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Edward Lam

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

AAAI Conference 2021 Conference Paper

A Scalable Two Stage Approach to Computing Optimal Decision Sets

  • Alexey Ignatiev
  • Edward Lam
  • Peter J. Stuckey
  • Joao Marques-Silva

Machine learning (ML) is ubiquitous in modern life. Since it is being deployed in technologies that affect our privacy and safety, it is often crucial to understand the reasoning behind its decisions, warranting the need for explainable AI. Rulebased models, such as decision trees, decision lists, and decision sets, are conventionally deemed to be the most interpretable. Recent work uses propositional satisfiability (SAT) solving (and its optimization variants) to generate minimumsize decision sets. Motivated by limited practical scalability of these earlier methods, this paper proposes a novel approach to learn minimum-size decision sets by enumerating individual rules of the target decision set independently of each other, and then solving a set cover problem to select a subset of rules. The approach makes use of modern maximum satisfiability and integer linear programming technologies. Experiments on a wide range of publicly available datasets demonstrate the advantage of the new approach over the state of the art in SAT-based decision set learning.

IJCAI Conference 2019 Conference Paper

Branch-and-Cut-and-Price for Multi-Agent Pathfinding

  • Edward Lam
  • Pierre Le Bodic
  • Daniel D. Harabor
  • Peter J. Stuckey

There are currently two broad strategies for optimal Multi-agent Pathfinding (MAPF): (1) search-based methods, which model and solve MAPF directly, and (2) compilation-based solvers, which reduce MAPF to instances of well-known combinatorial problems, and thus, can benefit from advances in solver techniques. In this work, we present an optimal algorithm, BCP, that hybridizes both approaches using Branch-and-Cut-and-Price, a decomposition framework developed for mathematical optimization. We formalize BCP and compare it empirically against CBSH and CBSH-RM, two leading search-based solvers. Conclusive results on standard benchmarks indicate that its performance exceeds the state-of-the-art: solving more instances on smaller grids and scaling reliably to 100 or more agents on larger game maps.

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