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Dian Yu

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
2 author rows

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9

NeurIPS Conference 2025 Conference Paper

Improving LLM General Preference Alignment via Optimistic Online Mirror Descent

  • Yuheng Zhang
  • Dian Yu
  • Tao Ge
  • Linfeng Song
  • Zhichen Zeng
  • Haitao Mi
  • Nan Jiang
  • Dong Yu

Reinforcement learning from human feedback (RLHF) has demonstrated remarkable effectiveness in aligning large language models (LLMs) with human preferences. Many existing alignment approaches rely on the Bradley-Terry (BT) model assumption, which assumes the existence of a ground-truth reward for each prompt-response pair. However, this assumption can be overly restrictive when modeling complex human preferences. In this paper, we drop the BT model assumption and study LLM alignment under general preferences, formulated as a two-player game. Drawing on theoretical insights from learning in games, we integrate optimistic online mirror descent into our alignment framework to approximate the Nash policy. Theoretically, we demonstrate that our approach achieves an $\mathcal{O}(T^{-1})$ bound on the duality gap, improving upon the previous $\mathcal{O}(T^{-1/2})$ result. Meanwhile, it enjoys a linear convergence rate in the last iterate, a property not achieved by previous methods. More importantly, we implement our method and show through experiments that it outperforms state-of-the-art RLHF algorithms across multiple representative benchmarks.

AAAI Conference 2025 Conference Paper

LiteSearch: Efficient Tree Search with Dynamic Exploration Budget for Math Reasoning

  • Ante Wang
  • Linfeng Song
  • Ye Tian
  • Baolin Peng
  • Dian Yu
  • Haitao Mi
  • Jinsong Su
  • Dong Yu

Recent research suggests that tree search algorithms (e.g. Monte Carlo Tree Search) can dramatically boost LLM performance on complex mathematical reasoning tasks. However, they often require more than 10 times the computational resources of greedy decoding due to wasteful search strategies, making them difficult to be deployed in practical applications. This study introduces a novel guided tree search algorithm with a goal-directed heuristic function and node-level exploration budget (maximum number of children) calculation to tackle this issue. By considering the search progress towards the final answer (history) and the guidance from a value network (future) trained without any step-wise annotations, our algorithm iteratively selects the most promising tree node before expanding it within the boundaries of the allocated computational budget. Experiments conducted on the GSM8K, TabMWP, and MATH datasets demonstrate that our method not only offers competitive performance but also enjoys significantly lower computational costs compared to baseline methods.

NeurIPS Conference 2025 Conference Paper

Thoughts Are All Over the Place: On the Underthinking of Long Reasoning Models

  • Yue Wang
  • Qiuzhi Liu
  • Jiahao Xu
  • Tian Liang
  • Xingyu Chen
  • Zhiwei He
  • Linfeng Song
  • Dian Yu

Long reasoning models (LRMs) such as OpenAI's o1 and DeepSeek's R1 have demonstrated remarkable abilities in complex reasoning tasks by scaling test-time compute and exhibiting human-like deep thinking. However, we identify a phenomenon we term underthinking, where LRMs frequently switch between different reasoning thoughts without sufficiently exploring promising paths to reach a correct solution. This behavior leads to inadequate depth of reasoning and decreased performance, particularly on challenging mathematical problems. To systematically analyze this issue, we conduct experiments on three challenging test sets and two representative open-source LRMs, revealing that frequent thought switching correlates with incorrect responses. We introduce a novel metric to quantify underthinking by measuring token efficiency in incorrect answers. To address underthinking, we propose a decoding strategy with thought switching penalty (Tip) that discourages premature transitions between thoughts, encouraging deeper exploration of each reasoning path. Experimental results demonstrate that our approach improves accuracy across challenging datasets without requiring model fine-tuning. Our findings contribute to understanding reasoning inefficiencies in LRMs and offer a practical solution to enhance their problem-solving capabilities. Our code is open-source and available at https: //github. com/wangyuenlp/underthinking.

NeurIPS Conference 2024 Conference Paper

Toward Self-Improvement of LLMs via Imagination, Searching, and Criticizing

  • Ye Tian
  • Baolin Peng
  • Linfeng Song
  • Lifeng Jin
  • Dian Yu
  • Lei Han
  • Haitao Mi
  • Dong Yu

Despite the impressive capabilities of Large Language Models (LLMs) on various tasks, they still struggle with scenarios that involves complex reasoning and planning. Self-correction and self-learning emerge as viable solutions, employing strategies that allow LLMs to refine their outputs and learn from self-assessed rewards. Yet, the efficacy of LLMs in self-refining its response, particularly in complex reasoning and planning task, remains dubious. In this paper, we introduce AlphaLLM for the self-improvements of LLMs, which integrates Monte Carlo Tree Search (MCTS) with LLMs to establish a self-improving loop, thereby enhancing the capabilities of LLMs without additional annotations. Drawing inspiration from the success of AlphaGo, AlphaLLM addresses the unique challenges of combining MCTS with LLM for self-improvement, including data scarcity, the vastness search spaces of language tasks, and the subjective nature of feedback in language tasks. AlphaLLM is comprised of prompt synthesis component, an efficient MCTS approach tailored for language tasks, and a trio of critic models for precise feedback. Our experimental results in mathematical reasoning tasks demonstrate that AlphaLLM significantly enhances the performance of LLMs without additional annotations, showing the potential for self-improvement in LLMs.

ICLR Conference 2023 Conference Paper

ReAct: Synergizing Reasoning and Acting in Language Models

  • Shunyu Yao 0006
  • Jeffrey Zhao
  • Dian Yu
  • Nan Du 0002
  • Izhak Shafran
  • Karthik Narasimhan
  • Yuan Cao 0007

While large language models (LLMs) have demonstrated impressive capabilities across tasks in language understanding and interactive decision making, their abilities for reasoning (e.g. chain-of-thought prompting) and acting (e.g. action plan generation) have primarily been studied as separate topics. In this paper, we explore the use of LLMs to generate both reasoning traces and task-specific actions in an interleaved manner, allowing for greater synergy between the two: reasoning traces help the model induce, track, and update action plans as well as handle exceptions, while actions allow it to interface with external sources, such as knowledge bases or environments, to gather additional information. We apply our approach, named ReAct, to a diverse set of language and decision making tasks and demonstrate its effectiveness over state-of-the-art baselines, as well as improved human interpretability and trustworthiness over methods without reasoning or acting components. Concretely, on question answering (HotpotQA) and fact verification (Fever), ReAct overcomes issues of hallucination and error propagation prevalent in chain-of-thought reasoning by interacting with a simple Wikipedia API, and generates human-like task-solving trajectories that are more interpretable than baselines without reasoning traces. On two interactive decision making benchmarks (ALFWorld and WebShop), ReAct outperforms imitation and reinforcement learning methods by an absolute success rate of 34% and 10% respectively, while being prompted with only one or two in-context examples.

NeurIPS Conference 2023 Conference Paper

Tree of Thoughts: Deliberate Problem Solving with Large Language Models

  • Shunyu Yao
  • Dian Yu
  • Jeffrey Zhao
  • Izhak Shafran
  • Tom Griffiths
  • Yuan Cao
  • Karthik Narasimhan

Language models are increasingly being deployed for general problem solving across a wide range of tasks, but are still confined to token-level, left-to-right decision-making processes during inference. This means they can fall short in tasks that require exploration, strategic lookahead, or where initial decisions play a pivotal role. To surmount these challenges, we introduce a new framework for language model inference, Tree of Thoughts (ToT), which generalizes over the popular Chain of Thought approach to prompting language models, and enables exploration over coherent units of text (thoughts) that serve as intermediate steps toward problem solving. ToT allows LMs to perform deliberate decision making by considering multiple different reasoning paths and self-evaluating choices to decide the next course of action, as well as looking ahead or backtracking when necessary to make global choices. Our experiments show that ToT significantly enhances language models’ problem-solving abilities on three novel tasks requiring non-trivial planning or search: Game of 24, Creative Writing, and Mini Crosswords. For instance, in Game of 24, while GPT-4 with chain-of-thought prompting only solved 4\% of tasks, our method achieved a success rate of 74\%. Code repo with all prompts: https: //github. com/princeton-nlp/tree-of-thought-llm.

IJCAI Conference 2020 Conference Paper

Exploration Based Language Learning for Text-Based Games

  • Andrea Madotto
  • Mahdi Namazifar
  • Joost Huizinga
  • Piero Molino
  • Adrien Ecoffet
  • Huaixiu Zheng
  • Alexandros Papangelis
  • Dian Yu

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. These games are of interest as they can be seen as a testbed for language understanding, problem-solving, and language generation by artificial agents. Moreover, they provide a learning setting in which these skills can be acquired through interactions with an environment rather than using fixed corpora. One aspect that makes these games particularly challenging for learning agents is the combinatorially large action space. Existing methods for solving text-based games are limited to games that are either very simple or have an action space restricted to a predetermined set of admissible actions. In this work, we propose to use the exploration approach of Go-Explore for solving text-based games. More specifically, in an initial exploration phase, we first extract trajectories with high rewards, after which we train a policy to solve the game by imitating these trajectories. Our experiments show that this approach outperforms existing solutions in solving text-based games, and it is more sample efficient in terms of the number of interactions with the environment. Moreover, we show that the learned policy can generalize better than existing solutions to unseen games without using any restriction on the action space.

AAAI Conference 2020 Conference Paper

Filling Conversation Ellipsis for Better Social Dialog Understanding

  • Xiyuan Zhang
  • Chengxi Li
  • Dian Yu
  • Samuel Davidson
  • Zhou Yu

The phenomenon of ellipsis is prevalent in social conversations. Ellipsis increases the difficulty of a series of downstream language understanding tasks, such as dialog act prediction and semantic role labeling. We propose to resolve ellipsis through automatic sentence completion to improve language understanding. However, automatic ellipsis completion can result in output which does not accurately reflect user intent. To address this issue, we propose a method which considers both the original utterance that has ellipsis and the automatically completed utterance in dialog act and semantic role labeling tasks. Specifically, we first complete user utterances to resolve ellipsis using an end-to-end pointer network model. We then train a prediction model using both utterances containing ellipsis and our automatically completed utterances. Finally, we combine the prediction results from these two utterances using a selection model that is guided by expert knowledge. Our approach improves dialog act prediction and semantic role labeling by 1. 3% and 2. 5% in F1 score respectively in social conversations. We also present an open-domain human-machine conversation dataset with manually completed user utterances and annotated semantic role labeling after manual completion.

AAAI Conference 2020 Conference Paper

MultiSumm: Towards a Unified Model for Multi-Lingual Abstractive Summarization

  • Yue Cao
  • Xiaojun Wan
  • Jinge Yao
  • Dian Yu

Automatic text summarization aims at producing a shorter version of the input text that conveys the most important information. However, multi-lingual text summarization, where the goal is to process texts in multiple languages and output summaries in the corresponding languages with a single model, has been rarely studied. In this paper, we present MultiSumm, a novel multi-lingual model for abstractive summarization. The MultiSumm model uses the following training regime: (I) multi-lingual learning that contains language model training, auto-encoder training, translation and backtranslation training, and (II) joint summary generation training. We conduct experiments on summarization datasets for five rich-resource languages: English, Chinese, French, Spanish, and German, as well as two low-resource languages: Bosnian and Croatian. Experimental results show that our proposed model significantly outperforms a multi-lingual baseline model. Specifically, our model achieves comparable or even better performance than models trained separately on each language. As an additional contribution, we construct the first summarization dataset for Bosnian and Croatian, containing 177, 406 and 204, 748 samples, respectively.

v2026.09.13