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Ellen R. Novoseller

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6 papers
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6

ICRA Conference 2023 Conference Paper

Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models

  • Yi Liu
  • Gaurav Datta
  • Ellen R. Novoseller
  • Daniel S. Brown

Preference-based reinforcement learning (PbRL) can enable robots to learn to perform tasks based on an individual's preferences without requiring a hand-crafted re-ward function. However, existing approaches either assume access to a high-fidelity simulator or analytic model or take a model-free approach that requires extensive, possibly unsafe online environment interactions. In this paper, we study the benefits and challenges of using a learned dynamics model when performing PbRL. In particular, we provide evidence that a learned dynamics model offers the following benefits when performing PbRL: (1) preference elicitation and policy optimization require significantly fewer environment interactions than model-free PbRL, (2) diverse preference queries can be synthesized safely and efficiently as a byproduct of standard model-based RL, and (3) reward pre-training based on suboptimal demonstrations can be performed without any environmental interaction. Our paper provides empirical ev-idence that learned dynamics models enable robots to learn customized policies based on user preferences in ways that are safer and more sample efficient than prior preference learning approaches. Supplementary materials and code are available at https://sites.google.com/berkeley.edu/mop-rl.

IROS Conference 2021 Conference Paper

Disentangling Dense Multi-Cable Knots

  • Vainavi Viswanath
  • Jennifer Grannen
  • Priya Sundaresan
  • Brijen Thananjeyan
  • Ashwin Balakrishna
  • Ellen R. Novoseller
  • Jeffrey Ichnowski
  • Michael Laskey

Disentangling two or more cables often requires many steps to remove crossings between and within cables. We formalize the problem of disentangling multiple cables and present an algorithm, Iterative Reduction Of Non-planar Multiple cAble kNots (IRON-MAN), that outputs robot actions to remove crossings from multi-cable knotted structures. IRON-MAN uses a learned perception system inspired by prior work in single-cable untying to imitate a graph-based supervisor, and operates on RGB image inputs of the workspace. Given a sequence of images as input, the system can disentangle two-cable twists, three-cable braids, and knots of two or three cables, such as overhand, square, carrick bend, sheet bend, crown, and fisherman’s knots. IRON-MAN keeps track of task-relevant keypoints corresponding to cable endpoints and crossings and iteratively disentangles the cables by identifying and undoing crossings that are critical to knot structure. Using a da Vinci surgical robot, we experimentally evaluate the effectiveness of IRON-MAN on disentangling multi-cable knots of types that appear in the training data, as well as generalizing to novel classes of multi-cable knots. Results suggest that IRON-MAN is effective in disentangling knots involving up to three cables with 80. 5% success and generalizing to knot types that are not present during training, with cables of identical or distinct colors. Supplementary material and videos can be found at https://tinyurl.com/multi-cable-disentangling.

ICRA Conference 2021 Conference Paper

ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapes

  • Kejun Li
  • Maegan Tucker
  • Erdem Biyik
  • Ellen R. Novoseller
  • Joel W. Burdick
  • Yanan Sui
  • Dorsa Sadigh
  • Yisong Yue

Characterizing what types of exoskeleton gaits are comfortable for users, and understanding the science of walking more generally, require recovering a user’s utility landscape. Learning these landscapes is challenging, as walking trajectories are defined by numerous gait parameters, data collection from human trials is expensive, and user safety and comfort must be ensured. This work proposes the Region of Interest Active Learning (ROIAL) framework, which actively learns each user’s underlying utility function over a region of interest that ensures safety and comfort. ROIAL learns from ordinal and preference feedback, which are more reliable feedback mechanisms than absolute numerical scores. The algorithm’s performance is evaluated both in simulation and experimentally for three non-disabled subjects walking inside of a lower-body exoskeleton. ROIAL learns Bayesian posteriors that predict each exoskeleton user’s utility landscape across four exoskeleton gait parameters. The algorithm discovers both commonalities and discrepancies across users’ gait preferences and identifies the gait parameters that most influenced user feedback. These results demonstrate the feasibility of recovering gait utility landscapes from limited human trials.

UAI Conference 2020 Conference Paper

Dueling Posterior Sampling for Preference-Based Reinforcement Learning

  • Ellen R. Novoseller
  • Yibing Wei
  • Yanan Sui
  • Yisong Yue
  • Joel W. Burdick

In preference-based reinforcement learning (RL), an agent interacts with the environment while receiving preferences instead of absolute feedback. While there is increasing research activity in preference-based RL, the design of formal frameworks that admit tractable theoretical analysis remains an open challenge. Building upon ideas from preference-based bandit learning and posterior sampling in RL, we present DUELING POSTERIOR SAMPLING (DPS), which employs preference-based posterior sampling to learn both the system dynamics and the underlying utility function that governs the preference feedback. As preference feedback is provided on trajectories rather than individual state-action pairs, we develop a Bayesian approach for the credit assignment problem, translating preferences to a posterior distribution over state-action reward models. We prove an asymptotic Bayesian no-regret rate for DPS with a Bayesian linear regression credit assignment model. This is the first regret guarantee for preference-based RL to our knowledge. We also discuss possible avenues for extending the proof methodology to other credit assignment models. Finally, we evaluate the approach empirically, showing competitive performance against existing baselines.

IROS Conference 2020 Conference Paper

Human Preference-Based Learning for High-dimensional Optimization of Exoskeleton Walking Gaits

  • Maegan Tucker
  • Myra Cheng
  • Ellen R. Novoseller
  • Richard Cheng
  • Yisong Yue
  • Joel W. Burdick
  • Aaron D. Ames

Optimizing lower-body exoskeleton walking gaits for user comfort requires understanding users' preferences over a high-dimensional gait parameter space. However, existing preference-based learning methods have only explored low-dimensional domains due to computational limitations. To learn user preferences in high dimensions, this work presents LINECOSPAR, a human-in-the-loop preference-based framework that enables optimization over many parameters by iteratively exploring one-dimensional subspaces. Additionally, this work identifies gait attributes that characterize broader preferences across users. In simulations and human trials, we empirically verify that LINECOSPAR is a sample-efficient approach for high-dimensional preference optimization. Our analysis of the experimental data reveals a correspondence between human preferences and objective measures of dynamicity, while also highlighting differences in the utility functions underlying individual users' gait preferences. This result has implications for exoskeleton gait synthesis, an active field with applications to clinical use and patient rehabilitation.

ICRA Conference 2020 Conference Paper

Preference-Based Learning for Exoskeleton Gait Optimization

  • Maegan Tucker
  • Ellen R. Novoseller
  • Claudia Kann
  • Yanan Sui
  • Yisong Yue
  • Joel W. Burdick
  • Aaron D. Ames

This paper presents a personalized gait optimization framework for lower-body exoskeletons. Rather than optimizing numerical objectives such as the mechanical cost of transport, our approach directly learns from user prefer-ences, e. g. , for comfort. Building upon work in preference-based interactive learning, we present the CoSpar algorithm. CoSpar prompts the user to give pairwise preferences between trials and suggest improvements; as exoskeleton walking is a non-intuitive behavior, users can provide preferences more easily and reliably than numerical feedback. We show that CoSpar performs competitively in simulation and demonstrate a prototype implementation of CoSpar on a lower-body exoskeleton to optimize human walking trajectory features. In the experiments, CoSpar consistently found user-preferred parameters of the exoskeleton’s walking gait, which suggests that it is a promising starting point for adapting and personalizing exoskeletons (or other assistive devices) to individual users.

v2026.09.13