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Debmalya Mandal

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

23 papers
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23

AAAI Conference 2025 Conference Paper

On Corruption-Robustness in Performative Reinforcement Learning

  • Vasilis Pollatos
  • Debmalya Mandal
  • Goran Radanovic

In performative Reinforcement Learning (RL), an agent faces a policy-dependent environment: the reward and transition functions depend on the agent's policy. Prior work on performative RL has studied the convergence of repeated retraining approaches to a performatively stable policy. In the finite sample regime, these approaches repeatedly solve for a saddle point of a convex-concave objective, which estimates the Lagrangian of a regularized version of the reinforcement learning problem. In this paper, we aim to extend such repeated retraining approaches, enabling them to operate under corrupted data. More specifically, we consider Huber's ε-contamination model, where an ε fraction of data points is corrupted by arbitrary adversarial noise. We propose a repeated retraining approach based on convex-concave optimization under corrupted gradients and a novel problem-specific robust mean estimator for the gradients. We prove that our approach exhibits last-iterate convergence to an approximately stable policy, with the approximation error linear in √ε. We experimentally demonstrate the importance of accounting for corruption in performative reinforcement learning.

NeurIPS Conference 2025 Conference Paper

Stochastic Principal-Agent Problems: Computing and Learning Optimal History-Dependent Policies

  • Jiarui Gan
  • R Majumdar
  • Debmalya Mandal
  • Goran Radanovic

We study a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to signal her own information. The players communicate with each other and then select actions independently. Both players are {\em far-sighted}, aiming to maximize their total payoffs over the entire time horizon. We consider both the computation and learning of the principal's optimal policy. The key challenge lies in enabling {\em history-dependent} policies, which are essential for achieving optimality in this model but difficult to cope with because of the exponential growth of possible histories as the size of the model increases; explicit representation of history-dependent policies is infeasible as a result. To address this challenge, we develop algorithmic techniques based on the concept of {\em inducible value set}. The techniques yield an efficient algorithm that computes an $\epsilon$-approximate optimal policy in time polynomial in $1/\epsilon$. We also present an efficient learning algorithm for an episodic reinforcement learning setting with unknown transition probabilities. The algorithm achieves sublinear regret $\widetilde{\mathcal{O}}(T^{2/3})$ for both players over $T$ episodes.

NeurIPS Conference 2025 Conference Paper

Strategyproof Reinforcement Learning from Human Feedback

  • Thomas Kleine Buening
  • Jiarui Gan
  • Debmalya Mandal
  • Marta Kwiatkowska

We study Reinforcement Learning from Human Feedback (RLHF) in settings where multiple labelers may strategically misreport feedback to steer the learned policy toward their own preferences. We show that existing RLHF algorithms, including recent pluralistic methods, are not strategyproof, and that even a single strategic labeler can cause arbitrarily large misalignment with social welfare. Moreover, we prove that, in the worst case, any strategyproof RLHF algorithm must perform $k$-times worse than the optimal policy, where $k$ is the number of labelers. This suggests a fundamental trade-off between incentive alignment (ensuring labelers report truthfully) and policy alignment (maximizing social welfare). To address this, we propose the Pessimistic Median of MLEs algorithm, which, under appropriate policy coverage assumptions, is approximately strategyproof and converges to the optimal policy as the number of labelers and samples increases. Our results apply to both contextual bandits and Markov decision processes.

EWRL Workshop 2025 Workshop Paper

Strategyproof Reinforcement Learning from Human Feedback

  • Thomas Kleine Buening
  • Jiarui Gan
  • Debmalya Mandal
  • Marta Kwiatkowska

We study Reinforcement Learning from Human Feedback (RLHF) in settings where multiple labelers may strategically misreport feedback to steer the learned policy toward their own preferences. We show that existing RLHF algorithms, including recent pluralistic methods, are not strategyproof, and that even a single strategic labeler can cause arbitrarily large misalignment with social welfare. Moreover, we prove that, in the worst case, any strategyproof RLHF algorithm must perform $k$-times worse than the optimal policy, where $k$ is the number of labelers. This suggests a fundamental trade-off between incentive alignment (ensuring labelers report truthfully) and policy alignment (maximizing social welfare). To address this, we propose the Pessimistic Median of MLEs algorithm, which, under appropriate policy coverage assumptions, is approximately strategyproof and converges to the optimal policy as the number of labelers and samples increases. Our results apply to both contextual bandits and Markov decision processes.

ICML Conference 2024 Conference Paper

Agent-Specific Effects: A Causal Effect Propagation Analysis in Multi-Agent MDPs

  • Stelios Triantafyllou
  • Aleksa Sukovic
  • Debmalya Mandal
  • Goran Radanovic

Establishing causal relationships between actions and outcomes is fundamental for accountable multi-agent decision-making. However, interpreting and quantifying agents’ contributions to such relationships pose significant challenges. These challenges are particularly prominent in the context of multi-agent sequential decision-making, where the causal effect of an agent’s action on the outcome depends on how other agents respond to that action. In this paper, our objective is to present a systematic approach for attributing the causal effects of agents’ actions to the influence they exert on other agents. Focusing on multi-agent Markov decision processes, we introduce agent-specific effects (ASE), a novel causal quantity that measures the effect of an agent’s action on the outcome that propagates through other agents. We then turn to the counterfactual counterpart of ASE (cf-ASE), provide a sufficient set of conditions for identifying cf-ASE, and propose a practical sampling-based algorithm for estimating it. Finally, we experimentally evaluate the utility of cf-ASE through a simulation-based testbed, which includes a sepsis management environment.

NeurIPS Conference 2024 Conference Paper

Learning the Expected Core of Strictly Convex Stochastic Cooperative Games

  • Nam P. Tran
  • The Anh Ta
  • shuqing shi
  • Debmalya Mandal
  • Yali Du
  • Long Tran-Thanh

Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets. t.

UAI Conference 2024 Conference Paper

Performative Reinforcement Learning in Gradually Shifting Environments

  • Ben Rank
  • Stelios Triantafyllou
  • Debmalya Mandal
  • Goran Radanovic

When Reinforcement Learning (RL) agents are deployed in practice, they might impact their environment and change its dynamics. We propose a new framework to model this phenomenon, where the current environment depends on the deployed policy as well as its previous dynamics. This is a generalization of Performative RL (PRL) [Mandal et al. , 2023]. Unlike PRL, our framework allows to model scenarios where the environment gradually adjusts to a deployed policy. We adapt two algorithms from the performative prediction literature to our setting and propose a novel algorithm called Mixed Delayed Repeated Retraining (MDRR). We provide conditions under which these algorithms converge and compare them using three metrics: number of retrainings, approximation guarantee, and number of samples per deployment. MDRR is the first algorithm in this setting which combines samples from multiple deployments in its training. This makes MDRR particularly suitable for scenarios where the environment’s response strongly depends on its previous dynamics, which are common in practice. We experimentally compare the algorithms using a simulation-based testbed and our results show that MDRR converges significantly faster than previous approaches.

ICML Conference 2024 Conference Paper

Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences

  • Andi Nika
  • Debmalya Mandal
  • Parameswaran Kamalaruban
  • Georgios Tzannetos
  • Goran Radanovic
  • Adish Singla

In this paper, we take a step towards a deeper understanding of learning from human preferences by systematically comparing the paradigm of reinforcement learning from human feedback (RLHF) with the recently proposed paradigm of direct preference optimization (DPO). We focus our attention on the class of loglinear policy parametrization and linear reward functions. In order to compare the two paradigms, we first derive minimax statistical bounds on the suboptimality gap induced by both RLHF and DPO, assuming access to an oracle that exactly solves the optimization problems. We provide a detailed discussion on the relative comparison between the two paradigms, simultaneously taking into account the sample size, policy and reward class dimensions, and the regularization temperature. Moreover, we extend our analysis to the approximate optimization setting and derive exponentially decaying convergence rates for both RLHF and DPO. Next, we analyze the setting where the ground-truth reward is not realizable and find that, while RLHF incurs a constant additional error, DPO retains its asymptotically decaying gap by just tuning the temperature accordingly. Finally, we extend our comparison to the Markov decision process setting, where we generalize our results with exact optimization. To the best of our knowledge, we are the first to provide such a comparative analysis for RLHF and DPO.

NeurIPS Conference 2024 Conference Paper

Symmetric Linear Bandits with Hidden Symmetry

  • Nam P. Tran
  • The Anh Ta
  • Debmalya Mandal
  • Long Tran-Thanh

High-dimensional linear bandits with low-dimensional structure have received considerable attention in recent studies due to their practical significance. The most common structure in the literature is sparsity. However, it may not be available in practice. Symmetry, where the reward is invariant under certain groups of transformations on the set of arms, is another important inductive bias in the high-dimensional case that covers many standard structures, including sparsity. In this work, we study high-dimensional symmetric linear bandits where the symmetry is hidden from the learner, and the correct symmetry needs to be learned in an online setting. We examine the structure of a collection of hidden symmetry and provide a method based on model selection within the collection of low-dimensional subspaces. Our algorithm achieves a regret bound of $ O(d_0^{2/3} T^{2/3} \log(d))$, where $d$ is the ambient dimension which is potentially very large, and $d_0$ is the dimension of the true low-dimensional subspace such that $d_0 \ll d$. With an extra assumption on well-separated models, we can further improve the regret to $ O(d_0 \sqrt{T\log(d)} )$.

NeurIPS Conference 2024 Conference Paper

The Surprising Effectiveness of SP Voting with Partial Preferences

  • Hadi Hosseini
  • Debmalya Mandal
  • Amrit Puhan

We consider the problem of recovering the ground truth ordering (ranking, top-$k$, or others) over a large number of alternatives. The wisdom of crowd is a heuristic approach based on Condorcet's Jury theorem to address this problem through collective opinions. This approach fails to recover the ground truth when the majority of the crowd is misinformed. The \emph{surprisingly popular} (SP) algorithm~\citep{prelec2017solution} is an alternative approach that is able to recover the ground truth even when experts are in minority. The SP algorithm requires the voters to predict other voters' report in the form of a full probability distribution over all rankings of alternatives. However, when the number of alternatives, $m$, is large, eliciting the prediction report or even the vote over $m$ alternatives might be too costly. In this paper, we design a scalable alternative of the SP algorithm which only requires eliciting partial preferences from the voters, and propose new variants of the SP algorithm. In particular, we propose two versions---\emph{Aggregated-SP} and \emph{Partial-SP}---that ask voters to report vote and prediction on a subset of size $k$ ($\ll m$) in terms of top alternative, partial rank, or an approval set. Through a large-scale crowdsourcing experiment on MTurk, we show that both of our approaches outperform conventional preference aggregation algorithms for the recovery of ground truth rankings, when measured in terms of Kendall-Tau distance and Spearman's $\rho$. We further analyze the collected data and demonstrate that voters' behavior in the experiment, including the minority of the experts, and the SP phenomenon, can be correctly simulated by a concentric mixtures of Mallows model. Finally, we provide theoretical bounds on the sample complexity of SP algorithms with partial rankings to demonstrate the theoretical guarantees of the proposed methods.

AAMAS Conference 2023 Conference Paper

Feature-based Individual Fairness in k-clustering

  • Debajyoti Kar
  • Mert Kosan
  • Debmalya Mandal
  • Sourav Medya
  • Arlei Silva
  • Palash Dey
  • Swagato Sanyal

Ensuring fairness in machine learning algorithms is a challenging and essential task. We consider the problem of clustering a set of points while satisfying fairness constraints. While there have been several attempts to capture group fairness in the 𝑘-clustering problem, fairness at an individual level is not so well-studied. We introduce a new notion of individual fairness in 𝑘-clustering based on features not necessarily used for clustering. The problem is NPhard and does not admit a constant factor approximation. Therefore, we design a randomized heuristic algorithm. Our experimental results against six competing baselines validate that our algorithm produces individually fairer clusters than the fairest baseline.

AAMAS Conference 2023 Conference Paper

Implicit Poisoning Attacks in Two-Agent Reinforcement Learning: Adversarial Policies for Training-Time Attacks

  • Mohammad Mohammadi
  • Jonathan Nöther
  • Debmalya Mandal
  • Adish Singla
  • Goran Radanovic

In targeted poisoning attacks, an attacker manipulates an agentenvironment interaction to force the agent into adopting a policy of interest, called target policy. Prior work has primarily focused on attacks that modify standard MDP primitives, such as rewards or transitions. In this paper, we study targeted poisoning attacks in a two-agent setting where an attacker implicitly poisons the effective environment of one of the agents by modifying the policy of its peer. We develop an optimization framework for designing optimal attacks, where the cost of the attack measures how much the solution deviates from the assumed default policy of the peer agent. We further study the computational properties of this optimization framework. Focusing on a tabular setting, we show that in contrast to poisoning attacks based on MDP primitives (transitions and (unbounded) rewards), which are always feasible, it is NP-hard to determine the feasibility of implicit poisoning attacks. We provide characterization results that establish sufficient conditions for the feasibility of the attack problem, as well as an upper and a lower bound on the optimal cost of the attack. We propose two algorithmic approaches for finding an optimal adversarial policy: a model-based approach with tabular policies and a model-free approach with parametric/neural policies. We showcase the efficacy of the proposed algorithms through experiments.

AAAI Conference 2023 Conference Paper

Markov Decision Processes with Time-Varying Geometric Discounting

  • Jiarui Gan
  • Annika Hennes
  • Rupak Majumdar
  • Debmalya Mandal
  • Goran Radanovic

Canonical models of Markov decision processes (MDPs) usually consider geometric discounting based on a constant discount factor. While this standard modeling approach has led to many elegant results, some recent studies indicate the necessity of modeling time-varying discounting in certain applications. This paper studies a model of infinite-horizon MDPs with time-varying discount factors. We take a game-theoretic perspective – whereby each time step is treated as an independent decision maker with their own (fixed) discount factor – and we study the subgame perfect equilibrium (SPE) of the resulting game as well as the related algorithmic problems. We present a constructive proof of the existence of an SPE and demonstrate the EXPTIME-hardness of computing an SPE. We also turn to the approximate notion of epsilon-SPE and show that an epsilon-SPE exists under milder assumptions. An algorithm is presented to compute an epsilon-SPE, of which an upper bound of the time complexity, as a function of the convergence property of the time-varying discount factor, is provided.

AAAI Conference 2023 Conference Paper

Online Reinforcement Learning with Uncertain Episode Lengths

  • Debmalya Mandal
  • Goran Radanovic
  • Jiarui Gan
  • Adish Singla
  • Rupak Majumdar

Existing episodic reinforcement algorithms assume that the length of an episode is fixed across time and known a priori. In this paper, we consider a general framework of episodic reinforcement learning when the length of each episode is drawn from a distribution. We first establish that this problem is equivalent to online reinforcement learning with general discounting where the learner is trying to optimize the expected discounted sum of rewards over an infinite horizon, but where the discounting function is not necessarily geometric. We show that minimizing regret with this new general discounting is equivalent to minimizing regret with uncertain episode lengths. We then design a reinforcement learning algorithm that minimizes regret with general discounting but acts for the setting with uncertain episode lengths. We instantiate our general bound for different types of discounting, including geometric and polynomial discounting. We also show that we can obtain similar regret bounds even when the uncertainty over the episode lengths is unknown, by estimating the unknown distribution over time. Finally, we compare our learning algorithms with existing value-iteration based episodic RL algorithms on a grid-world environment.

ICML Conference 2023 Conference Paper

Performative Reinforcement Learning

  • Debmalya Mandal
  • Stelios Triantafyllou
  • Goran Radanovic

We introduce the framework of performative reinforcement learning where the policy chosen by the learner affects the underlying reward and transition dynamics of the environment. Following the recent literature on performative prediction (Perdomo et al. , 2020), we introduce the concept of performatively stable policy. We then consider a regularized version of the reinforcement learning problem and show that repeatedly optimizing this objective converges to a performatively stable policy under reasonable assumptions on the transition dynamics. Our proof utilizes the dual perspective of the reinforcement learning problem and may be of independent interest in analyzing the convergence of other algorithms with decision-dependent environments. We then extend our results for the setting where the learner just performs gradient ascent steps instead of fully optimizing the objective, and for the setting where the learner has access to a finite number of trajectories from the changed environment. For both the settings, we leverage the dual formulation of performative reinforcement learning, and establish convergence to a stable solution. Finally, through extensive experiments on a grid-world environment, we demonstrate the dependence of convergence on various parameters e. g. regularization, smoothness, and the number of samples.

AAAI Conference 2022 Conference Paper

Sequential Blocked Matching

  • Nicholas Bishop
  • Hau Chan
  • Debmalya Mandal
  • Long Tran-Thanh

We consider a sequential blocked matching (SBM) model where strategic agents repeatedly report ordinal preferences over a set of services to a central planner. The planner’s goal is to elicit agents’ true preferences and design a policy that matches services to agents in order to maximize the expected social welfare with the added constraint that each matched service can be blocked or unavailable for a number of time periods. Naturally, SBM models the repeated allocation of reusable services to a set of agents where each allocated service becomes unavailable for a fixed duration. We first consider the offline SBM setting, where the strategic agents are aware of their true preferences. We measure the performance of any policy by distortion, the worst-case multiplicative approximation guaranteed by any policy. For the setting with s services, we establish lower bounds of Ω(s) and Ω( √ s) on the distortions of any deterministic and randomised mechanisms, respectively. We complement these results by providing approximately truthful, measured by incentive ratio, deterministic and randomised policies based on random serial dictatorship which match our lower bounds. Our results show that there is a significant improvement if one considers the class of randomised policies. Finally, we consider the online SBM setting with bandit feedback where each agent is initially unaware of her true preferences, and the planner must facilitate each agent in the learning of their preferences through the matching of services over time. We design an approximately truthful mechanism based on the explore-then-commit paradigm, which achieves logarithmic dynamic approximate regret.

IJCAI Conference 2021 Conference Paper

Surprisingly Popular Voting Recovers Rankings, Surprisingly!

  • Hadi Hosseini
  • Debmalya Mandal
  • Nisarg Shah
  • Kevin Shi

The wisdom of the crowd has long become the de facto approach for eliciting information from individuals or experts in order to predict the ground truth. However, classical democratic approaches for aggregating individual \emph{votes} only work when the opinion of the majority of the crowd is relatively accurate. A clever recent approach, \emph{surprisingly popular voting}, elicits additional information from the individuals, namely their \emph{prediction} of other individuals' votes, and provably recovers the ground truth even when experts are in minority. This approach works well when the goal is to pick the correct option from a small list, but when the goal is to recover a true ranking of the alternatives, a direct application of the approach requires eliciting too much information. We explore practical techniques for extending the surprisingly popular algorithm to ranked voting by partial votes and predictions and designing robust aggregation rules. We experimentally demonstrate that even a little prediction information helps surprisingly popular voting outperform classical approaches.

NeurIPS Conference 2020 Conference Paper

Adversarial Blocking Bandits

  • Nicholas Bishop
  • Hau Chan
  • Debmalya Mandal
  • Long Tran-Thanh

We consider a general adversarial multi-armed blocking bandit setting where each played arm can be blocked (unavailable) for some time periods and the reward per arm is given at each time period adversarially without obeying any distribution. The setting models scenarios of allocating scarce limited supplies (e. g. , arms) where the supplies replenish and can be reused only after certain time periods. We first show that, in the optimization setting, when the blocking durations and rewards are known in advance, finding an optimal policy (e. g. , determining which arm per round) that maximises the cumulative reward is strongly NP-hard, eliminating the possibility of a fully polynomial-time approximation scheme (FPTAS) for the problem unless P = NP. To complement our result, we show that a greedy algorithm that plays the best available arm at each round provides an approximation guarantee that depends on the blocking durations and the path variance of the rewards. In the bandit setting, when the blocking durations and rewards are not known, we design two algorithms, RGA and RGA-META, for the case of bounded duration an path variation. In particular, when the variation budget B T is known in advance, RGA can achieve O(\sqrt{T(2\tilde{D}+K)B {T}}) dynamic approximate regret. On the other hand, when B_T is not known, we show that the dynamic approximate regret of RGA-META is at most O((K+\tilde{D})^{1/4}\tilde{B}^{1/2}T^{3/4}) where \tilde{B} is the maximal path variation budget within each batch of RGA-META (which is provably in order of o(\sqrt{T}). We also prove that if either the variation budget or the maximal blocking duration is unbounded, the approximate regret will be at least Theta(T). We also show that the regret upper bound of RGA is tight if the blocking durations are bounded above by an order of O(1).

NeurIPS Conference 2020 Conference Paper

Ensuring Fairness Beyond the Training Data

  • Debmalya Mandal
  • Samuel Deng
  • Suman Jana
  • Jeannette Wing
  • Daniel J. Hsu

We initiate the study of fair classifiers that are robust to perturbations in the training distribution. Despite recent progress, the literature on fairness has largely ignored the design of fair and robust classifiers. In this work, we develop classifiers that are fair not only with respect to the training distribution but also for a class of distributions that are weighted perturbations of the training samples. We formulate a min-max objective function whose goal is to minimize a distributionally robust training loss, and at the same time, find a classifier that is fair with respect to a class of distributions. We first reduce this problem to finding a fair classifier that is robust with respect to the class of distributions. Based on an online learning algorithm, we develop an iterative algorithm that provably converges to such a fair and robust solution. Experiments on standard machine learning fairness datasets suggest that, compared to the state-of-the-art fair classifiers, our classifier retains fairness guarantees and test accuracy for a large class of perturbations on the test set. Furthermore, our experiments show that there is an inherent trade-off between fairness robustness and accuracy of such classifiers.

NeurIPS Conference 2019 Conference Paper

Efficient and Thrifty Voting by Any Means Necessary

  • Debmalya Mandal
  • Ariel Procaccia
  • Nisarg Shah
  • David Woodruff

We take an unorthodox view of voting by expanding the design space to include both the elicitation rule, whereby voters map their (cardinal) preferences to votes, and the aggregation rule, which transforms the reported votes into collective decisions. Intuitively, there is a tradeoff between the communication requirements of the elicitation rule (i. e. , the number of bits of information that voters need to provide about their preferences) and the efficiency of the outcome of the aggregation rule, which we measure through distortion (i. e. , how well the utilitarian social welfare of the outcome approximates the maximum social welfare in the worst case). Our results chart the Pareto frontier of the communication-distortion tradeoff.

IJCAI Conference 2016 Conference Paper

Correlated Voting

  • Debmalya Mandal
  • David C. Parkes

We study the social choice problem where a group of n voters report their preferences over alternatives and a voting rule is used to select an alternative. We show that when the preferences of voters are positively correlated according to the Kendall-Tau distance, the probability that any scoring rule is not ex post incentive compatible (EPIC) goes to zero exponentially fast with the number of voters, improving over the previously known rate of 1/√ n for independent preferences. Motivated by rank-order models from machine learning, we introduce two examples of positively-correlated models, namely Conditional Mallows and Conditional Plackett-Luce. Conditional Mallows satisfies Kendall-Tau correlation and fits our positive result. We also prove that Conditional Plackett-Luce becomes EPIC exponentially quickly.

AAAI Conference 2015 Conference Paper

A Stackelberg Game Approach for Incentivizing Participation in Online Educational Forums with Heterogeneous Student Population

  • Rohith Vallam
  • Priyanka Bhatt
  • Debmalya Mandal
  • Narahari Y.

Increased interest in web-based education has spurred the proliferation of online learning environments. However, these platforms suffer from high dropout rates due to lack of sustained motivation among the students taking the course. In an effort to address this problem, we propose an incentive-based, instructor-driven approach to orchestrate the interactions in online educational forums (OEFs). Our approach takes into account the heterogeneity in skills among the students as well as the limited budget available to the instructor. We first analytically model OEFs in a non-strategic setting using ideas from lumpable continuous time Markov chains and compute expected aggregate transient net-rewards for the instructor and the students. We next consider a strategic setting where we use the rewards computed above to set up a mixed-integer linear program which views an OEF as a single-leader-multiplefollowers Stackelberg game and recommends an optimal plan to the instructor for maximizing student participation. Our experimental results reveal several interesting phenomena including a striking non-monotonicity in the level of participation of students vis-a-vis the instructor’s arrival rate.

AAAI Conference 2015 Conference Paper

Novel Mechanisms for Online Crowdsourcing with Unreliable, Strategic Agents

  • Praphul Chandra
  • Yadati Narahari
  • Debmalya Mandal
  • Prasenjit Dey

Motivated by current day crowdsourcing platforms and emergence of online labor markets, this work addresses the problem of task allocation and payment decisions when unreliable and strategic workers arrive over time to work on tasks which must be completed within a deadline. We consider the following scenario: a requester has a set of tasks that must be completed before a deadline; agents (aka crowd workers) arrive over time and it is required to make sequential decisions regarding task allocation and pricing. Agents may have different costs for providing service and these costs are private information of the agents. We assume that agents are not strategic about their arrival times but could be strategic about their costs of service. In addition, agents could be unreliable in the sense of not being able to complete the assigned tasks within the allocated time; these tasks must then be reallocated to other agents to ensure ontime completion of the set of tasks by the deadline. For this setting, we propose two mechanisms: a DPM (Dynamic Price Mechanism) and an ABM (Auction Based Mechanism). Both mechanisms are dominant strategy incentive compatible, budget feasible, and also satisfy ex-post individual rationality for agents who complete the allocated tasks. These mechanisms can be implemented in current day crowdsourcing platforms with minimal changes to the current interaction model.

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