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Fangwei Zhong

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19 papers
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19

AAMAS Conference 2026 Conference Paper

Beyond Self-Interest: Modeling Social-Oriented Motivation for Human-like Multi-Agent Interactions

  • Jingzhe Lin
  • Ceyao Zhang
  • Yaodong Yang
  • Yizhou Wang
  • Song-Chun Zhu
  • Fangwei Zhong

Large Language Models (LLMs) demonstrate significant potential for generating complex behaviors, yet most approaches lack mechanisms for modeling social motivation in human-like multiagent interaction. We introduce Autonomous Social Value-Oriented agents (ASVO), where LLM-based agents integrate desire-driven autonomy with Social Value Orientation (SVO) theory. At each step, agents first update their beliefs by perceiving environmental changes and others’ actions. These observations inform the value update process, where each agent updates multi-dimensional desire values through reflective reasoning and infers others’ motivational states. By contrasting self-satisfaction derived from fulfilled desires against estimated others’ satisfaction, agents dynamically compute their SVO along a spectrum from altruistic to competitive, which in turn guides activity selection to balance desire fulfillment with social alignment. Experiments across School, Workplace, and Family contexts demonstrate substantial improvements over baselines in behavioral naturalness and human-likeness. These findings show that structured desire systems and adaptive SVO drift enable realistic multi-agent social simulations. Project page: https: //asvo-agents. github. io/ASVO-agents/ ∗Corresponding author. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026), C. Amato, L. Dennis, V. Mascardi, J. Thangarajah (eds.), May 25 – 29, 2026, Paphos, Cyprus. © 2026 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). https: //doi. org/10. 65109/OITH7375

ICML Conference 2025 Conference Paper

Behavior-agnostic Task Inference for Robust Offline In-context Reinforcement Learning

  • Long Ma
  • Fangwei Zhong
  • Yizhou Wang 0001

The ability to adapt to new environments with noisy dynamics and unseen objectives is crucial for AI agents. In-context reinforcement learning (ICRL) has emerged as a paradigm to build adaptive policies, employing a context trajectory of the test-time interactions to infer the true task and the corresponding optimal policy efficiently without gradient updates. However, ICRL policies heavily rely on context trajectories, making them vulnerable to distribution shifts from training to testing and degrading performance, particularly in offline settings where the training data is static. In this paper, we highlight that most existing offline ICRL methods are trained for approximate Bayesian inference based on the training distribution, rendering them vulnerable to distribution shifts at test time and resulting in poor generalization. To address this, we introduce Behavior-agnostic Task Inference (BATI) for ICRL, a model-based maximum-likelihood solution to infer the task representation robustly. In contrast to previous methods that rely on a learned encoder as the approximate posterior, BATI focuses purely on dynamics, thus insulating itself against the behavior of the context collection policy. Experiments on MuJoCo environments demonstrate that BATI effectively interprets out-of-distribution contexts and outperforms other methods, even in the presence of significant environmental noise.

NeurIPS Conference 2025 Conference Paper

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

  • Chandler Smith
  • Marwa Abdulhai
  • Manfred Díaz
  • Marko Tesic
  • Rakshit Trivedi
  • Sasha Vezhnevets
  • Lewis Hammond
  • Jesse Clifton

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.

NeurIPS Conference 2025 Conference Paper

Reinforced Context Order Recovery for Adaptive Reasoning and Planning

  • Long Ma
  • Fangwei Zhong
  • Yizhou Wang

Modern causal language models, followed by rapid developments in discrete diffusion models, can now produce a wide variety of interesting and useful content. However, these families of models are predominantly trained to output tokens with a fixed (left-to-right) or random order, which may deviate from the logical order in which tokens are generated originally. In this paper, we observe that current causal and diffusion models encounter difficulties in problems that require adaptive token generation orders to solve tractably, which we characterize with the $\mathcal{V}$-information framework. Motivated by this, we propose Reinforced Context Order Recovery (ReCOR), a reinforcement-learning-based framework to extract adaptive, data-dependent token generation orders from text data without annotations. Self-supervised by token prediction statistics, ReCOR estimates the hardness of predicting every unfilled token and adaptively selects the next token during both training and inference. Experiments on challenging reasoning and planning datasets demonstrate the superior performance of ReCOR compared with baselines, sometimes outperforming oracle models supervised with the ground-truth order.

ICLR Conference 2025 Conference Paper

Simulating Human-like Daily Activities with Desire-driven Autonomy

  • Yiding Wang
  • Yuxuan Chen
  • Fangwei Zhong
  • Long Ma
  • Yizhou Wang 0001

Desires motivate humans to interact autonomously with the complex world. In contrast, current AI agents require explicit task specifications, such as instructions or reward functions, which constrain their autonomy and behavioral diversity. In this paper, we introduce a Desire-driven Autonomous Agent (D2A) that can enable a large language model (LLM) to autonomously propose and select tasks, motivated by satisfying its multi-dimensional desires. Specifically, the motivational framework of D2A is mainly constructed by a dynamic $Value\ System$, inspired by the Theory of Needs. It incorporates an understanding of human-like desires, such as the need for social interaction, personal fulfillment, and self-care. At each step, the agent evaluates the value of its current state, proposes a set of candidate activities, and selects the one that best aligns with its intrinsic motivations. We conduct experiments on Concordia, a text-based simulator, to demonstrate that our agent generates coherent, contextually relevant daily activities while exhibiting variability and adaptability similar to human behavior. A comparative analysis with other LLM-based agents demonstrates that our approach significantly enhances the rationality of the simulated activities.

IROS Conference 2025 Conference Paper

VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models

  • Kui Wu 0007
  • Shuhang Xu
  • Hao Chen 0062
  • Churan Wang
  • Zhoujun Li 0001
  • Yizhou Wang 0001
  • Fangwei Zhong

We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our approach combines the off-the-shelf active tracking methods with VLMs’ reasoning capabilities, deploying a fast visual policy for normal tracking and activating VLM reasoning only upon failure detection. The framework features a memory-augmented self-reflection mechanism that enables the VLM to progressively improve by learning from past experiences, effectively addressing VLMs’ limitations in 3D spatial reasoning. Experimental results demonstrate significant performance improvements, with our framework boosting success rates by 72% with state-of-the-art RL-based approaches and 220% with PID-based methods in challenging environments. This work represents the first integration of VLM-based reasoning to assist EVT agents in proactive failure recovery, offering substantial advances for real-world robotic applications that require continuous target monitoring in dynamic, unstructured environments. Project website: https://sites.google.com/view/evt-recovery-assistant.

ICML Conference 2024 Conference Paper

Fast Peer Adaptation with Context-aware Exploration

  • Long Ma
  • Yuanfei Wang
  • Fangwei Zhong
  • Song-Chun Zhu
  • Yizhou Wang 0001

Fast adapting to unknown peers (partners or opponents) with different strategies is a key challenge in multi-agent games. To do so, it is crucial for the agent to probe and identify the peer’s strategy efficiently, as this is the prerequisite for carrying out the best response in adaptation. However, exploring the strategies of unknown peers is difficult, especially when the games are partially observable and have a long horizon. In this paper, we propose a peer identification reward, which rewards the learning agent based on how well it can identify the behavior pattern of the peer over the historical context, such as the observation over multiple episodes. This reward motivates the agent to learn a context-aware policy for effective exploration and fast adaptation, i. e. , to actively seek and collect informative feedback from peers when uncertain about their policies and to exploit the context to perform the best response when confident. We evaluate our method on diverse testbeds that involve competitive (Kuhn Poker), cooperative (PO-Overcooked), or mixed (Predator-Prey-W) games with peer agents. We demonstrate that our method induces more active exploration behavior, achieving faster adaptation and better outcomes than existing methods.

NeurIPS Conference 2024 Conference Paper

Fine Tuning Out-of-Vocabulary Item Recommendation with User Sequence Imagination

  • Ruochen Liu
  • Hao Chen
  • Yuanchen Bei
  • Qijie Shen
  • Fangwei Zhong
  • Senzhang Wang
  • Jianxin Wang

Recommending out-of-vocabulary (OOV) items is a challenging problem since the in-vocabulary (IV) items have well-trained behavioral embeddings but the OOV items only have content features. Current OOV recommendation models often generate 'makeshift' embeddings for OOV items from content features and then jointly recommend with the `makeshift' OOV item embeddings and the behavioral IV item embeddings. However, merely using the 'makeshift' embedding will result in suboptimal recommendation performance due to the substantial gap between the content feature and the behavioral embeddings. To bridge the gap, we propose a novel User Sequence IMagination (USIM) fine-tuning framework, which first imagines the user sequences and then refines the generated OOV embeddings with the user behavioral embeddings. Specifically, we frame the user sequence imagination as a reinforcement learning problem and develop a recommendation-focused reward function to evaluate to what extent a user can help recommend the OOV items. Besides, we propose an embedding-driven transition function to model the embedding transition after imaging a user. USIM has been deployed on a prominent e-commerce platform for months, offering recommendations for millions of OOV items and billions of users. Extensive experiments demonstrate that USIM outperforms traditional generative models in OOV item recommendation performance across traditional collaborative filtering and GNN-based collaborative filtering models.

NeurIPS Conference 2024 Conference Paper

Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy

  • Zhenyu Guan
  • Xiangyu Kong
  • Fangwei Zhong
  • Yizhou Wang

Diplomacy is one of the most sophisticated activities in human society, involving complex interactions among multiple parties that require skills in social reasoning, negotiation, and long-term strategic planning. Previous AI agents have demonstrated their ability to handle multi-step games and large action spaces in multi-agent tasks. However, diplomacy involves a staggering magnitude of decision spaces, especially considering the negotiation stage required. While recent agents based on large language models (LLMs) have shown potential in various applications, they still struggle with extended planning periods in complex multi-agent settings. Leveraging recent technologies for LLM-based agents, we aim to explore AI's potential to create a human-like agent capable of executing comprehensive multi-agent missions by integrating three fundamental capabilities: 1) strategic planning with memory and reflection; 2) goal-oriented negotiation with social reasoning; and 3) augmenting memory through self-play games for self-evolution without human in the loop. Project page: https: //sites. google. com/view/richelieu-diplomacy.

ICLR Conference 2023 Conference Paper

Proactive Multi-Camera Collaboration for 3D Human Pose Estimation

  • Hai Ci
  • Mickel Liu
  • Xuehai Pan
  • Fangwei Zhong
  • Yizhou Wang 0001

This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.

AAAI Conference 2023 Conference Paper

RSPT: Reconstruct Surroundings and Predict Trajectory for Generalizable Active Object Tracking

  • Fangwei Zhong
  • Xiao Bi
  • Yudi Zhang
  • Wei Zhang
  • Yizhou Wang

Active Object Tracking (AOT) aims to maintain a specific relation between the tracker and object(s) by autonomously controlling the motion system of a tracker given observations. It is widely used in various applications such as mobile robots and autonomous driving. However, Building a generalizable active tracker that works robustly across various scenarios remains a challenge, particularly in unstructured environments with cluttered obstacles and diverse layouts. To realize this, we argue that the key is to construct a state representation that can model the geometry structure of the surroundings and the dynamics of the target. To this end, we propose a framework called RSPT to form a structure-aware motion representation by Reconstructing Surroundings and Predicting the target Trajectory. Moreover, we further enhance the generalization of the policy network by training in the asymmetric dueling mechanism. Empirical results show that RSPT outperforms existing methods in unseen environments, especially those with cluttered obstacles and diverse layouts. We also demonstrate good sim-to-real transfer when deploying RSPT in real-world scenarios.

ICML Conference 2022 Conference Paper

Disentangling Disease-related Representation from Obscure for Disease Prediction

  • Churan Wang
  • Fei Gao
  • Fandong Zhang
  • Fangwei Zhong
  • Yizhou Yu
  • Yizhou Wang 0001

Disease-related representations play a crucial role in image-based disease prediction such as cancer diagnosis, due to its considerable generalization capacity. However, it is still a challenge to identify lesion characteristics in obscured images, as many lesions are obscured by other tissues. In this paper, to learn the representations for identifying obscured lesions, we propose a disentanglement learning strategy under the guidance of alpha blending generation in an encoder-decoder framework (DAB-Net). Specifically, we take mammogram mass benign/malignant classification as an example. In our framework, composite obscured mass images are generated by alpha blending and then explicitly disentangled into disease-related mass features and interference glands features. To achieve disentanglement learning, features of these two parts are decoded to reconstruct the mass and the glands with corresponding reconstruction losses, and only disease-related mass features are fed into the classifier for disease prediction. Experimental results on one public dataset DDSM and three in-house datasets demonstrate that the proposed strategy can achieve state-of-the-art performance. DAB-Net achieves substantial improvements of 3. 9%~4. 4% AUC in obscured cases. Besides, the visualization analysis shows the model can better disentangle the mass and glands in the obscured image, suggesting the effectiveness of our solution in exploring the hidden characteristics in this challenging problem.

NeurIPS Conference 2022 Conference Paper

MATE: Benchmarking Multi-Agent Reinforcement Learning in Distributed Target Coverage Control

  • Xuehai Pan
  • Mickel Liu
  • Fangwei Zhong
  • Yaodong Yang
  • Song-Chun Zhu
  • Yizhou Wang

We introduce the Multi-Agent Tracking Environment (MATE), a novel multi-agent environment simulates the target coverage control problems in the real world. MATE hosts an asymmetric cooperative-competitive game consisting of two groups of learning agents--"cameras" and "targets"--with opposing interests. Specifically, "cameras", a group of directional sensors, are mandated to actively control the directional perception area to maximize the coverage rate of targets. On the other side, "targets" are mobile agents that aim to transport cargo between multiple randomly assigned warehouses while minimizing the exposure to the camera sensor networks. To showcase the practicality of MATE, we benchmark the multi-agent reinforcement learning (MARL) algorithms from different aspects, including cooperation, communication, scalability, robustness, and asymmetric self-play. We start by reporting results for cooperative tasks using MARL algorithms (MAPPO, IPPO, QMIX, MADDPG) and the results after augmenting with multi-agent communication protocols (TarMAC, I2C). We then evaluate the effectiveness of the popular self-play techniques (PSRO, fictitious self-play) in an asymmetric zero-sum competitive game. This process of co-evolution between cameras and targets helps to realize a less exploitable camera network. We also observe the emergence of different roles of the target agents while incorporating I2C into target-target communication. MATE is written purely in Python and integrated with OpenAI Gym API to enhance user-friendliness. Our project is released at https: //github. com/UnrealTracking/mate.

NeurIPS Conference 2022 Conference Paper

TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification

  • Mingdong Wu
  • Fangwei Zhong
  • Yulong Xia
  • Hao Dong

Object Rearrangement is to move objects from an initial state to a goal state. Here, we focus on a more practical setting in object rearrangement, i. e. , rearranging objects from shuffled layouts to a normative target distribution without explicit goal specification. However, it remains challenging for AI agents, as it is hard to describe the target distribution (goal specification) for reward engineering or collect expert trajectories as demonstrations. Hence, it is infeasible to directly employ reinforcement learning or imitation learning algorithms to address the task. This paper aims to search for a policy only with a set of examples from a target distribution instead of a handcrafted reward function. We employ the score-matching objective to train a Target Gradient Field (TarGF), indicating a direction on each object to increase the likelihood of the target distribution. For object rearrangement, the TarGF can be used in two ways: 1) For model-based planning, we can cast the target gradient into a reference control and output actions with a distributed path planner; 2) For model-free reinforcement learning, the TarGF is not only used for estimating the likelihood-change as a reward but also provides suggested actions in residual policy learning. Experimental results in ball and room rearrangement demonstrate that our method significantly outperforms the state-of-the-art methods in the quality of the terminal state, the efficiency of the control process, and scalability.

ICLR Conference 2022 Conference Paper

ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind

  • Yuanfei Wang
  • Fangwei Zhong
  • Jing Xu
  • Yizhou Wang 0001

Being able to predict the mental states of others is a key factor to effective social interaction. It is also crucial for distributed multi-agent systems, where agents are required to communicate and cooperate. In this paper, we introduce such an important social-cognitive skill, i.e. Theory of Mind (ToM), to build socially intelligent agents who are able to communicate and cooperate effectively to accomplish challenging tasks. With ToM, each agent is capable of inferring the mental states and intentions of others according to its (local) observation. Based on the inferred states, the agents decide "when'' and with "whom'' to share their intentions. With the information observed, inferred, and received, the agents decide their sub-goals and reach a consensus among the team. In the end, the low-level executors independently take primitive actions to accomplish the sub-goals. We demonstrate the idea in two typical target-oriented multi-agent tasks: cooperative navigation and multi-sensor target coverage. The experiments show that the proposed model not only outperforms the state-of-the-art methods on reward and communication efficiency, but also shows good generalization across different scales of the environment.

ICML Conference 2021 Conference Paper

Towards Distraction-Robust Active Visual Tracking

  • Fangwei Zhong
  • Peng Sun 0011
  • Wenhan Luo
  • Tingyun Yan
  • Yizhou Wang 0001

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the tracker’s weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.

NeurIPS Conference 2020 Conference Paper

Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks

  • Jing Xu
  • Fangwei Zhong
  • Yizhou Wang

Maximum target coverage by adjusting the orientation of distributed sensors is an important problem in directional sensor networks (DSNs). This problem is challenging as the targets usually move randomly but the coverage range of sensors is limited in angle and distance. Thus, it is required to coordinate sensors to get ideal target coverage with low power consumption, e. g. no missing targets or reducing redundant coverage. To realize this, we propose a Hierarchical Target-oriented Multi-Agent Coordination (HiT-MAC), which decomposes the target coverage problem into two-level tasks: targets assignment by a coordinator and tracking assigned targets by executors. Specifically, the coordinator periodically monitors the environment globally and allocates targets to each executor. In turn, the executor only needs to track its assigned targets. To effectively learn the HiT-MAC by reinforcement learning, we further introduce a bunch of practical methods, including a self-attention module, marginal contribution approximation for the coordinator, goal-conditional observation filter for the executor, etc. Empirical results demonstrate the advantage of HiT-MAC in coverage rate, learning efficiency, and scalability, comparing to baselines. We also conduct an ablative analysis on the effectiveness of the introduced components in the framework.

AAAI Conference 2020 Conference Paper

Pose-Assisted Multi-Camera Collaboration for Active Object Tracking

  • Jing Li
  • Jing Xu
  • Fangwei Zhong
  • Xiangyu Kong
  • Yu Qiao
  • Yizhou Wang

Active Object Tracking (AOT) is crucial to many visionbased applications, e. g. , mobile robot, intelligent surveillance. However, there are a number of challenges when deploying active tracking in complex scenarios, e. g. , target is frequently occluded by obstacles. In this paper, we extend the single-camera AOT to a multi-camera setting, where cameras tracking a target in a collaborative fashion. To achieve effective collaboration among cameras, we propose a novel Pose- Assisted Multi-Camera Collaboration System, which enables a camera to cooperate with the others by sharing camera poses for active object tracking. In the system, each camera is equipped with two controllers and a switcher: The vision-based controller tracks targets based on observed images. The pose-based controller moves the camera in accordance to the poses of the other cameras. At each step, the switcher decides which action to take from the two controllers according to the visibility of the target. The experimental results demonstrate that our system outperforms all the baselines and is capable of generalizing to unseen environments. The code and demo videos are available on our website https: //sites. google. com/view/pose-assistedcollaboration.

ICML Conference 2018 Conference Paper

End-to-end Active Object Tracking via Reinforcement Learning

  • Wenhan Luo
  • Peng Sun 0011
  • Fangwei Zhong
  • Wei Liu 0005
  • Tong Zhang 0001
  • Yizhou Wang 0001

We study active object tracking, where a tracker takes as input the visual observation (i. e. frame sequence) and produces the camera control signal (e. g. , move forward, turn left, etc). Conventional methods tackle the tracking and the camera control separately, which is challenging to tune jointly. It also incurs many human efforts for labeling and many expensive trial-and-errors in real-world. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning, where a ConvNet-LSTM function approximator is adopted for the direct frame-to-action prediction. We further propose an environment augmentation technique and a customized reward function, which are crucial for a successful training. The tracker trained in simulators (ViZDoom, Unreal Engine) shows good generalization in the case of unseen object moving path, unseen object appearance, unseen background, and distracting object. It can restore tracking when occasionally losing the target. With the experiments over the VOT dataset, we also find that the tracking ability, obtained solely from simulators, can potentially transfer to real-world scenarios.

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