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Edward Grefenstette

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30 papers
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30

ICLR Conference 2025 Conference Paper

Procedural Knowledge in Pretraining Drives Reasoning in Large Language Models

  • Laura Ruis
  • Maximilian Mozes
  • Juhan Bae
  • Siddhartha Rao Kamalakara
  • Dwaraknath Gnaneshwar
  • Acyr Locatelli
  • Robert Kirk
  • Tim Rocktäschel

The capabilities and limitations of Large Language Models (LLMs) have been sketched out in great detail in recent years, providing an intriguing yet conflicting picture. On the one hand, LLMs demonstrate a general ability to solve problems. On the other hand, they show surprising reasoning gaps when compared to humans, casting doubt on the robustness of their generalisation strategies. The sheer volume of data used in the design of LLMs has precluded us from applying the method traditionally used to measure generalisation: train-test set separation. To overcome this, we study what kind of generalisation strategies LLMs employ when performing reasoning tasks by investigating the pretraining data they rely on. For two models of different sizes (7B and 35B) and 2.5B of their pretraining tokens, we identify what documents influence the model outputs for three simple mathematical reasoning tasks and contrast this to the data that are influential for answering factual questions. We find that, while the models rely on mostly distinct sets of data for each factual question, a document often has a similar influence across different reasoning questions within the same task, indicating the presence of procedural knowledge. We further find that the answers to factual questions often show up in the most influential data. However, for reasoning questions the answers usually do not show up as highly influential, nor do the answers to the intermediate reasoning steps. When we characterise the top ranked documents for the reasoning questions qualitatively, we confirm that the influential documents often contain procedural knowledge, like demonstrating how to obtain a solution using formulae or code. Our findings indicate that the approach to reasoning the models use is unlike retrieval, and more like a generalisable strategy that synthesises procedural knowledge from documents doing a similar form of reasoning.

ICML Conference 2024 Conference Paper

Debating with More Persuasive LLMs Leads to More Truthful Answers

  • Akbir Khan
  • John Hughes
  • Dan Valentine
  • Laura Ruis
  • Kshitij Sachan
  • Ansh Radhakrishnan
  • Edward Grefenstette
  • Samuel R. Bowman

Common methods for aligning large language models (LLMs) with desired behaviour heavily rely on human-labelled data. However, as models grow increasingly sophisticated, they will surpass human expertise, and the role of human evaluation will evolve into non-experts overseeing experts. In anticipation of this, we ask: can weaker models assess the correctness of stronger models? We investigate this question in an analogous setting, where stronger models (experts) possess the necessary information to answer questions and weaker models (non-experts) lack this information. The method we evaluate is debate, where two LLM experts each argue for a different answer, and a non-expert selects the answer. We find that debate consistently helps both non-expert models and humans answer questions, achieving 76% and 88% accuracy respectively (naive baselines obtain 48% and 60%). Furthermore, optimising expert debaters for persuasiveness in an unsupervised manner improves non-expert ability to identify the truth in debates. Our results provide encouraging empirical evidence for the viability of aligning models with debate in the absence of ground truth.

ICLR Conference 2024 Conference Paper

H-GAP: Humanoid Control with a Generalist Planner

  • Zhengyao Jiang
  • Yingchen Xu
  • Nolan Wagener
  • Yicheng Luo
  • Michael Janner
  • Edward Grefenstette
  • Tim Rocktäschel
  • Yuandong Tian

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The daunting challenges in this field stem from the difficulty of optimizing in high-dimensional action spaces and the instability introduced by the bipedal morphology of humanoids. However, the extensive collection of human motion-captured data and the derived datasets of humanoid trajectories, such as MoCapAct, paves the way to tackle these challenges. In this context, we present Humanoid Generalist Autoencoding Planner (H-GAP), a state-action trajectory generative model trained on humanoid trajectories derived from human motion-captured data, capable of adeptly handling downstream control tasks with Model Predictive Control (MPC). For 56 degrees of freedom humanoid, we empirically demonstrate that H-GAP learns to represent and generate a wide range of motor behaviors. Further, without any learning from online interactions, it can also flexibly transfer these behaviours to solve novel downstream control tasks via planning. Notably, H-GAP excels established MPC baselines with access to the ground truth model, and is superior or comparable to offline RL methods trained for individual tasks. Finally, we do a series of empirical studies on the scaling properties of H-GAP, showing the potential for performance gains via additional data but not computing.

ICLR Conference 2024 Conference Paper

Mechanistically analyzing the effects of fine-tuning on procedurally defined tasks

  • Samyak Jain
  • Robert Kirk
  • Ekdeep Singh Lubana
  • Robert P. Dick
  • Hidenori Tanaka
  • Tim Rocktäschel
  • Edward Grefenstette
  • David Krueger 0001

Fine-tuning large pre-trained models has become the de facto strategy for developing both task-specific and general-purpose machine learning systems, including developing models that are safe to deploy. Despite its clear importance, there has been minimal work that explains how fine-tuning alters the underlying capabilities learned by a model during pretraining: does fine-tuning yield entirely novel capabilities or does it just modulate existing ones? We address this question empirically in synthetic, controlled settings where we can use mechanistic interpretability tools (e.g., network pruning and probing) to understand how the model's underlying capabilities are changing. We perform an extensive analysis of the effects of fine-tuning in these settings, and show that: (i) fine-tuning rarely alters the underlying model capabilities; (ii) a minimal transformation, which we call a `wrapper', is typically learned on top of the underlying model capabilities, creating the illusion that they have been modified; and (iii) further fine-tuning on a task where such ``wrapped capabilities'' are relevant leads to sample-efficient revival of the capability, i.e., the model begins reusing these capabilities after only a few gradient steps. This indicates that practitioners can unintentionally remove a model's safety wrapper merely by fine-tuning it on a, e.g., superficially unrelated, downstream task. We additionally perform analysis on language models trained on the TinyStories dataset to support our claims in a more realistic setup.

AAMAS Conference 2024 Conference Paper

Scaling Opponent Shaping to High Dimensional Games

  • Akbir Khan
  • Timon Willi
  • Newton Kwan
  • Andrea Tacchetti
  • Chris Lu
  • Edward Grefenstette
  • Tim Rocktäschel
  • Jakob Foerster

In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of co-players and empirically lead to improved individual and collective outcomes. However, OS methods have only been evaluated in low-dimensional environments due to the challenges associated with estimating higher-order derivatives or scaling model-free meta-learning. Alternative methods that scale to more complex settings either converge to undesirable solutions or rely on unrealistic assumptions about the environment or co-players. In this paper, we successfully scale an OS-based approach to general-sum games with temporallyextended actions and long-time horizons for the first time. After analysing the representations of the meta-state and history used by previous algorithms, we propose a simplified version called Shaper. We show empirically that Shaper leads to improved individual and collective outcomes in a range of challenging settings from literature. We further formalize a technique previously implicit in the literature, and analyse its contribution to opponent shaping. We show empirically that this technique is helpful for the functioning of prior methods in certain environments. Lastly, we show that previous environments, such as the CoinGame, are inadequate for analysing temporally-extended general-sum interactions1.

ICLR Conference 2024 Conference Paper

Understanding the Effects of RLHF on LLM Generalisation and Diversity

  • Robert Kirk
  • Ishita Mediratta
  • Christoforos Nalmpantis
  • Jelena Luketina
  • Eric Hambro
  • Edward Grefenstette
  • Roberta Raileanu

Large language models (LLMs) fine-tuned with reinforcement learning from human feedback (RLHF) have been used in some of the most widely deployed AI models to date, such as OpenAI's ChatGPT or Anthropic's Claude. While there has been significant work developing these methods, our understanding of the benefits and downsides of each stage in RLHF is still limited. To fill this gap, we present an extensive analysis of how each stage of the process (i.e. supervised fine-tuning (SFT), reward modelling, and RLHF) affects two key properties: out-of-distribution (OOD) generalisation and output diversity. OOD generalisation is crucial given the wide range of real-world scenarios in which these models are being used, while output diversity refers to the model's ability to generate varied outputs and is important for a variety of use cases. We perform our analysis across two base models on both summarisation and instruction following tasks, the latter being highly relevant for current LLM use cases. We find that RLHF generalises better than SFT to new inputs, particularly as the distribution shift between train and test becomes larger. However, RLHF significantly reduces output diversity compared to SFT across a variety of measures, implying a tradeoff in current LLM fine-tuning methods between generalisation and diversity. Our results provide guidance on which fine-tuning method should be used depending on the application, and show that more research is needed to improve the tradeoff between generalisation and diversity.

JAIR Journal 2023 Journal Article

A Survey of Zero-shot Generalisation in Deep Reinforcement Learning

  • Robert Kirk
  • Amy Zhang
  • Edward Grefenstette
  • Tim Rocktäschel

The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to produce RL algorithms whose policies generalise well to novel unseen situations at deployment time, avoiding overfitting to their training environments. Tackling this is vital if we are to deploy reinforcement learning algorithms in real world scenarios, where the environment will be diverse, dynamic and unpredictable. This survey is an overview of this nascent field. We rely on a unifying formalism and terminology for discussing different ZSG problems, building upon previous works. We go on to categorise existing benchmarks for ZSG, as well as current methods for tackling these problems. Finally, we provide a critical discussion of the current state of the field, including recommendations for future work. Among other conclusions, we argue that taking a purely procedural content generation approach to benchmark design is not conducive to progress in ZSG, we suggest fast online adaptation and tackling RL-specific problems as some areas for future work on methods for ZSG, and we recommend building benchmarks in underexplored problem settings such as offline RL ZSG and reward-function variation.

ICLR Conference 2023 Conference Paper

Efficient Planning in a Compact Latent Action Space

  • Zhengyao Jiang
  • Tianjun Zhang
  • Michael Janner
  • Yueying Li
  • Tim Rocktäschel
  • Edward Grefenstette
  • Yuandong Tian

Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision making, so scaling such methods to high-dimensional action spaces remains challenging. To advance efficient planning for high-dimensional continuous control, we propose Trajectory Autoencoding Planner (TAP), which learns low-dimensional latent action codes with a state-conditional VQ-VAE. The decoder of the VQ-VAE thus serves as a novel dynamics model that takes latent actions and current state as input and reconstructs long-horizon trajectories. During inference time, given a starting state, TAP searches over discrete latent actions to find trajectories that have both high probability under the training distribution and high predicted cumulative reward. Empirical evaluation in the offline RL setting demonstrates low decision latency which is indifferent to the growing raw action dimensionality. For Adroit robotic hand manipulation tasks with high-dimensional continuous action space, TAP surpasses existing model-based methods by a large margin and also beats strong model-free actor-critic baselines.

ICLR Conference 2023 Conference Paper

Optimal Transport for Offline Imitation Learning

  • Yicheng Luo
  • Zhengyao Jiang
  • Samuel Cohen
  • Edward Grefenstette
  • Marc Peter Deisenroth

With the advent of large datasets, offline reinforcement learning is a promising framework for learning good decision-making policies without the need to interact with the real environment. However, offline RL requires the dataset to be reward-annotated, which presents practical challenges when reward engineering is difficult or when obtaining reward annotations is labor-intensive. In this paper, we introduce Optimal Transport Relabeling (OTR), an imitation learning algorithm that can automatically relabel offline data of mixed and unknown quality with rewards from a few good demonstrations. OTR's key idea is to use optimal transport to compute an optimal alignment between an unlabeled trajectory in the dataset and an expert demonstration to obtain a similarity measure that can be interpreted as a reward, which can then be used by an offline RL algorithm to learn the policy. OTR is easy to implement and computationally efficient. On D4RL benchmarks, we demonstrate that OTR with a single demonstration can consistently match the performance of offline RL with ground-truth rewards.

NeurIPS Conference 2023 Conference Paper

The Goldilocks of Pragmatic Understanding: Fine-Tuning Strategy Matters for Implicature Resolution by LLMs

  • Laura Ruis
  • Akbir Khan
  • Stella Biderman
  • Sara Hooker
  • Tim Rocktäschel
  • Edward Grefenstette

Despite widespread use of LLMs as conversational agents, evaluations of performance fail to capture a crucial aspect of communication: interpreting language in context---incorporating its pragmatics. Humans interpret language using beliefs and prior knowledge about the world. For example, we intuitively understand the response "I wore gloves" to the question "Did you leave fingerprints? " as meaning "No". To investigate whether LLMs have the ability to make this type of inference, known as an implicature, we design a simple task and evaluate four categories of widely used state-of-the-art models. We find that, despite only evaluating on utterances that require a binary inference (yes or no), models in three of these categories perform close to random. However, LLMs instruction-tuned at the example-level perform significantly better. These results suggest that certain fine-tuning strategies are far better at inducing pragmatic understanding in models. We present our findings as the starting point for further research into evaluating how LLMs interpret language in context and to drive the development of more pragmatic and useful models of human discourse.

ICML Conference 2022 Conference Paper

Evolving Curricula with Regret-Based Environment Design

  • Jack Parker-Holder
  • Minqi Jiang
  • Michael D. Dennis
  • Mikayel Samvelyan
  • Jakob N. Foerster
  • Edward Grefenstette
  • Tim Rocktäschel

Training generally-capable agents with reinforcement learning (RL) remains a significant challenge. A promising avenue for improving the robustness of RL agents is through the use of curricula. One such class of methods frames environment design as a game between a student and a teacher, using regret-based objectives to produce environment instantiations (or levels) at the frontier of the student agent’s capabilities. These methods benefit from theoretical robustness guarantees at equilibrium, yet they often struggle to find effective levels in challenging design spaces in practice. By contrast, evolutionary approaches incrementally alter environment complexity, resulting in potentially open-ended learning, but often rely on domain-specific heuristics and vast amounts of computational resources. This work proposes harnessing the power of evolution in a principled, regret-based curriculum. Our approach, which we call Adversarially Compounding Complexity by Editing Levels (ACCEL), seeks to constantly produce levels at the frontier of an agent’s capabilities, resulting in curricula that start simple but become increasingly complex. ACCEL maintains the theoretical benefits of prior regret-based methods, while providing significant empirical gains in a diverse set of environments. An interactive version of this paper is available at https: //accelagent. github. io.

NeurIPS Conference 2022 Conference Paper

Grounding Aleatoric Uncertainty for Unsupervised Environment Design

  • Minqi Jiang
  • Michael Dennis
  • Jack Parker-Holder
  • Andrei Lupu
  • Heinrich Küttler
  • Edward Grefenstette
  • Tim Rocktäschel
  • Jakob Foerster

Adaptive curricula in reinforcement learning (RL) have proven effective for producing policies robust to discrepancies between the train and test environment. Recently, the Unsupervised Environment Design (UED) framework generalized RL curricula to generating sequences of entire environments, leading to new methods with robust minimax regret properties. Problematically, in partially-observable or stochastic settings, optimal policies may depend on the ground-truth distribution over aleatoric parameters of the environment in the intended deployment setting, while curriculum learning necessarily shifts the training distribution. We formalize this phenomenon as curriculum-induced covariate shift (CICS), and describe how its occurrence in aleatoric parameters can lead to suboptimal policies. Directly sampling these parameters from the ground-truth distribution avoids the issue, but thwarts curriculum learning. We propose SAMPLR, a minimax regret UED method that optimizes the ground-truth utility function, even when the underlying training data is biased due to CICS. We prove, and validate on challenging domains, that our approach preserves optimality under the ground-truth distribution, while promoting robustness across the full range of environment settings.

NeurIPS Conference 2022 Conference Paper

Improving Intrinsic Exploration with Language Abstractions

  • Jesse Mu
  • Victor Zhong
  • Roberta Raileanu
  • Minqi Jiang
  • Noah Goodman
  • Tim Rocktäschel
  • Edward Grefenstette

Reinforcement learning (RL) agents are particularly hard to train when rewards are sparse. One common solution is to use intrinsic rewards to encourage agents to explore their environment. However, recent intrinsic exploration methods often use state-based novelty measures which reward low-level exploration and may not scale to domains requiring more abstract skills. Instead, we explore natural language as a general medium for highlighting relevant abstractions in an environment. Unlike previous work, we evaluate whether language can improve over existing exploration methods by directly extending (and comparing to) competitive intrinsic exploration baselines: AMIGo (Campero et al. , 2021) and NovelD (Zhang et al. , 2021). These language-based variants outperform their non-linguistic forms by 47-85% across 13 challenging tasks from the MiniGrid and MiniHack environment suites.

NeurIPS Conference 2022 Conference Paper

Improving Policy Learning via Language Dynamics Distillation

  • Victor Zhong
  • Jesse Mu
  • Luke Zettlemoyer
  • Edward Grefenstette
  • Tim Rocktäschel

Recent work has shown that augmenting environments with language descriptions improves policy learning. However, for environments with complex language abstractions, learning how to ground language to observations is difficult due to sparse, delayed rewards. We propose Language Dynamics Distillation (LDD), which pretrains a model to predict environment dynamics given demonstrations with language descriptions, and then fine-tunes these language-aware pretrained representations via reinforcement learning (RL). In this way, the model is trained to both maximize expected reward and retain knowledge about how language relates to environment dynamics. On SILG, a benchmark of five tasks with language descriptions that evaluate distinct generalization challenges on unseen environments (NetHack, ALFWorld, RTFM, Messenger, and Touchdown), LDD outperforms tabula-rasa RL, VAE pretraining, and methods that learn from unlabeled demonstrations in inverse RL and reward shaping with pretrained experts. In our analyses, we show that language descriptions in demonstrations improve sample-efficiency and generalization across environments, and that dynamics modeling with expert demonstrations is more effective than with non-experts.

NeurIPS Conference 2022 Conference Paper

Learning General World Models in a Handful of Reward-Free Deployments

  • Yingchen Xu
  • Jack Parker-Holder
  • Aldo Pacchiano
  • Philip Ball
  • Oleh Rybkin
  • S Roberts
  • Tim Rocktäschel
  • Edward Grefenstette

Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon naïve approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https: //ycxuyingchen. github. io/cascade/

ICLR Conference 2021 Conference Paper

Learning with AMIGo: Adversarially Motivated Intrinsic Goals

  • Andres Campero
  • Roberta Raileanu
  • Heinrich Küttler
  • Joshua B. Tenenbaum
  • Tim Rocktäschel
  • Edward Grefenstette

A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new skills with little or no reward by using various forms of intrinsic motivation. We propose AMIGo, a novel agent incorporating -- as form of meta-learning -- a goal-generating teacher that proposes Adversarially Motivated Intrinsic Goals to train a goal-conditioned "student" policy in the absence of (or alongside) environment reward. Specifically, through a simple but effective "constructively adversarial" objective, the teacher learns to propose increasingly challenging -- yet achievable -- goals that allow the student to learn general skills for acting in a new environment, independent of the task to be solved. We show that our method generates a natural curriculum of self-proposed goals which ultimately allows the agent to solve challenging procedurally-generated tasks where other forms of intrinsic motivation and state-of-the-art RL methods fail.

NeurIPS Conference 2021 Conference Paper

MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research

  • Mikayel Samvelyan
  • Robert Kirk
  • Vitaly Kurin
  • Jack Parker-Holder
  • Minqi Jiang
  • Eric Hambro
  • Fabio Petroni
  • Heinrich Kuttler

Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating specific capabilities of RL methods. While there exist environments for assessing particular open problems in RL (such as exploration, transfer learning, unsupervised environment design, or even language-assisted RL), it is generally difficult to extend these to richer, more complex environments once research goes beyond proof-of-concept results. We present MiniHack, a powerful sandbox framework for easily designing novel RL environments. MiniHack is a one-stop shop for RL experiments with environments ranging from small rooms to complex, procedurally generated worlds. By leveraging the full set of entities and environment dynamics from NetHack, one of the richest grid-based video games, MiniHack allows designing custom RL testbeds that are fast and convenient to use. With this sandbox framework, novel environments can be designed easily, either using a human-readable description language or a simple Python interface. In addition to a variety of RL tasks and baselines, MiniHack can wrap existing RL benchmarks and provide ways to seamlessly add additional complexity.

ICML Conference 2021 Conference Paper

Prioritized Level Replay

  • Minqi Jiang
  • Edward Grefenstette
  • Tim Rocktäschel

Environments with procedurally generated content serve as important benchmarks for testing systematic generalization in deep reinforcement learning. In this setting, each level is an algorithmically created environment instance with a unique configuration of its factors of variation. Training on a prespecified subset of levels allows for testing generalization to unseen levels. What can be learned from a level depends on the current policy, yet prior work defaults to uniform sampling of training levels independently of the policy. We introduce Prioritized Level Replay (PLR), a general framework for selectively sampling the next training level by prioritizing those with higher estimated learning potential when revisited in the future. We show TD-errors effectively estimate a level’s future learning potential and, when used to guide the sampling procedure, induce an emergent curriculum of increasingly difficult levels. By adapting the sampling of training levels, PLR significantly improves sample-efficiency and generalization on Procgen Benchmark—matching the previous state-of-the-art in test return—and readily combines with other methods. Combined with the previous leading method, PLR raises the state-of-the-art to over 76% improvement in test return relative to standard RL baselines.

NeurIPS Conference 2021 Conference Paper

Replay-Guided Adversarial Environment Design

  • Minqi Jiang
  • Michael Dennis
  • Jack Parker-Holder
  • Jakob Foerster
  • Edward Grefenstette
  • Tim Rocktäschel

Deep reinforcement learning (RL) agents may successfully generalize to new settings if trained on an appropriately diverse set of environment and task configurations. Unsupervised Environment Design (UED) is a promising self-supervised RL paradigm, wherein the free parameters of an underspecified environment are automatically adapted during training to the agent's capabilities, leading to the emergence of diverse training environments. Here, we cast Prioritized Level Replay (PLR), an empirically successful but theoretically unmotivated method that selectively samples randomly-generated training levels, as UED. We argue that by curating completely random levels, PLR, too, can generate novel and complex levels for effective training. This insight reveals a natural class of UED methods we call Dual Curriculum Design (DCD). Crucially, DCD includes both PLR and a popular UED algorithm, PAIRED, as special cases and inherits similar theoretical guarantees. This connection allows us to develop novel theory for PLR, providing a version with a robustness guarantee at Nash equilibria. Furthermore, our theory suggests a highly counterintuitive improvement to PLR: by stopping the agent from updating its policy on uncurated levels (training on less data), we can improve the convergence to Nash equilibria. Indeed, our experiments confirm that our new method, PLR$^{\perp}$, obtains better results on a suite of out-of-distribution, zero-shot transfer tasks, in addition to demonstrating that PLR$^{\perp}$ improves the performance of PAIRED, from which it inherited its theoretical framework.

AAAI Conference 2020 Conference Paper

Differentiable Reasoning on Large Knowledge Bases and Natural Language

  • Pasquale Minervini
  • Matko Bošnjak
  • Tim Rocktäschel
  • Sebastian Riedel
  • Edward Grefenstette

Reasoning with knowledge expressed in natural language and Knowledge Bases (KBs) is a major challenge for Artificial Intelligence, with applications in machine reading, dialogue, and question answering. General neural architectures that jointly learn representations and transformations of text are very datainefficient, and it is hard to analyse their reasoning process. These issues are addressed by end-to-end differentiable reasoning systems such as Neural Theorem Provers (NTPs), although they can only be used with small-scale symbolic KBs. In this paper we first propose Greedy NTPs (GNTPs), an extension to NTPs addressing their complexity and scalability limitations, thus making them applicable to real-world datasets. This result is achieved by dynamically constructing the computation graph of NTPs and including only the most promising proof paths during inference, thus obtaining orders of magnitude more efficient models 1. Then, we propose a novel approach for jointly reasoning over KBs and textual mentions, by embedding logic facts and natural language sentences in a shared embedding space. We show that GNTPs perform on par with NTPs at a fraction of their cost while achieving competitive link prediction results on large datasets, providing explanations for predictions, and inducing interpretable models.

ICML Conference 2020 Conference Paper

Learning Reasoning Strategies in End-to-End Differentiable Proving

  • Pasquale Minervini
  • Sebastian Riedel 0001
  • Pontus Stenetorp
  • Edward Grefenstette
  • Tim Rocktäschel

Attempts to render deep learning models interpretable, data-efficient, and robust have seen some success through hybridisation with rule-based systems, for example, in Neural Theorem Provers (NTPs). These neuro-symbolic models can induce interpretable rules and learn representations from data via back-propagation, while providing logical explanations for their predictions. However, they are restricted by their computational complexity, as they need to consider all possible proof paths for explaining a goal, thus rendering them unfit for large-scale applications. We present Conditional Theorem Provers (CTPs), an extension to NTPs that learns an optimal rule selection strategy via gradient-based optimisation. We show that CTPs are scalable and yield state-of-the-art results on the CLUTRR dataset, which tests systematic generalisation of neural models by learning to reason over smaller graphs and evaluating on larger ones. Finally, CTPs show better link prediction results on standard benchmarks in comparison with other neural-symbolic models, while being explainable.

ICLR Conference 2020 Conference Paper

RTFM: Generalising to New Environment Dynamics via Reading

  • Victor Zhong
  • Tim Rocktäschel
  • Edward Grefenstette

Obtaining policies that can generalise to new environments in reinforcement learning is challenging. In this work, we demonstrate that language understanding via a reading policy learner is a promising vehicle for generalisation to new environments. We propose a grounded policy learning problem, Read to Fight Monsters (RTFM), in which the agent must jointly reason over a language goal, relevant dynamics described in a document, and environment observations. We procedurally generate environment dynamics and corresponding language descriptions of the dynamics, such that agents must read to understand new environment dynamics instead of memorising any particular information. In addition, we propose txt2π, a model that captures three-way interactions between the goal, document, and observations. On RTFM, txt2π generalises to new environments with dynamics not seen during training via reading. Furthermore, our model outperforms baselines such as FiLM and language-conditioned CNNs on RTFM. Through curriculum learning, txt2π produces policies that excel on complex RTFM tasks requiring several reasoning and coreference steps.

NeurIPS Conference 2020 Conference Paper

The NetHack Learning Environment

  • Heinrich Küttler
  • Nantas Nardelli
  • Alexander Miller
  • Roberta Raileanu
  • Marco Selvatici
  • Edward Grefenstette
  • Tim Rocktäschel

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source and available at https: //github. com/facebookresearch/nle.

IJCAI Conference 2019 Conference Paper

A Survey of Reinforcement Learning Informed by Natural Language

  • Jelena Luketina
  • Nantas Nardelli
  • Gregory Farquhar
  • Jakob Foerster
  • Jacob Andreas
  • Edward Grefenstette
  • Shimon Whiteson
  • Tim Rocktäschel

To be successful in real-world tasks, Reinforcement Learning (RL) needs to exploit the compositional, relational, and hierarchical structure of the world, and learn to transfer it to the task at hand. Recent advances in representation learning for language make it possible to build models that acquire world knowledge from text corpora and integrate this knowledge into downstream decision making problems. We thus argue that the time is right to investigate a tight integration of natural language understanding into RL in particular. We survey the state of the field, including work on instruction following, text games, and learning from textual domain knowledge. Finally, we call for the development of new environments as well as further investigation into the potential uses of recent Natural Language Processing (NLP) techniques for such tasks.

ICML Conference 2019 Conference Paper

CompILE: Compositional Imitation Learning and Execution

  • Thomas Kipf
  • Yujia Li 0001
  • Hanjun Dai
  • Vinícius Flores Zambaldi
  • Alvaro Sanchez-Gonzalez
  • Edward Grefenstette
  • Pushmeet Kohli
  • Peter W. Battaglia

We introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential data that can be re-composed and executed to perform new tasks. Once trained, our model generalizes to sequences of longer length and from environment instances not seen during training. We evaluate CompILE in a challenging 2D multi-task environment and a continuous control task, and show that it can find correct task boundaries and event encodings in an unsupervised manner. Latent codes and associated behavior policies discovered by CompILE can be used by a hierarchical agent, where the high-level policy selects actions in the latent code space, and the low-level, task-specific policies are simply the learned decoders. We found that our CompILE-based agent could learn given only sparse rewards, where agents without task-specific policies struggle.

JAIR Journal 2018 Journal Article

Learning Explanatory Rules from Noisy Data

  • Richard Evans
  • Edward Grefenstette

Artificial Neural Networks are powerful function approximators capable of modelling solutions to a wide variety of problems, both supervised and unsupervised. As their size and expressivity increases, so too does the variance of the model, yielding a nearly ubiquitous overfitting problem. Although mitigated by a variety of model regularisation methods, the common cure is to seek large amounts of training data--which is not necessarily easily obtained--that sufficiently approximates the data distribution of the domain we wish to test on. In contrast, logic programming methods such as Inductive Logic Programming offer an extremely data-efficient process by which models can be trained to reason on symbolic domains. However, these methods are unable to deal with the variety of domains neural networks can be applied to: they are not robust to noise in or mislabelling of inputs, and perhaps more importantly, cannot be applied to non-symbolic domains where the data is ambiguous, such as operating on raw pixels. In this paper, we propose a Differentiable Inductive Logic framework, which can not only solve tasks which traditional ILP systems are suited for, but shows a robustness to noise and error in the training data which ILP cannot cope with. Furthermore, as it is trained by backpropagation against a likelihood objective, it can be hybridised by connecting it with neural networks over ambiguous data in order to be applied to domains which ILP cannot address, while providing data efficiency and generalisation beyond what neural networks on their own can achieve.

IJCAI Conference 2018 Conference Paper

Learning Explanatory Rules from Noisy Data (Extended Abstract)

  • Richard Evans
  • Edward Grefenstette

Artificial Neural Networks are powerful function approximators capable of modelling solutions to a wide variety of problems, both supervised and unsupervised. As their size and expressivity increases, so too does the variance of the model, yielding a nearly ubiquitous overfitting problem. Although mitigated by a variety of model regularisation methods, the common cure is to seek large amounts of training data—which is not necessarily easily obtained—that sufficiently approximates the data distribution of the domain we wish to test on. In contrast, logic programming methods such as Inductive Logic Programming offer an extremely data-efficient process by which models can be trained to reason on symbolic domains. However, these methods are unable to deal with the variety of domains neural networks can be applied to: they are not robust to noise in or mislabelling of inputs, and perhaps more importantly, cannot be applied to non-symbolic domains where the data is ambiguous, such as operating on raw pixels. In this paper, we propose a Differentiable Inductive Logic framework (∂ILP), which can not only solve tasks which traditional ILP systems are suited for, but shows a robustness to noise and error in the training data which ILP cannot cope with. Furthermore, as it is trained by backpropagation against a likelihood objective, it can be hybridised by connecting it with neural networks over ambiguous data in order to be applied to domains which ILP cannot address, while providing data efficiency and generalisation beyond what neural networks on their own can achieve.

ICML Conference 2017 Conference Paper

Discovering Discrete Latent Topics with Neural Variational Inference

  • Yishu Miao
  • Edward Grefenstette
  • Phil Blunsom

Topic models have been widely explored as probabilistic generative models of documents. Traditional inference methods have sought closed-form derivations for updating the models, however as the expressiveness of these models grows, so does the difficulty of performing fast and accurate inference over their parameters. This paper presents alternative neural approaches to topic modelling by providing parameterisable distributions over topics which permit training by backpropagation in the framework of neural variational inference. In addition, with the help of a stick-breaking construction, we propose a recurrent network that is able to discover a notionally unbounded number of topics, analogous to Bayesian non-parametric topic models. Experimental results on the MXM Song Lyrics, 20NewsGroups and Reuters News datasets demonstrate the effectiveness and efficiency of these neural topic models.

NeurIPS Conference 2015 Conference Paper

Learning to Transduce with Unbounded Memory

  • Edward Grefenstette
  • Karl Moritz Hermann
  • Mustafa Suleyman
  • Phil Blunsom

Recently, strong results have been demonstrated by Deep Recurrent Neural Networks on natural language transduction problems. In this paper we explore the representational power of these models using synthetic grammars designed to exhibit phenomena similar to those found in real transduction problems such as machine translation. These experiments lead us to propose new memory-based recurrent networks that implement continuously differentiable analogues of traditional data structures such as Stacks, Queues, and DeQues. We show that these architectures exhibit superior generalisation performance to Deep RNNs and are often able to learn the underlying generating algorithms in our transduction experiments.

NeurIPS Conference 2015 Conference Paper

Teaching Machines to Read and Comprehend

  • Karl Moritz Hermann
  • Tomas Kocisky
  • Edward Grefenstette
  • Lasse Espeholt
  • Will Kay
  • Mustafa Suleyman
  • Phil Blunsom

Teaching machines to read natural language documents remains an elusive challenge. Machine reading systems can be tested on their ability to answer questions posed on the contents of documents that they have seen, but until now large scale training and test datasets have been missing for this type of evaluation. In this work we define a new methodology that resolves this bottleneck and provides large scale supervised reading comprehension data. This allows us to develop a class of attention based deep neural networks that learn to read real documents and answer complex questions with minimal prior knowledge of language structure.

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