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Emanuel Tewolde

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

10 papers
2 author rows

Possible papers

10

AAAI Conference 2026 Conference Paper

On the Edge of Core (Non-)Emptiness: An Automated Reasoning Approach to Approval-Based Multi-Winner Voting

  • Ratip Emin Berker
  • Emanuel Tewolde
  • Vincent Conitzer
  • Mingyu Guo
  • Marijn Heule
  • Lirong Xia

Core stability is a natural and well-studied notion for group fairness in multi-winner voting, where the task is to select a committee from a pool of candidates. We study the setting where voters either approve or disapprove of each candidate; here, it remains a major open problem whether a core-stable committee always exists. In this work, we develop an approach based on mixed-integer linear programming for deciding whether and when core-stable committees are guaranteed to exist. In contrast to SAT-based approaches popular in computational social choice, our method can produce proofs for a specific number of candidates independent of the number of voters. In addition to these computational gains, our program lends itself to a novel duality-based reformulation of the core stability problem, from which we obtain new existence results in special cases. Further, we use our framework to reveal previously unknown relationships between core stability and other desirable properties, such as notions of priceability.

AAAI Conference 2025 Conference Paper

Computing Game Symmetries and Equilibria That Respect Them

  • Emanuel Tewolde
  • Brian Hu Zhang
  • Caspar Oesterheld
  • Tuomas Sandholm
  • Vincent Conitzer

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium selection. We study the computational complexity of identifying and using symmetries. Using the classical framework of normal-form games, we consider game symmetries that can be across some or all players and/or actions. We find a strong connection between game symmetries and graph automorphisms, yielding graph automorphism and graph isomorphism completeness results for characterizing the symmetries present in a game. On the other hand, we also show that the problem becomes polynomial-time solvable when we restrict the consideration of actions in one of two ways. Next, we investigate when exactly game symmetries can be successfully leveraged for Nash equilibrium computation. We show that finding a Nash equilibrium that respects a given set of symmetries is PPAD- and CLS-complete in general-sum and team games respectively---that is, exactly as hard as Brouwer fixed point and gradient descent problems. Finally, we present polynomial-time methods for the special cases where we are aware of a vast number of symmetries, or where the game is two-player zero-sum and we do not even know the symmetries.

NeurIPS Conference 2025 Conference Paper

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

  • Chandler Smith
  • Marwa Abdulhai
  • Manfred Díaz
  • Marko Tesic
  • Rakshit Trivedi
  • Sasha Vezhnevets
  • Lewis Hammond
  • Jesse Clifton

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.

ICML Conference 2025 Conference Paper

Expected Variational Inequalities

  • Brian Hu Zhang
  • Ioannis Anagnostides
  • Emanuel Tewolde
  • Ratip Emin Berker
  • Gabriele Farina
  • Vincent Conitzer
  • Tuomas Sandholm

Variational inequalities (VIs) encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In this paper, we introduce and analyze a natural relaxation—which we refer to as expected variational inequalities (EVIs) —where the goal is to find a distribution that satisfies the VI constraint in expectation. By adapting recent techniques from game theory, we show that, unlike VIs, EVIs can be solved in polynomial time under general (nonmonotone) operators. EVIs capture the seminal notion of correlated equilibria, but enjoy a greater reach beyond games. We also employ our framework to capture and generalize several existing disparate results, including from settings such as smooth games, and games with coupled constraints or nonconcave utilities.

AAAI Conference 2025 Conference Paper

The Value of Recall in Extensive-Form Games

  • Ratip Emin Berker
  • Emanuel Tewolde
  • Ioannis Anagnostides
  • Tuomas Sandholm
  • Vincent Conitzer

Imperfect-recall games—in which players may forget previously acquired information—have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value of recall (VoR). While VoR can be unbounded in general, we parameterize it in terms of various game properties, namely the structure of chance nodes and the degree of absentmindedness (the number of successive times a player enters the same information set). Further, we identify several pathologies that arise with VoR, and show how to circumvent them. We also study the complexity of computing VoR, and how to optimally apportion partial recall. Finally, we connect VoR to other previously studied concepts in game theory, including the price of anarchy. We use that connection in conjunction with the celebrated smoothness framework to characterize VoR in a broad class of games.

IJCAI Conference 2024 Conference Paper

Game Transformations That Preserve Nash Equilibria or Best-Response Sets

  • Emanuel Tewolde
  • Vincent Conitzer

In this paper, we investigate under which conditions normal-form games are (guaranteed to be) strategically equivalent. First, we show for N -player games (N >= 3) that (A) it is NP-hard to decide whether a given strategy is a best response to some strategy profile of the opponents, and that (B) it is co-NP-hard to decide whether two games have the same best-response sets. Combining that with known results from the literature, we move our attention to equivalence-preserving game transformations. It is a widely used fact that a positive affine (linear) transformation of the utility payoffs neither changes the best-response sets nor the Nash equilibrium set. We investigate which other game transformations also possess either of the following two properties when being applied to an arbitrary N-player game (N >= 2): (i) The Nash equilibrium set stays the same; (ii) The best-response sets stay the same. For game transformations that operate player-wise and strategy-wise, we prove that (i) implies (ii) and that transformations with property (ii) must be positive affine. The resulting equivalence chain highlights the special status of positive affine transformations among all the transformation procedures that preserve key game-theoretic characteristics.

AAMAS Conference 2024 Conference Paper

Game Transformations That Preserve Nash Equilibria or Best-Response Sets

  • Emanuel Tewolde
  • Vincent Conitzer

In the full version of this paper, we investigate under which conditions normal-form games are (guaranteed) to be strategically equivalent. First, we show for 𝑁-player games (𝑁 ≥ 3) that (a) it is NP-hard to decide whether a given strategy is a best response to some strategy profile of the opponents, and that (b) it is co-NP-hard to decide whether two games have the same best-response sets. We then turn our attention to equivalence-preserving game transformations. It is a widely used fact that a positive affine (linear) transformation of the utility payoffs neither changes the bestresponse sets nor the Nash equilibrium set. We investigate which other game transformations also possess either of the following two properties when being applied to an arbitrary 𝑁-player game (𝑁 ≥ 2): (i) The Nash equilibrium set stays the same; (ii) The bestresponse sets stay the same. For game transformations that operate player-wise and strategywise, we prove that (i) implies (ii) and that transformations with property (ii) must be positive affine. The resulting equivalence chain highlights the special status of positive affine transformations among all the transformation procedures that preserve key gametheoretic characteristics.

IJCAI Conference 2024 Conference Paper

Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

  • Emanuel Tewolde
  • Brian Hu Zhang
  • Caspar Oesterheld
  • Manolis Zampetakis
  • Tuomas Sandholm
  • Paul Goldberg
  • Vincent Conitzer

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with imperfect recall, we analyze the computational complexities of finding equilibria in multiplayer settings across three different solution concepts: Nash, multiselves based on evidential decision theory (EDT), and multiselves based on causal decision theory (CDT). We are interested in both exact and approximate solution computation. As special cases, we consider (1) single-player games, (2) two-player zero-sum games and relationships to maximin values, and (3) games without exogenous stochasticity (chance nodes). We relate these problems to the complexity classes PPAD, PLS, Σ_2^P, ∃R, and ∃∀R.

ICML Conference 2024 Conference Paper

Position: Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback

  • Vincent Conitzer
  • Rachel Freedman
  • Jobst Heitzig
  • Wesley H. Holliday
  • Bob M. Jacobs
  • Nathan O. Lambert
  • Milan Mossé
  • Eric Pacuit

Foundation models such as GPT-4 are fine-tuned to avoid unsafe or otherwise problematic behavior, such as helping to commit crimes or producing racist text. One approach to fine-tuning, called reinforcement learning from human feedback, learns from humans’ expressed preferences over multiple outputs. Another approach is constitutional AI, in which the input from humans is a list of high-level principles. But how do we deal with potentially diverging input from humans? How can we aggregate the input into consistent data about “collective” preferences or otherwise use it to make collective choices about model behavior? In this paper, we argue that the field of social choice is well positioned to address these questions, and we discuss ways forward for this agenda, drawing on discussions in a recent workshop on Social Choice for AI Ethics and Safety held in Berkeley, CA, USA in December 2023.

IJCAI Conference 2023 Conference Paper

The Computational Complexity of Single-Player Imperfect-Recall Games

  • Emanuel Tewolde
  • Caspar Oesterheld
  • Vincent Conitzer
  • Paul W. Goldberg

We study single-player extensive-form games with imperfect recall, such as the Sleeping Beauty problem or the Absentminded Driver game. For such games, two natural equilibrium concepts have been proposed as alternative solution concepts to ex-ante optimality. One equilibrium concept uses generalized double halving (GDH) as a belief system and evidential decision theory (EDT), and another one uses generalized thirding (GT) as a belief system and causal decision theory (CDT). Our findings relate those three solution concepts of a game to solution concepts of a polynomial maximization problem: global optima, optimal points with respect to subsets of variables and Karush–Kuhn–Tucker (KKT) points. Based on these correspondences, we are able to settle various complexity-theoretic questions on the computation of such strategies. For ex-ante optimality and (EDT, GDH)-equilibria, we obtain NP-hardness and inapproximability, and for (CDT, GT)-equilibria we obtain CLS-completeness results.