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Franziska Meier

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

24 papers
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24

ICML Conference 2025 Conference Paper

From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

  • Ang Cao
  • Sergio Arnaud
  • Oleksandr Maksymets
  • Jianing Yang
  • Ayush Jain
  • Ada Martin
  • Vincent-Pierre Berges
  • Paul McVay

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes–a six-order-of-magnitude gap that severely limits performance. We introduce LIFT-GS, a practical distillation technique that overcomes this limitation by using differentiable rendering to bridge 3D and 2D supervision. LIFT-GS predicts 3D Gaussian representations from point clouds and uses them to render predicted language-conditioned 3D masks into 2D views, enabling supervision from 2D foundation models (SAM, CLIP, LLaMA) without requiring any 3D annotations. This render-supervised formulation enables end-to-end training of complete encoder-decoder architectures and is inherently model-agnostic. LIFT-GS achieves state-of-the-art results with 25. 7% mAP on open-vocabulary instance segmentation (vs. 20. 2% prior SOTA) and consistent 10-30% improvements on referential grounding tasks. Remarkably, pretraining effectively multiplies fine-tuning datasets by 2$\times$, demonstrating strong scaling properties that suggest 3D VLG currently operates in a severely data-scarce regime. Project page: https: //liftgs. github. io.

ICML Conference 2025 Conference Paper

Unifying 2D and 3D Vision-Language Understanding

  • Ayush Jain
  • Alexander Swerdlow
  • Yuzhou Wang
  • Sergio Arnaud
  • Ada Martin
  • Alexander Sax
  • Franziska Meier
  • Katerina Fragkiadaki

Progress in 3D vision-language learning has been hindered by the scarcity of large-scale 3D datasets. We introduce UniVLG, a unified architecture for 2D and 3D vision-language understanding that bridges the gap between existing 2D-centric models and the rich 3D sensory data available in embodied systems. Our approach initializes most model weights from pre-trained 2D models and trains on both 2D and 3D vision-language data. We propose a novel language-conditioned mask decoder shared across 2D and 3D modalities to ground objects effectively in both RGB and RGB-D images, outperforming box-based approaches. To further reduce the domain gap between 2D and 3D, we incorporate 2D-to-3D lifting strategies, enabling UniVLG to utilize 2D data to enhance 3D performance. With these innovations, our model achieves state-of-the-art performance across multiple 3D vision-language grounding tasks, demonstrating the potential of transferring advances from 2D vision-language learning to the data-constrained 3D domain. Furthermore, co-training on both 2D and 3D data enhances performance across modalities without sacrificing 2D capabilities. By removing the reliance on 3D mesh reconstruction and ground-truth object proposals, UniVLG sets a new standard for realistic, embodied-aligned evaluation. Code and additional visualizations are available at https: //univlg. github. io.

ICRA Conference 2024 Conference Paper

What Do We Learn from a Large-Scale Study of Pre-Trained Visual Representations in Sim and Real Environments?

  • Sneha Silwal
  • Karmesh Yadav
  • Tingfan Wu
  • Jay Vakil
  • Arjun Majumdar
  • Sergio Arnaud
  • Claire Chen
  • Vincent-Pierre Berges

We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct manipulation or indoor navigation tasks. We performed this evaluation using three different robots and two different policy learning paradigms. From this e ort, we can arrive at three insights: 1) the performance trends of PVRs in the simulation are generally indicative of their trends in the real world, 2) the use of PVRs enables a first-of-its-kind result with indoor ImageNav (zero-shot transfer to a held-out scene in the real world), and 3) the benefits from variations in PVRs, primarily data-augmentation and fine-tuning, also transfer to the real-world performance. See project website 1 for additional details and visuals.

ICLR Conference 2023 Conference Paper

BC-IRL: Learning Generalizable Reward Functions from Demonstrations

  • Andrew Szot
  • Amy Zhang 0001
  • Dhruv Batra
  • Zsolt Kira
  • Franziska Meier

How well do reward functions learned with inverse reinforcement learning (IRL) generalize? We illustrate that state-of-the-art IRL algorithms, which maximize a maximum-entropy objective, learn rewards that overfit to the demonstrations. Such rewards struggle to provide meaningful rewards for states not covered by the demonstrations, a major detriment when using the reward to learn policies in new situations. We introduce BC-IRL a new inverse reinforcement learning method that learns reward functions that generalize better when compared to maximum-entropy IRL approaches. In contrast to the MaxEnt framework, which learns to maximize rewards around demonstrations, BC-IRL updates reward parameters such that the policy trained with the new reward matches the expert demonstrations better. We show that BC-IRL learns rewards that generalize better on an illustrative simple task and two continuous robotic control tasks, achieving over twice the success rate of baselines in challenging generalization settings.

ICLR Conference 2023 Conference Paper

Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement

  • Michael Chang 0003
  • Alyssa L. Dayan
  • Franziska Meier
  • Thomas L. Griffiths 0001
  • Sergey Levine
  • Amy Zhang 0001

Object rearrangement is a challenge for embodied agents because solving these tasks requires generalizing across a combinatorially large set of configurations of entities and their locations. Worse, the representations of these entities are unknown and must be inferred from sensory percepts. We present a hierarchical abstraction approach to uncover these underlying entities and achieve combinatorial generalization from unstructured visual inputs. By constructing a factorized transition graph over clusters of entity representations inferred from pixels, we show how to learn a correspondence between intervening on states of entities in the agent's model and acting on objects in the environment. We use this correspondence to develop a method for control that generalizes to different numbers and configurations of objects, which outperforms current offline deep RL methods when evaluated on simulated rearrangement tasks.

ICRA Conference 2023 Conference Paper

Neural Grasp Distance Fields for Robot Manipulation

  • Thomas Weng
  • David Held
  • Franziska Meier
  • Mustafa Mukadam

We formulate grasp learning as a neural field and present Neural Grasp Distance Fields (NGDF). Here, the input is a 6D pose of a robot end effector and output is a distance to a continuous manifold of valid grasps for an object. In contrast to current approaches that predict a set of discrete candidate grasps, the distance-based NGDF representation is easily interpreted as a cost, and minimizing this cost produces a successful grasp pose. This grasp distance cost can be incorporated directly into a trajectory optimizer for joint optimization with other costs such as trajectory smoothness and collision avoidance. During optimization, as the various costs are balanced and minimized, the grasp target is allowed to smoothly vary, as the learned grasp field is continuous. We evaluate NGDF on joint grasp and motion planning in simulation and the real world, outperforming baselines by 63 % execution success while generalizing to unseen query poses and unseen object shapes. Project page: https://sites.google.com/view/neural-grasp-distance-fields.

NeurIPS Conference 2023 Conference Paper

Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?

  • Arjun Majumdar
  • Karmesh Yadav
  • Sergio Arnaud
  • Jason Ma
  • Claire Chen
  • Sneha Silwal
  • Aryan Jain
  • Vincent-Pierre Berges

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual ‘foundation models’ for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4, 000 hours of egocentric videos from 7 different sources (over 4. 3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10, 000 GPU-hours to train) for the benefit of the research community.

NeurIPS Conference 2021 Conference Paper

Habitat 2.0: Training Home Assistants to Rearrange their Habitat

  • Andrew Szot
  • Alexander Clegg
  • Eric Undersander
  • Erik Wijmans
  • Yili Zhao
  • John Turner
  • Noah Maestre
  • Mustafa Mukadam

We introduce Habitat 2. 0 (H2. 0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e. g. cabinets and drawers that can open/close); (ii) H2. 0: a high-performance physics-enabled 3D simulator with speeds exceeding 25, 000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies.

IROS Conference 2021 Conference Paper

Learning Navigation Skills for Legged Robots with Learned Robot Embeddings

  • Joanne Truong
  • Denis Yarats
  • Tianyu Li 0005
  • Franziska Meier
  • Sonia Chernova
  • Dhruv Batra
  • Akshara Rai

Recent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their complex dynamics, and the large dynamical difference between cylinder agents and legged systems. In this work, we learn hierarchical navigation policies that account for the low-level dynamics of legged robots, such as maximum speed, slipping, contacts, and learn to successfully navigate cluttered indoor environments. To enable transfer of policies learned in simulation to new legged robots and hardware, we learn dynamics-aware navigation policies across multiple robots with robot-specific embeddings. The learned embedding is optimized on new robots, while the rest of the policy is kept fixed, allowing for quick adaptation. We train our policies across three legged robots in simulation - 2 quadrupeds (A1, AlienGo) and a hexapod (Daisy). At test time, we study the performance of our learned policy on two new legged robots in simulation (Laikago, 4-legged Daisy), and one real-world quadrupedal robot (A1). Our experiments show that our learned policy can sample-efficiently generalize to previously unseen robots, and enable sim-to-real transfer of navigation policies for legged robots.

ICRA Conference 2021 Conference Paper

Leveraging Forward Model Prediction Error for Learning Control

  • Sarah Bechtle
  • Bilal Hammoud
  • Akshara Rai
  • Franziska Meier
  • Ludovic Righetti

Learning for model based control can be sample-efficient and generalize well, however successfully learning models and controllers that represent the problem at hand can be challenging for complex tasks. Using inaccurate models for learning can lead to sub-optimal solutions that are unlikely to perform well in practice. In this work, we present a learning approach which iterates between model learning and data collection and leverages forward model prediction error for learning control. We show how using the controller’s prediction as input to a forward model can create a differentiable connection between the controller and the model, allowing us to formulate a loss in the state space. This lets us include forward model prediction error during controller learning and we show that this creates a loss objective that significantly improves learning on different motor control tasks. We provide empirical and theoretical results that show the benefits of our method and present evaluations in simulation for learning control on a 7 DoF manipulator and an underactuated 12 DoF quadruped. We show that our approach successfully learns controllers for challenging motor control tasks involving contact switching.

IROS Conference 2020 Conference Paper

A Framework for Online Updates to Safe Sets for Uncertain Dynamics

  • Jennifer C. Shih
  • Franziska Meier
  • Akshara Rai

Safety is crucial for deploying robots in the real world. One way of reasoning about safety of robots is by building safe sets through Hamilton-Jacobi (HJ) reachability. However, safe sets are often computed offline, assuming perfect knowledge of the dynamics, due to high compute time. In the presence of uncertainty, the safe set computed offline becomes inaccurate online, potentially leading to dangerous situations on the robot. We propose a novel framework to learn a safe control policy in simulation, and use it to generate online safe sets under uncertain dynamics. We start with a conservative safe set and update it online as we gather more information about the robot dynamics. We also show an application of our framework to a model-based reinforcement learning problem, proposing a safe model-based RL setup. Our framework enables robots to simultaneously learn about their dynamics, accomplish tasks, and update their safe sets. It also generalizes to complex high-dimensional dynamical systems, like 3-link manipulators and quadrotors, and reliably avoids obstacles, while achieving a task, even in the presence of unmodeled noise.

ICRA Conference 2020 Conference Paper

Learning Generalizable Locomotion Skills with Hierarchical Reinforcement Learning

  • Tianyu Li 0005
  • Nathan O. Lambert
  • Roberto Calandra
  • Franziska Meier
  • Akshara Rai

Learning to locomote to arbitrary goals on hardware remains a challenging problem for reinforcement learning. In this paper, we present a hierarchical framework that improves sample-efficiency and generalizability of learned locomotion skills on real-world robots. Our approach divides the problem of goal-oriented locomotion into two sub-problems: learning diverse primitives skills, and using model-based planning to sequence these skills. We parametrize our primitives as cyclic movements, improving sample-efficiency of learning from scratch on a 18 degrees of freedom robot. Then, we learn coarse dynamics models over primitive cycles and use them in a model predictive control framework. This allows us to learn to walk to arbitrary goals up to 12m away, after about two hours of training from scratch on hardware. Our results on a Daisy hexapod hardware and simulation demonstrate the efficacy of our approach at reaching distant targets, in different environments, and with sensory noise.

IROS Conference 2020 Conference Paper

Learning State-Dependent Losses for Inverse Dynamics Learning

  • Kristen Morse
  • Neha Das
  • Yixin Lin 0003
  • Austin S. Wang
  • Akshara Rai
  • Franziska Meier

Being able to quickly adapt to changes in dynamics is paramount in model-based control for object manipulation tasks. In order to influence fast adaptation of the inverse dynamics model's parameters, data efficiency is crucial. Given observed data, a key element to how an optimizer updates model parameters is the loss function. In this work, we propose to apply meta-learning to learn structured, state-dependent loss functions during a meta-training phase. We then replace standard losses with our learned losses during online adaptation tasks. We evaluate our proposed approach on inverse dynamics learning tasks, both in simulation and on real hardware data. In both settings, the structured and state-dependent learned losses improve online adaptation speed, when compared to standard, state-independent loss functions.

JMLR Journal 2019 Journal Article

Using Simulation to Improve Sample-Efficiency of Bayesian Optimization for Bipedal Robots

  • Akshara Rai
  • Rika Antonova
  • Franziska Meier
  • Christopher G. Atkeson

Learning for control can acquire controllers for novel robotic tasks, paving the path for autonomous agents. Such controllers can be expert-designed policies, which typically require tuning of parameters for each task scenario. In this context, Bayesian optimization (BO) has emerged as a promising approach for automatically tuning controllers. However, sample-efficiency can still be an issue for high-dimensional policies on hardware. Here, we develop an approach that utilizes simulation to learn structured feature transforms that map the original parameter space into a domain-informed space. During BO, similarity between controllers is now calculated in this transformed space. Experiments on the ATRIAS robot hardware and simulation show that our approach succeeds at sample-efficiently learning controllers for multiple robots. Another question arises: What if the simulation significantly differs from hardware? To answer this, we create increasingly approximate simulators and study the effect of increasing simulation-hardware mismatch on the performance of Bayesian optimization. We also compare our approach to other approaches from literature, and find it to be more reliable, especially in cases of high mismatch. Our experiments show that our approach succeeds across different controller types, bipedal robot models and simulator fidelity levels, making it applicable to a wide range of bipedal locomotion problems. [abs] [ pdf ][ bib ] &copy JMLR 2019. ( edit, beta )

ICRA Conference 2018 Conference Paper

Learning Sensor Feedback Models from Demonstrations via Phase-Modulated Neural Networks

  • Giovanni Sutanto
  • Zhe Su
  • Stefan Schaal
  • Franziska Meier

In order to robustly execute a task under environmental uncertainty, a robot needs to be able to reactively adapt to changes arising in its environment. The environment changes are usually reflected in deviation from expected sensory traces. These deviations in sensory traces can be used to drive the motion adaptation, and for this purpose, a feedback model is required. The feedback model maps the deviations in sensory traces to the motion plan adaptation. In this paper, we develop a general data-driven framework for learning a feedback model from demonstrations. We utilize a variant of a radial basis function network structure -with movement phases as kernel centers- which can generally be applied to represent any feedback models for movement primitives. To demonstrate the effectiveness of our framework, we test it on the task of scraping on a tilt board. In this task, we are learning a reactive policy in the form of orientation adaptation, based on deviations of tactile sensor traces. As a proof of concept of our method, we provide evaluations on an anthropomorphic robot.

ICRA Conference 2018 Conference Paper

Online Learning of a Memory for Learning Rates

  • Franziska Meier
  • Daniel Kappler
  • Stefan Schaal

The promise of learning to learn for robotics rests on the hope that by extracting some information about the learning process itself we can speed up subsequent similar learning tasks. Here, we introduce a computationally efficient online meta-learning algorithm that builds and optimizes a memory model of the optimal learning rate landscape from previously observed gradient behaviors. While performing task specific optimization, this memory of learning rates predicts how to scale currently observed gradients. After applying the gradient scaling our meta-learner updates its internal memory based on the observed effect its prediction had. Our meta-learner can be combined with any gradient-based optimizer, learns on the fly and can be transferred to new optimization tasks. In our evaluations we show that our meta-learning algorithm speeds up learning of MNIST classification and a variety of learning control tasks, either in batch or online learning settings.

ICRA Conference 2018 Conference Paper

SE3-Pose-Nets: Structured Deep Dynamics Models for Visuomotor Control

  • Arunkumar Byravan
  • Felix Leeb
  • Franziska Meier
  • Dieter Fox

In this work, we present an approach to deep visuomotor control using structured deep dynamics models. Our model, a variant of SE3-Nets, learns a low-dimensional pose embedding for visuomotor control via an encoder-decoder structure. Unlike prior work, our model is structured: given an input scene, our network explicitly learns to segment salient parts and predict their pose embedding and motion, modeled as a change in the pose due to the applied actions. We train our model using a pair of point clouds separated by an action and show that given supervision only through point-wise data associations between the frames our network is able to learn a meaningful segmentation of the scene along with consistent poses. We further show that our model can be used for closed-loop control directly in the learned low-dimensional pose space, where the actions are computed by minimizing pose error using gradient-based methods, similar to traditional model-based control. We present results on controlling a Baxter robot from raw depth data in simulation and RGBD data in the real world and compare against two baseline deep networks. We also test the robustness and generalization performance of our controller under changes in camera pose, lighting, occlusion, and motion. Our method is robust, runs in real-time, achieves good prediction of scene dynamics, and outperforms baselines on multiple control runs. Video results can be found at: https://rse-lab.cs.washington.edu/se3-structured-deep-ctrl/.

IROS Conference 2017 Conference Paper

A new data source for inverse dynamics learning

  • Daniel Kappler
  • Franziska Meier
  • Nathan D. Ratliff
  • Stefan Schaal

Modern robotics is gravitating toward increasingly collaborative human robot interaction. Tools such as acceleration policies can naturally support the realization of reactive, adaptive, and compliant robots. These tools require us to model the system dynamics accurately - a difficult task. The fundamental problem remains that simulation and reality diverge-we do not know how to accurately change a robot's state. Thus, recent research on improving inverse dynamics models has been focused on making use of machine learning techniques. Traditional learning techniques train on the actual realized accelerations, instead of the policy's desired accelerations, which is an indirect data source. Here we show how an additional training signal - measured at the desired accelerations - can be derived from a feedback control signal. This effectively creates a second data source for learning inverse dynamics models. Furthermore, we show how both the traditional and this new data source, can be used to train task-specific models of the inverse dynamics, when used independently or combined. We analyze the use of both data sources in simulation and demonstrate its effectiveness on a real-world robotic platform. We show that our system incrementally improves the learned inverse dynamics model, and when using both data sources combined converges more consistently and faster.

ICRA Conference 2017 Conference Paper

Learning feedback terms for reactive planning and control

  • Akshara Rai
  • Giovanni Sutanto
  • Stefan Schaal
  • Franziska Meier

With the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans. Reactivity can be accomplished through re-planning, e. g. model-predictive control, or through a reactive feedback policy that modifies on-going behavior in response to sensory events. In this paper, we investigate how to use machine learning to add reactivity to a previously learned nominal skilled behavior. We approach this by learning a reactive modification term for movement plans represented by nonlinear differential equations. In particular, we use dynamic movement primitives (DMPs) to represent a skill and a neural network to learn a reactive policy from human demonstrations. We use the well explored domain of obstacle avoidance for robot manipulation as a test bed. Our approach demonstrates how a neural network can be combined with physical insights to ensure robust behavior across different obstacle settings and movement durations. Evaluations on an anthropomorphic robotic system demonstrate the effectiveness of our work.

ICRA Conference 2016 Conference Paper

Drifting Gaussian processes with varying neighborhood sizes for online model learning

  • Franziska Meier
  • Stefan Schaal

Computationally efficient online learning of non-stationary models remains a difficult challenge. A robust and reliable algorithm could have great impact on problems in learning control. Recent work on combining the worlds of computationally efficient and locally adaptive learning algorithms with robust learning frameworks such as Gaussian process regression has taken a step towards both robust and real-time capable learning systems. However, online learning of model parameters on streaming data - that is strongly correlated, such as data arriving along a trajectory - can still create serious issues for many learning systems. Here we investigate the idea of drifting Gaussian processes which explicitly exploit the fact that data is generated along trajectories. A drifting Gaussian process keeps a history of a constant number of recently observed data points and updates its hyper-parameters at each time step. Instead of optimizing the neighborhood size on which the GP is trained on, we propose to use several - in parallel - drifting GPs whose predictions are combined for query points. We illustrate our approach on synthetically generated data and successfully evaluate on inverse dynamics learning tasks.

IROS Conference 2016 Conference Paper

Towards robust online inverse dynamics learning

  • Franziska Meier
  • Daniel Kappler
  • Nathan D. Ratliff
  • Stefan Schaal

Learning of inverse dynamics modeling errors is key for compliant or force control when analytical models are only rough approximations. Thus, designing real time capable function approximation algorithms has been a necessary focus towards the goal of online model learning. However, because these approaches learn a mapping from actual state and acceleration to torque, good tracking is required to observe data points on the desired path. Recently it has been shown how online gradient descent on a simple modeling error offset term to minimize tracking at acceleration level can address this issue. However, to adapt to larger errors a high learning rate of the online learner is required, resulting in reduced compliancy. Thus, here we propose to combine both approaches: The online adapted offset term ensures good tracking such that a nonlinear function approximator is able to learn an error model on the desired trajectory. This, in turn, reduces the load on the adaptive feedback, enabling it to use a lower learning rate. Combined this creates a controller with variable feedback and low gains, and a feedforward model that can account for larger modeling errors. We demonstrate the effectiveness of this framework, in simulation and on a real system.

IROS Conference 2014 Conference Paper

Efficient Bayesian local model learning for control

  • Franziska Meier
  • Philipp Hennig
  • Stefan Schaal

Model-based control is essential for compliant control and force control in many modern complex robots, like humanoid or disaster robots. Due to many unknown and hard to model nonlinearities, analytical models of such robots are often only very rough approximations. However, modern optimization controllers frequently depend on reasonably accurate models, and degrade greatly in robustness and performance if model errors are too large. For a long time, machine learning has been expected to provide automatic empirical model synthesis, yet so far, research has only generated feasibility studies but no learning algorithms that run reliably on complex robots. In this paper, we combine two promising worlds of regression techniques to generate a more powerful regression learning system. On the one hand, locally weighted regression techniques are computationally efficient, but hard to tune due to a variety of data dependent meta-parameters. On the other hand, Bayesian regression has rather automatic and robust methods to set learning parameters, but becomes quickly computationally infeasible for big and high-dimensional data sets. By reducing the complexity of Bayesian regression in the spirit of local model learning through variational approximations, we arrive at a novel algorithm that is computationally efficient and easy to initialize for robust learning. Evaluations on several datasets demonstrate very good learning performance and the potential for a general regression learning tool for robotics.

NeurIPS Conference 2014 Conference Paper

Incremental Local Gaussian Regression

  • Franziska Meier
  • Philipp Hennig
  • Stefan Schaal

Locally weighted regression (LWR) was created as a nonparametric method that can approximate a wide range of functions, is computationally efficient, and can learn continually from very large amounts of incrementally collected data. As an interesting feature, LWR can regress on non-stationary functions, a beneficial property, for instance, in control problems. However, it does not provide a proper generative model for function values, and existing algorithms have a variety of manual tuning parameters that strongly influence bias, variance and learning speed of the results. Gaussian (process) regression, on the other hand, does provide a generative model with rather black-box automatic parameter tuning, but it has higher computational cost, especially for big data sets and if a non-stationary model is required. In this paper, we suggest a path from Gaussian (process) regression to locally weighted regression, where we retain the best of both approaches. Using a localizing function basis and approximate inference techniques, we build a Gaussian (process) regression algorithm of increasingly local nature and similar computational complexity to LWR. Empirical evaluations are performed on several synthetic and real robot datasets of increasing complexity and (big) data scale, and demonstrate that we consistently achieve on par or superior performance compared to current state-of-the-art methods while retaining a principled approach to fast incremental regression with minimal manual tuning parameters.

IROS Conference 2011 Conference Paper

Movement segmentation using a primitive library

  • Franziska Meier
  • Evangelos A. Theodorou
  • Freek Stulp
  • Stefan Schaal

Segmenting complex movements into a sequence of primitives remains a difficult problem with many applications in the robotics and vision communities. In this work, we show how the movement segmentation problem can be reduced to a sequential movement recognition problem. To this end, we reformulate the original Dynamic Movement Primitive (DMP) formulation as a linear dynamical system with control inputs. Based on this new formulation, we develop an Expectation-Maximization algorithm to estimate the duration and goal position of a partially observed trajectory. With the help of this algorithm and the assumption that a library of movement primitives is present, we present a movement segmentation framework. We illustrate the usefulness of the new DMP formulation on the two applications of online movement recognition and movement segmentation.

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