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Erik Gärtner

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

AAAI Conference 2021 Conference Paper

Embodied Visual Active Learning for Semantic Segmentation

  • David Nilsson
  • Aleksis Pirinen
  • Erik Gärtner
  • Cristian Sminchisescu

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some benchmarks, today’s deep visual recognition pipelines tend to not generalize well in certain real-world scenarios, or for unusual viewpoints. Robotic perception, in turn, requires the capability to refine the recognition capabilities for the conditions where the mobile system operates, including cluttered indoor environments or poor illumination. This motivates the proposed task, where an agent is placed in a novel environment with the objective of improving its visual recognition capability. To study embodied visual active learning, we develop a battery of agents – both learnt and pre-specified – and with different levels of knowledge of the environment. The agents are equipped with a semantic segmentation network and seek to acquire informative views, move and explore in order to propagate annotations in the neighbourhood of those views, then refine the underlying segmentation network by online retraining. The trainable method uses deep reinforcement learning with a reward function that balances two competing objectives: task performance, represented as visual recognition accuracy, which requires exploring the environment, and the necessary amount of annotated data requested during active exploration. We extensively evaluate the proposed models using the photorealistic Matterport3D simulator and show that a fully learnt method outperforms comparable pre-specified counterparts, even when requesting fewer annotations.

AAAI Conference 2020 Conference Paper

Deep Reinforcement Learning for Active Human Pose Estimation

  • Erik Gärtner
  • Aleksis Pirinen
  • Cristian Sminchisescu

Most 3d human pose estimation methods assume that input – be it images of a scene collected from one or several viewpoints, or from a video – is given. Consequently, they focus on estimates leveraging prior knowledge and measurement by fusing information spatially and/or temporally, whenever available. In this paper we address the problem of an active observer with freedom to move and explore the scene spatially – in ‘time-freeze’ mode – and/or temporally, by selecting informative viewpoints that improve its estimation accuracy. Towards this end, we introduce Pose-DRL, a fully trainable deep reinforcement learning-based active pose estimation architecture which learns to select appropriate views, in space and time, to feed an underlying monocular pose estimator. We evaluate our model using single- and multi-target estimators with strong result in both settings. Our system further learns automatic stopping conditions in time and transition functions to the next temporal processing step in videos. In extensive experiments with the Panoptic multi-view setup, and for complex scenes containing multiple people, we show that our model learns to select viewpoints that yield significantly more accurate pose estimates compared to strong multi-view baselines.

NeurIPS Conference 2019 Conference Paper

Domes to Drones: Self-Supervised Active Triangulation for 3D Human Pose Reconstruction

  • Aleksis Pirinen
  • Erik Gärtner
  • Cristian Sminchisescu

Existing state-of-the-art estimation systems can detect 2d poses of multiple people in images quite reliably. In contrast, 3d pose estimation from a single image is ill-posed due to occlusion and depth ambiguities. Assuming access to multiple cameras, or given an active system able to position itself to observe the scene from multiple viewpoints, reconstructing 3d pose from 2d measurements becomes well-posed within the framework of standard multi-view geometry. Less clear is what is an informative set of viewpoints for accurate 3d reconstruction, particularly in complex scenes, where people are occluded by others or by scene objects. In order to address the view selection problem in a principled way, we here introduce ACTOR, an active triangulation agent for 3d human pose reconstruction. Our fully trainable agent consists of a 2d pose estimation network (any of which would work) and a deep reinforcement learning-based policy for camera viewpoint selection. The policy predicts observation viewpoints, the number of which varies adaptively depending on scene content, and the associated images are fed to an underlying pose estimator. Importantly, training the policy requires no annotations - given a 2d pose estimator, ACTOR is trained in a self-supervised manner. In extensive evaluations on complex multi-people scenes filmed in a Panoptic dome, under multiple viewpoints, we compare our active triangulation agent to strong multi-view baselines, and show that ACTOR produces significantly more accurate 3d pose reconstructions. We also provide a proof-of-concept experiment indicating the potential of connecting our view selection policy to a physical drone observer.

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