Arrow Research search

Author name cluster

Dong Xing

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
2 author rows

Possible papers

9

AAMAS Conference 2025 Conference Paper

Bidirectional Distillation: A Mixed-Play Framework for Multi-Agent Generalizable Behaviors

  • Lang Feng
  • Jiahao Lin
  • Dong Xing
  • Li Zhang
  • De Ma
  • Gang Pan

Population-population generalization is a challenging problem in multi-agent reinforcement learning (MARL), particularly when agents encounter unseen co-players. However, existing self-playbased methods are constrained by the limitation of inside-space generalization. In this study, we propose Bidirectional Distillation (BiDist), a novel mixed-play framework, to overcome this limitation in MARL. BiDist leverages knowledge distillation in two alternating directions: forward distillation, which emulates the historical policies’ space and creates an implicit self-play, and reverse distillation, which systematically drives agents towards novel distributions outside the known policy space in a non-self-play manner. Our results highlight its remarkable generalization ability across a variety of cooperative, competitive, and social dilemma tasks, and reveal that BiDist significantly diversifies the policy distribution space.

ICLR Conference 2024 Conference Paper

Solving Homogeneous and Heterogeneous Cooperative Tasks with Greedy Sequential Execution

  • Shanqi Liu
  • Dong Xing
  • Pengjie Gu
  • Xinrun Wang
  • Bo An 0001
  • Yong Liu

Cooperative multi-agent reinforcement learning (MARL) is extensively used for solving complex cooperative tasks, and value decomposition methods are a prevalent approach for this domain. However, these methods have not been successful in addressing both homogeneous and heterogeneous tasks simultaneously which is a crucial aspect for the practical application of cooperative agents. On one hand, value decomposition methods demonstrate superior performance in homogeneous tasks. Nevertheless, they tend to produce agents with similar policies, which is unsuitable for heterogeneous tasks. On the other hand, solutions based on personalized observation or assigned roles are well-suited for heterogeneous tasks. However, they often lead to a trade-off situation where the agent's performance in homogeneous scenarios is negatively affected due to the aggregation of distinct policies. An alternative approach is to adopt sequential execution policies, which offer a flexible form for learning both types of tasks. However, learning sequential execution policies poses challenges in terms of credit assignment, and the limited information about subsequently executed agents can lead to sub-optimal solutions, which is known as the relative over-generalization problem. To tackle these issues, this paper proposes Greedy Sequential Execution (GSE) as a solution to learn the optimal policy that covers both scenarios. In the proposed GSE framework, we introduce an individual utility function into the framework of value decomposition to consider the complex interactions between agents. This function is capable of representing both the homogeneous and heterogeneous optimal policies. Furthermore, we utilize greedy marginal contribution calculated by the utility function as the credit value of the sequential execution policy to address the credit assignment and relative over-generalization problem. We evaluated GSE in both homogeneous and heterogeneous scenarios. The results demonstrate that GSE achieves significant improvement in performance across multiple domains, especially in scenarios involving both homogeneous and heterogeneous tasks.

AAMAS Conference 2023 Conference Paper

Adaptive Value Decomposition with Greedy Marginal Contribution Computation for Cooperative Multi-Agent Reinforcement Learning

  • Shanqi Liu
  • Yujing Hu
  • Runze Wu
  • Dong Xing
  • Yu Xiong
  • Changjie Fan
  • Kun Kuang
  • Yong Liu

Real-world cooperation often requires intensive coordination among agents simultaneously. This task has been extensively studied within the framework of cooperative multi-agent reinforcement learning (MARL), and value decomposition methods are among those cuttingedge solutions. However, traditional methods that learn the value function as a monotonic mixing of per-agent utilities cannot solve the tasks with non-monotonic returns. This hinders their application in generic scenarios. Recent methods tackle this problem from the perspective of implicit credit assignment by learning value functions with complete expressiveness or using additional structures to improve cooperation. However, they are either difficult to learn due to large joint action spaces or insufficient to capture the complicated interactions among agents which are essential to solving tasks with non-monotonic returns. Moreover, applications in real-world scenarios usually require policies to be interpretable, but interpretability is limited in the implicit credit assignment methods. To address these problems, we propose a novel explicit credit assignment method to address the non-monotonic problem. Our method, Adaptive Value decomposition with Greedy Marginal contribution (AVGM), is based on an adaptive value decomposition that learns the cooperative value of a group of dynamically changing agents. We first illustrate that the proposed value decomposition can consider the complicated interactions among agents and is feasible to learn in large-scale scenarios. Then, our method uses a greedy marginal contribution computed from the value decomposition as an individual credit to incentivize agents to learn the optimal cooperative policy. We further extend the module with an action encoder to guarantee the linear time complexity for computing the greedy marginal contribution. Experimental results demonstrate that our method achieves significant performance improvements Proc. of the 22nd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2023), A. Ricci, W. Yeoh, N. Agmon, B. An (eds.), May 29 – June 2, 2023, London, United Kingdom. © 2023 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). All rights reserved. in several non-monotonic domains. Besides, we showcase that our model maintains a good sense of interpretability and rationality. This suggests our model can be applied to scenarios with more realistic demands.

ICML Conference 2023 Conference Paper

Controlling Type Confounding in Ad Hoc Teamwork with Instance-wise Teammate Feedback Rectification

  • Dong Xing
  • Pengjie Gu
  • Qian Zheng
  • Xinrun Wang
  • Shanqi Liu
  • Longtao Zheng
  • Bo An 0001
  • Gang Pan 0001

Ad hoc teamwork requires an agent to cooperate with unknown teammates without prior coordination. Many works propose to abstract teammate instances into high-level representation of types and then pre-train the best response for each type. However, most of them do not consider the distribution of teammate instances within a type. This could expose the agent to the hidden risk of type confounding. In the worst case, the best response for an abstract teammate type could be the worst response for all specific instances of that type. This work addresses the issue from the lens of causal inference. We first theoretically demonstrate that this phenomenon is due to the spurious correlation brought by uncontrolled teammate distribution. Then, we propose our solution, CTCAT, which disentangles such correlation through an instance-wise teammate feedback rectification. This operation reweights the interaction of teammate instances within a shared type to reduce the influence of type confounding. The effect of CTCAT is evaluated in multiple domains, including classic ad hoc teamwork tasks and real-world scenarios. Results show that CTCAT is robust to the influence of type confounding, a practical issue that directly hazards the robustness of our trained agents but was unnoticed in previous works.

NeurIPS Conference 2023 Conference Paper

Offline RL with Discrete Proxy Representations for Generalizability in POMDPs

  • Pengjie Gu
  • Xinyu Cai
  • Dong Xing
  • Xinrun Wang
  • Mengchen Zhao
  • Bo An

Offline Reinforcement Learning (RL) has demonstrated promising results in various applications by learning policies from previously collected datasets, reducing the need for online exploration and interactions. However, real-world scenarios usually involve partial observability, which brings crucial challenges of the deployment of offline RL methods: i) the policy trained on data with full observability is not robust against the masked observations during execution, and ii) the information of which parts of observations are masked is usually unknown during training. In order to address these challenges, we present Offline RL with DiscrEte pRoxy representations (ORDER), a probabilistic framework which leverages novel state representations to improve the robustness against diverse masked observabilities. Specifically, we propose a discrete representation of the states and use a proxy representation to recover the states from masked partial observable trajectories. The training of ORDER can be compactly described as the following three steps. i) Learning the discrete state representations on data with full observations, ii) Training the decision module based on the discrete representations, and iii) Training the proxy discrete representations on the data with various partial observations, aligning with the discrete representations. We conduct extensive experiments to evaluate ORDER, showcasing its effectiveness in offline RL for diverse partially observable scenarios and highlighting the significance of discrete proxy representations in generalization performance. ORDER is a flexible framework to employ any offline RL algorithms and we hope that ORDER can pave the way for the deployment of RL policy against various partial observabilities in the real world.

IJCAI Conference 2022 Conference Paper

TinyLight: Adaptive Traffic Signal Control on Devices with Extremely Limited Resources

  • Dong Xing
  • Qian Zheng
  • Qianhui Liu
  • Gang Pan

Recent advances in deep reinforcement learning (DRL) have largely promoted the performance of adaptive traffic signal control (ATSC). Nevertheless, regarding the implementation, most works are cumbersome in terms of storage and computation. This hinders their deployment on scenarios where resources are limited. In this work, we propose TinyLight, the first DRL-based ATSC model that is designed for devices with extremely limited resources. TinyLight first constructs a super-graph to associate a rich set of candidate features with a group of light-weighted network blocks. Then, to diminish the model's resource consumption, we ablate edges in the super-graph automatically with a novel entropy-minimized objective function. This enables TinyLight to work on a standalone microcontroller with merely 2KB RAM and 32KB ROM. We evaluate TinyLight on multiple road networks with real-world traffic demands. Experiments show that even with extremely limited resources, TinyLight still achieves competitive performance. The source code and appendix of this work can be found at https: //bit. ly/38hH8t8.

IJCAI Conference 2021 Conference Paper

Event-based Action Recognition Using Motion Information and Spiking Neural Networks

  • Qianhui Liu
  • Dong Xing
  • Huajin Tang
  • De Ma
  • Gang Pan

Event-based cameras have attracted increasing attention due to their advantages of biologically inspired paradigm and low power consumption. Since event-based cameras record the visual input as asynchronous discrete events, they are inherently suitable to cooperate with the spiking neural network (SNN). Existing works of SNNs for processing events mainly focus on the task of object recognition. However, events from the event-based camera are triggered by dynamic changes, which makes it an ideal choice to capture actions in the visual scene. Inspired by the dorsal stream in visual cortex, we propose a hierarchical SNN architecture for event-based action recognition using motion information. Motion features are extracted and utilized from events to local and finally to global perception for action recognition. To the best of the authors’ knowledge, it is the first attempt of SNN to apply motion information to event-based action recognition. We evaluate our proposed SNN on three event-based action recognition datasets, including our newly published DailyAction-DVS dataset comprising 12 actions collected under diverse recording conditions. Extensive experimental results show the effectiveness of motion information and our proposed SNN architecture for event-based action recognition.

IJCAI Conference 2021 Conference Paper

Learning with Generated Teammates to Achieve Type-Free Ad-Hoc Teamwork

  • Dong Xing
  • Qianhui Liu
  • Qian Zheng
  • Gang Pan

In ad-hoc teamwork, an agent is required to cooperate with unknown teammates without prior coordination. To swiftly adapt to an unknown teammate, most works adopt a type-based approach, which pre-trains the agent with a set of pre-prepared teammate types, then associates the unknown teammate with a particular type. Typically, these types are collected manually. This hampers previous works by both the availability and diversity of types they manage to obtain. To eliminate these limitations, this work addresses to achieve ad-hoc teamwork in a type-free approach. Specifically, we propose the model of Entropy-regularized Deep Recurrent Q-Network (EDRQN) to generate teammates automatically, meanwhile utilize them to pre-train our agent. These teammates are obtained from scratch and are designed to perform the task with various behaviors, therefore their availability and diversity are both ensured. We evaluate our model on several benchmark domains of ad-hoc teamwork. The result shows that even if our model has no access to any pre-prepared teammate types, it still achieves significant performance.

AAAI Conference 2020 Conference Paper

Effective AER Object Classification Using Segmented Probability-Maximization Learning in Spiking Neural Networks

  • Qianhui Liu
  • Haibo Ruan
  • Dong Xing
  • Huajin Tang
  • Gang Pan

Address event representation (AER) cameras have recently attracted more attention due to the advantages of high temporal resolution and low power consumption, compared with traditional frame-based cameras. Since AER cameras record the visual input as asynchronous discrete events, they are inherently suitable to coordinate with the spiking neural network (SNN), which is biologically plausible and energyefficient on neuromorphic hardware. However, using SNN to perform the AER object classification is still challenging, due to the lack of effective learning algorithms for this new representation. To tackle this issue, we propose an AER object classification model using a novel segmented probabilitymaximization (SPA) learning algorithm. Technically, 1) the SPA learning algorithm iteratively maximizes the probability of the classes that samples belong to, in order to improve the reliability of neuron responses and effectiveness of learning; 2) a peak detection (PD) mechanism is introduced in SPA to locate informative time points segment by segment, based on which information within the whole event stream can be fully utilized by the learning. Extensive experimental results show that, compared to state-of-the-art methods, not only our model is more effective, but also it requires less information to reach a certain level of accuracy.

v2026.09.13