Arrow Research search

Author name cluster

Edward Hughes

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

13 papers
1 author row

Possible papers

13

AAMAS Conference 2025 Conference Paper

Cultural Evolution of Cooperation among LLM Agents

  • Aron Vallinder
  • Edward Hughes

Large language models (LLMs) provide a compelling foundation for building generally-capable AI agents. These agents may soon be deployed at scale in the real world, representing the interests of individual humans (e. g. , AI assistants) or groups of humans (e. g. , AI-accelerated corporations). At present, relatively little is known about the dynamics of multiple LLM agents interacting over many generations of iterative deployment. In this paper, we examine whether a “society” of LLM agents can learn mutually beneficial social norms in the face of incentives to defect, a distinctive feature of human sociality that is arguably crucial to the success of civilization. In particular, we study the evolution of indirect reciprocity across generations of LLM agents playing a classic iterated Donor Game in which agents can observe the recent behavior of their peers. We find that the evolution of cooperation differs markedly across base models, with societies of Claude 3. 5 Sonnet agents achieving significantly higher average scores than Gemini 1. 5 Flash, which, in turn, outperforms GPT-4o. Further, Claude 3. 5 Sonnet can make use of an additional mechanism for costly punishment to achieve yet higher scores, while Gemini 1. 5 Flash and GPT-4o fail to do so. For each model class, we also observe variation in emergent behavior across random seeds, suggesting an understudied sensitive dependence on initial conditions. We suggest that our evaluation regime could inspire an inexpensive and informative new class of LLM benchmarks, focussed on the implications of LLM agent deployment for the cooperative infrastructure of society.

NeurIPS Conference 2024 Conference Paper

Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning

  • Jonathan Cook
  • Chris Lu
  • Edward Hughes
  • Joel Z. Leibo
  • Jakob Foerster

Cultural accumulation drives the open-ended and diverse progress in capabilities spanning human history. It builds an expanding body of knowledge and skills by combining individual exploration with inter-generational information transmission. Despite its widespread success among humans, the capacity for artificial learning agents to accumulate culture remains under-explored. In particular, approaches to reinforcement learning typically strive for improvements over only a single lifetime. Generational algorithms that do exist fail to capture the open-ended, emergent nature of cultural accumulation, which allows individuals to trade-off innovation and imitation. Building on the previously demonstrated ability for reinforcement learning agents to perform social learning, we find that training setups which balance this with independent learning give rise to cultural accumulation. These accumulating agents outperform those trained for a single lifetime with the same cumulative experience. We explore this accumulation by constructing two models under two distinct notions of a generation: episodic generations, in which accumulation occurs via in-context learning and train-time generations, in which accumulation occurs via in-weights learning. In-context and in-weights cultural accumulation can be interpreted as analogous to knowledge and skill accumulation, respectively. To the best of our knowledge, this work is the first to present general models that achieve emergent cultural accumulation in reinforcement learning, opening up new avenues towards more open-ended learning systems, as well as presenting new opportunities for modelling human culture.

IJCAI Conference 2024 Conference Paper

Towards a Pretrained Model for Restless Bandits via Multi-arm Generalization

  • Yunfan Zhao
  • Nikhil Behari
  • Edward Hughes
  • Edwin Zhang
  • Dheeraj Nagaraj
  • Karl Tuyls
  • Aparna Taneja
  • Milind Tambe

Restless multi-arm bandits (RMABs) is a class of resource allocation problems with broad application in areas such as healthcare, online advertising, and anti-poaching. We explore several important question such as how to handle arms opting-in and opting-out over time without frequent retraining from scratch, how to deal with continuous state settings with nonlinear reward functions, which appear naturally in practical contexts. We address these questions by developing a pre-trained model (PreFeRMAB) based on a novel combination of three key ideas: (i) to enable fast generalization, we use train agents to learn from each other's experience; (ii) to accommodate streaming RMABs, we derive a new update rule for a crucial $\lambda$-network; (iii) to handle more complex continuous state settings, we design the algorithm to automatically define an abstract state based on raw observation and reward data. PreFeRMAB allows general zero-shot ability on previously unseen RMABs, and can be fine-tuned on specific instances in a more sample-efficient way than retraining from scratch. We theoretically prove the benefits of multi-arm generalization and empirically demonstrate the advantages of our approach on several challenging, real-world inspired problems.

AAMAS Conference 2024 Conference Paper

Towards Zero Shot Learning in Restless Multi-armed Bandits

  • Yunfan Zhao
  • Nikhil Behari
  • Edward Hughes
  • Edwin Zhang
  • Dheeraj Nagaraj
  • Karl Tuyls
  • Aparna Taneja
  • Milind Tambe

Restless multi-arm bandits (RMABs), a class of resource allocation problems with broad application in areas such as healthcare, online advertising, and anti-poaching, have recently been studied from a multi-agent reinforcement learning perspective. Prior RMAB research suffers from several limitations, e. g. , it fails to adequately address continuous states, and requires retraining from scratch when arms opt-in and opt-out over time, a common challenge in many real world applications. We propose a neural network-based pre-trained model that has general zero-shot ability on a wide range of previously unseen RMABs.

NeurIPS Conference 2021 Conference Paper

Collaborating with Humans without Human Data

  • DJ Strouse
  • Kevin McKee
  • Matt Botvinick
  • Edward Hughes
  • Richard Everett

Collaborating with humans requires rapidly adapting to their individual strengths, weaknesses, and preferences. Unfortunately, most standard multi-agent reinforcement learning techniques, such as self-play (SP) or population play (PP), produce agents that overfit to their training partners and do not generalize well to humans. Alternatively, researchers can collect human data, train a human model using behavioral cloning, and then use that model to train "human-aware" agents ("behavioral cloning play", or BCP). While such an approach can improve the generalization of agents to new human co-players, it involves the onerous and expensive step of collecting large amounts of human data first. Here, we study the problem of how to train agents that collaborate well with human partners without using human data. We argue that the crux of the problem is to produce a diverse set of training partners. Drawing inspiration from successful multi-agent approaches in competitive domains, we find that a surprisingly simple approach is highly effective. We train our agent partner as the best response to a population of self-play agents and their past checkpoints taken throughout training, a method we call Fictitious Co-Play (FCP). Our experiments focus on a two-player collaborative cooking simulator that has recently been proposed as a challenge problem for coordination with humans. We find that FCP agents score significantly higher than SP, PP, and BCP when paired with novel agent and human partners. Furthermore, humans also report a strong subjective preference to partnering with FCP agents over all baselines.

AAMAS Conference 2021 Conference Paper

Modelling Cooperation in Network Games with Spatio-Temporal Complexity

  • Michiel A. Bakker
  • Richard Everett
  • Laura Weidinger
  • Iason Gabriel
  • William S. Isaac
  • Joel Z. Leibo
  • Edward Hughes

The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network [14] to the management of irrigation systems [10]. Such systems have local incentives for individuals, whose behavior has an impact on the global outcome for the group. Given appropriate mechanisms describing agent interaction, groups may achieve socially beneficial outcomes, even in the face of shortterm selfish incentives. In many cases, collective action problems possess an underlying graph structure, whose topology crucially determines the relationship between local decisions and emergent global effects. Such scenarios have received great attention through the lens of network games. However, this abstraction typically collapses important dimensions, such as geometry and time, relevant to the design of mechanisms promoting cooperation. In parallel work, multi-agent deep reinforcement learning has shown great promise in modelling the emergence of self-organized cooperation in complex gridworld domains [5, 7, 11]. Here we apply this paradigm in graph-structured collective action problems.

NeurIPS Conference 2020 Conference Paper

Learning to Incentivize Other Learning Agents

  • Jiachen Yang
  • Ang Li
  • Mehrdad Farajtabar
  • Peter Sunehag
  • Edward Hughes
  • Hongyuan Zha

The challenge of developing powerful and general Reinforcement Learning (RL) agents has received increasing attention in recent years. Much of this effort has focused on the single-agent setting, in which an agent maximizes a predefined extrinsic reward function. However, a long-term question inevitably arises: how will such independent agents cooperate when they are continually learning and acting in a shared multi-agent environment? Observing that humans often provide incentives to influence others' behavior, we propose to equip each RL agent in a multi-agent environment with the ability to give rewards directly to other agents, using a learned incentive function. Each agent learns its own incentive function by explicitly accounting for its impact on the learning of recipients and, through them, the impact on its own extrinsic objective. We demonstrate in experiments that such agents significantly outperform standard RL and opponent-shaping agents in challenging general-sum Markov games, often by finding a near-optimal division of labor. Our work points toward more opportunities and challenges along the path to ensure the common good in a multi-agent future.

AIJ Journal 2020 Journal Article

Negotiating team formation using deep reinforcement learning

  • Yoram Bachrach
  • Richard Everett
  • Edward Hughes
  • Angeliki Lazaridou
  • Joel Z. Leibo
  • Marc Lanctot
  • Michael Johanson
  • Wojciech M. Czarnecki

When autonomous agents interact in the same environment, they must often cooperate to achieve their goals. One way for agents to cooperate effectively is to form a team, make a binding agreement on a joint plan, and execute it. However, when agents are self-interested, the gains from team formation must be allocated appropriately to incentivize agreement. Various approaches for multi-agent negotiation have been proposed, but typically only work for particular negotiation protocols. More general methods usually require human input or domain-specific data, and so do not scale. To address this, we propose a framework for training agents to negotiate and form teams using deep reinforcement learning. Importantly, our method makes no assumptions about the specific negotiation protocol, and is instead completely experience driven. We evaluate our approach on both non-spatial and spatially extended team-formation negotiation environments, demonstrating that our agents beat hand-crafted bots and reach negotiation outcomes consistent with fair solutions predicted by cooperative game theory. Additionally, we investigate how the physical location of agents influences negotiation outcomes.

AIJ Journal 2020 Journal Article

The Hanabi challenge: A new frontier for AI research

  • Nolan Bard
  • Jakob N. Foerster
  • Sarath Chandar
  • Neil Burch
  • Marc Lanctot
  • H. Francis Song
  • Emilio Parisotto
  • Vincent Dumoulin

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching superhuman performance in challenge domains like Go, Atari, and some variants of poker. As with their predecessors of chess, checkers, and backgammon, these game domains have driven research by providing sophisticated yet well-defined challenges for artificial intelligence practitioners. We continue this tradition by proposing the game of Hanabi as a new challenge domain with novel problems that arise from its combination of purely cooperative gameplay with two to five players and imperfect information. In particular, we argue that Hanabi elevates reasoning about the beliefs and intentions of other agents to the foreground. We believe developing novel techniques for such theory of mind reasoning will not only be crucial for success in Hanabi, but also in broader collaborative efforts, especially those with human partners. To facilitate future research, we introduce the open-source Hanabi Learning Environment, propose an experimental framework for the research community to evaluate algorithmic advances, and assess the performance of current state-of-the-art techniques.

AAMAS Conference 2019 Conference Paper

Evolving Intrinsic Motivations for Altruistic Behavior

  • Jane X. Wang
  • Edward Hughes
  • Chrisantha Fernando
  • Wojciech M. Czarnecki
  • Edgar A. Duéñez-Guzmán
  • Joel Z. Leibo

Multi-agent cooperation is an important feature of the natural world. Many tasks involve individual incentives that are misaligned with the common good, yet a wide range of organisms from bacteria to insects and humans are able to overcome their differences and collaborate. Therefore, the emergence of cooperative behavior amongst self-interested individuals is an important question for the fields of multi-agent reinforcement learning (MARL) and evolutionary theory. Here, we study a particular class of multiagent problems called intertemporal social dilemmas (ISDs), where the conflict between the individual and the group is particularly sharp. By combining MARL with appropriately structured natural selection, we demonstrate that individual inductive biases for cooperation can be learned in a model-free way. To achieve this, we introduce an innovative modular architecture for deep reinforcement learning agents which supports multi-level selection. We present results in two challenging environments, and interpret these in the context of cultural and ecological evolution.

AAMAS Conference 2019 Conference Paper

Malthusian Reinforcement Learning

  • Joel Z. Leibo
  • Julien Perolat
  • Edward Hughes
  • Steven Wheelwright
  • Adam H. Marblestone
  • Edgar Duéñez-Guzmán
  • Peter Sunehag
  • Iain Dunning

Here we explore a new algorithmic framework for multi-agent reinforcement learning, called Malthusian reinforcement learning, which extends self-play to include fitness-linked population size dynamics that drive ongoing innovation. In Malthusian RL, increases in a subpopulation’s average return drive subsequent increases in its size, just as Thomas Malthus argued in 1798 was the relationship between preindustrial income levels and population growth [24]. Malthusian reinforcement learning harnesses the competitive pressures arising from growing and shrinking population size to drive agents to explore regions of state and policy spaces that they could not otherwise reach. Furthermore, in environments where there are potential gains from specialization and division of labor, we show that Malthusian reinforcement learning is better positioned to take advantage of such synergies than algorithms based on self-play.

AAMAS Conference 2019 Conference Paper

The Imitation Game: Learned Reciprocity in Markov games

  • Tom Eccles
  • Edward Hughes
  • János Kramár
  • Steven Wheelwright
  • Joel Z. Leibo

Reciprocity is an important feature of human social interaction and underpins our cooperative nature. What is more, simple forms of reciprocity have proved remarkably resilient in matrix game social dilemmas. Most famously, the tit-for-tat strategy performs very well in tournaments of Prisoner’s Dilemma. Unfortunately this strategy is not readily applicable to the real world, in which options to cooperate or defect are temporally and spatially extended. Here, we present a general online reinforcement learning algorithm that displays reciprocal behavior towards its co-players. We show that it can induce pro-social outcomes for the wider group when learning alongside selfish agents, both in a 2-player Markov game, and in 5-player intertemporal social dilemmas. We analyse the resulting policies to show that the reciprocating agents are strongly influenced by their co-players’ behavior.

NeurIPS Conference 2018 Conference Paper

Inequity aversion improves cooperation in intertemporal social dilemmas

  • Edward Hughes
  • Joel Leibo
  • Matthew Phillips
  • Karl Tuyls
  • Edgar Dueñez-Guzman
  • Antonio García Castañeda
  • Iain Dunning
  • Tina Zhu

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist.

v2026.09.13