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Devi Parikh

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20 papers
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20

ICLR Conference 2023 Conference Paper

AudioGen: Textually Guided Audio Generation

  • Felix Kreuk
  • Gabriel Synnaeve
  • Adam Polyak
  • Uriel Singer
  • Alexandre Défossez
  • Jade Copet
  • Devi Parikh
  • Yaniv Taigman

In this work, we tackle the problem of generating audio samples conditioned on descriptive text captions. We propose AudioGen, an auto-regressive generative model, operating on a learnt discrete audio representation, that generates audio samples conditioned on text inputs. The task of text-to-audio generation poses multiple challenges. Due to the way audio travels through a medium, differentiating ``objects'' can be a difficult task (e.g., separating multiple people simultaneously speaking). This is further complicated by real-world recording conditions (e.g., background noise, reverberation, etc.). Scarce text annotations impose another constraint, limiting the ability to scale models. Finally, modeling high fidelity audio requires one to operate over extremely long sequences. To alleviate the aforementioned challenges we propose an augmentation technique that mixes different audio samples, driving the model to internally learn to separate multiple sources. We curated 10 datasets containing different types of audio and text annotations to handle the scarcity of text-audio data points. For faster inference, we explore the use of multi-stream modeling, allowing the use of shorter sequences while maintaining a similar bitrate and perceptual quality. Finally, we apply classifier-free guidance to improve adherence to text. Comparing to the evaluated baselines, AudioGen outperforms over both objective and subjective metrics. We further conduct an ablation study to gauge the effects of pre-trained text and audio components.

ICLR Conference 2023 Conference Paper

Make-A-Video: Text-to-Video Generation without Text-Video Data

  • Uriel Singer
  • Adam Polyak
  • Thomas Hayes
  • Xi Yin 0001
  • Jie An 0002
  • Songyang Zhang 0004
  • Qiyuan Hu
  • Harry Yang

We propose Make-A-Video -- an approach for directly translating the tremendous recent progress in Text-to-Image (T2I) generation to Text-to-Video (T2V). Our intuition is simple: learn what the world looks like and how it is described from paired text-image data, and learn how the world moves from unsupervised video footage. Make-A-Video has three advantages: (1) it accelerates training of the T2V model (it does not need to learn visual and multimodal representations from scratch), (2) it does not require paired text-video data, and (3) the generated videos inherit the vastness (diversity in aesthetic, fantastical depictions, etc.) of today's image generation models. We design a simple yet effective way to build on T2I models with novel and effective spatial-temporal modules. First, we decompose the full temporal U-Net and attention tensors and approximate them in space and time. Second, we design a spatial temporal pipeline to generate high resolution and frame rate videos with a video decoder, interpolation model and two super resolution models that can enable various applications besides T2V. In all aspects, spatial and temporal resolution, faithfulness to text, and quality, Make-A-Video sets the new state-of-the-art in text-to-video generation, as determined by both qualitative and quantitative measures.

ICML Conference 2023 Conference Paper

Text-To-4D Dynamic Scene Generation

  • Uriel Singer
  • Shelly Sheynin
  • Adam Polyak
  • Oron Ashual
  • Iurii Makarov
  • Filippos Kokkinos
  • Naman Goyal 0001
  • Andrea Vedaldi

We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description. Generated samples can be viewed at make-a-video3d. github. io

ICLR Conference 2021 Conference Paper

Creative Sketch Generation

  • Songwei Ge
  • Vedanuj Goswami
  • C. Lawrence Zitnick
  • Devi Parikh

Sketching or doodling is a popular creative activity that people engage in. However, most existing work in automatic sketch understanding or generation has focused on sketches that are quite mundane. In this work, we introduce two datasets of creative sketches -- Creative Birds and Creative Creatures -- containing 10k sketches each along with part annotations. We propose DoodlerGAN -- a part-based Generative Adversarial Network (GAN) -- to generate unseen compositions of novel part appearances. Quantitative evaluations as well as human studies demonstrate that sketches generated by our approach are more creative and of higher quality than existing approaches. In fact, in Creative Birds, subjects prefer sketches generated by DoodlerGAN over those drawn by humans!

NeurIPS Conference 2021 Conference Paper

Human-Adversarial Visual Question Answering

  • Sasha Sheng
  • Amanpreet Singh
  • Vedanuj Goswami
  • Jose Magana
  • Tristan Thrush
  • Wojciech Galuba
  • Devi Parikh
  • Douwe Kiela

Performance on the most commonly used Visual Question Answering dataset (VQA v2) is starting to approach human accuracy. However, in interacting with state-of-the-art VQA models, it is clear that the problem is far from being solved. In order to stress test VQA models, we benchmark them against human-adversarial examples. Human subjects interact with a state-of-the-art VQA model, and for each image in the dataset, attempt to find a question where the model’s predicted answer is incorrect. We find that a wide range of state-of-the-art models perform poorly when evaluated on these examples. We conduct an extensive analysis of the collected adversarial examples and provide guidance on future research directions. We hope that this Adversarial VQA (AdVQA) benchmark can help drive progress in the field and advance the state of the art.

ICLR Conference 2020 Conference Paper

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2. 5 Billion Frames

  • Erik Wijmans
  • Abhishek Kadian
  • Ari S. Morcos
  • Stefan Lee
  • Irfan Essa
  • Devi Parikh
  • Manolis Savva
  • Dhruv Batra

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever "stale"), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially "solves" the task -- near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of "ImageNet pre-training + task-specific fine-tuning" for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

NeurIPS Conference 2020 Conference Paper

Dialog without Dialog Data: Learning Visual Dialog Agents from VQA Data

  • Michael Cogswell
  • Jiasen Lu
  • Rishabh Jain
  • Stefan Lee
  • Devi Parikh
  • Dhruv Batra

Can we develop visually grounded dialog agents that can efficiently adapt to new tasks without forgetting how to talk to people? Such agents could leverage a larger variety of existing data to generalize to a new task, minimizing expensive data collection and annotation. In this work, we study a setting we call "Dialog without Dialog", which requires agents to develop visually grounded dialog models that can adapt to new tasks without language level supervision. By factorizing intention and language, our model minimizes linguistic drift after fine-tuning for new tasks. We present qualitative results, automated metrics, and human studies that all show our model can adapt to new tasks and maintain language quality. Baselines either fail to perform well at new tasks or experience language drift, becoming unintelligible to humans. Code has been made available at: https: //github. com/mcogswell/dialog without dialog.

IJCAI Conference 2020 Conference Paper

Embodied Multimodal Multitask Learning

  • Devendra Singh Chaplot
  • Lisa Lee
  • Ruslan Salakhutdinov
  • Devi Parikh
  • Dhruv Batra

Visually-grounded embodied language learning models have recently shown to be effective at learning multiple multimodal tasks such as following navigational instructions and answering questions. In this paper, we address two key limitations of these models, (a) the inability to transfer the grounded knowledge across different tasks and (b) the inability to transfer to new words and concepts not seen during training using only a few examples. We propose a multitask model which facilitates knowledge transfer across tasks by disentangling the knowledge of words and visual attributes in the intermediate representations. We create scenarios and datasets to quantify cross-task knowledge transfer and show that the proposed model outperforms a range of baselines in simulated 3D environments. We also show that this disentanglement of representations makes our model modular and interpretable which allows for transfer to instructions containing new concepts.

IJCAI Conference 2020 Conference Paper

IR-VIC: Unsupervised Discovery of Sub-goals for Transfer in RL

  • Nirbhay Modhe
  • Prithvijit Chattopadhyay
  • Mohit Sharma
  • Abhishek Das
  • Devi Parikh
  • Dhruv Batra
  • Ramakrishna Vedantam

We propose a novel framework to identify sub-goals useful for exploration in sequential decision making tasks under partial observability. We utilize the variational intrinsic control framework (Gregor et. al. , 2016) which maximizes empowerment -- the ability to reliably reach a diverse set of states and show how to identify sub-goals as states with high necessary option information through an information theoretic regularizer. Despite being discovered without explicit goal supervision, our sub-goals provide better exploration and sample complexity on challenging grid-world navigation tasks compared to supervised counterparts in prior work.

NeurIPS Conference 2019 Conference Paper

Chasing Ghosts: Instruction Following as Bayesian State Tracking

  • Peter Anderson
  • Ayush Shrivastava
  • Devi Parikh
  • Dhruv Batra
  • Stefan Lee

A visually-grounded navigation instruction can be interpreted as a sequence of expected observations and actions an agent following the correct trajectory would encounter and perform. Based on this intuition, we formulate the problem of finding the goal location in Vision-and-Language Navigation (VLN) within the framework of Bayesian state tracking - learning observation and motion models conditioned on these expectable events. Together with a mapper that constructs a semantic spatial map on-the-fly during navigation, we formulate an end-to-end differentiable Bayes filter and train it to identify the goal by predicting the most likely trajectory through the map according to the instructions. The resulting navigation policy constitutes a new approach to instruction following that explicitly models a probability distribution over states, encoding strong geometric and algorithmic priors while enabling greater explainability. Our experiments show that our approach outperforms a strong LingUNet baseline when predicting the goal location on the map. On the full VLN task, i. e. navigating to the goal location, our approach achieves promising results with less reliance on navigation constraints.

ICML Conference 2019 Conference Paper

Counterfactual Visual Explanations

  • Yash Goyal
  • Ziyan Wu 0001
  • Jan Ernst
  • Dhruv Batra
  • Devi Parikh
  • Stefan Lee

In this work, we develop a technique to produce counterfactual visual explanations. Given a ‘query’ image $I$ for which a vision system predicts class $c$, a counterfactual visual explanation identifies how $I$ could change such that the system would output a different specified class $c’$. To do this, we select a ‘distractor’ image $I’$ that the system predicts as class $c’$ and identify spatial regions in $I$ and $I’$ such that replacing the identified region in $I$ with the identified region in $I’$ would push the system towards classifying $I$ as $c’$. We apply our approach to multiple image classification datasets generating qualitative results showcasing the interpretability and discriminativeness of our counterfactual explanations. To explore the effectiveness of our explanations in teaching humans, we present machine teaching experiments for the task of fine-grained bird classification. We find that users trained to distinguish bird species fare better when given access to counterfactual explanations in addition to training examples.

NeurIPS Conference 2019 Conference Paper

Cross-channel Communication Networks

  • Jianwei Yang
  • Zhile Ren
  • Chuang Gan
  • Hongyuan Zhu
  • Devi Parikh

Convolutional neural networks process input data by sending channel-wise feature response maps to subsequent layers. While a lot of progress has been made by making networks deeper, information from each channel can only be propagated from lower levels to higher levels in a hierarchical feed-forward manner. When viewing each filter in the convolutional layer as a neuron, those neurons are not communicating explicitly within each layer in CNNs. We introduce a novel network unit called Cross-channel Communication (C3) block, a simple yet effective module to encourage the neuron communication within the same layer. The C3 block enables neurons to exchange information through a micro neural network, which consists of a feature encoder, a message communicator, and a feature decoder, before sending the information to the next layer. With C3 block, each neuron accounts for the channel-wise responses from other neurons at the same layer and learns more discriminative and complementary representations. Extensive experiments for multiple computer vision tasks show that our proposed mechanism allows shallower networks to aggregate useful information within each layer, and performances outperform baseline deep networks and other competitive methods.

ICML Conference 2019 Conference Paper

Probabilistic Neural Symbolic Models for Interpretable Visual Question Answering

  • Ramakrishna Vedantam
  • Karan Desai
  • Stefan Lee
  • Marcus Rohrbach
  • Dhruv Batra
  • Devi Parikh

We propose a new class of probabilistic neural-symbolic models, that have symbolic functional programs as a latent, stochastic variable. Instantiated in the context of visual question answering, our probabilistic formulation offers two key conceptual advantages over prior neural-symbolic models for VQA. Firstly, the programs generated by our model are more understandable while requiring less number of teaching examples. Secondly, we show that one can pose counterfactual scenarios to the model, to probe its beliefs on the programs that could lead to a specified answer given an image. Our results on the CLEVR and SHAPES datasets verify our hypotheses, showing that the model gets better program (and answer) prediction accuracy even in the low data regime, and allows one to probe the coherence and consistency of reasoning performed.

NeurIPS Conference 2019 Conference Paper

RUBi: Reducing Unimodal Biases for Visual Question Answering

  • Remi Cadene
  • Corentin Dancette
  • Hedi Ben younes
  • Matthieu Cord
  • Devi Parikh

Visual Question Answering (VQA) is the task of answering questions about an image. Some VQA models often exploit unimodal biases to provide the correct answer without using the image information. As a result, they suffer from a huge drop in performance when evaluated on data outside their training set distribution. This critical issue makes them unsuitable for real-world settings. We propose RUBi, a new learning strategy to reduce biases in any VQA model. It reduces the importance of the most biased examples, i. e. examples that can be correctly classified without looking at the image. It implicitly forces the VQA model to use the two input modalities instead of relying on statistical regularities between the question and the answer. We leverage a question-only model that captures the language biases by identifying when these unwanted regularities are used. It prevents the base VQA model from learning them by influencing its predictions. This leads to dynamically adjusting the loss in order to compensate for biases. We validate our contributions by surpassing the current state-of-the-art results on VQA-CP v2. This dataset is specifically designed to assess the robustness of VQA models when exposed to different question biases at test time than what was seen during training.

ICML Conference 2019 Conference Paper

TarMAC: Targeted Multi-Agent Communication

  • Abhishek Das
  • Théophile Gervet
  • Joshua Romoff
  • Dhruv Batra
  • Devi Parikh
  • Mike Rabbat
  • Joelle Pineau

We propose a targeted communication architecture for multi-agent reinforcement learning, where agents learn both what messages to send and whom to address them to while performing cooperative tasks in partially-observable environments. This targeting behavior is learnt solely from downstream task-specific reward without any communication supervision. We additionally augment this with a multi-round communication approach where agents coordinate via multiple rounds of communication before taking actions in the environment. We evaluate our approach on a diverse set of cooperative multi-agent tasks, of varying difficulties, with varying number of agents, in a variety of environments ranging from 2D grid layouts of shapes and simulated traffic junctions to 3D indoor environments, and demonstrate the benefits of targeted and multi-round communication. Moreover, we show that the targeted communication strategies learned by agents are interpretable and intuitive. Finally, we show that our architecture can be easily extended to mixed and competitive environments, leading to improved performance and sample complexity over recent state-of-the-art approaches.

NeurIPS Conference 2019 Conference Paper

ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks

  • Jiasen Lu
  • Dhruv Batra
  • Devi Parikh
  • Stefan Lee

We present ViLBERT (short for Vision-and-Language BERT), a model for learning task-agnostic joint representations of image content and natural language. We extend the popular BERT architecture to a multi-modal two-stream model, processing both visual and textual inputs in separate streams that interact through co-attentional transformer layers. We pretrain our model through two proxy tasks on the large, automatically collected Conceptual Captions dataset and then transfer it to multiple established vision-and-language tasks -- visual question answering, visual commonsense reasoning, referring expressions, and caption-based image retrieval -- by making only minor additions to the base architecture. We observe significant improvements across tasks compared to existing task-specific models -- achieving state-of-the-art on all four tasks. Our work represents a shift away from learning groundings between vision and language only as part of task training and towards treating visual grounding as a pretrainable and transferable capability.

NeurIPS Conference 2017 Conference Paper

Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model

  • Jiasen Lu
  • Anitha Kannan
  • Jianwei Yang
  • Devi Parikh
  • Dhruv Batra

We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses like "I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it can not be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, a RNN is augmented with a sequence of GS samplers, which coupled with the straight-through gradient estimator enables end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2. 67% on recall@10). The source code can be downloaded from https: //github. com/jiasenlu/visDial. pytorch

NeurIPS Conference 2016 Conference Paper

Hierarchical Question-Image Co-Attention for Visual Question Answering

  • Jiasen Lu
  • Jianwei Yang
  • Dhruv Batra
  • Devi Parikh

A number of recent works have proposed attention models for Visual Question Answering (VQA) that generate spatial maps highlighting image regions relevant to answering the question. In this paper, we argue that in addition to modeling "where to look" or visual attention, it is equally important to model "what words to listen to" or question attention. We present a novel co-attention model for VQA that jointly reasons about image and question attention. In addition, our model reasons about the question (and consequently the image via the co-attention mechanism) in a hierarchical fashion via a novel 1-dimensional convolution neural networks (CNN). Our model improves the state-of-the-art on the VQA dataset from 60. 3% to 60. 5%, and from 61. 6% to 63. 3% on the COCO-QA dataset. By using ResNet, the performance is further improved to 62. 1% for VQA and 65. 4% for COCO-QA.

AAAI Conference 2012 Conference Paper

Relative Attributes for Enhanced Human-Machine Communication

  • Devi Parikh
  • Adriana Kovashka
  • Amar Parkash
  • Kristen Grauman

We propose to model relative attributes1 that capture the relationships between images and objects in terms of human-nameable visual properties. For example, the models can capture that animal A is ‘furrier’ than animal B, or image X is ‘brighter’ than image B. Given training data stating how object/scene categories relate according to different attributes, we learn a ranking function per attribute. The learned ranking functions predict the relative strength of each property in novel images. We show how these relative attribute predictions enable a variety of novel applications, including zero-shot learning from relative comparisons, automatic image description, image search with interactive feedback, and active learning of discriminative classifiers. We overview results demonstrating these applications with images of faces and natural scenes. Overall, we find that relative attributes enhance the precision of communication between humans and computer vision algorithms, providing the richer language needed to fluidly “teach” a system about visual concepts.

NeurIPS Conference 2011 Conference Paper

Understanding the Intrinsic Memorability of Images

  • Phillip Isola
  • Devi Parikh
  • Antonio Torralba
  • Aude Oliva

Artists, advertisers, and photographers are routinely presented with the task of creating an image that a viewer will remember. While it may seem like image memorability is purely subjective, recent work shows that it is not an inexplicable phenomenon: variation in memorability of images is consistent across subjects, suggesting that some images are intrinsically more memorable than others, independent of a subjects' contexts and biases. In this paper, we used the publicly available memorability dataset of Isola et al. , and augmented the object and scene annotations with interpretable spatial, content, and aesthetic image properties. We used a feature-selection scheme with desirable explaining-away properties to determine a compact set of attributes that characterizes the memorability of any individual image. We find that images of enclosed spaces containing people with visible faces are memorable, while images of vistas and peaceful scenes are not. Contrary to popular belief, unusual or aesthetically pleasing scenes do not tend to be highly memorable. This work represents one of the first attempts at understanding intrinsic image memorability, and opens a new domain of investigation at the interface between human cognition and computer vision.

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