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Fernando Ordonez

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
1 author row

Possible papers

9

AAMAS Conference 2011 Conference Paper

Improved Computational Models of Human Behavior in Security Games

  • Rong Yang
  • Christopher Kiekintveld
  • Fernando Ordonez
  • Milind Tambe
  • Richard John

It becomes critical to address human adversaries' bounded rationality in security games as the real-world deployment of such games spreads. To that end, the key contributions of this paper include: (i) new efficient algorithms for computing optimal strategic solutions using Prospect Theory and Quantal Response Equilibrium; (ii) the most comprehensive experiment to date studying the effectiveness of different models against human subjects for security games. Our new techniques outperform the leading contender for modelling human behavior in security games in experiment with human subjects.

IJCAI Conference 2011 Conference Paper

Improving Resource Allocation Strategy against Human Adversaries in Security Games

  • Rong Yang
  • Christopher Kiekintveld
  • Fernando Ordonez
  • Milind Tambe
  • Richard John

Recent real-world deployments of Stackelberg security games make it critical that we address human adversaries' bounded rationality in computing optimal strategies. To that end, this paper provides three key contributions: (i) new efficient algorithms for computing optimal strategic solutions using Prospect Theory and Quantal Response Equilibrium; (ii) the most comprehensive experiment to date studying the effectiveness of different models against human subjects for security games; and (iii) new techniques for generating representative payoff structures for behavioral experiments in generic classes of games. Our results with human subjects show that our new techniques outperform the leading contender for modeling human behavior in security games.

AAAI Conference 2011 Conference Paper

Refinement of Strong Stackelberg Equilibria in Security Games

  • Bo An
  • Milind Tambe
  • Fernando Ordonez
  • Eric Shieh
  • Christopher Kiekintveld

Given the real-world deployments of attacker-defender Stackelberg security games, robustness to deviations from expected attacker behaviors has now emerged as a critically important issue. This paper provides four key contributions in this context. First, it identifies a fundamentally problematic aspect of current algorithms for security games. It shows that there are many situations where these algorithms face multiple equilibria, and they arbitrarily select one that may hand the defender a significant disadvantage, particularly if the attacker deviates from its equilibrium strategies due to unknown constraints. Second, for important subclasses of security games, it identifies situations where we will face such multiple equilibria. Third, to address these problematic situations, it presents two equilibrium refinement algorithms that can optimize the defender’s utility if the attacker deviates from equilibrium strategies. Finally, it experimentally illustrates that the refinement approach achieved significant robustness in consideration of attackers’ deviation due to unknown constraints.

AAAI Conference 2010 Conference Paper

Security Games with Arbitrary Schedules: A Branch and Price Approach

  • Manish Jain
  • Erim Kardes
  • Christopher Kiekintveld
  • Fernando Ordonez
  • Milind Tambe

Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms used to solve these games find optimal randomized schedules to allocate security resources for infrastructure protection. Unfortunately, the state of the art algorithms either fail to scale or to provide a correct solution for large problems with arbitrary scheduling constraints. We introduce ASPEN, a branch-and-price approach that overcomes these limitations based on two key contributions: (i) A columngeneration approach that exploits a novel network flow representation, avoiding a combinatorial explosion of schedule allocations; (ii) A branch-and-bound algorithm that generates bounds via a fast algorithm for solving security games with relaxed scheduling constraints. ASPEN is the first known method for efficiently solving massive security games with arbitrary schedules.

AAAI Conference 2008 Conference Paper

Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications

  • Praveen Paruchuri
  • Janusz Marecki
  • Fernando Ordonez

In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the adversary/follower) before the adversary chooses its own strategy. We consider Bayesian Stackelberg games, in which the leader is uncertain about the type of the adversary it may face. Such games are important in security domains, where, for example, a security agent (leader) must commit to a strategy of patrolling certain areas, and an adversary (follower) can observe this strategy over time before choosing where to attack. We present here two different MIP-formulations, ASAP (providing approximate policies with controlled randomization) and DOBSS (providing optimal policies) for Bayesian Stackelberg games. DOBSS is currently the fastest optimal procedure for Bayesian Stackelberg games and is in use by police at the Los Angeles International Airport(LAX) to schedule their activities.

AAMAS Conference 2008 Conference Paper

Playing Games for Security: An Efficient Exact Algorithm for Solving Bayesian Stackelberg Games

  • Praveen Paruchuri
  • Jonathan Pearce
  • Janusz Marecki
  • Milind Tambe
  • Fernando Ordonez
  • Sarit Kraus

In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adversary chooses its own strategy. We consider Bayesian Stackelberg games, in which the leader is uncertain about the types of adversary it may face. Such games are important in security domains, where, for example, a security agent (leader) must commit to a strategy of patrolling certain areas, and a robber (follower) has a chance to observe this strategy over time before choosing its own strategy of where to attack. This paper presents an efficient exact algorithm for finding the optimal strategy for the leader to commit to in these games. This algorithm, DOBSS, is based on a novel and compact mixed-integer linear programming formulation. Compared to the most efficient algorithm known previously for this problem, DOBSS is not only faster, but also leads to higher quality solutions, and does not suffer from problems of infeasibility that were faced by this previous algorithm. Note that DOBSS is at the heart of the ARMOR system that is currently being tested for security scheduling at the Los Angeles International Airport.

AAMAS Conference 2007 Conference Paper

An Efficient Heuristic Approach for Security Against Multiple Adversaries

  • Praveen Paruchuri
  • Jonathan P. Pearce
  • Milind Tambe
  • Fernando Ordonez
  • Sarit Kraus

In adversarial multiagent domains, security, commonly defined as the ability to deal with intentional threats from other agents, is a critical issue. This paper focuses on domains where these threats come from unknown adversaries. These domains can be modeled as Bayesian games; much work has been done on finding equilibria for such games. However, it is often the case in multiagent security domains that one agent can commit to a mixed strategy which its adversaries observe before choosing their own strategies. In this case, the agent can maximize reward by finding an optimal strategy, without requiring equilibrium. Previous work has shown this problem of optimal strategy selection to be NP-hard. Therefore, we present a heuristic called ASAP, with three key advantages to address the problem. First, ASAP searches for the highest-reward strategy, rather than a Bayes-Nash equilibrium, allowing it to find feasible strategies that exploit the natural first-mover advantage of the game. Second, it provides strategies which are simple to understand, represent, and implement. Third, it operates directly on the compact, Bayesian game representation, without requiring conversion to normal form. We provide an efficient Mixed Integer Linear Program (MILP) implementation for ASAP, along with experimental results illustrating significant speedups and higher rewards over other approaches.

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