alejandro Ribeiro

In pursuit of increasing the operational tempo of a ground robotics platform in unknown domains, we consider the problem of predicting the distribution of structural state-estimation error due to poorly-modeled platform dynamics as well as environmental effects. Such predictions are a critical component of any modern control approach that utilizes uncertainty information to provide robustness in control design. We use an online learning algorithm based on matrix factorization techniques to fit a statistical model of error that provides enough expressive power to enable prediction directly from motion control signals and low-level visual features. Moreover, we empirically demonstrate that this technique compares favorably to predictors that do not incorporate this information.

IROS Conference 2015 Conference Paper

D4L: Decentralized dynamic discriminative dictionary learning

  • Alec Koppel
  • Garrett Warnell
  • Ethan Stump
  • Alejandro Ribeiro

We consider discriminative dictionary learning in a distributed online setting, where a team of networked robots aims to jointly learn both a common basis of the feature space and a classifier over this basis from sequentially observed signals. We formulate this problem as a distributed stochastic program with a non-convex objective and present a block variant of the Arrow-Hurwicz saddle point algorithm to solve it. Only neighboring nodes in the communications network need to exchange information, and we penalize the discrepency between the individual feature basis and classifiers using Lagrange multipliers. The application we consider is for a team of robots to collaboratively recognize objects of interest in dynamic environments. As a preliminary performance benchmark, we consider the problem of learning a texture classifier across a network of robots moving around an urban setting where separate training examples are sequentially observed at each robot. Results are shown for both a standard texture dataset and a new dataset from an urban training facility, and we compare the performance of the standard centralized construction to the new distributed algorithm for the case when distinct samples from all classes are seen by the robots. These experiments yield comparable performance between the decentralized and the centralized cases, demonstrating the proposed method's practical utility.

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