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Dylan Randle

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

ICRA Conference 2025 Conference Paper

Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interaction

  • Peter Yichen Chen
  • Chao Liu 0021
  • Pingchuan Ma 0002
  • John Eastman
  • Daniela Rus
  • Dylan Randle
  • Yuri Ivanov
  • Wojciech Matusik

Differentiable simulation has become a powerful tool for system identification. While prior work has focused on identifying robot properties using robot-specific data or object properties using object-specific data, our approach calibrates object properties by using information from the robot, without relying on data from the object itself. Specifically, we utilize robot joint encoder information, which is commonly available in standard robotic systems. Our key observation is that by analyzing the robot's reactions to manipulated objects, we can infer properties of those objects, such as inertia and softness. Leveraging this insight, we develop differentiable simulations of robot-object interactions to inversely identify the properties of the manipulated objects. Our approach relies solely on proprioception – the robot's internal sensing capabilities – and does not require external measurement tools or vision-based tracking systems. This general method is applicable to any articulated robot and requires only joint position information. We demonstrate the effectiveness of our method on a low-cost robotic platform, achieving accurate mass and elastic modulus estimations of manipulated objects with just a few seconds of computation on a laptop.

ICRA Conference 2025 Conference Paper

MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress

  • Kai Gao
  • Fan Wang
  • Erica Aduh
  • Dylan Randle
  • Jane Shi

Robot picking and packing tasks require dexterous manipulation skills, such as rearranging objects to establish a good grasping pose, or placing and pushing items to achieve tight packing. These tasks are challenging for robots due to the complexity and variability of the required actions. To tackle the difficulty of learning and executing long-horizon tasks, we propose a novel framework called the Multi-Head Skill Transformer (MuST). This model is designed to learn and sequentially chain together multiple motion primitives (skills), enabling robots to perform complex sequences of actions effectively. MuST introduces a “progress value” for each skill, guiding the robot on which skill to execute next and ensuring smooth transitions between skills. Additionally, our model is capable of expanding its skill set and managing various sequences of sub-tasks efficiently. Extensive experiments in both simulated and real-world environments demonstrate that MuST significantly enhances the robot's ability to perform long-horizon dexterous manipulation tasks.

IROS Conference 2024 Conference Paper

Avoiding Object Damage in Robotic Manipulation

  • Erica Aduh
  • Fan Wang
  • Dylan Randle
  • Kaiwen Wang
  • Priyesh Shah
  • Chaitanya Mitash
  • Manikantan Nambi

The large-scale deployment of robotic manipulation systems in warehouses has highlighted the rare but costly problem of robot-induced object damage. We present a system that uses a classification model to predict whether an object will get damaged during robotic manipulation. The model uses object attributes retrieved from warehouse information systems as well as attributes available at our robotic workcell. We evaluated different classical machine learning models, as well as a large language model (BERT) and a multimodal-transformer for our task. We show that the multi-modal transformer model that is able to leverage text and image data outperforms models that only rely on categorical and numerical data. Furthermore, our comparative analysis equips the selection the optimal model for an application. We validate our system during an experiment in which the output of the damage prediction system is used to avoid picking objects that are likely to get damaged. In over 50k pick-and-place activities, our system reduces damage rate by 64%.