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Dotan Di Castro

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19 papers
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19

TMLR Journal 2026 Journal Article

Ternary Momentum For Quantized Training

  • Noga Bar
  • Amit Attia
  • Michal Moshkovitz
  • Dotan Di Castro

Quantization enables efficient inference on resource-limited devices, yet training still depends on high-precision gradients and optimizer states. We address this gap by introducing stochastic ternary momentum, a fully quantized optimizer that operates with quantized parameters, ternary gradient information, and enables ternary momentum states for stable and memory efficient quantized optimization. Our method replaces deterministic and full-precision updates with integer-valued updates driven by stochastic sampling, ensuring that expected updates match standard momentum while maintaining strict memory constraints. It eliminates re-quantization overhead and preserves quantization consistency throughout training. We establish theoretical convergence guarantees of our ternary momentum method for convex objectives over bounded integer domains and for non-convex objectives over unbounded integer domains. Experiments on vision and language tasks demonstrate that our approach retains strong performance while reducing optimizer memory by 95\% compared to full-precision, advancing the feasibility of fully quantized training.

TMLR Journal 2025 Journal Article

Reviving Life on the Edge: Joint Score-Based Graph Generation of Rich Edge Attributes

  • Nimrod Berman
  • Eitan Kosman
  • Dotan Di Castro
  • Omri Azencot

Graph generation is integral to various engineering and scientific disciplines. Nevertheless, existing methodologies tend to overlook the generation of edge attributes. However, we identify critical applications where edge attributes are essential, making prior methods potentially unsuitable in such contexts. Moreover, while trivial adaptations are available, empirical investigations reveal their limited efficacy as they do not properly model the interplay among graph components. To address this, we propose a joint score-based model of nodes and edges for graph generation that considers all graph components. Our approach offers three key novelties: (1) node and edge attributes are combined in an attention module that generates samples based on the two ingredients, (2) node, edge and adjacency information are mutually dependent during the graph diffusion process, and (3) the framework enables the generation of graphs with rich attributes along the edges, providing a more expressive formulation for generative tasks than existing works. We evaluate our method on challenging benchmarks involving real-world and synthetic datasets in which edge features are crucial. Additionally, we introduce a new synthetic dataset that incorporates edge values. Furthermore, we propose a novel application that greatly benefits from the method due to its nature: the generation of traffic scenes represented as graphs. Our method outperforms other graph generation methods, demonstrating a significant advantage in edge-related measures.

NeurIPS Conference 2025 Conference Paper

Towards General Modality Translation with Contrastive and Predictive Latent Diffusion Bridge

  • Nimrod Berman
  • Omkar Joglekar
  • Eitan Kosman
  • Dotan Di Castro
  • Omri Azencot

Recent advances in generative modeling have positioned diffusion models as state-of-the-art tools for sampling from complex data distributions. While these models have shown remarkable success across single-modality domains such as images and audio, extending their capabilities to Modality Translation (MT), translating information across different sensory modalities, remains an open challenge. Existing approaches often rely on restrictive assumptions, including shared dimensionality, Gaussian source priors, and modality-specific architectures, which limit their generality and theoretical grounding. In this work, we propose the Latent Denoising Diffusion Bridge Model (LDDBM), a general-purpose framework for modality translation based on a latent-variable extension of Denoising Diffusion Bridge Models. By operating in a shared latent space, our method learns a bridge between arbitrary modalities without requiring aligned dimensions. We introduce a contrastive alignment loss to enforce semantic consistency between paired samples and design a domain-agnostic encoder-decoder architecture tailored for noise prediction in latent space. Additionally, we propose a predictive loss to guide training toward accurate cross-domain translation and explore several training strategies to improve stability. Our approach supports arbitrary modality pairs and performs strongly on diverse MT tasks, including multi-view to 3D shape generation, image super-resolution, and multi-view scene synthesis. Comprehensive experiments and ablations validate the effectiveness of our framework, establishing a new strong baseline in general modality translation. For more information, see our project page: https: //sites. google. com/view/lddbm/home.

ICRA Conference 2022 Conference Paper

A Hybrid Approach for Learning to Shift and Grasp with Elaborate Motion Primitives

  • Zohar Feldman
  • Hanna Ziesche
  • Ngo Anh Vien
  • Dotan Di Castro

Many possible fields of application of robots in real world settings hinge on the ability of robots to grasp objects. As a result, robot grasping has been an active field of research for many years. With our publication we contribute to the endeavor of enabling robots to grasp, with a particular focus on bin picking applications. Bin picking is especially challenging due to the often cluttered and unstructured arrangement of objects and the often limited graspability of objects by simple top down grasps. To tackle these challenges, we propose a fully self-supervised reinforcement learning approach based on a hybrid discrete-continuous adaptation of soft actor-critic (SAC). We employ parametrized motion primitives for pushing and grasping movements in order to enable a flexibly adaptable behavior to the difficult setups we consider. Furthermore, we use data augmentation to increase sample efficiency. We demonstrate our proposed method on challenging picking scenarios in which planar grasp learning or action discretization methods would face a lot of difficulties.

ICML Conference 2022 Conference Paper

Analysis of Stochastic Processes through Replay Buffers

  • Shirli Di-Castro Shashua
  • Shie Mannor
  • Dotan Di Castro

Replay buffers are a key component in many reinforcement learning schemes. Yet, their theoretical properties are not fully understood. In this paper we analyze a system where a stochastic process X is pushed into a replay buffer and then randomly sampled to generate a stochastic process Y from the replay buffer. We provide an analysis of the properties of the sampled process such as stationarity, Markovity and autocorrelation in terms of the properties of the original process. Our theoretical analysis sheds light on why replay buffer may be a good de-correlator. Our analysis provides theoretical tools for proving the convergence of replay buffer based algorithms which are prevalent in reinforcement learning schemes.

IROS Conference 2022 Conference Paper

DUQIM-Net: Probabilistic Object Hierarchy Representation for Multi-View Manipulation

  • Vladimir Tchuiev
  • Yakov Miron
  • Dotan Di Castro

Object manipulation in cluttered scenes is a difficult and important problem in robotics. To efficiently manipulate objects, it is crucial to understand their surroundings, especially in cases where multiple objects are stacked one on top of the other, preventing effective grasping. We here present DUQIM-Net, a decision-making approach for object manipulation in a setting of stacked objects. In DUQIM-Net, the hierarchical stacking relationship is assessed using Adj-Net, a model that leverages existing Transformer Encoder-Decoder object detectors by adding an adjacency head. The output of this head probabilistically infers the underlying hierarchical structure of the objects in the scene. We utilize the properties of the adjacency matrix in DUQIM-Net to perform decision making and assist with object-grasping tasks. Our experimental results show that Adj-Net surpasses the state-of-the-art in object-relationship inference on the Visual Manipulation Relationship Dataset (VMRD), and that DUQIM-Net outperforms comparable approaches in bin clearing tasks.

ICRA Conference 2022 Conference Paper

InsertionNet 2. 0: Minimal Contact Multi-Step Insertion Using Multimodal Multiview Sensory Input

  • Oren Spector
  • Vladimir Tchuiev
  • Dotan Di Castro

We address the problem of devising the means for a robot to rapidly and safely learn insertion skills with just a few human interventions and without hand-crafted rewards or demonstrations. Our InsertionNet version 2. 0 provides an improved technique to robustly cope with a wide range of use-cases featuring different shapes, colors, initial poses, etc. In particular, we present a regression-based method based on multimodal input from stereo perception and force, augmented with contrastive learning for the efficient learning of valuable features. In addition, we introduce a one-shot learning technique for insertion, which relies on a relation network scheme to better exploit the collected data and to support multi-step insertion tasks. Our method improves on the results obtained with the original InsertionNet, achieving an almost perfect score (above 97. 5% on 200 trials) in 16 real-life insertion tasks while minimizing the execution time and contact during insertion. We further demonstrate our method's ability to tackle a real-life 3-step insertion task and perfectly solve an unseen insertion task without learning.

IROS Conference 2022 Conference Paper

Towards Autonomous Grading In The Real World

  • Yakov Miron
  • Chana Ross
  • Yuval Goldfracht
  • Chen Tessler
  • Dotan Di Castro

Surface grading is an integral part of the construction pipeline. Here, a bulldozer, which is a key machinery tool at any construction site, is required to level an uneven area containing pre-dumped sand piles. In this work, we aim to tackle the problem of autonomous surface grading on real-world scenarios. We design both a realistic physical simulation and a scaled real-world prototype environment mimicking real bulldozer dynamics and sensory information. In addition, we establish heuristics and learning strategies in order to solve the problem. Through extensive experiments, we show that although heuristics are capable of tackling the problem in a clean and noise-free simulated environment, they fail catastrophically when facing real-world scenarios. However, we show that the simulation can be leveraged to guide a learning agent, which can generalize and solve the task both in simulation and in a scaled prototype environment.

NeurIPS Conference 2021 Conference Paper

Sim and Real: Better Together

  • Shirli Di-Castro
  • Dotan Di Castro
  • Shie Mannor

Simulation is used extensively in autonomous systems, particularly in robotic manipulation. By far, the most common approach is to train a controller in simulation, and then use it as an initial starting point for the real system. We demonstrate how to learn simultaneously from both simulation and interaction with the real environment. We propose an algorithm for balancing the large number of samples from the high throughput but less accurate simulation and the low-throughput, high-fidelity and costly samples from the real environment. We achieve that by maintaining a replay buffer for each environment the agent interacts with. We analyze such multi-environment interaction theoretically, and provide convergence properties, through a novel theoretical replay buffer analysis. We demonstrate the efficacy of our method on a sim-to-real environment.

PRL Workshop 2021 Workshop Paper

SOLO: Search Online, Learn Offline for Combinatorial Optimization Problems

  • Joel Oren
  • Chana Ross
  • Maksym Lefarov
  • Felix Richter
  • Ayal Taitler
  • Zohar Feldman Zohar Feldman
  • Dotan Di Castro
  • Christian Daniel

We study combinatorial problems with real world applications such as machine scheduling, routing, and assignment. We propose a method that combines Reinforcement Learning (RL) and planning. This method can equally be applied to both the offline, as well as online, variants of the combinatorial problem, in which the problem components (e. g. , jobs in scheduling problems) are not known in advance, but rather arrive during the decision-making process. Our solution is quite generic, scalable, and leverages distributional knowledge of the problem parameters. We frame the solution process as an MDP, and take a Deep Q-Learning approach wherein states are represented as graphs, thereby allowing our trained policies to deal with arbitrary changes in a principled manner. Though learned policies work well in expectation, small deviations can have substantial negative effects in combinatorial settings. We mitigate these drawbacks by employing our graph-convolutional policies as non-optimal heuristics in a compatible search algorithm, Monte Carlo Tree Search, to significantly improve overall performance. We demonstrate our method on two problems: Machine Scheduling and Capacitated Vehicle Routing. We show that our method outperforms custom-tailored mathematical solvers, state of the art learning-based algorithms, and common heuristics, both in computation time and performance.

SoCS Conference 2021 Conference Paper

SOLO: Search Online, Learn Offline for Combinatorial Optimization Problems

  • Joel Oren
  • Chana Ross
  • Maksym Lefarov
  • Felix Richter 0001
  • Ayal Taitler
  • Zohar Feldman
  • Dotan Di Castro
  • Christian G. Daniel

We study combinatorial problems with real world applications such as machine scheduling, routing, and assignment. We propose a method that combines Reinforcement Learning (RL) and planning. This method can equally be applied to both the offline, as well as online, variants of the combinatorial problem, in which the problem components (e. g. , jobs in scheduling problems) are not known in advance, but rather arrive during the decision-making process. Our solution is quite generic, scalable, and leverages distributional knowledge of the problem parameters. We frame the solution process as an MDP, and take a Deep Q-Learning approach wherein states are represented as graphs, thereby allowing our trained policies to deal with arbitrary changes in a principled manner. Though learned policies work well in expectation, small deviations can have substantial negative effects in combinatorial settings. We mitigate these drawbacks by employing our graph-convolutional policies as non-optimal heuristics in a compatible search algorithm, Monte Carlo Tree Search, to significantly improve overall performance. We demonstrate our method on two problems: Machine Scheduling and Capacitated Vehicle Routing. We show that our method outperforms custom-tailored mathematical solvers, state of the art learning-based algorithms, and common heuristics, both in computation time and performance.

JMLR Journal 2016 Journal Article

Learning the Variance of the Reward-To-Go

  • Aviv Tamar
  • Dotan Di Castro
  • Shie Mannor

In Markov decision processes (MDPs), the variance of the reward- to-go is a natural measure of uncertainty about the long term performance of a policy, and is important in domains such as finance, resource allocation, and process control. Currently however, there is no tractable procedure for calculating it in large scale MDPs. This is in contrast to the case of the expected reward-to-go, also known as the value function, for which effective simulation-based algorithms are known, and have been used successfully in various domains. In this paper we extend temporal difference (TD) learning algorithms to estimating the variance of the reward-to- go for a fixed policy. We propose variants of both TD(0) and LSTD($\lambda$) with linear function approximation, prove their convergence, and demonstrate their utility in an option pricing problem. Our results show a dramatic improvement in terms of sample efficiency over standard Monte-Carlo methods, which are currently the state-of-the-art. [abs] [ pdf ][ bib ] &copy JMLR 2016. ( edit, beta )

EWRL Workshop 2015 Workshop Paper

Contextual Markov Decision Processes

  • Assaf Hallak
  • Dotan Di Castro
  • Shie Mannor

We consider a planning problem where the dynamics and rewards of the environment depend on a hidden static parameter referred to as the context. The objective is to learn a strategy that maximizes the accumulated reward across all contexts. The new model, called Contextual Markov Decision Process (CMDP), can model a customer’s behavior when interacting with a website. The customer’s behavior depends on gender, age, location, device, etc. Based on that behavior, the website objective is to determine customer characteristics, and to optimize the interaction between them. Our work focuses on one basic scenario–finite horizon with a small number of possible contexts. We suggest a family of algorithms with provable guarantees that learn the underlying models and the latent contexts, and optimize the CMDPs. Bounds are obtained for specific naive implementations, and extensions of the framework are discussed, laying the ground for future research.

ICML Conference 2013 Conference Paper

Temporal Difference Methods for the Variance of the Reward To Go

  • Aviv Tamar
  • Dotan Di Castro
  • Shie Mannor

In this paper we extend temporal difference policy evaluation algorithms to performance criteria that include the variance of the cumulative reward. Such criteria are useful for risk management, and are important in domains such as finance and process control. We propose variants of both TD(0) and LSTD(λ) with linear function approximation, prove their convergence, and demonstrate their utility in a 4-dimensional continuous state space problem.

JMLR Journal 2012 Journal Article

Integrating a Partial Model into Model Free Reinforcement Learning

  • Aviv Tamar
  • Dotan Di Castro
  • Ron Meir

In reinforcement learning an agent uses online feedback from the environment in order to adaptively select an effective policy. Model free approaches address this task by directly mapping environmental states to actions, while model based methods attempt to construct a model of the environment, followed by a selection of optimal actions based on that model. Given the complementary advantages of both approaches, we suggest a novel procedure which augments a model free algorithm with a partial model. The resulting hybrid algorithm switches between a model based and a model free mode, depending on the current state and the agent's knowledge. Our method relies on a novel definition for a partially known model, and an estimator that incorporates such knowledge in order to reduce uncertainty in stochastic approximation iterations. We prove that such an approach leads to improved policy evaluation whenever environmental knowledge is available, without compromising performance when such knowledge is absent. Numerical simulations demonstrate the effectiveness of the approach on policy gradient and Q-learning algorithms, and its usefulness in solving a call admission control problem. [abs] [ pdf ][ bib ] &copy JMLR 2012. ( edit, beta )

JMLR Journal 2010 Journal Article

A Convergent Online Single Time Scale Actor Critic Algorithm

  • Dotan Di Castro
  • Ron Meir

Actor-Critic based approaches were among the first to address reinforcement learning in a general setting. Recently, these algorithms have gained renewed interest due to their generality, good convergence properties, and possible biological relevance. In this paper, we introduce an online temporal difference based actor-critic algorithm which is proved to converge to a neighborhood of a local maximum of the average reward. Linear function approximation is used by the critic in order estimate the value function, and the temporal difference signal, which is passed from the critic to the actor. The main distinguishing feature of the present convergence proof is that both the actor and the critic operate on a similar time scale, while in most current convergence proofs they are required to have very different time scales in order to converge. Moreover, the same temporal difference signal is used to update the parameters of both the actor and the critic. A limitation of the proposed approach, compared to results available for two time scale convergence, is that convergence is guaranteed only to a neighborhood of an optimal value, rather to an optimal value itself. The single time scale and identical temporal difference signal used by the actor and the critic, may provide a step towards constructing more biologically realistic models of reinforcement learning in the brain. [abs] [ pdf ][ bib ] &copy JMLR 2010. ( edit, beta )

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