Arrow Research search

Author name cluster

Eric Jang

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
2 author rows

Possible papers

10

ICRA Conference 2023 Conference Paper

Practical Visual Deep Imitation Learning via Task-Level Domain Consistency

  • Mohi Khansari
  • Daniel Ho
  • Yuqing Du
  • Armando Fuentes
  • Matthew Bennice
  • Nicolas Sievers
  • Sean Kirmani
  • Yunfei Bai

Recent work in visual end-to-end learning for robotics has shown the promise of imitation learning across a variety of tasks. Such approaches are however expensive both because they require large amounts of real world data and rely on time-consuming real-world evaluations to identify the best model for deployment. These challenges can be mitigated by using simulation evaluations to identify high performing policies. However, this introduces the well-known “reality gap” problem, where simulator inaccuracies decorrelate performance in simulation from that of reality. In this paper, we build on top of prior work in GAN-based domain adaptation and introduce the notion of a Task Consistency Loss (TCL), a self-supervised loss that encourages sim and real alignment both at the feature and action-prediction levels. We demonstrate the effectiveness of our approach by teaching a 9-DoF mobile manipulator to perform the challenging task of latched door opening purely from visual inputs such as RGB and depth images. We achieve 69% success across twenty seen and unseen meeting rooms using only ~ 16. 2 hours of teleoperated demonstrations in sim and real. To the best of our knowledge, this is the first work to tackle latched door opening from a purely end-to-end learning approach, where the task of navigation and manipulation are jointly modeled by a single neural network.

ICML Conference 2022 Conference Paper

Bayesian Imitation Learning for End-to-End Mobile Manipulation

  • Yuqing Du
  • Daniel Ho
  • Alexander A. Alemi
  • Eric Jang
  • Mohi Khansari

In this work we investigate and demonstrate benefits of a Bayesian approach to imitation learning from multiple sensor inputs, as applied to the task of opening office doors with a mobile manipulator. Augmenting policies with additional sensor inputs{—}such as RGB + depth cameras{—}is a straightforward approach to improving robot perception capabilities, especially for tasks that may favor different sensors in different situations. As we scale multi-sensor robotic learning to unstructured real-world settings (e. g. offices, homes) and more complex robot behaviors, we also increase reliance on simulators for cost, efficiency, and safety. Consequently, the sim-to-real gap across multiple sensor modalities also increases, making simulated validation more difficult. We show that using the Variational Information Bottleneck (Alemi et al. , 2016) to regularize convolutional neural networks improves generalization to heldout domains and reduces the sim-to-real gap in a sensor-agnostic manner. As a side effect, the learned embeddings also provide useful estimates of model uncertainty for each sensor. We demonstrate that our method is able to help close the sim-to-real gap and successfully fuse RGB and depth modalities based on understanding of the situational uncertainty of each sensor. In a real-world office environment, we achieve 96% task success, improving upon the baseline by +16%.

NeurIPS Conference 2022 Conference Paper

Multi-Game Decision Transformers

  • Kuang-Huei Lee
  • Ofir Nachum
  • Mengjiao (Sherry) Yang
  • Lisa Lee
  • Daniel Freeman
  • Sergio Guadarrama
  • Ian Fischer
  • Winnie Xu

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model – with a single set of weights – trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.

ICRA Conference 2021 Conference Paper

RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer

  • Daniel Ho
  • Kanishka Rao
  • Zhuo Xu
  • Eric Jang
  • Mohi Khansari
  • Yunfei Bai

The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected efficiently at scale, but the visual gap between sim and real makes deployment in the real world difficult. We introduce RetinaGAN, a generative adversarial network (GAN) approach to adapt simulated images to realistic ones with object-detection consistency. RetinaGAN is trained in an unsupervised manner without task loss dependencies, and preserves general object structure and texture in adapted images. We evaluate our method on three real world tasks: grasping, pushing, and door opening. RetinaGAN improves upon the performance of prior sim-to-real methods for RL-based object instance grasping and continues to be effective even in the limited data regime. When applied to a pushing task in a similar visual domain, RetinaGAN demonstrates transfer with no additional real data requirements. We also show our method bridges the visual gap for a novel door opening task using imitation learning in a new visual domain. Visit the project website at retinagan.github.io

NeurIPS Conference 2020 Conference Paper

Meta-Learning Requires Meta-Augmentation

  • Janarthanan Rajendran
  • Alexander Irpan
  • Eric Jang

Meta-learning algorithms aim to learn two components: a model that predicts targets for a task, and a base learner that updates that model when given examples from a new task. This additional level of learning can be powerful, but it also creates another potential source of overfitting, since we can now overfit in either the model or the base learner. We describe both of these forms of meta-learning overfitting, and demonstrate that they appear experimentally in common meta-learning benchmarks. We introduce an information-theoretic framework of meta-augmentation, whereby adding randomness discourages the base learner and model from learning trivial solutions that do not generalize to new tasks. We demonstrate that meta-augmentation produces large complementary benefits to recently proposed meta-regularization techniques.

ICRA Conference 2020 Conference Paper

Scalable Multi-Task Imitation Learning with Autonomous Improvement

  • Avi Singh
  • Eric Jang
  • Alex Irpan
  • Daniel Kappler
  • Murtaza Dalal
  • Sergey Levine
  • Mohi Khansari
  • Chelsea Finn

While robot learning has demonstrated promising results for enabling robots to automatically acquire new skills, a critical challenge in deploying learning-based systems is scale: acquiring enough data for the robot to effectively generalize broadly. Imitation learning, in particular, has remained a stable and powerful approach for robot learning, but critically relies on expert operators for data collection. In this work, we target this challenge, aiming to build an imitation learning system that can continuously improve through autonomous data collection, while simultaneously avoiding the explicit use of reinforcement learning, to maintain the stability, simplicity, and scalability of supervised imitation. To accomplish this, we cast the problem of imitation with autonomous improvement into a multi-task setting. We utilize the insight that, in a multi-task setting, a failed attempt at one task might represent a successful attempt at another task. This allows us to leverage the robot's own trials as demonstrations for tasks other than the one that the robot actually attempted. Using an initial dataset of multitask demonstration data, the robot autonomously collects trials which are only sparsely labeled with a binary indication of whether the trial accomplished any useful task or not. We then embed the trials into a learned latent space of tasks, trained using only the initial demonstration dataset, to draw similarities between various trials, enabling the robot to achieve one-shot generalization to new tasks. In contrast to prior imitation learning approaches, our method can autonomously collect data with sparse supervision for continuous improvement, and in contrast to reinforcement learning algorithms, our method can effectively improve from sparse, task-agnostic reward signals.

ICLR Conference 2020 Conference Paper

Thinking While Moving: Deep Reinforcement Learning with Concurrent Control

  • Ted Xiao
  • Eric Jang
  • Dmitry Kalashnikov
  • Sergey Levine
  • Julian Ibarz
  • Karol Hausman
  • Alexander Herzog

We study reinforcement learning in settings where sampling an action from the policy must be done concurrently with the time evolution of the controlled system, such as when a robot must decide on the next action while still performing the previous action. Much like a person or an animal, the robot must think and move at the same time, deciding on its next action before the previous one has completed. In order to develop an algorithmic framework for such concurrent control problems, we start with a continuous-time formulation of the Bellman equations, and then discretize them in a way that is aware of system delays. We instantiate this new class of approximate dynamic programming methods via a simple architectural extension to existing value-based deep reinforcement learning algorithms. We evaluate our methods on simulated benchmark tasks and a large-scale robotic grasping task where the robot must "think while moving."

ICLR Conference 2020 Conference Paper

Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards

  • Allan Zhou
  • Eric Jang
  • Daniel Kappler
  • Alexander Herzog
  • Mohi Khansari
  • Paul Wohlhart
  • Yunfei Bai
  • Mrinal Kalakrishnan

Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging experience from learning similar tasks. In the presence of task ambiguity or unobserved dynamics, demonstrations alone may not provide enough information; an agent must also try the task to successfully infer a policy. In this work, we propose a method that can learn to learn from both demonstrations and trial-and-error experience with sparse reward feedback. In comparison to meta-imitation, this approach enables the agent to effectively and efficiently improve itself autonomously beyond the demonstration data. In comparison to meta-reinforcement learning, we can scale to substantially broader distributions of tasks, as the demonstration reduces the burden of exploration. Our experiments show that our method significantly outperforms prior approaches on a set of challenging, vision-based control tasks.

ICRA Conference 2018 Conference Paper

Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods

  • Deirdre Quillen
  • Eric Jang
  • Ofir Nachum
  • Chelsea Finn
  • Julian Ibarz
  • Sergey Levine

In this paper, we explore deep reinforcement learning algorithms for vision-based robotic grasping. Model-free deep reinforcement learning (RL) has been successfully applied to a range of challenging environments, but the proliferation of algorithms makes it difficult to discern which particular approach would be best suited for a rich, diverse task like grasping. To answer this question, we propose a simulated benchmark for robotic grasping that emphasizes off-policy learning and generalization to unseen objects. Off-policy learning enables utilization of grasping data over a wide variety of objects, and diversity is important to enable the method to generalize to new objects that were not seen during training. We evaluate the benchmark tasks against a variety of Q-function estimation methods, a method previously proposed for robotic grasping with deep neural network models, and a novel approach based on a combination of Monte Carlo return estimation and an off-policy correction. Our results indicate that several simple methods provide a surprisingly strong competitor to popular algorithms such as double Q-learning, and our analysis of stability sheds light on the relative tradeoffs between the algorithms 1.

ICRA Conference 2018 Conference Paper

Time-Contrastive Networks: Self-Supervised Learning from Video

  • Pierre Sermanet
  • Corey Lynch
  • Yevgen Chebotar
  • Jasmine Hsu
  • Eric Jang
  • Stefan Schaal
  • Sergey Levine

We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating object interactions from videos of humans, and imitating human poses. Imitation of human behavior requires a viewpoint-invariant representation that captures the relationships between end-effectors (hands or robot grippers) and the environment, object attributes, and body pose. We train our representations using a triplet loss, where multiple simultaneous viewpoints of the same observation are attracted in the embedding space, while being repelled from temporal neighbors which are often visually similar but functionally different. This signal causes our model to discover attributes that do not change across viewpoint, but do change across time, while ignoring nuisance variables such as occlusions, motion blur, lighting and background. We demonstrate that this representation can be used by a robot to directly mimic human poses without an explicit correspondence, and that it can be used as a reward function within a reinforcement learning algorithm. While representations are learned from an unlabeled collection of task-related videos, robot behaviors such as pouring are learned by watching a single 3rd-person demonstration by a human. Reward functions obtained by following the human demonstrations under the learned representation enable efficient reinforcement learning that is practical for real-world robotic systems. Video results, open-source code and dataset are available at sermanet.github.io/imitate.