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Filippos Kokkinos

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7 papers
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7

ICML Conference 2025 Conference Paper

Flex3D: Feed-Forward 3D Generation with Flexible Reconstruction Model and Input View Curation

  • Junlin Han
  • Jianyuan Wang
  • Andrea Vedaldi
  • Philip H. S. Torr
  • Filippos Kokkinos

Generating high-quality 3D content from text, single images, or sparse view images remains a challenging task with broad applications. Existing methods typically employ multi-view diffusion models to synthesize multi-view images, followed by a feed-forward process for 3D reconstruction. However, these approaches are often constrained by a small and fixed number of input views, limiting their ability to capture diverse viewpoints and, even worse, leading to suboptimal generation results if the synthesized views are of poor quality. To address these limitations, we propose Flex3D, a novel two-stage framework capable of leveraging an arbitrary number of high-quality input views. The first stage consists of a candidate view generation and curation pipeline. In the second stage, the curated views are fed into a Flexible Reconstruction Model (FlexRM), built upon a transformer architecture that can effectively process an arbitrary number of inputs. Through extensive exploration of design and training strategies, we optimize FlexRM to achieve superior performance in both reconstruction and generation tasks. Our results demonstrate that Flex3D achieves state-of-the-art performance, with a user study winning rate of over 92% in 3D generation tasks when compared to several of the latest feed-forward 3D generative models.

TMLR Journal 2025 Journal Article

Reliable and Responsible Foundation Models

  • Xinyu Yang
  • Junlin Han
  • Rishi Bommasani
  • Jinqi Luo
  • Wenjie Qu
  • Wangchunshu Zhou
  • Adel Bibi
  • Xiyao Wang

Foundation models, including Large Language Models (LLMs), Multimodal Large Language Models (MLLMs), Image Generative Models (i.e, Text-to-Image Models and Image-Editing Models), and Video Generative Models, have become essential tools with broad applications across various domains such as law, medicine, education, finance, and beyond. As these models see increasing real-world deployment, ensuring their reliability and responsibility has become critical for academia, industry, and government. This survey addresses the reliable and responsible development of foundation models. We explore critical issues, including bias and fairness, security and privacy, uncertainty, explainability, and distribution shift. Our research also covers model limitations, such as hallucinations, as well as methods like alignment and Artificial Intelligence-Generated Content (AIGC) detection. For each area, we review the current state of the field and outline concrete future research directions. Additionally, we discuss the intersections between these areas, highlighting their connections and shared challenges. We hope our survey fosters the development of foundation models that are not only powerful but also ethical, trustworthy, reliable, and socially responsible.

NeurIPS Conference 2025 Conference Paper

WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild

  • Morris Alper
  • David Novotny
  • Filippos Kokkinos
  • Hadar Averbuch-Elor
  • Tom Monnier

Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean multi-view training data, beyond manually curated datasets with limited diversity, camera variation, or licensing issues. On the other hand, an abundance of diverse and permissively-licensed data exists in the wild, consisting of scenes with varying appearances (illuminations, transient occlusions, etc. ) from sources such as tourist photos. To this end, we present WildCAT3D, a framework for generating novel views of scenes learned from diverse 2D scene image data cap tured in the wild. We unlock training on these data sources by explicitly modeling global appearance conditions in images, extending the state-of-the-art multi-view diffusion paradigm to learn from scene views of varying appearances. Our trained model generalizes to new scenes at inference time, enabling the generation of multiple consistent novel views. WildCAT3D provides state-of-the-art results on single-view NVS in object- and scene-level settings, while training on strictly fewer data sources than prior methods. Additionally, it enables novel applications by providing global appearance control during generation.

ICML Conference 2024 Conference Paper

IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation

  • Luke Melas-Kyriazi
  • Iro Laina
  • Christian Rupprecht 0001
  • Natalia Neverova
  • Andrea Vedaldi
  • Oran Gafni
  • Filippos Kokkinos

Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100$\times$, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.

NeurIPS Conference 2024 Conference Paper

Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

  • Yawar Siddiqui
  • Tom Monnier
  • Filippos Kokkinos
  • Mahendra Kariya
  • Yanir Kleiman
  • Emilien Garreau
  • Oran Gafni
  • Natalia Neverova

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces acorresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https: //assetgen. github. io

ICML Conference 2023 Conference Paper

Text-To-4D Dynamic Scene Generation

  • Uriel Singer
  • Shelly Sheynin
  • Adam Polyak
  • Oron Ashual
  • Iurii Makarov
  • Filippos Kokkinos
  • Naman Goyal 0001
  • Andrea Vedaldi

We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description. Generated samples can be viewed at make-a-video3d. github. io

NeurIPS Conference 2021 Conference Paper

To The Point: Correspondence-driven monocular 3D category reconstruction

  • Filippos Kokkinos
  • Iasonas Kokkinos

We present To The Point (TTP), a method for reconstructing 3D objects from a single image using 2D to 3D correspondences given only foreground masks, a category specific template and optionally sparse keypoints for supervision. We recover a 3D shape from a 2D image by first regressing the 2D positions corresponding to the 3D template vertices and then jointly estimating a rigid camera transform and non-rigid template deformation that optimally explain the 2D positions through the 3D shape projection. By relying on correspondences we use a simple per-sample optimization problem to replace CNN-based regression of camera pose and non-rigid deformation and thereby obtain substantially more accurate 3D reconstructions. We treat this optimization as a differentiable layer and train the whole system in an end-to-end manner using geometry-driven losses. We report systematic quantitative improvements on multiple categories and provide qualitative results comprising diverse shape, poses and texture prediction examples.

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