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Gal Dalal

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

18 papers
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Possible papers

18

ICML Conference 2025 Conference Paper

Gradient Boosting Reinforcement Learning

  • Benjamin Fuhrer
  • Chen Tessler
  • Gal Dalal

We present Gradient Boosting Reinforcement Learning (GBRL), a framework that adapts the strengths of Gradient Boosting Trees (GBT) to reinforcement learning (RL) tasks. While neural networks (NNs) have become the de facto choice for RL, they face significant challenges with structured and categorical features and tend to generalize poorly to out-of-distribution samples. These are challenges for which GBTs have traditionally excelled in supervised learning. However, GBT’s application in RL has been limited. The design of traditional GBT libraries is optimized for static datasets with fixed labels, making them incompatible with RL’s dynamic nature, where both state distributions and reward signals evolve during training. GBRL overcomes this limitation by continuously interleaving tree construction with environment interaction. Through extensive experiments, we demonstrate that GBRL outperforms NNs in domains with structured observations and categorical features, while maintaining competitive performance on standard continuous control benchmarks. Like its supervised learning counterpart, GBRL demonstrates superior robustness to out-of-distribution samples and better handles irregular state-action relationships.

ICML Conference 2025 Conference Paper

Policy Gradient with Tree Expansion

  • Gal Dalal
  • Assaf Hallak
  • Gugan Thoppe
  • Shie Mannor
  • Gal Chechik

Policy gradient methods are notorious for having a large variance and high sample complexity. To mitigate this, we introduce SoftTreeMax—a generalization of softmax that employs planning. In SoftTreeMax, we extend the traditional logits with the multi-step discounted cumulative reward, topped with the logits of future states. We analyze SoftTreeMax and explain how tree expansion helps to reduce its gradient variance. We prove that the variance depends on the chosen tree-expansion policy. Specifically, we show that the closer the induced transitions are to being state-independent, the stronger the variance decay. With approximate forward models, we prove that the resulting gradient bias diminishes with the approximation error while retaining the same variance reduction. Ours is the first result to bound the gradient bias for an approximate model. In a practical implementation of SoftTreeMax we utilize a parallel GPU-based simulator for fast and efficient tree expansion. Using this implementation in Atari, we show that SoftTreeMax reduces the gradient variance by three orders of magnitude. This leads to better sample complexity and improved performance compared to distributed PPO.

ICML Conference 2025 Conference Paper

Reinforcement Learning with Segment Feedback

  • Yihan Du
  • Anna Winnicki
  • Gal Dalal
  • Shie Mannor
  • R. Srikant 0001

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly.

ICML Conference 2024 Conference Paper

Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization

  • Yihan Du
  • Anna Winnicki
  • Gal Dalal
  • Shie Mannor
  • R. Srikant 0001

Reinforcement Learning from Human Feedback (RLHF) has achieved impressive empirical successes while relying on a small amount of human feedback. However, there is limited theoretical justification for this phenomenon. Additionally, most recent studies focus on value-based algorithms despite the recent empirical successes of policy-based algorithms. In this work, we consider an RLHF algorithm based on policy optimization (PO-RLHF). The algorithm is based on the popular Policy Cover-Policy Gradient (PC-PG) algorithm, which assumes knowledge of the reward function. In PO-RLHF, knowledge of the reward function is not assumed and the algorithm relies on trajectory-based comparison feedback to infer the reward function. We provide performance bounds for PO-RLHF with low query complexity, which provides insight into why a small amount of human feedback may be sufficient to get good performance with RLHF. A key novelty is our trajectory-level elliptical potential analysis technique used to infer reward function parameters when comparison queries rather than reward observations are used. We provide and analyze algorithms in two settings: linear and neural function approximation, PG-RLHF and NN-PG-RLHF, respectively.

ICLR Conference 2024 Conference Paper

Tree Search-Based Policy Optimization under Stochastic Execution Delay

  • David Valensi
  • Esther Derman
  • Shie Mannor
  • Gal Dalal

The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately. However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through empirical analysis, we stress that none of the prior benchmarks consistently outperforms others across different delays. We demonstrate that our algorithm surpasses all benchmark methods in Atari games when dealing with constant or stochastic delays. The code is available at \url{https://github.com/davidva1/Delayed-EZ}.

AAAI Conference 2023 Conference Paper

Planning and Learning with Adaptive Lookahead

  • Aviv Rosenberg
  • Assaf Hallak
  • Shie Mannor
  • Gal Chechik
  • Gal Dalal

Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari.

ICLR Conference 2022 Conference Paper

On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning

  • Guy Tennenholtz
  • Assaf Hallak
  • Gal Dalal
  • Shie Mannor
  • Gal Chechik
  • Uri Shalit

We consider the problem of using expert data with unobserved confounders for imitation and reinforcement learning. We begin by defining the problem of learning from confounded expert data in a contextual MDP setup. We analyze the limitations of learning from such data with and without external reward and propose an adjustment of standard imitation learning algorithms to fit this setup. In addition, we discuss the problem of distribution shift between the expert data and the online environment when partial observability is present in the data. We prove possibility and impossibility results for imitation learning under arbitrary distribution shift of the missing covariates. When additional external reward is provided, we propose a sampling procedure that addresses the unknown shift and prove convergence to an optimal solution. Finally, we validate our claims empirically on challenging assistive healthcare and recommender system simulation tasks.

NeurIPS Conference 2022 Conference Paper

Reinforcement Learning with a Terminator

  • Guy Tennenholtz
  • Nadav Merlis
  • Lior Shani
  • Shie Mannor
  • Uri Shalit
  • Gal Chechik
  • Assaf Hallak
  • Gal Dalal

We present the problem of reinforcement learning with exogenous termination. We define the Termination Markov Decision Process (TerMDP), an extension of the MDP framework, in which episodes may be interrupted by an external non-Markovian observer. This formulation accounts for numerous real-world situations, such as a human interrupting an autonomous driving agent for reasons of discomfort. We learn the parameters of the TerMDP and leverage the structure of the estimation problem to provide state-wise confidence bounds. We use these to construct a provably-efficient algorithm, which accounts for termination, and bound its regret. Motivated by our theoretical analysis, we design and implement a scalable approach, which combines optimism (w. r. t. termination) and a dynamic discount factor, incorporating the termination probability. We deploy our method on high-dimensional driving and MinAtar benchmarks. Additionally, we test our approach on human data in a driving setting. Our results demonstrate fast convergence and significant improvement over various baseline approaches.

EWRL Workshop 2022 Workshop Paper

Reinforcement Learning with a Terminator

  • Tennenholtz Guy
  • Nadav Merlis
  • Lior Shani
  • Shie Mannor
  • Uri Shalit
  • Gal Chechik
  • Assaf Hallak
  • Gal Dalal

We present the problem of reinforcement learning with exogenous termination. We define the Termination Markov Decision Process (TerMDP), an extension of the MDP framework, in which episodes may be interrupted by an external non-Markovian observer. We learn the parameters of the TerMDP and leverage the structure of the estimation problem to provide state-wise confidence bounds. We use these to construct a provably-efficient algorithm, which accounts for termination, and bound its regret. Motivated by our theoretical analysis, we design and implement a scalable approach, which combines optimism (w. r. t. termination) and a dynamic discount factor, incorporating the termination probability. We deploy our method on high-dimensional driving and MinAtar benchmarks. Additionally, we test our approach on human data in a driving setting. Our results demonstrate fast convergence and significant improvement over various baseline approaches.

ICLR Conference 2021 Conference Paper

Acting in Delayed Environments with Non-Stationary Markov Policies

  • Esther Derman
  • Gal Dalal
  • Shie Mannor

The standard Markov Decision Process (MDP) formulation hinges on the assumption that an action is executed immediately after it was chosen. However, assuming it is often unrealistic and can lead to catastrophic failures in applications such as robotic manipulation, cloud computing, and finance. We introduce a framework for learning and planning in MDPs where the decision-maker commits actions that are executed with a delay of $m$ steps. The brute-force state augmentation baseline where the state is concatenated to the last $m$ committed actions suffers from an exponential complexity in $m$, as we show for policy iteration. We then prove that with execution delay, deterministic Markov policies in the original state-space are sufficient for attaining maximal reward, but need to be non-stationary. As for stationary Markov policies, we show they are sub-optimal in general. Consequently, we devise a non-stationary Q-learning style model-based algorithm that solves delayed execution tasks without resorting to state-augmentation. Experiments on tabular, physical, and Atari domains reveal that it converges quickly to high performance even for substantial delays, while standard approaches that either ignore the delay or rely on state-augmentation struggle or fail due to divergence. The code is available at \url{https://github.com/galdl/rl_delay_basic.git}.

NeurIPS Conference 2021 Conference Paper

Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction

  • Gal Dalal
  • Assaf Hallak
  • Steven Dalton
  • iuri frosio
  • Shie Mannor
  • Gal Chechik

Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover and analyze a counter-intuitive phenomenon: action selection through TS and a pre-trained value function often leads to lower performance compared to the original pre-trained agent, even when having access to the exact state and reward in future steps. We show this is due to a distribution shift to areas where value estimates are highly inaccurate and analyze this effect using Extreme Value theory. To overcome this problem, we introduce a novel off-policy correction term that accounts for the mismatch between the pre-trained value and its corresponding TS policy by penalizing under-sampled trajectories. We prove that our correction eliminates the above mismatch and bound the probability of sub-optimal action selection. Our correction significantly improves pre-trained Rainbow agents without any further training, often more than doubling their scores on Atari games. Next, we address the scalability issue given by the computational complexity of exhaustive TS that scales exponentially with the tree depth. We introduce Batch-BFS: a GPU breadth-first search that advances all nodes in each depth of the tree simultaneously. Batch-BFS reduces runtime by two orders of magnitude and, beyond inference, enables also training with TS of depths that were not feasible before. We train DQN agents from scratch using TS and show improvement in several Atari games compared to both the original DQN and the more advanced Rainbow. We will share the code upon publication.

AAAI Conference 2020 Conference Paper

A Tale of Two-Timescale Reinforcement Learning with the Tightest Finite-Time Bound

  • Gal Dalal
  • Balazs Szorenyi
  • Gugan Thoppe

Policy evaluation in reinforcement learning is often conducted using two-timescale stochastic approximation, which results in various gradient temporal difference methods such as GTD(0), GTD2, and TDC. Here, we provide convergence rate bounds for this suite of algorithms. Algorithms such as these have two iterates, θn and wn, which are updated using two distinct stepsize sequences, αn and βn, respectively. Assuming αn = n−α and βn = n−β with 1 > α > β > 0, we show that, with high probability, the two iterates converge to their respective solutions θ∗ and w∗ at rates given by θn − θ∗ = Õ(n−α/2 ) and wn − w∗ = Õ(n−β/2 ); here, Õ hides logarithmic terms. Via comparable lower bounds, we show that these bounds are, in fact, tight. To the best of our knowledge, ours is the first finite-time analysis which achieves these rates. While it was known that the two timescale components decouple asymptotically, our results depict this phenomenon more explicitly by showing that it in fact happens from some finite time onwards. Lastly, compared to existing works, our result applies to a broader family of stepsizes, including non-square summable ones.

AAAI Conference 2019 Conference Paper

How to Combine Tree-Search Methods in Reinforcement Learning

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e. g. in AlphaZero (Silver et al. 2017b)). Referring to the planning problem as tree search, a reasonable practice in these implementations is to back up the value only at the leaves while the information obtained at the root is not leveraged other than for updating the policy. Here, we question the potency of this approach. Namely, the latter procedure is non-contractive in general, and its convergence is not guaranteed. Our proposed enhancement is straightforward and simple: use the return from the optimal tree path to back up the values at the descendants of the root. This leads to a γh -contracting procedure, where γ is the discount factor and h is the tree depth. To establish our results, we first introduce a notion called multiple-step greedy consistency. We then provide convergence rates for two algorithmic instantiations of the above enhancement in the presence of noise injected to both the tree search stage and value estimation stage.

ICML Conference 2018 Conference Paper

Beyond the One-Step Greedy Approach in Reinforcement Learning

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

The famous Policy Iteration algorithm alternates between policy improvement and policy evaluation. Implementations of this algorithm with several variants of the latter evaluation stage, e. g, n-step and trace-based returns, have been analyzed in previous works. However, the case of multiple-step lookahead policy improvement, despite the recent increase in empirical evidence of its strength, has to our knowledge not been carefully analyzed yet. In this work, we introduce the first such analysis. Namely, we formulate variants of multiple-step policy improvement, derive new algorithms using these definitions and prove their convergence. Moreover, we show that recent prominent Reinforcement Learning algorithms are, in fact, instances of our framework. We thus shed light on their empirical success and give a recipe for deriving new algorithms for future study.

EWRL Workshop 2018 Workshop Paper

Convergence of Online and Approximate Multiple-Step Lookahead Policy Iteration

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work Efroni et al. (2018), multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analyzed. In this work, we study multiplestep greedy algorithms in more practical setups. We begin by highlighting a counterintuitive difficulty, arising with soft-policy updates: even in the absence of approximations, and contrary to the 1-step-greedy case, monotonic policy improvement is not guaranteed unless the update stepsize is sufficiently large. Taking particular care about this difficulty, we formulate and analyze online and approximate algorithms that use such a multi-step greedy operator.

AAAI Conference 2018 Conference Paper

Finite Sample Analyses for TD(0) With Function Approximation

  • Gal Dalal
  • Balázs Szörényi
  • Gugan Thoppe
  • Shie Mannor

TD(0) is one of the most commonly used algorithms in reinforcement learning. Despite this, there is no existing finite sample analysis for TD(0) with function approximation, even for the linear case. Our work is the first to provide such results. Works that managed to obtain convergence rates for online Temporal Difference (TD) methods analyzed somewhat modified versions of them that include projections and stepsize dependent on unknown problem parameters. Our analysis obviates these artificial alterations by exploiting strong properties of TD(0). We provide convergence rates both in expectation and with high-probability. Both are based on relatively unknown, recently developed stochastic approximation techniques.

NeurIPS Conference 2018 Conference Paper

Multiple-Step Greedy Policies in Approximate and Online Reinforcement Learning

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work (Efroni et al. , 2018), multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analyzed. In this work, we study multiple-step greedy algorithms in more practical setups. We begin by highlighting a counter-intuitive difficulty, arising with soft-policy updates: even in the absence of approximations, and contrary to the 1-step-greedy case, monotonic policy improvement is not guaranteed unless the update stepsize is sufficiently large. Taking particular care about this difficulty, we formulate and analyze online and approximate algorithms that use such a multi-step greedy operator.

ICML Conference 2016 Conference Paper

Hierarchical Decision Making In Electricity Grid Management

  • Gal Dalal
  • Elad Gilboa
  • Shie Mannor

The power grid is a complex and vital system that necessitates careful reliability management. Managing the grid is a difficult problem with multiple time scales of decision making and stochastic behavior due to renewable energy generations, variable demand and unplanned outages. Solving this problem in the face of uncertainty requires a new methodology with tractable algorithms. In this work, we introduce a new model for hierarchical decision making in complex systems. We apply reinforcement learning (RL) methods to learn a proxy, i. e. , a level of abstraction, for real-time power grid reliability. We devise an algorithm that alternates between slow time-scale policy improvement, and fast time-scale value function approximation. We compare our results to prevailing heuristics, and show the strength of our method.

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