Arrow Research search

Author name cluster

Emmanuel Rachelson

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

24 papers
2 author rows

Possible papers

24

AAAI Conference 2026 Conference Paper

Planning in Branch-and-Bound: Model-Based Reinforcement Learning for Exact Combinatorial Optimization

  • Paul STRANG
  • Zacharie Alès
  • Côme Bissuel
  • Olivier JUAN
  • Safia Kedad-Sidhoum
  • Emmanuel Rachelson

Mixed-Integer Linear Programming (MILP) lies at the core of many real-world combinatorial optimization (CO) problems, traditionally solved by branch-and-bound (B&B). A key driver influencing B&B solvers efficiency is the variable selection heuristic that guides branching decisions. Looking to move beyond static, hand-crafted heuristics, recent work has explored adapting traditional reinforcement learning (RL) algorithms to the B&B setting, aiming to learn branching strategies tailored to specific MILP distributions. In parallel, RL agents have achieved remarkable success in board games, a very specific type of combinatorial problems, by leveraging environment simulators to plan via Monte Carlo Tree Search (MCTS). Building on these developments, we introduce Plan-and-Branch-and-Bound (PlanB&B), a model-based reinforcement learning (MBRL) agent that leverages a learned internal model of the B&B dynamics to discover improved branching strategies. Computational experiments empirically validate our approach, with our MBRL branching agent outperforming previous state-of-the-art RL methods across four standard MILP benchmarks.

EWRL Workshop 2025 Workshop Paper

A Markov Decision Process for Variable Selection in Branch & Bound

  • Paul STRANG
  • Zacharie ALES
  • Côme Bissuel
  • Safia Kedad-Sidhoum
  • Olivier JUAN
  • Emmanuel Rachelson

Mixed-Integer Linear Programming (MILP) is a powerful framework used to address a wide range of NP-hard combinatorial optimization problems, often solved by Branch and bound (B&B). A key factor influencing the performance of B&B solvers is the variable selection heuristic governing branching decisions. Recent contributions have sought to adapt reinforcement learning (RL) algorithms to the B&B setting to learn optimal branching policies, through Markov Decision Processes (MDP) inspired formulations, and ad hoc convergence theorems and algorithms. In this work, we introduce B&B MDPs, a principled vanilla MDP formulation for variable selection in B&B, allowing to leverage a broad range of RL algorithms for the purpose of learning optimal B&B heuristics. Computational experiments validate our model empirically, as our branching agent outperforms prior state-of-the-art RL agents on four standard MILP benchmarks.

NeurIPS Conference 2025 Conference Paper

A Markov Decision Process for Variable Selection in Branch & Bound

  • Paul STRANG
  • Zacharie ALES
  • Côme Bissuel
  • Olivier JUAN
  • Safia Kedad-Sidhoum
  • Emmanuel Rachelson

Mixed-Integer Linear Programming (MILP) is a powerful framework used to address a wide range of NP-hard combinatorial optimization problems, often solved by Branch and bound (B&B). A key factor influencing the performance of B&B solvers is the variable selection heuristic governing branching decisions. Recent contributions have sought to adapt reinforcement learning (RL) algorithms to the B&B setting to learn optimal branching policies, through Markov Decision Processes (MDP) inspired formulations, and ad hoc convergence theorems and algorithms. In this work, we introduce BBMDP, a principled vanilla MDP formulation for variable selection in B&B, allowing to leverage a broad range of RL algorithms for the purpose of learning optimal B&B heuristics. Computational experiments validate our model empirically, as our branching agent outperforms prior state-of-the-art RL agents on four standard MILP benchmarks.

EWRL Workshop 2025 Workshop Paper

Learning Abstract World Models with a Group-Structured Latent Space

  • Thomas Delliaux
  • Nguyen-Khanh Vu
  • Vincent Francois-Lavet
  • Elise van der Pol
  • Emmanuel Rachelson

Learning meaningful abstract models of Markov Decision Processes (MDPs) is crucial for improving generalization from limited data. In this work, we show how geometric priors can be imposed on the low-dimensional representation manifold of a learned transition model. We incorporate known symmetric structures via appropriate choices of the latent space and the associated group actions, which encode prior knowledge about invariances in the environment. In addition, our framework allows the embedding of additional unstructured information alongside these symmetries. We show experimentally that this leads to better predictions of the latent transition model than fully unstructured approaches, as well as quicker learning on downstream RL tasks, in environments with rotational and translational features, including in first-person views of 3D environments. Additionally, our experiments show that this leads to simpler and more disentangled representations.

EWRL Workshop 2024 Workshop Paper

Bootstrapping Expectiles in Reinforcement Learning

  • Pierre Clavier
  • Emmanuel Rachelson
  • Erwan Le Pennec
  • Matthieu Geist

Many classic Reinforcement Learning (RL) algorithms rely on a Bellman operator, which involves an expectation over the next states, leading to the concept of bootstrapping. To introduce a form of pessimism, we propose to replace this expectation with an expectile. In practice, this can be very simply done by replacing the $L_2$ loss with a more general expectile loss for the critic. Introducing pessimism in RL is desirable for various reasons, such as tackling the overestimation problem (for which classic solutions are double Q-learning or the twin-critic approach of TD3) or robust RL (where transitions are adversarial). We study empirically these two cases. For the overestimation problem, we show that the proposed approach, \texttt{ExpectRL}, provides better results than a classic twin-critic. On robust RL benchmarks, involving changes of the environment, we show that our approach is more robust than classic RL algorithms. We also introduce a variation of \texttt{ExpectRL} combined with domain randomization which is competitive with state-of-the-art robust RL agents. Eventually, we also extend \texttt{ExpectRL} with a mechanism for choosing automatically the expectile value, that is the degree of pessimism.

EWRL Workshop 2024 Workshop Paper

Exploration by Learning Diverse Skills through Successor State Measures

  • Paul-Antoine LE TOLGUENEC
  • Yann Besse
  • Florent Teichteil-Königsbuch
  • Dennis George Wilson
  • Emmanuel Rachelson

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills that uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information between states and skills. We consider the distribution of states reached by a policy conditioned on each skill and leverage the successor state measure to maximize the difference between these skill distributions. We call this approach LEADS: Learning Diverse Skills through Successor State Measures. We demonstrate our approach on a set of maze navigation and robotic control tasks which show that our method is capable of constructing a diverse set of skills which exhaustively cover the state space without relying on reward or exploration bonuses. Our findings demonstrate that this new formalization promotes more robust and efficient exploration by combining mutual information maximization and exploration bonuses.

NeurIPS Conference 2024 Conference Paper

Exploration by Learning Diverse Skills through Successor State Representations

  • Paul-Antoine LE TOLGUENEC
  • Yann Besse
  • Florent Teichteil-Konigsbuch
  • Dennis G. Wilson
  • Emmanuel Rachelson

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills that uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information between states and skills. We consider the distribution of states reached by a policy conditioned on each skill and leverage the successor state representation to maximize the difference between these skill distributions. We call this approach LEADS: Learning Diverse Skills through Successor State Representations. We demonstrate our approach on a set of maze navigation and robotic control tasks which show that our method is capable of constructing a diverse set of skills which exhaustively cover the state space without relying on reward or exploration bonuses. Our findings demonstrate that this new formalization promotes more robust and efficient exploration by combining mutual information maximization and exploration bonuses.

TMLR Journal 2024 Journal Article

Learning State Reachability as a Graph in Translation Invariant Goal-based Reinforcement Learning Tasks

  • Hedwin BONNAVAUD
  • Alexandre Albore
  • Emmanuel Rachelson

Deep Reinforcement Learning proved efficient at learning universal control policies when the goal state is close enough to the starting state, or when the value function features few discontinuities. But reaching goals that require long action sequences in complex environments remains difficult. Drawing inspiration from the cognitive process which reuses learned atomic skills in a global planning procedure, we propose an algorithm which encodes reachability between abstract goals as a graph, and produces plans in this goal space. Transitions between goals rely on the exploitation of a learned policy which enjoys a property we call \emph{translation invariant local optimality}, which encodes the intuition that goal-reaching skills can be reused throughout the state space. Overall, our contribution permits solving large and difficult navigation tasks, outperforming related methods from the literature.

EWRL Workshop 2024 Workshop Paper

RRLS: Robust Reinforcement Learning Suite

  • Adil Zouitine
  • David Bertoin
  • Pierre Clavier
  • Matthieu Geist
  • Emmanuel Rachelson

Robust reinforcement learning is the problem of learning control policies that provide optimal worst-case performance against a span of adversarial environments. It is a crucial ingredient for deploying algorithms in real-world scenarios with prevalent environmental uncertainties and has been a long-standing object of attention in the community, without a standardized set of benchmarks. This contribution endeavors to fill this gap. We introduce the Robust Reinforcement Learning Suite (RRLS), a benchmark suite based on Mujoco environments. RRLS provides six continuous control tasks with two types of uncertainty sets for training and evaluation. Our benchmark aims to standardize robust reinforcement learning tasks, facilitating reproducible and comparable experiments, in particular those from recent state-of-the-art contributions, for which we demonstrate the use of RRLS. It is also designed to be easily expandable to new environments. The source code is available at \href{https: //anonymous. url}{https: //anonymous. url}.

NeurIPS Conference 2024 Conference Paper

Time-Constrained Robust MDPs

  • Adil Zouitine
  • David Bertoin
  • Pierre Clavier
  • Matthieu Geist
  • Emmanuel Rachelson

Robust reinforcement learning is essential for deploying reinforcement learning algorithms in real-world scenarios where environmental uncertainty predominates. Traditional robust reinforcement learning often depends on rectangularity assumptions, where adverse probability measures of outcome states are assumed to be independent across different states and actions. This assumption, rarely fulfilled in practice, leads to overly conservative policies. To address this problem, we introduce a new time-constrained robust MDP (TC-RMDP) formulation that considers multifactorial, correlated, and time-dependent disturbances, thus more accurately reflecting real-world dynamics. This formulation goes beyond the conventional rectangularity paradigm, offering new perspectives and expanding the analytical framework for robust RL. We propose three distinct algorithms, each using varying levels of environmental information, and evaluate them extensively on continuous control benchmarks. Our results demonstrate that these algorithms yield an efficient tradeoff between performance and robustness, outperforming traditional deep robust RL methods in time-constrained environments while preserving robustness in classical benchmarks. This study revisits the prevailing assumptions in robust RL and opens new avenues for developing more practical and realistic RL applications.

EWRL Workshop 2024 Workshop Paper

Time-Constrained Robust MDPs

  • Adil Zouitine
  • David Bertoin
  • Pierre Clavier
  • Matthieu Geist
  • Emmanuel Rachelson

Robust reinforcement learning is essential for deploying reinforcement learning algorithms in real-world scenarios where environmental uncertainty predominates. Traditional robust reinforcement learning often depends on rectangularity assumptions, where adverse probability measures of outcome states are assumed to be independent across different states and actions. This assumption, rarely fulfilled in practice, leads to overly conservative policies. To address this problem, we introduce a new time-constrained robust MDP (TC-RMDP) formulation that considers multifactorial, correlated, and time-dependent disturbances, thus more accurately reflecting real-world dynamics. This formulation goes beyond the conventional rectangularity paradigm, offering new perspectives and expanding the analytical framework for robust RL. We propose three distinct algorithms, each using varying levels of environmental information, and evaluate them extensively on continuous control benchmarks. Our results demonstrate that these algorithms yield an efficient tradeoff between performance and robustness, outperforming traditional deep robust RL methods in time-constrained environments while preserving robustness in classical benchmarks. This study revisits the prevailing assumptions in robust RL and opens new avenues for developing more practical and realistic RL applications.

PRL Workshop 2023 Workshop Paper

Learning State Reachability as a Graph in Translation Invariant Goal-based Reinforcement Learning Tasks

  • Hedwin BONNAVAUD
  • Alexandre Albore
  • Emmanuel Rachelson

Deep Reinforcement Learning proved efficient at learning universal control policies when the goal state is close enough to the starting state, or when the value function features few discontinuities. But reaching goals that require long action sequences in complex environments remains difficult. Drawing inspiration from the cognitive process which reuses learned atomic skills in a global planning procedure, we propose an algorithm which encodes reachability between abstract goals as a graph, and produces plans in this goal space. Transitions between goals rely on the exploitation of a learned policy which enjoys a property we call translation invariant local optimality, which encodes the intuition that goal-reaching skills can be reused throughout the state space. Overall, our contribution permits solving large and difficult navigation tasks, outperforming related methods from the literature.

EWRL Workshop 2023 Workshop Paper

Learning State Reachability as a Graph in Translation Invariant Goal-based Reinforcement Learning Tasks

  • Hedwin BONNAVAUD
  • Alexandre Albore
  • Emmanuel Rachelson

Deep Reinforcement Learning proved efficient at learning universal control policies when the goal state is close enough to the starting state, or when the value function features few discontinuities. But reaching goals that require long action sequences in complex environments remains difficult. Drawing inspiration from the cognitive process which reuses learned atomic skills in a global planning procedure, we propose an algorithm which encodes reachability between abstract goals as a graph, and produces plans in this goal space. Transitions between goals rely on the exploitation of a learned policy which enjoys a property we call translation invariant local optimality, which encodes the intuition that goal-reaching skills can be reused throughout the state space. Overall, our contribution permits solving large and difficult navigation tasks, outperforming related methods from the literature.

EWRL Workshop 2023 Workshop Paper

Revisiting the Static Model in Robust Reinforcement Learning

  • Adil Zouitine
  • Emmanuel Rachelson
  • Matthieu Geist

Designing control policies whose performance level is guaranteed to remain above a given threshold in a span of environments is a critical feature for the adoption of reinforcement learning (RL) in real-world applications. The search for such robust policies is a notoriously difficult problem, often cast as a two-player game, whose formalization dates back to the 1970's. This two-player game is strongly related to the so-called dynamic model of transition function uncertainty, where the environment dynamics are allowed to change at each time step. But in practical applications, one is rather interested in robustness to a span of static transition models throughout interaction episodes. The static model is known to be harder to solve than the dynamic one, and seminal algorithms, such as robust value iteration, as well as most recent works on deep robust RL, build upon the dynamic model. In this work, we propose to revisit the static model. We suggest an analysis of why solving the static model under some mild hypotheses is a reasonable endeavor, and formalize the general intuition that robust MDPs can be solved by tackling a series of static problems. We introduce a generic meta-algorithm called IWOCS, which incrementally identifies worst-case transition models so as to guide the search for a robust policy. Discussion on IWOCS sheds light on new ways to decouple policy optimization and adversarial transition functions and opens new perspectives for analysis. We derive a deep RL version of IWOCS and demonstrate it is competitive with state-of-the-art algorithms on classical benchmarks.

ICML Conference 2022 Conference Paper

Large Batch Experience Replay

  • Thibault Lahire
  • Matthieu Geist
  • Emmanuel Rachelson

Several algorithms have been proposed to sample non-uniformly the replay buffer of deep Reinforcement Learning (RL) agents to speed-up learning, but very few theoretical foundations of these sampling schemes have been provided. Among others, Prioritized Experience Replay appears as a hyperparameter sensitive heuristic, even though it can provide good performance. In this work, we cast the replay buffer sampling problem as an importance sampling one for estimating the gradient. This allows deriving the theoretically optimal sampling distribution, yielding the best theoretical convergence speed. Elaborating on the knowledge of the ideal sampling scheme, we exhibit new theoretical foundations of Prioritized Experience Replay. The optimal sampling distribution being intractable, we make several approximations providing good results in practice and introduce, among others, LaBER (Large Batch Experience Replay), an easy-to-code and efficient method for sampling the replay buffer. LaBER, which can be combined with Deep Q-Networks, distributional RL agents or actor-critic methods, yields improved performance over a diverse range of Atari games and PyBullet environments, compared to the base agent it is implemented on and to other prioritization schemes.

ICLR Conference 2022 Conference Paper

Local Feature Swapping for Generalization in Reinforcement Learning

  • David Bertoin
  • Emmanuel Rachelson

Over the past few years, the acceleration of computing resources and research in Deep Learning has led to significant practical successes in a range of tasks, including in particular in computer vision. Building on these advances, reinforcement learning has also seen a leap forward with the emergence of agents capable of making decisions directly from visual observations. Despite these successes, the over-parametrization of neural architectures leads to memorization of the data used during training and thus to a lack of generalization. Reinforcement learning agents based on visual inputs also suffer from this phenomenon by erroneously correlating rewards with unrelated visual features such as background elements. To alleviate this problem, we introduce a new regularization layer consisting of channel-consistent local permutations (CLOP) of the feature maps. The proposed permutations induce robustness to spatial correlations and help prevent overfitting behaviors in RL. We demonstrate, on the OpenAI Procgen Benchmark, that RL agents trained with the CLOP layer exhibit robustness to visual changes and better generalization properties than agents trained using other state-of-the-art regularization techniques.

EWRL Workshop 2022 Workshop Paper

Local Feature Swapping for Generalization in Reinforcement Learning

  • David Bertoin
  • Emmanuel Rachelson

Over the past few years, the acceleration of computing resources and research in deep learning has led to significant practical successes in a range of tasks, including in particular in computer vision. Building on these advances, reinforcement learning (RL) has also seen a leap forward with the emergence of agents capable of making decisions directly from visual observations. Despite these successes, the over-parametrization of neural architectures leads to memorization of the data used during training and thus to a lack of generalization. Reinforcement learning agents based on visual inputs also suffer from this phenomenon by erroneously correlating rewards with unrelated visual features such as background elements. To alleviate this problem, we introduce a new regularization technique consisting of channel-consistent local permutations (CLOP) of the feature maps. The proposed permutations induce robustness to spatial correlations and help prevent overfitting behaviors in RL. We demonstrate, on the OpenAI Procgen Benchmark, that RL agents trained with the CLOP method exhibit robustness to visual changes and better generalization properties than agents trained using other state-of-the-art regularization techniques. We also demonstrate the effectiveness of CLOP as a general regularization technique in supervised learning.

NeurIPS Conference 2022 Conference Paper

Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning

  • David Bertoin
  • Adil Zouitine
  • Mehdi Zouitine
  • Emmanuel Rachelson

Deep reinforcement learning policies, despite their outstanding efficiency in simulated visual control tasks, have shown disappointing ability to generalize across disturbances in the input training images. Changes in image statistics or distracting background elements are pitfalls that prevent generalization and real-world applicability of such control policies. We elaborate on the intuition that a good visual policy should be able to identify which pixels are important for its decision, and preserve this identification of important sources of information across images. This implies that training of a policy with small generalization gap should focus on such important pixels and ignore the others. This leads to the introduction of saliency-guided Q-networks (SGQN), a generic method for visual reinforcement learning, that is compatible with any value function learning method. SGQN vastly improves the generalization capability of Soft Actor-Critic agents and outperforms existing state-of-the-art methods on the Deepmind Control Generalization benchmark, setting a new reference in terms of training efficiency, generalization gap, and policy interpretability.

EWRL Workshop 2022 Workshop Paper

Look where you look! Saliency-guided Q-networks for visual RL tasks

  • David Bertoin
  • Adil Zouitine
  • Mehdi Zouitine
  • Emmanuel Rachelson

Deep reinforcement learning policies, despite their outstanding efficiency in simulated visual control tasks, have shown disappointing ability to generalize across disturbances in the input training images. Changes in image statistics or distracting background elements are pitfalls that prevent generalization and real-world applicability of such control policies. We elaborate on the intuition that a good visual policy should be able to identify which pixels are important for its decision, and preserve this identification of important sources of information across images. This implies that training of a policy with small generalization gap should focus on such important pixels and ignore the others. This leads to the introduction of saliency-guided Q-networks (SGQN), a generic method for visual reinforcement learning, that is compatible with any value function learning method. SGQN vastly improves the generalization capability of Soft Actor-Critic agents and outperforms existing state-of-the-art methods on the Deepmind Control Generalization benchmark, setting a new reference in terms of training efficiency, generalization gap, and policy interpretability.

EWRL Workshop 2022 Workshop Paper

Neural Distillation as a State Representation Bottleneck in Reinforcement Learning

  • Valentin Guillet
  • Dennis Wilson
  • Carlos Aguilar-Melchor
  • Emmanuel Rachelson

Learning a good state representation is a critical skill when dealing with multiple tasks in Reinforcement Learning as it allows for transfer and better generalization between tasks. However, defining what constitute a useful representation is far from simple and there is so far no standard method to find such an encoding. In this paper, we argue that distillation — a process that aims at imitating a set of given policies with a single neural network — can be used to learn a state representation displaying favorable characteristics. In this regard, we define three criteria that measure desirable features of a state encoding: the ability to select important variables in the input space, the ability to efficiently separate states according to their corresponding optimal action, and the robustness of the state encoding on new tasks. We first evaluate these criteria and verify the contribution of distillation on state representation on a toy environment based on the inverted pendulum problem, before extending our analysis on more complex visual tasks from the Atari and Procgen benchmarks.

AAAI Conference 2021 Conference Paper

Lipschitz Lifelong Reinforcement Learning

  • Erwan Lecarpentier
  • David Abel
  • Kavosh Asadi
  • Yuu Jinnai
  • Emmanuel Rachelson
  • Michael L. Littman

We consider the problem of knowledge transfer when an agent is facing a series of Reinforcement Learning (RL) tasks. We introduce a novel metric between Markov Decision Processes and establish that close MDPs have close optimal value functions. Formally, the optimal value functions are Lipschitz continuous with respect to the tasks space. These theoretical results lead us to a value-transfer method for Lifelong RL, which we use to build a PAC-MDP algorithm with improved convergence rate. Further, we show the method to experience no negative transfer with high probability. We illustrate the benefits of the method in Lifelong RL experiments.

NeurIPS Conference 2019 Conference Paper

Non-Stationary Markov Decision Processes, a Worst-Case Approach using Model-Based Reinforcement Learning

  • Erwan Lecarpentier
  • Emmanuel Rachelson

This work tackles the problem of robust zero-shot planning in non-stationary stochastic environments. We study Markov Decision Processes (MDPs) evolving over time and consider Model-Based Reinforcement Learning algorithms in this setting. We make two hypotheses: 1) the environment evolves continuously with a bounded evolution rate; 2) a current model is known at each decision epoch but not its evolution. Our contribution can be presented in four points. 1) we define a specific class of MDPs that we call Non-Stationary MDPs (NSMDPs). We introduce the notion of regular evolution by making an hypothesis of Lipschitz-Continuity on the transition and reward functions w. r. t. time; 2) we consider a planning agent using the current model of the environment but unaware of its future evolution. This leads us to consider a worst-case method where the environment is seen as an adversarial agent; 3) following this approach, we propose the Risk-Averse Tree-Search (RATS) algorithm, a zero-shot Model-Based method similar to Minimax search; 4) we illustrate the benefits brought by RATS empirically and compare its performance with reference Model-Based algorithms.

IJCAI Conference 2018 Conference Paper

Open Loop Execution of Tree-Search Algorithms

  • Erwan Lecarpentier
  • Guillaume Infantes
  • Charles Lesire
  • Emmanuel Rachelson

In the context of tree-search stochastic planning algorithms where a generative model is available, we consider on-line planning algorithms building trees in order to recommend an action. We investigate the question of avoiding re-planning in subsequent decision steps by directly using sub-trees as action recommender. Firstly, we propose a method for open loop control via a new algorithm taking the decision of re-planning or not at each time step based on an analysis of the statistics of the sub-tree. Secondly, we show that the probability of selecting a suboptimal action at any depth of the tree can be upper bounded and converges towards zero. Moreover, this upper bound decays in a logarithmic way between subsequent depths. This leads to a distinction between node-wise optimality and state-wise optimality. Finally, we empirically demonstrate that our method achieves a compromise between loss of performance and computational gain.

ECAI Conference 2008 Conference Paper

A Simulation-based Approach for Solving Generalized Semi-Markov Decision Processes

  • Emmanuel Rachelson
  • Gauthier Quesnel
  • Frédérick Garçia
  • Patrick Fabiani

Time is a crucial variable in planning and often requires special attention since it introduces a specific structure along with additional complexity, especially in the case of decision under uncertainty. In this paper, after reviewing and comparing MDP frameworks designed to deal with temporal problems, we focus on Generalized Semi-Markov Decision Processes (GSMDP) with observable time. We highlight the inherent structure and complexity of these problems and present the differences with classical reinforcement learning problems. Finally, we introduce a new simulation-based reinforcement learning method for solving GSMDP, bringing together results from simulation-based policy iteration, regression techniques and simulation theory. We illustrate our approach on a subway network control example.

v2026.09.13