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Fei Deng 0001

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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6

ICML Conference 2024 Conference Paper

PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer

  • Chang Chen
  • Junyeob Baek
  • Fei Deng 0001
  • Kenji Kawaguchi
  • Çaglar Gülçehre
  • Sungjin Ahn

Despite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline value function learning, in particular, struggles with sparse-reward, long-horizon tasks due to the difficulty of solving credit assignment and extrapolation errors that accumulates as the horizon of the task grows. On the other hand, models that can perform well in long-horizon tasks are designed specifically for goal-conditioned tasks, which commonly perform worse than value function learning methods on short-horizon, dense-reward scenarios. To bridge this gap, we propose a hierarchical planner designed for offline RL called PlanDQ. PlanDQ incorporates a diffusion-based planner at the high level, named D-Conductor, which guides the low-level policy through sub-goals. At the low level, we used a Q-learning based approach called the Q-Performer to accomplish these sub-goals. Our experimental results suggest that PlanDQ can achieve superior or competitive performance on D4RL continuous control benchmark tasks as well as AntMaze, Kitchen, and Calvin as long-horizon tasks.

ICLR Conference 2024 Conference Paper

Simple Hierarchical Planning with Diffusion

  • Chang Chen
  • Fei Deng 0001
  • Kenji Kawaguchi
  • Çaglar Gülçehre
  • Sungjin Ahn

Diffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a “jumpy” planning strategy at the high level, which allows it to have a larger receptive field but at a lower computational cost—a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach’s effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method’s superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model’s generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks.

ICML Conference 2022 Conference Paper

DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical Representations

  • Fei Deng 0001
  • Ingook Jang
  • Sungjin Ahn

Reconstruction-based Model-Based Reinforcement Learning (MBRL) agents, such as Dreamer, often fail to discard task-irrelevant visual distractions that are prevalent in natural scenes. In this paper, we propose a reconstruction-free MBRL agent, called DreamerPro, that can enhance robustness to distractions. Motivated by the recent success of prototypical representations, a non-contrastive self-supervised learning approach in computer vision, DreamerPro combines Dreamer with prototypes. In order for the prototypes to benefit temporal dynamics learning in MBRL, we propose to additionally learn the prototypes from the recurrent states of the world model, thereby distilling temporal structures from past observations and actions into the prototypes. Experiments on the DeepMind Control suite show that DreamerPro achieves better overall performance than state-of-the-art contrastive MBRL agents when there are complex background distractions, and maintains similar performance as Dreamer in standard tasks where contrastive MBRL agents can perform much worse.

ICLR Conference 2022 Conference Paper

Illiterate DALL-E Learns to Compose

  • Gautam Singh
  • Fei Deng 0001
  • Sungjin Ahn

Although DALL-E has shown an impressive ability of composition-based systematic generalization in image generation, it requires the dataset of text-image pairs and the compositionality is provided by the text. In contrast, object-centric representation models like the Slot Attention model learn composable representations without the text prompt. However, unlike DALL-E, its ability to systematically generalize for zero-shot generation is significantly limited. In this paper, we propose a simple but novel slot-based autoencoding architecture, called SLATE, for combining the best of both worlds: learning object-centric representations that allow systematic generalization in zero-shot image generation without text. As such, this model can also be seen as an illiterate DALL-E model. Unlike the pixel-mixture decoders of existing object-centric representation models, we propose to use the Image GPT decoder conditioned on the slots for capturing complex interactions among the slots and pixels. In experiments, we show that this simple and easy-to-implement architecture not requiring a text prompt achieves significant improvement in in-distribution and out-of-distribution (zero-shot) image generation and qualitatively comparable or better slot-attention structure than the models based on mixture decoders.

ICLR Conference 2021 Conference Paper

Generative Scene Graph Networks

  • Fei Deng 0001
  • Zhuo Zhi
  • Dong-Hun Lee
  • Sungjin Ahn

Human perception excels at building compositional hierarchies of parts and objects from unlabeled scenes that help systematic generalization. Yet most work on generative scene modeling either ignores the part-whole relationship or assumes access to predefined part labels. In this paper, we propose Generative Scene Graph Networks (GSGNs), the first deep generative model that learns to discover the primitive parts and infer the part-whole relationship jointly from multi-object scenes without supervision and in an end-to-end trainable way. We formulate GSGN as a variational autoencoder in which the latent representation is a tree-structured probabilistic scene graph. The leaf nodes in the latent tree correspond to primitive parts, and the edges represent the symbolic pose variables required for recursively composing the parts into whole objects and then the full scene. This allows novel objects and scenes to be generated both by sampling from the prior and by manual configuration of the pose variables, as we do with graphics engines. We evaluate GSGN on datasets of scenes containing multiple compositional objects, including a challenging Compositional CLEVR dataset that we have developed. We show that GSGN is able to infer the latent scene graph, generalize out of the training regime, and improve data efficiency in downstream tasks.

ICLR Conference 2020 Conference Paper

SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition

  • Zhixuan Lin
  • Yi-Fu Wu
  • Skand Vishwanath Peri
  • Weihao Sun
  • Gautam Singh
  • Fei Deng 0001
  • Jindong Jiang
  • Sungjin Ahn

The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page

v2026.09.13